Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 14:08:16

Player: 7604

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (140)     700
Value Destroyed (3701)     3701
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 9201

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/300
Energy                     1/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
           Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Hacking Suite
           Authchip [Propulsion]
           Sensor Drone Bay (19/20)
  Improved Datajack
           Power Sword

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Titanium Leg
      Overtuned Flexi-carbon Leg
>               --- UTILITY ----------
                Scrap Suit
  High-capacity Storage Unit
                Structural Scanner
                Recoil Stabilizer
        Layered Medium Armor Plating
                Hacking Suite
                Sensor Drone Bay
>               --- WEAPON -----------
         Cooled Particle Cannon
                Power Sword
>               --- INVENTORY --------
                Cooling System
       Advanced Signal Interpreter
                Terrain Scanner
                Seismic Detector
       Hardened Light Armor Plating
                Shield Generator
                Hacking Suite
                Authchip [Propulsion]
      Overtuned Pulse Rifle
        Compact Ion Cannon
       Improved Assault Rifle
       Improved Assault Rifle
      Overtuned Barrage Gun
       Improved Heavy Machine Gun
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
       Improved Datajack
                CPS Tube
                CPS Tube
[Rating: 59]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Overtuned Flexi-carbon Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  6    | .   .   .   1   .   .   .   5   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             72   | 3   9   3   16  14  3   8   16  
  Power                    7    | .   1   .   3   2   .   .   1   
    Engine                 6    | .   1   .   3   2   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   1   5   2   .   5   1   
    Treads                 12   | 2   .   1   5   2   .   2   .   
    Leg                    4    | .   .   .   .   .   .   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 1   2   2   3   5   .   1   9   
    Device                 13   | 1   1   2   2   2   .   .   5   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             6    | .   .   .   1   2   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | .   6   .   5   5   3   2   5   
    Energy Gun             5    | .   2   .   1   .   1   .   1   
    Energy Cannon          3    | .   .   .   1   1   .   .   1   
    Ballistic Gun          8    | .   .   .   2   4   1   .   1   
    Ballistic Cannon       3    | .   3   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   .   
  Unidentified Prototypes  10   | .   .   2   4   3   .   .   1   
Parts Lost                 27   | .   .   2   2   5   .   .   18  
  Power                    3    | .   .   .   .   1   .   .   2   
  Propulsion               7    | .   .   1   .   2   .   .   4   
  Utility                  12   | .   .   1   1   2   .   .   8   
  Weapon                   5    | .   .   .   1   .   .   .   4   
  Highest Loss Streak      18   | .   .   1   1   3   .   .   18  
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   
Average Backups            17   | 2   11  16  19  19  19  18  16  
  Power                    .    | 1   1   2   1   .   .   .   .   
  Propulsion               1    | .   1   2   2   2   3   1   .   
  Utility                  4    | .   2   4   4   5   5   6   5   
  Weapon                   8    | 1   5   6   10  10  10  8   8   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             40   | 10  .   1   8   4   4   8   5   
  Power                    2    | 1   .   .   1   .   .   .   .   
  Propulsion               13   | 6   .   .   4   1   .   2   .   
  Utility                  13   | 1   .   1   2   .   3   4   2   
  Weapon                   10   | 2   .   .   1   3   1   2   1   
  Tool/Special             2    | .   .   .   .   .   .   .   2   
Average Slot Usage (%)     98   | .   99  100 99  99  99  99  74  
  Engine                   11   | .   13  14  11  11  11  11  5   
  Treads                   28   | .   27  28  32  32  33  27  .   
  Leg                      1    | .   .   .   .   .   .   4   17  
  Device                   13   | .   14  14  18  7   10  10  22  
  Storage                  11   | .   14  14  11  10  11  11  6   
  Hackware                 5    | .   .   .   .   10  11  11  5   
  Protection               1    | .   .   .   3   4   .   .   2   
  Energy Gun               2    | .   10  .   1   .   .   .   .   
  Ballistic Gun            8    | .   .   .   18  21  15  .   3   
  Ballistic Cannon         5    | .   17  27  1   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   5   2   .   
