Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 05:41:46 Player: Foongus0298 Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (106) 530 Value Destroyed (3002) 3002 Prototype IDs (62) 1240 Alien Tech Used (10) 2000 Bonus (27806) 27806 TOTAL SCORE: 44478 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 22 Follower Combat Kills 184 Hunted by Unchained 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Warlord at Research 2000 Met Sigix 2000 Activated Exoskeleton 3000 Escaped with Exo-Sigix 10000 Win 3000 Cogmind --------- Core Integrity 604/1600 Matter 101/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Hacking Suite System Mapper Experimental System Shield Core Physics Calibrator Spacefold Activator > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (5) ---- Improved Remote Force Field Advanced Component Analysis Suite Vortex Rifle (35) Vortex Rifle (35) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Cloaking Device Advanced Hacking Suite System Mapper Experimental System Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Fusion Reactor Mini Fusion Reactor Nuclear Pulse Array Impulse Thruster Improved Remote Force Field Advanced Component Analysis Suite Hypervelocity EM Gauss Rifle Vortex Rifle Vortex Rifle Micro-nuke Launcher Ionic Axe Sigix Containment Pod [Rating: 192] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Core Physics Calibrator Weapon Improved Assault Rifle Energy Gun Hypervelocity EM Gauss Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 8 | . . 1 1 2 . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 Utility 9 | . . 1 1 . . . . . 1 . . 1 . . . . 1 . . . . 2 . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 142 | 6 7 24 10 12 . . . 1 13 . . 1 . . 5 . 10 . 1 4 3 14 7 13 6 3 2 Power 13 | 1 1 2 . 2 . . . 1 3 . . . . . 1 . 1 . . 1 . . . . . . . Engine 8 | 1 1 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . Core 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . Propulsion 46 | 2 . 12 4 6 . . . . 4 . . . . . . . 4 . 1 2 . 5 2 1 2 1 . Treads 15 | 2 . 10 3 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . 1 1 6 . . . . 4 . . . . . . . 4 . 1 2 . 5 2 1 2 1 . Utility 66 | 1 4 6 4 3 . . . . 6 . . 1 . . 4 . 3 . . 1 2 9 4 12 4 1 1 Device 32 | . 1 . 1 2 . . . . 3 . . . . . 1 . 3 . . . 1 5 1 11 3 . . Storage 6 | 1 1 . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . Processor 5 | . 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . . . Hackware 12 | . . 1 1 . . . . . 1 . . 1 . . 1 . . . . . 1 3 1 1 1 . . Protection 8 | . 1 5 2 . . . . . . . . . . . . . . . . . . . . . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Weapon 17 | 2 2 4 2 1 . . . . . . . . . . . . 2 . . . 1 . 1 . . 1 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 4 1 1 . . . . 1 . . . . . 3 . 3 . . 3 1 4 4 . 2 1 . Parts Lost 45 | . 1 4 8 . . . . 1 2 . . . . . . . 3 . . . 1 1 . 1 7 6 10 Power 5 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 16 | . . 1 1 . . . . 1 . . . . . . . . 2 . . . . 1 . . 2 2 6 Utility 19 | . . 2 4 . . . . . 2 . . . . . . . 1 . . . 1 . . 1 4 2 2 Weapon 5 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 8 | . 1 2 5 . . . . 1 1 . . . . . . . 2 . . . 1 1 . 1 4 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 2 7 14 14 5 7 9 10 10 13 15 15 13 13 14 14 15 13 13 13 13 13 12 13 11 10 7 6 Power 1 | . 2 1 1 . . . 1 1 1 3 3 3 3 3 3 3 2 2 2 1 1 1 1 2 1 . . Propulsion 2 | 1 2 2 5 . . . . . . 3 3 2 2 2 2 2 1 3 3 2 2 2 3 1 1 . . Utility 3 | . . 3 1 2 4 5 6 6 7 7 7 6 6 7 7 7 6 5 5 5 5 2 2 1 2 2 2 Weapon 3 | . 2 5 5 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 2 3 3 3 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . 4 2 2 . . . . 4 1 . . . . . . 3 1 . 1 . . . . . . 2 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 6 | . . . . . . . . . 3 1 . . . . . . 1 1 . . . . . . . . . Weapon 7 | . . 2 . 2 . . . . . . . . . . . . 1 . . . . . . . . . 2 Tool/Special 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 89 | . 89 98 96 86 84 84 84 83 82 86 86 86 88 88 87 88 92 89 89 89 87 84 77 81 80 78 56 Engine 5 | . 14 10 8 4 . . . . . . . 3 5 5 5 5 . . . . . . . . . . . Core 1 | . . . . 2 7 7 7 6 9 13 13 6 5 5 4 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 5 9 10 10 10 10 9 4 4 4 7 3 Treads 14 | . 27 31 34 . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 44 46 46 46 44 38 33 33 35 35 35 35 35 35 31 31 31 31 28 28 30 29 29 17 Device 7 | . . . . 6 7 7 7 7 14 20 20 17 17 17 14 11 14 15 15 15 12 17 14 18 21 11 6 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 2 | . . . . 4 7 7 7 7 2 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Hackware 6 | . . 3 9 7 7 7 7 7 7 . . 3 5 5 7 11 10 10 10 10 11 15 14 15 10 13 12 Protection 6 | . 4 18 16 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 27 21 17 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 5 . . . 1 1 6 6 5 5 5 5 5 . . . . . . 3 4 4 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 8 10 10 10 10 4 1 . . 