Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 16:34:03 Player: Hesk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (386) 386 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1486 Bonus ------- None Cogmind --------- Core Integrity 386/400 Matter 273/300 Energy 115/125 System Corruption 0% Temperature Cool (0) Movement Hovering (48) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY (2) ------ Medium Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (10) --- Heat Sink Cooling System ECM Suite Small Laser Small Laser Particle Gun Spread Laser Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Spread Laser Shotgun > --- INVENTORY -------- Heat Sink ECM Suite Spread Laser Light Assault Rifle Datajack [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 28 | 7 14 7 Power 5 | 1 4 . Engine 5 | 1 4 . Core . | . . . Reactor . | . . . Propulsion 11 | 2 7 2 Treads . | . . . Leg 7 | 2 5 . Wheel . | . . . Hover 4 | . 2 2 Flight . | . . . Utility 3 | 2 . 1 Device 1 | 1 . . Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 3 4 Energy Gun 6 | 1 2 3 Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 6 | 1 6 7 Power . | . 1 . Propulsion . | . . . Utility 1 | . 1 2 Weapon 2 | . 2 3 Tool/Special . | . . . Unused Backups 11 | . 4 7 Power . | . . . Propulsion . | . . . Utility 5 | . 2 3 Weapon 5 | . 2 3 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 99 99 Engine 13 | . 14 11 Leg 19 | . 25 . Hover 11 | . 2 43 Device 13 | . 14 11 Storage 13 | . 14 11 Energy Gun 13 | . 13 11 Ballistic Gun 13 | . 13 10 Peak Build Rating 13 | 9 12 13 Average Rating 10 | 5 10 12 On Entrance 6 | . 9 11 Avg Prop Armor Cover (%) 5 | . . 5 Naked Turns . | . . . Heaviest Build 20 | 14 15 20 Greatest Support 24 | 20 20 24 Greatest Overweight (x) 2 | 1 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 8 10 Average Capacity 8 | 6 8 9 Most Carried 10 | 2 8 10 Average Carried 6 | 1 6 7 Final Capacity 10 | 8 8 10 Final Carried 9 | 2 7 9 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 621 | 278 260 83 Remotely . | . . . Salvage Created 536 | 53 400 83 Parts 34 | 10 21 3 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 13 | . 13 . Guns 13 | . 13 . Classes Destroyed 5 | 1 3 1 Tunneler 3 | 3 . . Recycler 1 | . . 1 Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 7 | . 7 . Best Kill Streak 3 | 3 3 1 Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | 2 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 40 | . 30 10 Missed 12 | . 8 4 Hits 28 | . 22 6 Projectile 28 | . 22 6 Damage Taken 323 | . 232 91 Core 55 | . 41 14 Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 83 . Volleys Fired 35 | 3 32 . Largest 2 | 2 2 . Hottest 88 | 60 88 . Shots Fired 71 | 6 65 . Gun 71 | 6 65 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 37 | 3 34 . Thermal 34 | 3 31 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 1 9 . Robot Miss Streak 7 | 2 7 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 44 | 2 42 . Core Hits 49 | 3 45 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 566 | 38 507 21 Guns 543 | 38 505 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 23 | . 2 21 Kinetic 225 | 15 210 . Thermal 318 | 23 295 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . 8 . Message Errors 1 | . 1 . Parts Rejected 2 | . 2 . Parts Fused 1 | . 1 . Data Loss (minor) 1 | . 1 . Data Loss (major) 1 | . 1 . Misfires 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 10 | . . 10 Shots . | . . . Rammed 1 | . . 1 Targets Rammed 3 | . 2 1 Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 186 | . 186 . Average Temperature 46 | . 46 . Received Heat Transfer 114 | . 84 30 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 513 | 50 463 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 113 | 10 113 55 Initial 22 | . . 22 Average 46 | 1 60 13 Influence Increases 494 | 15 409 70 Destroy 0b10 Robot/C 260 | . 260 . Destroy 0b10 Robot/NC 35 | 15 15 5 Destroy Leader 56 | . 56 . Successful Hack 66 | . 61 5 Destroy Structure 2 | . 2 . Partial Spotted 30 | . 