  Slashing Weapon          2    | .   .   .   .   .   .   8   3   
  Special Melee Weapon     2    | .   .   .   .   .   .   11  2   
Peak Build Rating          59   | 7   10  16  29  32  30  38  59  
  Average Rating           22   | 6   8   9   23  27  26  30  48  
  On Entrance              17   | 6   7   9   9   25  27  23  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             86   | 15  52  52  63  62  58  53  86  
  Greatest Support         65   | 40  40  40  60  63  63  65  56  
  Greatest Overweight (x)  17   | .   2   1   1   1   17  1   16  
  Average Overweight (x)   .    | .   .   1   .   .   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  19  20  20  20  
  Most Carried             20   | 6   16  17  20  20  20  20  20  
  Average Carried          17   | 2   11  16  19  19  19  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  5   
  Final Carried            20   | 3   16  16  20  20  19  19  5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Recycling
 Mutant | -9/Scraptown
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  
Matter Collected           3743 | 230  602  136  1015 1057 411  80   212  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5368 | 84   618  102  1403 1475 1102 .    584  
  Parts                    309  | 9    42   5    84   98   45   .    26   
Haulers Intercepted        10   | .    2    .    6    2    .    .    .    
Recyclers Shooed           15   | .    .    .    1    4    9    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  89   | .   16  3   25  26  5   .   14  
  Guns                     58   | .   .   .   24  21  5   .   8   
  Cannons                  19   | .   13  3   1   1   .   .   1   
  AOE                      12   | .   3   .   .   4   .   .   5   
Classes Destroyed          14   | 1   7   .   3   .   1   .   2   
  Worker                   5    | .   1   .   2   1   .   .   1   
  Builder                  4    | .   1   .   .   .   1   .   2   
  Tunneler                 6    | 4   .   .   2   .   .   .   .   
  Hauler                   10   | .   2   .   6   2   .   .   .   
  Recycler                 16   | .   .   .   1   4   11  .   .   
  Operator                 3    | .   2   .   1   .   .   .   .   
  Watcher                  7    | .   3   .   2   2   .   .   .   
  Swarmer                  17   | .   3   .   6   4   .   .   4   
  Grunt                    42   | .   13  3   12  10  1   .   3   
  Brawler                  2    | .   .   .   1   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   .   1   
  Sentry                   21   | .   .   .   6   12  3   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   4   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           15   | 2   5   2   4   6   7   .   15  
  Combat Bots Only         12   | .   4   2   3   6   2   .   12  
Max Kills in Single Turn   4    | 1   3   1   2   4   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   .   4   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        603  | .    78   12   100  147  19   .    247  
  Missed                   152  | .    27   2    23   33   7    .    60   
  Hits                     451  | .    51   10   77   114  12   .    187  
    Melee                  14   | .    .    .    .    .    .    .    14   
    Projectile             437  | .    51   10   77   114  12   .    173  
  Critical Strikes         15   | .    1    .    1    5    1    .    7    
Damage Taken               6455 | .    603  140  866  1480 221  .    3145 
  Core                     1209 | .    105  29   62   146  .    .    867  
  Absorbed by Shields      275  | .    .    .    90   113  13   .    59   
  Regen/Repaired (Parts)   1009 | .    191  .    .    818  .    .    .    
Core Remaining (%)         64   | 100  .    46   .    .    .    48   .    
Volleys Fired              352  | 9    55   8    95   91   49   .    45   
  Largest                  2    | 2    2    2    2    2    2    .    2    
  Hottest                  110  | 100  100  60   100  100  100  .    110  
Shots Fired                664  | 18   106  16   189  179  88   .    68   
  Gun                      534  | 18   29   .    177  173  82   .    55   
  Cannon                   109  | .    76   16   10   .    .    .    7    
  Launcher                 9    | .    1    .    .    2    .    .    6    
  Special                  12   | .    .    .    2    4    6    .    .    
  Kinetic                  536  | .    76   16   155  173  82   .    34   
  Thermal                  119  | 18   29   .    34   4    6    .    28   
  Explosive                9    | .    1    .    .    2    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 8    14   4    20   21   22   .    15   
  Robot Miss Streak        5    | 2    3    3    5    2    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    .    2    3    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    
Shots Hit Robots           466  | 11   63   9    134  144  60   4    41   
  Core Hits                210  | 4    31   5    57   50   28   .    35   
  Critical Kills           2    | .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
  Critical Strikes         9    | 1    1    .    2    2    .    .    3    
    Burn                   5    | 1    .    .    1    .    .    .    3    
    Destroy                3    | .    .    .    1    2    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    1    4    5    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    1    4    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8947 | 137  1195 178  2120 2476 964  .    1877 
  Guns                     6446 | 137  224  .    1979 2249 911  .    946  
  Cannons                  1213 | .    814  155  110  .    .    .    134  
  Explosions               812  | .    123  .    .    162  .    .    527  
  Melee                    270  | .    .    .    .    .    .    .    270  
  Ramming                  180  | .    34   23   31   39   53   .    .    