3 3 Peak Build Rating 192 | 6 9 21 28 40 39 40 40 40 57 56 56 63 64 64 69 66 107 107 107 121 119 144 179 190 192 175 136 Average Rating 56 | 5 7 17 23 35 39 39 40 39 48 56 56 62 63 64 64 66 94 107 106 112 116 132 161 185 184 154 117 On Entrance 75 | . 6 9 20 11 39 39 40 40 34 56 56 56 63 64 64 66 66 107 107 107 119 118 144 171 190 175 136 Avg Prop Armor Cover (%) 4 | . . 9 . . . . . . 2 . . . . . . . 1 . . . . 3 . . . 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 14 34 44 47 32 29 29 29 29 43 41 41 44 44 44 46 46 54 54 54 54 54 62 68 72 73 56 45 Greatest Support 89 | 40 40 60 80 30 30 30 30 30 41 41 41 49 49 49 49 49 58 56 56 59 59 80 74 80 89 77 62 Greatest Overweight (x) 4 | . . 4 . 1 . . . . 1 . . . . . 1 . . . 1 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 4 12 15 15 14 8 10 10 11 15 15 15 14 14 14 15 15 15 15 15 15 15 15 15 15 15 11 7 Average Carried 12 | 2 7 14 14 5 7 9 10 10 13 14 15 13 13 14 14 15 13 14 15 14 14 14 14 14 13 9 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 15 15 7 8 10 10 11 15 15 15 13 14 14 15 15 15 15 15 15 15 15 14 15 11 7 4 Class Distribution -------------------- 30% | Mutant 28% | Hacker-Sprinter 19% | Sprinter 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Matter Collected 3523 | 203 494 986 592 120 17 . . 15 108 92 . 30 . . . 18 193 30 20 . 64 37 143 286 30 29 16 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4449 | . 721 1356 1386 96 . . . 25 33 . . 159 . . . 10 303 . . . . 37 143 134 30 . 16 Parts 227 | . 35 83 78 6 . . . . . . . 5 . . . . 8 . . . . 3 2 1 3 . 3 Haulers Intercepted 9 | . 1 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 69 | . 15 26 24 1 . . . 1 . . . . . . . 1 . . . . . . . 1 . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 61 | . 15 25 21 . . . . . . . . . . . . . . . . . . . . . . . . AOE 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . 6 2 1 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 Worker 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 9 | . 1 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . Recycler 9 | . 1 1 3 . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . Operator 9 | . 2 1 1 1 . . . . . . . 1 . . . . . . . . . . 1 1 1 . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 6 | . 1 2 . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . Swarmer 15 | . 3 4 7 . . . . 1 . . . . . . . . . . . . . . . . . . . Grunt 38 | . 12 13 12 . . . . . . . . . . . . . . . . . . . . 1 . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 13 | . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 6 9 1 . . . 1 1 . . 3 . . . 1 2 . . . . 1 1 2 1 . 1 Combat Bots Only 6 | . 3 5 6 1 . . . 1 . . . . . . . 1 . . . . . . . 1 . . . Max Kills in Single Turn 2 | . 2 1 2 1 . . . 1 1 . . 1 . . . 1 1 . . . . 1 1 1 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Hostile Shots Fired 886 | . 66 177 152 44 . 2 . 21 23 3 . 1 4 9 . 6 43 16 2 10 15 23 43 18 36 83 89 Missed 379 | . 17 48 35 21 . 2 . 11 11 2 . 1 4 6 . 5 24 12 2 9 10 15 25 11 21 52 35 Hits 507 | . 49 129 117 23 . . . 10 12 1 . . . 3 . 1 19 4 . 1 5 8 18 7 15 31 54 Melee 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 503 | . 49 129 113 23 . . . 10 12 1 . . . 3 . 1 19 4 . 1 5 8 18 7 15 31 54 AOE 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Critical Strikes 13 | . . 3 1 1 . . . . 1 . . . . . . . 2 . . . . . 1 . 1 1 2 Damage Taken 8989 | . 580 1845 1743 229 . . . 102 230 23 . . . 70 . 23 410 75 . 18 154 147 371 173 643 648 1505 Core 1858 | . 18 170 138 74 . . . 67 78 . . . . 43 . . 56 16 . . 37 11 68 . 28 58 996 Absorbed by Shields 46 | . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . Regen/Repaired (Parts) 645 | . 255 275 . . . . . . . . . . . . . . 27 . . 10 . 78 . . . . . Core Remaining (%) 80 | 100 92 57 74 . . . . 79 . . 90 . . . . 95 . . . . 90 . 87 . . 88 37 Volleys Fired 253 | . 67 104 78 . . . . . . . . . . . . . . . . . . . . . . . 4 Largest 2 | . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Hottest 53 | . 40 50 53 . . . . . . . . . . . . . . . . . . . . . . . 49 Shots Fired 499 | . 134 208 153 . . . . . . . . . . . . . . . . . . . . . . . 4 Gun 491 | . 134 208 149 . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 491 | . 134 208 149 . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 8 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 16 36 20 . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 382 | . 84 156 114 7 . . . 1 1 . . 3 . . . 1 5 . . . . 3 3 3 1 . . Core Hits 158 | . 36 53 59 1 . . . . . . . 2 . . . . 2 . . . . 1 1 . 1 . 2 Critical Kills 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 89 | . . . . 16 . . . 1 8 . . 4 . . . 3 11 1 . . 1 16 9 6 5 5 3 Kinetic 17 | . . . . . . . . . . . . . . . . . . . . . . . 6 6 5 . . Impact 32 | . . . . 16 . . . 1 8 . . 4 . . . 3 . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . . . . . . . 11 1 . . 1 16 3 . . 5 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 1 . . . . . . . 3 . . . . 3 . . . . . 1 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage Inflicted 7534 | . 