15 15 Lose Combat Pursuer 45 | . . 45 Influence Decreases 454 | 15 356 83 Entered New Map 31 | . . 31 Time Decay 423 | 15 356 52 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 21 9 Peak Tracking Total 5 | . 4 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 9 2 Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 37 | . 32 5 Successful 21 | . 17 4 Failed 16 | . 15 1 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 10 | . 9 1 Terminals 33 | . 28 5 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 18 | . 14 4 Record 1 | . . 1 Prototype ID Bank 5 | . 4 1 Level Access Points 1 | . 1 . Recycling Unit Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Reinforcement Status 1 | . 1 . Recall Investigation 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 5 | . 3 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations 1 | . 1 . Patch 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 6 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1273 | 28 1000 245 Terrain 1273 | 28 1000 245 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1362 | 117 1000 245 Spaces Moved 1153 | 82 689 382 Core 4 | 4 . . Treads . | . . . Legs 681 | 78 603 . Wheels . | . . . Hover 468 | . 86 382 Flight . | . . . Fastest Speed 48 | 50 116 48 Average Speed 95 | 117 119 48 Slowest Speed 180 | 120 180 52 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 4 90 34 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1338 | 93 803 442 Wait 73 | . 31 42 Move 1151 | 81 688 382 Hop . | . . . Pick Up 19 | 2 13 4 Fast Attach 20 | 7 10 3 Attach 3 | . . 3 Detach 1 | . . 1 Swap 11 | . 9 2 Drop 22 | . 18 4 Fire 35 | 3 32 . Melee . | . . . Ram 1 | . . 1 Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 8) 491 | -10/Materials | Discovered new exit (range 14) 1028 | -10/Materials | Discovered new exit (range 8) 1045 | -10/Materials | Identified exit to Materials 1118 | -10/Materials | Entered another Materials area 1118 | -9/Materials | Evolved 2 slots: Propulsion x2 1351 | -9/Materials | Discovered new exit (range 16) 1363 | -9/Materials | Self-destructed Last Messages --------------- >>Query(Derelict) A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Layout(Zone) Retrieving Zone 5X layout... Downloaded map data. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????# ??????????????????????????????????? | | ???????# ??????????????????????????????????? | | ???????# ?????????????????????????????????? | | ???????# ????????????????????????????????? | | ???????# ##+##???????????????????????????? | | ???????+ #??????????????????????????? | | # # #????########?##???????????? | | # # #????# "T" #???????????? | | # ###### #????# #???????????? | | # #????# ###### ] ##??????????? | | # ###### # #??????????? | | # + @ + #???????????? | | ############# # """ """ #???????????? | | ????????????###+###### """ ""??????????????? | | ???########## ## """ ""? ?????????#??? | | ???# # #########??????????????? | | ???# """ # """ #??#?????????????????#?? | | ???# """ # """ #??????????????????????? | | ???# """ # """ #??????????????????????? | | ???# # ##????????????????????## | | ???# """ #" """ #???????#???########?? | | ???# """ #T """ #???????????#!!//==#??# | | ???# """ #" """ #???????????#!!//==#??# | | ???# # #????????#??# #??# | | ???#####+######+#####?????????##### #### | | ????# #??????????????# | | ????# < ################ ###### | | ????# ! == #????? | | ????############ ############# #????? | | #??????????????# #???????????# #????? | | ???????????????# #????#??????# #????? | | ????????######## #?????##????# #????? | | ?????#??# #???????????# #????? | | ????###?# #???????????# ###### | | ##### ### #???????????# | | # # #### #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed TachyonChainNanovents Manual? 0 Play Time 00:18:23 Cumulative 26.4 hours Start 2025.10.30 @ 15:12:21 End 2025.10.31 @ 16:34:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 1 Adventurer 12 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1e805e9-8a51-4368-8671-1092f5e04d80