  Kinetic                  6512 | .    814  155  1814 2249 911  .    569  
  Thermal                  1173 | 137  224  .    275  26   .    .    511  
  Explosive                812  | .    123  .    .    162  .    .    527  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 270  | .    .    .    .    .    .    .    270  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    3    3    .    5    
  Average Corruption       2    | .    .    .    2    2    3    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  86   | .    .    .    34   22   25   .    5    
    Message Errors         19   | .    .    .    9    5    5    .    .    
    Matter Fused           19   | .    .    .    9    6    4    .    .    
    Heat Flow Errors       13   | .    .    .    4    3    5    .    1    
    Energy Discharges      6    | .    .    .    5    .    1    .    .    
    Parts Rejected         3    | .    .    .    .    .    1    .    2    
    Parts Fused            2    | .    .    .    .    1    1    .    .    
    Data Loss (minor)      8    | .    .    .    2    2    3    .    1    
    Data Loss (major)      4    | .    .    .    1    2    1    .    .    
    Misfires               8    | .    .    .    2    3    3    .    .    
    Alerts                 3    | .    .    .    1    .    1    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             1    | .    .    .    .    .    .    .    1    
Overflow Damage            129  | .    .    .    .    22   .    .    107  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    22   .    .    .    
  Melee                    107  | .    .    .    .    .    .    .    107  
Knockbacks                 12   | .    8    3    1    .    .    .    .    
  Impact                   2    | .    1    .    1    .    .    .    .    
  Kinetic                  10   | .    7    3    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    .    55   .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    
  Rammed                   26   | .    4    2    4    6    10   .    .    
Targets Rammed             31   | .    5    2    5    7    12   .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  5    | .    1    .    1    1    2    .    .    
Highest Temperature        268  | 117  156  9    268  260  267  .    222  
  Average Temperature      61   | 51   34   7    76   68   56   .    78   
  Received Heat Transfer   1750 | .    339  81   348  598  62   .    322  
  Effects                  4    | .    .    .    .    3    1    .    .    
    Interference           4    | .    .    .    .    3    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | 1    1    .    1    .    .    .    5    
  Heat Transferred         3420 | 481  666  .    888  50   .    .    1335 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   
  Low Security (%)         97   | 100 97  100 92  97  100 .   100 
  Level 1                  2    | .   2   .   7   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             223  | 5   215 40  223 214 94  .   191 
  Initial                  85   | .   .   16  .   85  54  .   .   
  Average                  70   | 1   76  4   93  139 22  .   18  
Influence Increases        3275 | 20  636 95  882 856 405 .   381 
  Destroy 0b10 Robot/C     1780 | .   320 60  500 520 100 .   280 
  Destroy 0b10 Robot/NC    265  | 20  45  .   70  45  70  .   15  
  Destroy Leader           454  | .   90  20  146 158 .   .   40  
  Successful Hack          154  | .   28  .   56  38  32  .   .   
  Select Force Hacks       240  | .   60  .   30  .   150 .   .   
  Disable Machine          135  | .   45  .   .   30  30  .   30  
  Destroy Structure        67   | .   3   .   5   20  23  .   16  
  Partial Spotted          30   | .   .   .   .   30  .   .   .   
  Lose Combat Pursuer      150  | .   45  15  75  15  .   .   .   
Influence Decreases        3105 | 20  593 138 678 919 546 .   211 
  Entered New Map          233  | .   .   27  .   119 87  .   .   
  Time Decay               2348 | 20  593 111 583 580 393 .   68  
  Lost Part                203  | .   .   .   10  50  .   .   143 
  Lost Ally                20   | .   .   .   .   20  .   .   .   
  Purge Threat             301  | .   .   .   85  150 66  .   .   
Squads Dispatched          14   | .   5   .   3   2   .   .   4   
  Investigation            5    | .   2   .   2   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   3   .   1   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Distress Signals           13   | .   4   .   4   2   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              136  | .   33  4   39  31  4   .   25  
  Peak Tracking Total      9    | .   7   2   5   4   1   .   9   
  Tactical Retreats        8    | .   2   1   4   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Traps Triggered            5    | .   1   .   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Machines Disabled          9    | .   3   .   .   2   2   .   2   
  Max in Single Turn       2    | .   2   .   .   1   1   .   2   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Machines Accessed          58   | .   8   1   12  15  11  7   4   
  Terminals                32   | .   5   .   10  10  6   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   .   .   2   .   .   .   