1070 2344 2061 309 . . . 45 56 . . 225 . . . 65 463 . . . . 198 239 134 163 10 152 Guns 5141 | . 1070 2344 1727 . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 486 | . . . 334 . . . . . . . . . . . . . . . . . . . . . . . 152 Melee 1895 | . . . . 307 . . . 45 56 . . 225 . . . 65 463 . . . . 198 239 134 163 . . Ramming 12 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 10 . Kinetic 5677 | . 1070 2344 1727 . . . . . . . . . . . . . . . . . . . 239 134 163 . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 486 | . . . 334 . . . . . . . . . . . . . . . . . . . . . . . 152 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 698 | . . . . 307 . . . 45 56 . . 225 . . . 65 . . . . . . . . . . . Slashing 661 | . . . . . . . . . . . . . . . . . 463 . . . . 198 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 . . . . . 2 2 2 . . . . . . . . . . . 1 . . 2 . Average Corruption 2 | . . . 4 . . . . . 1 2 2 . . . . . . . . . . . 1 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . . 5 . . . . . 5 1 . . . . . . . . . . . . 1 . . 1 . Message Errors 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Matter Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 481 | . . . . 92 . . . 11 21 . . 54 . . . 25 139 . . . . 12 33 94 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 481 | . . . . 92 . . . 11 21 . . 54 . . . 25 139 . . . . 12 33 94 . . . Knockbacks 4 | . . . . 1 . . . . 1 . . 1 . . . 1 . . . . . . . . . . . Impact 4 | . . . . 1 . . . . 1 . . 1 . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 43 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 305 | . 2 180 51 102 202 218 136 208 305 . . . . . 2 2 70 . . . . 1 . 20 19 237 . Average Temperature 53 | . 2 41 16 37 90 84 70 85 96 . . . . . 1 1 35 . . . . 1 . 8 9 99 . Received Heat Transfer 2070 | . 261 780 738 24 . . . 30 15 12 . . . . . . 39 . . 9 27 9 9 9 45 63 . Effects 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . . 1 1 . . 1 . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Parts Fried 6 | . . . . 2 . . . 2 1 . . 1 . . . . . . . . . . . . . . . Impact Corruptions 9 | . . . . 4 . . . 1 1 . . 2 . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 21 | . . . . . . . . . . . . . . . . . . . . . . . 7 14 . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Maximum Alert Level 5 | . . 1 2 1 . . . . . . . . . . . . 1 . . . . . . . 1 5 5 Low Security (%) 73 | 100 100 62 11 86 . . . . 100 . . 100 . . . . 86 . . . . 100 100 100 92 25 . Level 1 23 | . . 37 83 13 . . . . . . . . . . . . 13 . . . . . . . 7 39 . Level 2 . | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 35 91 Peak Influence 1810 | . 138 277 422 210 . . . . 98 . . 59 . . . . 260 . . . . 184 174 134 245 1635 1810 Initial 1100 | . . . 96 161 . . . . 6 . . 39 . . . . 150 . . . . 3 99 60 69 137 1100 Average 159 | . 58 115 281 167 . . . . 9 . . 45 . . . . 151 . . . . 83 145 55 117 735 1606 Influence Increases 5145 | . 459 780 706 226 . . . 20 215 45 . 30 135 15 . 5 510 225 60 . 15 399 119 204 316 351 310 Destroy 0b10 Robot/C 1460 | . 300 520 480 20 . . . 20 . . . . . . . . . . . . . . . 20 . 20 80 Destroy 0b10 Robot/NC 195 | . 25 40 40 10 . . . . 5 . . 15 . . . 5 15 . . . . 5 10 10 5 . 10 Destroy Leader 360 | . 64 150 108 12 . . . . 2 . . . . . . . 2 . . . . 2 . . . . 20 Allied During Kill 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 26 Successful Hack 339 | . 21 16 13 . . . . . 24 . . . . . . . 26 . . . . 190 . . 41 8 . Disable Machine 255 | . . . . 30 . . . . 15 . . 15 . . . . . . . . . 15 60 . 45 45 30 Destroy Structure 210 | . 4 9 20 4 . . . . 4 . . . . . . . 2 . . . . 22 4 9 . 3 129 Advance Influence 150 | . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . Partial Spotted 330 | . . . . 60 . . . . 60 . . . . . . . 75 . . . . 15 . 90 30 . . Lose Combat Pursuer 1815 | . 45 45 45 90 . . . . 105 45 . . 135 15 . . 240 225 60 . 15 150 45 75 195 270 15 Influence Decreases 5199 | . 456 555 580 415 112 53 . 10 135 54 17 35 53 141 15 5 250 187 97 261 10 228 187 188 195 208 752 Entered New Map 1904 | . . 3 132 193 62 11 . . 4 34 17 25 23 28 15 . . 97 57 261 . 2 77 48 55 108 652 Time Decay 2882 | . 446 541 368 222 50 42 . 10 129 20 . 10 30 113 . 5 180 90 40 . 10 226 110 130 70 40 . Lost Part 373 | . 10 11 80 . . . . . 2 . . . . . . . 30 . . . . . . 10 70 60 100 Lost Ally 40 | . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . Squads Dispatched 62 | . 3 2 5 2 . . . . 6 . . 2 . . . . 6 . . . . 6 2 1 7 8 12 Investigation 18 | . 1 1 2 1 . . . . 3 . . 2 . . . . 3 . . . . 2 1 1 1 . . Extermination 9 | . . . . 1 . . . . 1 . . . . . . . 2 . . . . 2 1 . 2 . . Reinforcement 15 | . 2 1 2 . . . . . 2 . . . . . . . 1 . . . . 2 . . 3 2 . Assault 20 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 6 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Distress Signals 28 | . 6 4 2 1 . . . . 1 . . . . . . . 1 . . . . 4 1 3 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 379 | . 34 46 46 8 . 1 . 7 14 3 . 3 6 5 . 3 27 13 3 17 1 18 16 17 25 55 11 Peak Tracking Total 30 | . 