Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 15:53:51 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (492) 492 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2202 Bonus ------- None Cogmind --------- Core Integrity 153/550 Matter 270/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Sensor Array Core Shielding Hacking Suite > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Medium Battery (150) Terrain Scanner Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Reflective Plating > --- WEAPON ----------- Field Laser Ion Cannon > --- INVENTORY -------- Heat Sink Heat Sink Medium Battery Trap Scanner Terrain Scanner Improved Terrain Scanner Seismic Detector Improved Weapon Shielding Grenade Launcher Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Reflective Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 29 | 1 3 11 14 Power 3 | . . 1 2 Engine 3 | . . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 5 | . . 3 2 Treads 1 | . . . 1 Leg 4 | . . 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 1 4 7 Device 6 | 1 . 3 2 Storage 2 | . 1 1 . Processor . | . . . . Hackware 1 | . . . 1 Protection 4 | . . . 4 Artifact . | . . . . Weapon 8 | . 2 3 3 Energy Gun 3 | . 1 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . . 2 17 Power 3 | . . 1 2 Propulsion 5 | . . . 5 Utility 6 | . . . 6 Weapon 5 | . . 1 4 Highest Loss Streak 11 | . . 2 11 To Critical Strikes 1 | . . . 1 Average Backups 8 | 6 7 8 10 Power . | 1 1 . . Propulsion 1 | 4 2 . . Utility 4 | . 1 4 8 Weapon 2 | 1 2 2 2 Tool/Special . | . . . . Unused Backups 19 | 6 5 2 6 Power 2 | 1 . 1 . Propulsion 6 | 2 4 . . Utility 7 | 1 . . 6 Weapon 4 | 2 1 1 . Tool/Special . | . . . . Average Slot Usage (%) 91 | . 100 98 73 Engine 12 | . 14 10 11 Leg 31 | . 28 43 22 Device 9 | . 9 7 10 Storage 13 | . 18 14 6 Protection 1 | . . . 4 Energy Gun 19 | . 27 20 6 Energy Cannon 2 | . . 1 6 Peak Build Rating 20 | 8 8 17 20 Average Rating 11 | 6 7 13 15 On Entrance 9 | 6 8 8 15 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns 6 | . . . 6 Heaviest Build 39 | 14 15 37 39 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 9 | 8 8 10 12 Most Carried 15 | 8 8 11 15 Average Carried 8 | 6 7 8 10 Final Capacity 15 | 8 8 15 5 Final Carried 10 | 8 8 10 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 443 | 210 . 110 123 Remotely . | . . . . Salvage Created 725 | 147 . 340 238 Parts 44 | 15 . 16 13 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 10 | . . 8 2 Guns 8 | . . 7 1 Cannons 1 | . . . 1 Classes Destroyed 9 | 3 . 2 4 Worker 3 | 2 . . 1 Builder 2 | . . . 2 Tunneler 3 | 3 . . . Hauler 2 | . . . 2 Recycler 2 | 1 . . 1 Grunt 7 | . . 7 . Sentry 1 | . . 1 . Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | 2 . 2 7 Combat Bots Only 2 | . . 2 1 Max Kills in Single Turn 5 | 1 . 2 5 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 164 | . 1 72 91 Missed 46 | . . 22 24 Hits 118 | . 1 50 67 Projectile 118 | . 1 50 67 Critical Strikes 9 | . . 2 7 Damage Taken 2244 | . 29 617 1598 Core 506 | . . 109 397 Absorbed by Shields . | . . . . Redirected to Shielding 64 | . . . 64 Ignored by Resistances 57 | . . . 57 Core Remaining (%) 90 | 100 100 72 . Volleys Fired 56 | 16 2 23 15 Largest 2 | 2 1 2 2 Hottest 126 | 90 100 126 123 Shots Fired 106 | 32 2 46 26 Gun 88 | 32 . 44 12 Cannon 12 | . . 2 10 Launcher 4 | . . . 4 Special 2 | . 2 . . Kinetic 1 | . . . 1 Thermal 101 | 32 2 46 21 Explosive 3 | . . . 3 Electromagnetic 1 | . . . 1 Robot Hit Streak 8 | 5 . 8 8 Robot Miss Streak 3 | 2 . 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 66 | 17 . 29 20 Core Hits 29 | 7 . 9 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Burn 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1690 | 202 . 485 1003 Guns 801 | 202 . 462 137 Cannons 231 | . . 23 208 Explosions 658 | . . . 658 Melee . | . . . . Ramming . | . . . . Kinetic 20 | . . . 20 Thermal 1449 | 202 . 485 762 Explosive 207 | . . . 207 Electromagnetic 14 | . . . 14 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 47 | . . . 47 Projectiles 2 | . . . 2 Explosions 45 | . . . 45 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 150 | . . . 150 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 317 | 150 164 252 317 Average Temperature 87 | 59 56 77 133 Received Heat Transfer 849 | . 6 339 504 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | 1 . 1 . Heat Transferred 2684 | 509 . 1283 892 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 123 | 10 2 116 123 Initial 32 | . . . 32 Average 16 | 3 . 36 21 Influence Increases 489 | 30 2 207 250 Destroy 0b10 Robot/C 200 | . . 