  Recycling Units          10   | .   2   .   1   2   5   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                180  | .   22  1   36  42  33  39  7   
  Successful               135  | .   15  1   22  33  23  39  2   
  Failed                   45   | .   7   .   14  9   10  .   5   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   76   | .   15  .   25  12  22  .   2   
  Terminals                98   | .   14  .   32  31  19  .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          12   | .   4   .   .   8   .   .   .   
  Recycling Units          22   | .   4   .   2   2   14  .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   3   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Terminal Hacks             72   | .   3   1   7   16  6   39  .   
  Record                   32   | .   .   .   .   .   .   32  .   
  Part Schematic           7    | .   .   .   .   5   2   .   .   
  Robot Analysis           11   | .   1   .   2   .   2   6   .   
  Prototype ID Bank        5    | .   1   .   2   1   1   .   .   
  Open Door                4    | .   .   1   .   3   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   1   1   .   .   
  Locate Traps             3    | .   1   .   .   2   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       12   | .   4   .   .   8   .   .   .   
  Scan Component           6    | .   2   .   .   4   .   .   .   
  Repair                   6    | .   2   .   .   4   .   .   .   
Recycling Unit Hacks       7    | .   1   .   .   1   5   .   .   
  Retrieve Components      7    | .   1   .   .   1   5   .   .   
Scanalyzer                 3    | .   .   .   2   .   .   .   1   
  Insert Component         2    | .   .   .   1   .   .   .   1   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         39   | .   7   .   13  7   12  .   .   
  Terminals                31   | .   5   .   12  7   7   .   .   
    Assimilate             2    | .   .   .   2   .   .   .   .   
    Botnet                 8    | .   2   .   2   2   2   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   
    Skim                   20   | .   3   .   7   5   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   5   .   .   
    Tunnel                 8    | .   2   .   1   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   6   .   11  11  7   .   3   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   1   5   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   .   .   4   .   .   .   
  Time                     186  | .   52  .   .   134 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     42   | .   9   .   .   10  23  .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   1   4   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   1   4   .   
Robot Hacks Applied        5    | .   .   .   .   .   1   4   .   
  parse_system             5    | .   .   .   .   .   1   4   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               16   | .   .   .   .   2   .   .   14  
  STAY                     1    | .   .   .   .   .   .   .   1   
  EXPLORE                  8    | .   .   .   .   2   .   .   6   
  RETURN                   7    | .   .   .   .   .   .   .   7   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -9   -9   -9   -9   -6   
-------                    Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  
Active Infowar (turns)     12583 | 37   2408 933  2632 1095 1504 3366 608  
  Terrain                  1999  | .    .    82   1916 .    .    .    1    
  Structural               231   | .    .    .    .    .    .    .    231  
  Seismic                  12122 | 37   2408 851  2485 1095 1504 3366 376  
Robot Analysis Total       11    | .    1    .    2    .    2    6    .    
Derelict Logs Recovered    .     | .    .    .    .    .    .    .    .    
Drone Launches             17    | .    .    .    .    3    .    .    14   
  Drone Recoveries         14    | .    .    .    .    1    .    .    13   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  
Turns Passed               14176 | 181  2662 1153 2729 1798 1645 3372 636  
Spaces Moved               6291  | 84   1006 417  1173 699  680  1999 233  
  Core                     41    | .    .    .    .    .    40   .    1    
  Treads                   5675  | 84   1006 417  1173 699  640  1656 .    
  Legs                     575   | .    .    .    .    .    .    343  232  
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            113   | 160  160  240  160  166  166  113  183  
  Average Speed            190   | 160  227  240  182  177  209  166  188  
  Slowest Speed            900   | 160  320  240  250  250  900  250  850  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 5    97   68   88   88   99   93   17   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     17    | .    2    1    5    1    8    .    .    
  Known Exits Taken        3     | .    .    .    1    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    1    .    
Scrap Searched             9     | .    .    1    .    .    .    8    .    