4 8 6 5 . 1 . 6 6 3 . 3 6 5 . 2 13 10 4 17 1 12 11 6 17 30 7 Tactical Retreats 50 | . 3 2 2 4 . . . . 3 1 . . 3 1 . . 8 3 1 . 1 4 1 3 3 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Traps Triggered 6 | . 1 2 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Disabled 18 | . . . . 2 . . . . 1 . . 1 . . . . . . . . 1 1 4 . 3 3 2 Max in Single Turn 1 | . . . . 1 . . . . 1 . . 1 . . . . . . . . 1 1 1 . 1 1 1 Garrison Access 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Accessed 88 | . 4 8 3 2 . . 3 . 10 . . 2 1 . 4 . 10 1 2 6 . 14 6 3 5 4 . Terminals 46 | . 3 5 2 . . . . . 7 . . 1 . . . . 6 . . . . 7 6 1 4 4 . Fabricators 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 1 . . . . . . 1 . . . . . . . 1 . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 2 . . . . . . . . . 1 . . . . 2 . . . . 3 . . 1 . . Garrison Access 7 | . . . 1 1 . . . . . . . . . . . . 1 . . . . 2 . 2 . . . Total Hacks 316 | . 14 25 13 4 . . 22 . 25 . . 11 1 . 17 . 36 1 8 17 . 76 14 10 15 7 . Successful 204 | . 12 17 5 1 . . 22 . 9 . . 7 1 . 17 . 16 1 8 17 . 47 8 2 8 6 . Failed 107 | . 1 7 8 3 . . . . 16 . . 3 . . . . 19 . . . . 28 6 8 7 1 . Catastrophic 18 | . . . 2 . . . . . 4 . . 2 . . . . 6 . . . . 1 2 . 1 . . Database Lockouts 5 | . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Manual 41 | . 5 10 10 . . . . . 4 . . . . . . . 5 . . 1 1 4 1 . . . . Terminals 136 | . 8 10 10 . . . . . 15 . . 2 . . . . 21 . . . . 32 14 5 12 7 . Fabricators 8 | . . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . . Repair Stations 32 | . 6 10 . . . . . . 4 . . . . . . . 4 . . . . 8 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 57 | . . 5 . . . . . . . . . 9 . . . . 9 . . . . 31 . . 3 . . Garrison Access 17 | . . . 3 2 . . . . . . . . . . . . 2 . . . . 5 . 5 . . . Terminal Hacks 113 | . 4 . 3 . . . 22 . 2 . . . 1 . 17 . 4 1 8 17 . 14 8 1 5 6 . Record 34 | . . . . . . . 6 . . . . . . . 5 . . . 7 10 . 3 2 . 1 . . Part Schematic 20 | . . . 3 . . . 8 . 1 . . . . . 4 . . . . . . 3 1 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . . . . . . . . . . . 4 . 1 . . . . 1 . . 1 . . Prototype ID Bank 14 | . . . . . . . 3 . . . . . . . 4 . . . . 5 . 1 . . . 1 . Open Door 7 | . . . . . . . . . . . . . 1 . . . . 1 1 2 . . 1 . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 7 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 1 . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Zone Layout 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Repair Station Hacks 24 | . 6 8 . . . . . . 1 . . . . . . . 3 . . . . 6 . . . . . Scan Component 13 | . 3 4 . . . . . . 1 . . . . . . . 2 . . . . 3 . . . . . Repair 11 | . 3 4 . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 44 | . . 5 . . . . . . . . . 7 . . . . 6 . . . . 23 . . 3 . . Insert Component 16 | . . 2 . . . . . . . . . 2 . . . . 3 . . . . 9 . . . . . Analyze 19 | . . 2 . . . . . . . . . 3 . . . . 2 . . . . 12 . . . . . Retrieve Study 9 | . . 1 . . . . . . . . . 2 . . . . 1 . . . . 2 . . 3 . . Garrison Access Hacks 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Seal Access 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Unauthorized Hacks 13 | . 2 4 2 . . . . . 1 . . . . . . . 2 . . . . 2 . . . . . Terminals 13 | . 2 4 2 . . . . . 1 . . . . . . . 2 . . . . 2 . . . . . Botnet 12 | . 2 3 2 . . . . . 1 . . . . . . . 2 . . . . 2 . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacking Detections 55 | . 2 5 3 2 . . . . 10 . . 2 . . . . 10 . . . . 11 2 2 4 2 . Full Trace Events 16 | . . 2 1 . . . . . 3 . . 2 . . . . 3 . . . . 2 1 1 1 . . Feedback Events 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . 2 3 . . . 8 . 1 . . 1 . . 4 . 2 . . . . 10 1 . . . . Parts Built 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 195 | . . . . . . . . . 195 . . . . . . . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 1 . . . . . . . . . 2 . . . . 1 . . . . 2 . . 3 . . Parts Repaired 11 | . 3 4 . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Time 387 | . 78 185 . . . . . . . . . . . . . . 22 . . . . 102 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 13 | . . 2 . . . . . . . . . 2 . . . . 2 . . . . 7 . . . . . Part Schematics Acquired 12 | . . 2 . . . . . . . . . 1 . . . . 2 . . . . 7 . . . . . Parts Damaged 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total Allies 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Largest Group 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 Highest-Rated Group 1204 | . . . . . . . . . . . . . . . . . 103 . . . . . . . . 1204 1204 Highest-Rated Ally 1204 | . . . . . . . . . . . . . . . . . 56 . . . . . . . . 1204 1204 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . 3 15 Total Damage 2075 | . . . . . . . . . . . . . . . . . 166 . . . . . . . . 627 1282 Kills 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Active Infowar (turns) 4398 | . 24 . . 351 111 243 17 82 556 52 7 34 76 372 39 90 369 188 94 216 160 497 229 185 135 153 118 Sensors 4347 | . . . . 