160 40 Destroy 0b10 Robot/NC 60 | 30 . . 30 Destroy Leader 54 | . . 30 24 Successful Hack 5 | . . . 5 Disable Machine 45 | . . 15 30 Destroy Structure 50 | . 2 2 46 Lose Combat Pursuer 75 | . . . 75 Influence Decreases 376 | 30 2 130 214 Entered New Map 45 | . . . 45 Time Decay 239 | 30 2 110 97 Lost Part 92 | . . 20 72 Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 3 13 13 Peak Tracking Total 7 | . 2 6 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 . 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 5 . 4 Successful 2 | . 1 . 1 Failed 7 | . 4 . 3 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 3 | . 2 . 1 Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 339 | 67 263 . 9 Sensors 9 | . . . 9 Seismic 330 | 67 263 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1090 | 120 375 305 290 Spaces Moved 589 | 44 201 159 185 Core 49 | . . . 49 Treads 6 | . . . 6 Legs 534 | 44 201 159 130 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 120 120 120 50 Average Speed 119 | 120 120 120 117 Slowest Speed 250 | 120 120 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 36 24 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 54 | . 2 1 51 Melee . | . . . . Projectile 3 | . 2 1 . AOE 51 | . . . 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 863 | 78 330 227 228 Wait 157 | 16 115 22 4 Move 586 | 43 200 158 185 Hop . | . . . . Pick Up 19 | 2 5 5 7 Fast Attach 12 | 1 . 3 8 Attach 9 | . . 3 6 Detach . | . . . . Swap 12 | . 3 7 2 Drop 12 | . 5 6 1 Fire 56 | 16 2 23 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 3) 121 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 11) 444 | -10/Materials | Discovered new exit (range 14) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Propulsion x2 795 | -9/Materials | Discovered new exit (range 6) 801 | -9/Materials | Entered another Materials area 801 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1005 | -8/Materials | Lost 6 parts (1p3n2u) 1040 | -8/Materials | Core integrity fell below 50% 1068 | -8/Materials | Lost 11 parts (1p2n4u4w) 1091 | -8/Materials | Self-destructed Last Messages --------------- 01029_ Arm. Treads destroyed. 01029_ Knocked back. 01031_ U-05 Engineer lays Concrete. 01034_ Ion Cannon destroyed. 01035_ Acquired EMP Blaster. 01035_ Critical hit (Burn: +37). 01035_ U-05 Engineer builds a Wall. 01037_ EMP Blaster destroyed. 01039_ Critical hit (Burn: +37). 01039_ Penetrated by Slug. 01039_ Knocked back. 01041_ Acquired 43 matter. 01042_ Acquired Gauss Rifle. 01044_ H-61 Shepherd destroyed. 01051_ Acquired 44 matter. 01075_ Acquired Core Shielding. 01082_ Acquired Imp. Sensor Array. 01090_ Acquired Hacking Suite. 01091_ C-30 ARC bursts open, deploying its payload. 01091_ S-10 Pest unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##? ?????????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | "## ????? ?????????????????????????????????? | | """ ?????? #????????????????????????????????? | | " !/?????? #????????????????????????????????? | | " !??????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ######### #????????????????????????????????? | | # ! ![?# #????????????????????????????????? | | " ???+ /????????????????????????????????? | | " ?????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | ! #?????## ##???????????????????????????????? | | ! ####### #???????????????????????????????? | | % [ #???????????????????????????????? | | ? #???????????????????????????????? | | ! % ! #???????????????????????????????? | | % ######## #???????????????????????????????? | | ######?????### ##########??????????????????????? | | #######??????# # @#??????????????????????? | | #??????# # """ #??????????????????????? | | #??????# # """ #??????????????????????? | | #??????# # """ #??????????????????????? | | #??????# # #??????????????????????? | | #??????# # !!! #??????????????????????? | | #??????# # !s #??????????????????????? | | #######??????# #] !g #??????????????????????? | | ?????????????# # s%s #??????????????????????? | | ????# #### ###+############????????????????? | | ????# ?????????????? | | ???? T ?????????????? | | ????# ?????????????? | | ????# ########################???????????????? | | ????## ????????????????????????????????????????? | | ?????# ?????????????????????????????????????????? | | ?????# ??????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayShockCharger Manual? 0 Play Time 00:15:52 Cumulative 159.9 hours Start 2026.01.10 @ 15:37:48 End 2026.01.10 @ 15:53:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 266 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9066fae8-0c24-40ef-b9d0-2a34acffbfe7