Spaces Dug                 12    | .    .    .    2    7    .    .    3    
Terrain Destroyed          55    | .    .    .    2    15   22   .    16   
  Melee                    2     | .    .    .    .    .    .    .    2    
  Projectile               4     | .    .    .    2    .    .    .    2    
  AOE                      49    | .    .    .    .    15   22   .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  
Total                      7758 | 114  1251 547  1564 1057 804  2049 372  
  Wait                     698  | 13   145  109  195  164  29   9    34   
  Move                     6284 | 83   1005 416  1172 698  679  1998 233  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  83   | 2    9    2    19   29   7    10   5    
  Fast Attach              41   | .    7    .    10   10   2    5    7    
  Attach                   27   | 1    .    2    2    7    2    1    12   
  Detach                   11   | .    2    .    2    1    1    2    3    
  Swap                     134  | 2    23   8    36   34   11   3    17   
  Drop                     84   | 4    .    .    28   16   8    17   11   
  Fire                     352  | 9    55   8    95   91   49   .    45   
  Melee                    10   | .    .    .    .    .    1    4    5    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    31   | .    5    2    5    7    12   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 2)
   182 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
   322 | -10/Materials | Discovered new exit (range 15)
   561 | -10/Materials | Discovered new exit (range 7)
   777 | -10/Materials | Repaired Lgt. Treads
   804 | -10/Materials | Repaired Lgt. Cannon
   921 | -10/Materials | Discovered new exit (range 4)
  1017 | -10/Materials | Discovered new exit (range 12)
  1530 | -10/Materials | Discovered new exit (range 8)
  2198 | -10/Materials | Discovered new exit (range 8)
  2844 | -10/Materials | Entered Mines
  3063 | -10/Mines     | Discovered new exit (range 6)
  3375 | -10/Mines     | Discovered new exit (range 5)
  3407 | -10/Mines     | Found the Drone Emporium
  3421 | -10/Mines     | Found Prototype Device
  3422 | -10/Mines     | Identified Sensor Drone Bay
  3717 | -10/Mines     | Core integrity fell below 50%
  3774 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  3780 | -10/Mines     | Found Prototype Device
  3917 | -10/Mines     | Identified Exp. Sensor Array
  3997 | -10/Mines     | Entered Materials
  3997 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4048 | -9/Materials  | Identified exit to Mines
  4048 | -9/Materials  | Identified exit to Storage
  4360 | -9/Materials  | Build established: Scavenger-Mutant
  5186 | -9/Materials  | Discovered new exit (range 5)
  5365 | -9/Materials  | Build established: Mutant
  5755 | -9/Materials  | Discovered new exit (range 14)
  5959 | -9/Materials  | Identified exit to Materials
  5959 | -9/Materials  | Learned location of 2 exits from Materials
  6295 | -9/Materials  | Learned Storage emergency access door positions
  6726 | -9/Materials  | Entered Storage
  6763 | -9/Storage    | Garrison activated, responded to threat
  7901 | -9/Storage    | Lost 3 parts (1p1n1u)
  7919 | -9/Storage    | Core integrity fell below 50%
  7985 | -9/Storage    | Repaired Arm. Treads
  8019 | -9/Storage    | Repaired Shield Generator
  8058 | -9/Storage    | Repaired Arm. Treads
  8252 | -9/Storage    | Identified exit to Recycling
  8350 | -9/Storage    | Learned Materials emergency access door positions
  8362 | -9/Storage    | Learned location of Zion (-7)
  8374 | -9/Storage    | Learned location of 3 exits from Materials
  8396 | -9/Storage    | Loaded intel: 1 garrison access location
  8437 | -9/Storage    | Repaired Hcp. Storage Unit
  8519 | -9/Storage    | Used back door to open Recycling access
  8524 | -9/Storage    | Entered Recycling
  9448 | -9/Recycling  | Discovered new exit (range 15)
  9677 | -9/Recycling  | Learned Storage emergency access door positions
  9751 | -9/Recycling  | Learned Storage trap positions
  9912 | -9/Recycling  | Learned Storage trap positions
  9987 | -9/Recycling  | Identified exit to Scraptown
 10041 | -9/Recycling  | Learned location of 2 exits from Materials
 10107 | -9/Recycling  | Learned 8 Materials zone layouts