351 111 243 17 82 556 52 7 34 76 372 39 90 369 188 94 216 160 497 229 158 135 153 118 IFF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seismic 24 | . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 84 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 73 9 . . Robot Analysis Total 8 | . 1 . . . . . . . . . . . . . 4 . 1 . . . . 1 . . 1 . . Derelict Logs Recovered 8 | . . . . . . 2 . 2 . . . . . . . 2 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Turns Passed 8898 | 76 1294 2032 840 476 111 243 17 82 584 52 7 34 76 372 48 90 369 188 94 216 160 500 229 260 153 153 142 Spaces Moved 13845 | 42 574 852 348 602 334 295 79 190 898 192 25 83 278 460 139 351 1363 764 365 574 644 1192 699 930 581 574 417 Core 23 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Treads 1673 | 39 574 712 348 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 140 | . . 140 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12005 | . . . . 602 334 295 79 190 898 192 25 83 278 460 139 351 1363 764 365 574 644 1192 699 930 581 574 393 Fastest Speed 13 | 50 160 125 160 21 21 21 21 21 20 26 26 22 22 22 22 22 14 24 24 23 23 17 22 20 13 14 24 Average Speed 40 | 152 160 162 160 21 21 21 21 21 26 26 26 22 22 22 22 22 19 24 24 23 23 22 23 20 19 21 27 Slowest Speed 240 | 160 160 240 160 91 21 21 21 24 96 26 26 22 22 22 98 22 24 24 108 105 23 26 24 20 24 27 100 Overloaded Moves 204 | . . . . . . . . . . . . . . . . . 47 . . . . 12 . . 54 91 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 93 | . . . . 3 . . . . 3 1 . . . . . . 21 1 . 6 . 13 7 15 6 15 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 5 91 74 39 20 64 55 68 41 22 36 5 2 55 55 60 51 33 71 53 83 71 38 65 29 57 54 11 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 6 | . . . . . . . 1 . . . . . . . 3 1 . . 1 . . . . . . . . Known Exits Taken 23 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . 2 2 . 1 . 3 1 . 1 2 . 1 . 2 2 . 2 . . . . . . Spaces Dug 34 | . . . . 4 . . . . 5 . . . . . . . 1 1 . . . 11 2 3 . . 7 Terrain Destroyed 81 | . . . 22 4 . . . . 5 . . . . . . . 1 1 . . . 11 2 3 . . 32 Melee 27 | . . . . 4 . . . . 5 . . . . . . . 1 1 . . . 11 2 3 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 54 | . . . 22 . . . . . . . . . . . . . . . . . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total 16365 | 51 813 1291 482 917 374 475 78 228 1227 192 24 89 292 730 154 356 1435 765 368 650 653 1388 746 975 600 582 430 Wait 1835 | . 151 276 20 275 40 179 . 34 279 . . . 14 271 . 3 32 . . 63 . 158 8 13 1 12 6 Move 13647 | 41 573 851 347 596 333 294 78 189 892 189 24 82 277 459 138 350 1323 761 364 563 643 1167 684 905 568 547 409 Hop 76 | . . . . 3 . . . . 2 1 . . . . . . 18 1 . 4 . 11 7 9 6 12 2 Pick Up 74 | 4 7 9 11 2 1 2 . 1 8 1 . . 1 . 2 . 6 1 . 2 . 5 8 1 1 1 . Fast Attach 125 | 6 7 13 2 3 . . . . 11 . . . . . 6 . 11 . 2 7 4 13 9 21 9 1 . Attach 55 | . 1 4 5 11 . . . 1 7 . . 2 . . 1 . 5 . . . 1 2 3 1 5 3 3 Detach 28 | . . 1 . 4 . . . 1 8 . . . . . . . 1 . . 1 1 4 2 3 . 1 1 Swap 32 | . 3 13 7 . . . . 1 2 . . 1 . . 1 . 1 . . 1 . 2 . . . . . Drop 137 | . 4 20 12 7 . . . . 10 1 . . . . 6 . 13 1 2 9 3 10 16 16 5 . 2 Fire 253 | . 67 104 78 . . . . . . . . . . . . . . . . . . . . . . . 4 Melee 88 | . . . . 16 . . . 1 8 . . 4 . . . 3 10 1 . . 1 16 9 6 5 5 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Discovered new exit (range 3) 771 | -10/Materials | Central database locked down 883 | -10/Materials | Discovered new exit (range 8) 1203 | -10/Materials | Discovered new exit (range 5) 1238 | -10/Materials | Discovered new exit (range 16) 1303 | -10/Materials | Repaired Lgt. Treads 1331 | -10/Materials | Repaired Lgt. Treads 1358 | -10/Materials | Repaired Assault Rifle 1371 | -10/Materials | Entered another Materials area 1371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -9/Materials | Discovered new exit (range 8) 1946 | -9/Materials | Discovered new exit (range 7) 2674 | -9/Materials | Discovered new exit (range 12) 2802 | -9/Materials | Repaired Imp. Assault Rifle 2854 | -9/Materials | Repaired Imp. Assault Rifle 2888 | -9/Materials | Repaired Hrd. Light Armor Plating 2928 | -9/Materials | Build established: Scavenger-Mutant 2940 | -9/Materials | Repaired Hvy. Ion Engine 3065 | -9/Materials | Discovered new exit (range 9) 3254 | -9/Materials | Central database locked down 3307 | -9/Materials | Discovered new exit (range 3) 3329 | -9/Materials | Discovered new exit (range 5) 3403 | -9/Materials | Entered another Materials area 3403 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4131 | -8/Materials | Discovered new exit (range 14) 4203 | -8/Materials | First assault squad dispatched 4243 | -8/Materials | Entered Factory 4243 | -7/Factory | Evolved 2 slots: Propulsion x2 4269 | -7/Factory | Lost 5 parts (1p1n1u2w) 4332 | -7/Factory | Discovered new exit (range 16) 4543 | -7/Factory | Build established: Sprinter 4603 | -7/Factory | Identified exit to Factory 4716 | -7/Factory | Discovered new exit (range 12) 4719 | -7/Factory | Identified exit to Lower Caves 4719 | -7/Factory | Entered Lower Caves 4750 | -7/Lower Caves | Encountered a Warlord checkpoint 4829 | -7/Lower Caves | Discovered new exit (range 10) 4830 | -7/Lower Caves | Identified exit to Lower Caves 4830 | -7/Lower Caves | Entered another Lower Caves area 4832 | -7/Lower Caves | Discovered exit to Factory (range 7) 4836 | -7/Lower Caves | Learned Factory terminal intel 4876 | -7/Lower Caves | Identified exit to Data Miner 5073 | -7/Lower Caves | Entered Data Miner 5073 | -7/Data Miner | Discovered new exit (range 6) 5077 | -7/Data Miner | Met Data Miner 5082 | -7/Data Miner | Learned location of Section 7 (-2) 5082 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5085 | -7/Data Miner | Received God Mode back door access code from Data Miner 5089 | -7/Data Miner | Identified exit to Proximity Caves 5090 | -7/Data Miner | Entered Proximity Caves 5111 | -6/Proximity Caves | Learned Factory machine intel 5167 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5172 | -6/Proximity Caves | Entered Factory 5172 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5173 | -6/Factory | Loaded intel: 270 machine locations 5174 | -6/Factory | Loaded intel: 28 terminal locations 5320 | -6/Factory | Fabricated Heavy Servo Lattice (x2) 5351 | -6/Factory | Fabricated Weight Redist. System (x2) 5400 | -6/Factory | Crushed by falling debris 5408 | -6/Factory | Discovered new exit (range 5) 5554 | -6/Factory | Fabricated Nuclear Pulse Array? 5737 | -6/Factory | Spotted B-75 Beast 5753 | -6/Factory | Discovered new exit (range 13) 5756 | -6/Factory | Identified exit to Lower Caves 5756 | -6/Factory | Entered Lower Caves 5806 | -6/Lower Caves | Discovered new exit (range 5) 5807 | -6/Lower Caves | Identified exit to Lower Caves 5808 | -6/Lower Caves | Entered another Lower Caves area 5813 | -6/Lower Caves | Discovered new exit (range 6) 5814 | -6/Lower Caves | Identified exit to Factory 5815 | -6/Lower Caves | Entered Factory 5815 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5821 | -5/Factory | Central database locked down 5828 | -5/Factory | Discovered new exit (range 10) 5830 | -5/Factory | Identified exit to Upper Caves 5849 | -5/Factory | Entered Upper Caves 5868 | -5/Upper Caves | Encountered a Warlord checkpoint 5924 | -5/Upper Caves | Discovered new exit (range 6) 5925 | -5/Upper Caves | Identified exit to Upper Caves 5925 | -5/Upper Caves | Entered another Upper Caves area 5927 | -5/Upper Caves | Discovered new exit (range 15) 6281 | -5/Upper Caves | Spotted B-75 Beast 6294 | -5/Upper Caves | Discovered new exit (range 15) 6297 | -5/Upper Caves | Identified exit to Zhirov 6297 | -5/Upper Caves | Entered Zhirov 6297 | -5/Zhirov | Discovered new exit (range 3) 6301 | -5/Zhirov | Met Zhirov 6305 | -5/Zhirov | Learned location of Quarantine (-3) 6305 | -5/Zhirov | Learned location of Testing (-2) 6305 | -5/Zhirov | Learned location of Command (-1) 6308 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6311 | -5/Zhirov | Found Alien Artifact 6315 | -5/Zhirov | Found Alien Artifact 6315 | -5/Zhirov | Identified Integrated Dissipator 6315 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6345 | -5/Zhirov | Identified exit to Proximity Caves 6345 | -5/Zhirov | Entered Proximity Caves 6390 | -4/Proximity Caves | Learned Research terminal intel 6398 | -4/Proximity Caves | Spotter reported a threat 6433 | -4/Proximity Caves | Discovered new exit (range 7) 6434 | -4/Proximity Caves | Identified exit to Factory 6435 | -4/Proximity Caves | Entered Factory 6435 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6507 | -4/Factory | Repaired Xenon Bombardment Thruster 6651 | -4/Factory | Central database locked down 6651 | -4/Factory | Identified Transdimensional Reconstructor 6654 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 6761 | -4/Factory | Identified exit to Upper Caves 6804 | -4/Factory | Entered Upper Caves 6819 | -4/Upper Caves | Build established: Hacker-Sprinter 6900 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6922 | -4/Upper Caves | Learned location of 2 exits from Research 6988 | -4/Upper Caves | Discovered new exit (range 16) 6991 | -4/Upper Caves | Identified exit to Upper Caves 6992 | -4/Upper Caves | Entered another Upper Caves area 6999 | -4/Upper Caves | Encountered a Warlord checkpoint 7013 | -4/Upper Caves | Entered an active Warlord outpost 7021 | -4/Upper Caves | Identified exit to Research 7021 | -4/Upper Caves | Learned location of 1 exit from Factory 7021 | -4/Upper Caves | Learned Research security intel 7021 | -4/Upper Caves | Learned Research garrison access intel 7057 | -4/Upper Caves | Learned location of Armory (-3) 7082 | -4/Upper Caves | Discovered new exit (range 15) 7085 | -4/Upper Caves | Identified exit to Warlord 7086 | -4/Upper Caves | Entered Warlord 7115 | -4/Warlord | Met Warlord 7123 | -4/Warlord | Visited the Vortex Lab 7125 | -4/Warlord | Found Prototype Energy Gun 7127 | -4/Warlord | Found Prototype Energy Gun 7140 | -4/Warlord | Warlord's base attacked by MAIN.C 7190 | -4/Warlord | Opened Warlord's prototype stash 7192 | -4/Warlord | Found Prototype Reactor 7192 | -4/Warlord | Identified Vortex Chain Reactor 7227 | -4/Warlord | Opened side exit 7299 | -4/Warlord | Discovered new exit (range 10) 7301 | -4/Warlord | Identified exit to Proximity Caves 7302 | -4/Warlord | Entered Proximity Caves 7366 | -3/Proximity Caves | Spotted B-86 Titan 7397 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7401 | -3/Proximity Caves | Found Prototype Special Weapon 7401 | -3/Proximity Caves | Identified Molecular Deconstructor 7460 | -3/Proximity Caves | Discovered exit to Research (range 6) 7462 | -3/Proximity Caves | Entered Research 7462 | -3/Research | Evolved 2 slots: Utility x2 7463 | -3/Research | Identified exit to Quarantine 7463 | -3/Research | Identified exit to Research 7465 | -3/Research | Loaded intel: 24 terminal locations 7466 | -3/Research | Loaded intel: 4 garrison access locations 7516 | -3/Research | Spotted B-86 Titan 7529 | -3/Research | Found Prototype Hackware 7529 | -3/Research | Identified Exp. System Shield 7594 | -3/Research | Identified Vortex Rifle (x2) 7617 | -3/Research | Discovered exit to Research (range 4) 7661 | -3/Research | Repaired Broken Cld. Nuclear Pulse Thruster 7699 | -3/Research | Repaired Broken Ionic Axe 7737 | -3/Research | Found Prototype Device 7737 | -3/Research | Identified Exp. EM Disruption Field 7782 | -3/Research | Repaired Broken Impulse Thruster+ 7891 | -3/Research | Spotted B-86 Titan 7923 | -3/Research | Central database locked down 7960 | -3/Research | Discovered exit to Quarantine (range 9) 7962 | -3/Research | Entered Quarantine 7973 | -3/Quarantine | Found Alien Artifact 7973 | -3/Quarantine | Identified Terrabomb 7973 | -3/Quarantine | Used Terrabomb 7985 | -3/Quarantine | Found Alien Artifact 7985 | -3/Quarantine | Identified Core Reset Matrix 7985 | -3/Quarantine | Used Core Reset Matrix 7989 | -3/Quarantine | Detected hypermatrix surge 7989 | -3/Quarantine | Sensed 15 artifacts in vicinity 7996 | -3/Quarantine | Found Subatomic Replicator 8011 | -3/Quarantine | Found Core Stripper 8014 | -3/Quarantine | Discovered exit to Research (range 11) 8045 | -3/Quarantine | Found Phase Redirector 8073 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 8164 | -3/Quarantine | Met incapacitated Sigix Warrior 8164 | -3/Quarantine | Lockdown squad dispatched 8165 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8166 | -3/Quarantine | Unlocked Sigix quarantine chamber 8167 | -3/Quarantine | Found Sigix Containment Pod 8175 | -3/Quarantine | Warped through subspace 8181 | -3/Quarantine | Spotted Lightning 8182 | -3/Quarantine | Spotted Lightning 8191 | -3/Quarantine | Entered Research 8191 | -2/Research | Warlord forces began assault on 0b10 8191 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8265 | -2/Research | Met up with Warlord 8282 | -2/Research | Found Unknown Device 8282 | -2/Research | Identified Adv. Force Booster 8301 | -2/Research | Research machine network offline 8356 | -2/Research | Discovered new exit (range 9) 8435 | -2/Research | Discovered new exit (range 5) 8436 | -2/Research | Identified exit to Testing 8440 | -2/Research | Spotted B-90 Cyclops 8441 | -2/Research | Spotted Striker 8447 | -2/Research | Spotted Striker 8451 | -2/Research | Entered Testing 8461 | -2/Testing | Adv. Hacking Suite fried by hacking feedback 8477 | -2/Testing | Found Prototype Processor 8477 | -2/Testing | Identified Exp. Core Analyzer 8494 | -2/Testing | Protovariant out of control (PD-BULU9R0C80) 8494 | -2/Testing | Unleashed a protovariant (PD-BULU9R0C80) 8496 | -2/Testing | Spotted PD-BULU9R0C80 8506 | -2/Testing | Used Subatomic Replicator to replicate Q-thruster 8523 | -2/Testing | Warped through subspace 8528 | -2/Testing | Found Prototype Energy Gun 8530 | -2/Testing | Lost 4 parts (1n3u) 8535 | -2/Testing | Found Prototype Hackware 8535 | -2/Testing | Identified System Mapper 8584 | -2/Testing | Spotted Fortress 8602 | -2/Testing | Discovered new exit (range 6) 8602 | -2/Testing | Discovered new exit (range 7) 8603 | -2/Testing | Identified exit to Protoforge 8603 | -2/Testing | Identified exit to Section 7 8604 | -2/Testing | Entered Section 7 8605 | -2/Section 7 | Detected hypermatrix surge 8605 | -2/Section 7 | Sensed 23 artifacts in vicinity 8613 | -2/Section 7 | Targeted by mysterious "MATRIX" hacker. 