 10128 | -9/Recycling  | Scanned before Scraplab entrance
 10154 | -9/Recycling  | Entered Scraplab
 10169 | -9/Recycling  | Entered Scraptown
 10169 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 10450 | -9/Scraptown  | Visited Junk Repository
 10516 | -9/Scraptown  | Visited Spacefarers
 10848 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 10870 | -9/Scraptown  | Discovered new exit (range 11)
 11017 | -9/Scraptown  | Visited Bundlers
 11115 | -9/Scraptown  | Visited Fellowship of the Rings
 11147 | -9/Scraptown  | Visited Cave Peace
 11232 | -9/Scraptown  | Visited The Evicted
 11477 | -9/Scraptown  | Visited UFD Registry
 11477 | -9/Scraptown  | Registered with UFD as "Fluxspreader"
 11527 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 11600 | -9/Scraptown  | Visited Curators Association
 11664 | -9/Scraptown  | Visited Derelict Rescue Squad
 11878 | -9/Scraptown  | Visited Scrap Suit Storage
 11923 | -9/Scraptown  | Visited Scrapoid Pod Storage
 11954 | -9/Scraptown  | Visited Analyses Database
 11982 | -9/Scraptown  | Visited Chapter 10
 12055 | -9/Scraptown  | Visited Research Penetration Think Tank
 12095 | -9/Scraptown  | Visited Science Guys
 12152 | -9/Scraptown  | Visited Modified Component R&D
 12409 | -9/Scraptown  | Found Scrap Suit
 12575 | -9/Scraptown  | Discovered new exit (range 5)
 12846 | -9/Scraptown  | Visited CPS Storage
 13447 | -9/Scraptown  | Met Optimus
 13447 | -9/Scraptown  | Accepted into 0bPrime
 13541 | -9/Scraptown  | Entered Factory
 13541 | -6/Factory    | Evolved 6 slots: Propulsion x1, Utility x5
 14137 | -6/Factory    | Core integrity fell below 50%
 14155 | -6/Factory    | Destroyed 12 combat bots
 14172 | -6/Factory    | Core integrity fell below 20%
 14177 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
14173_ Penetrated by Slug.
14173_ U-05 Engineer lays Concrete.
14173_ K-01 Serf collects debris.
14173_ U-05 Engineer builds a Wall.
14173_ U-05 Engineer lays Concrete.
14173_ Dropped Imp. Heavy Machine Gun.
14174_ Dropped Grenade Launcher.
14174_ R-10 Processor collects Imp. Heavy
  Machine Gun.
14174_ U-05 Engineer lays Concrete.
14174_ Dropped CPS Tube.
14174_ R-10 Processor collects Lgt. Ion Engine.
14175_ U-05 Engineer builds a Wall.
14175_ R-10 Processor collects Imp. Assault
  Rifle.
14176_ Dropped CPS Tube.
14176_ Dropped Seismic Detector.
14177_ U-05 Engineer builds a Wall.
14177_ K-01 Serf collects debris.
14177_ Dropped Hcp. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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|   #       ##""""    #?       #???????????????????? |
|           ##?"""    #??      #???????????????????? |
|           ##??""    #???     #???????????????????? |
|           ##??""    #????    ????????????????????? |
|           ##???     #?????###????????????????????? |
|           ##???     #????????????????????????????? |
|  ##       ##???     #????????????????????????????? |
|  ##       ##??? " " #????????????????????????????? |
|  ## ^   ^ ##??? "Y" #????????????????????????????? |
|           ##??? ?"? #????????????????????????????? |
|           ##?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
              Arm. Treads | -9/Materials | Scanalyzed
            Hacking Suite | -9/Storage   | Hacked
         Particle Charger | -9/Storage   | Hacked
        Imp. Titanium Leg | -9/Storage   | Hacked
             Gauss Cannon | -9/Storage   | Hacked
      Transmission Jammer | -9/Storage   | Hacked
 Lyr. Light Armor Plating | -9/Recycling | Hacked
            Plasma Cutter | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
       Lgt. Treads | 27% | -10/Materials 
       Lgt. Cannon | 25% | -10/Materials 
       Arm. Treads | 11% | -9/Storage    
  Shield Generator | 3%  | -9/Storage    
       Arm. Treads | 15% | -9/Storage    
 Hcp. Storage Unit | 46% | -9/Storage    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartRefineryProtection
  Manual?         0
Play Time         01:27:32
  Cumulative      412.3 hours
  Start           2025.06.02 @ 12:20:37
  End             2025.06.02 @ 14:08:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           139
  Adventurer      63
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0/0
Lore%             86
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 864c97da-80c4-410b-af52-7f2dc7950ea7