8617 | -2/Section 7 | Lost 3 parts (1p1n1u) 8620 | -2/Section 7 | Identified exit to Access 8635 | -2/Section 7 | Spotted S7 Guard 8636 | -2/Section 7 | Identified Hyp. EM Gauss Rifle 8641 | -2/Section 7 | Found Core Physics Calibrator 8654 | -2/Section 7 | Spotted Alpha 7 8654 | -2/Section 7 | Spotted Alpha 7 8659 | -2/Section 7 | Found Spacefold Activator 8681 | -2/Section 7 | Activated Sigix Exoskeleton 8681 | -2/Section 7 | Received instructions from Sigix Warrior 8685 | -2/Section 7 | Spotted Executioner 8685 | -2/Section 7 | Spotted Executioner 8695 | -2/Section 7 | Lost 3 parts (2u1w) 8712 | -2/Section 7 | Spotted Executioner 8737 | -2/Section 7 | Spotted Executioner 8737 | -2/Section 7 | Spotted Striker 8757 | -2/Section 7 | Entered Access 8757 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 8757 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8776 | -1/Access | Lost 3 parts (1p2n) 8802 | -1/Access | Spotted B-99 Colossus 8868 | -1/Access | Spotted B-99 Colossus 8868 | -1/Access | Spotted B-99 Colossus 8880 | -1/Access | Core integrity fell below 50% 8882 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 8884 | -1/Access | Discovered new exit (range 5) 8894 | -1/Access | Identified exit to Surface 8899 | *** | Destroyed 0b10! Last Messages --------------- 08895_ Sigix Warrior knocked back. 08895_ Slug penetrates Sigix Warrior. 08895_ Slug penetrates B-99 Colossus. 08895_ Slug penetrates Sigix Warrior. 08895_ Slug penetrates B-99 Colossus. 08895_ U-05 Engineer lays Concrete. 08895_ U-05 Engineer builds a Wall. 08895_ Penetrated by Slug. 08897_ U-05 Engineer builds a Wall. 08897_ Slug penetrates Sigix Warrior. 08897_ Slug penetrates Reinforced Barrier. 08897_ Slug penetrates Sigix Warrior. 08897_ Slug penetrates Reinforced Barrier. 08897_ Quantum Shear penetrates B-99 Colossus. 08898_ Sigix Warrior knocked back. 08898_ Slug penetrates Sigix Warrior. [Achievement: 40k Club] [Achievement: Payload Armed] [Achievement: Partners In Destruction] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####??????????????????????????????????????? | | ??????? #?????????????????????????????????????? | | ??????? #?????????????????????????????????????? | | ?????? #?????????????????????????#?###???????? | | ????? #????????????????????????? ????????? | | ????? " #????????????????????????? " ????????? | | ??????""" #????????????????????????? ????????? | | ??????"" #??????????###########+### ????????? | | ??????? #??????????# ## #????????? | | ??????? #??????????# ## #????????? | | ???????? ???????????# ## #????????? | | ???????? ???????????# = ## #????????? | | ??###+###+############# ! ## #????????? | | ?## + ! ## #?######## | | ##" #################### ### ### ### # | | # " #??????????????????# # ## | | ?#" ##################### # #### ## # | | ?#" " hu u ## # | | ?#" " BB u ## # | | ##"=% %![%% BB % A # # # | | %! % %X ##### ### | | % "@ ##??# #?? | | "" ##??# #?? | | #???# #?? | | ###"###### BB #???# #?? | | ??# ?????# BB """ """ #???# #?? | | ??#??????# """T""" #???# #?? | | ?????????##################### ####### #???# #?? | | ??????????????????????????????##?????# #???# #?? | | ??????????????###????????????????????" ##### #?? | | ??????????????# #????????????????????" ## ## #?? | | ??????????????# #????????????????????# ## # #?? | | ????????????###"##???????????????????# # # #?? | | ????????????# ##################### # ### | | ????????????# | | ????????????# | | ????????????# ####################### # ##+#### | | ????????????## %##?????????????????????### ?? | | ?????????????# #???????????????????????# | | ?????????????# #???????????????????????## """"" | | ?????????????# #????????????????????????# ""R"" | | ?????????????# #????????????????????????# " " | | ?????????????# #????????????????????????# ?? | | ????????????## ##?????????? ????????????# ?? | | ????????????# ####### ???????????# ?? | | ????????????# " ??????????#+######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 375 Resistance: TH 20 Phase Shifting 5 Evasion (%) 83 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 38 Defensive Hacking 26 Item Schematics ----------------- Cmb. Linear Gravjet | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Heavy Servo Lattice | x2 | -6/Factory | Preloaded Weight Redist. System | x2 | -6/Factory Nuclear Pulse Array | x1 | -6/Factory Repaired ---------- Lgt. Treads | 24% | -10/Materials Lgt. Treads | 44% | -10/Materials Assault Rifle | 29% | -10/Materials Imp. Assault Rifle | 32% | -9/Materials Imp. Assault Rifle | 40% | -9/Materials Hrd. Light Armor Plating | 74% | -9/Materials Hvy. Ion Engine | 53% | -9/Materials Xenon Bombardment Thruster | 10% | -4/Factory Cld. Nuclear Pulse Thruster | 99% | -3/Research | Broken Ionic Axe | 10% | -3/Research | Broken Impulse Thruster | 50% | -3/Research | Broken Studied --------- Q-thruster | -2/Testing | Hacked Nuclear Pulse Array | -2/Testing | Hacked Impulse Thruster | -2/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Terrabomb Core Reset Matrix Core Stripper Phase Redirector High-powered Transdimensional Reconstructor Subatomic Replicator Transdimensional Reconstructor Core Physics Calibrator Spacefold Activator Achievements -------------- 40k Club All-out Warlord Everyone Must Die Partners In Destruction Payload Armed Rampage Sunderer Challenges ------------ None Game ------ Seed NeutrinoAssembledEdition Manual? 0 Play Time 03:46:27 Cumulative 122.6 hours Start 2026.05.09 @ 01:20:20 End 2026.05.09 @ 05:41:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4515183-4a02-4564-9a9b-700b81f9f160