Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.22 @ 12:13:17 Player: Benkyo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (212) 1060 Value Destroyed (6033) 6033 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (19636) 19636 TOTAL SCORE: 34209 Bonus ------- Gauntlet 8250 High Alert Combat Kills 686 Entered Garrisons 200 Used RIF Installer 500 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1600/1600 Matter 270/300 Energy 167/175 System Corruption 0% Temperature Cool (20) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Deuterium Engine Compact Particle Reactor > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled Nuclear Pulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY (13) ----- Small Storage Unit Structural Scanner Advanced Trap Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Cloaking Device Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (8) ---- Improved Fusion Compressor Micro Antimatter Reactor Micro Antimatter Reactor Q-thruster Q-thruster Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Compact Particle Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled Nuclear Pulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Trap Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Cloaking Device Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Enhanced Nova Cannon Ionic Axe > --- INVENTORY -------- Improved Fusion Compressor Micro Antimatter Reactor Micro Antimatter Reactor Q-thruster Q-thruster Experimental Core Analyzer Fusion Bomb Launcher [Rating: 137] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . 1 1 . . 1 . 1 1 . 1 . Utility 11 | . . 1 1 . . 1 2 . 1 2 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 157 | 7 19 25 21 4 34 3 6 4 11 4 14 5 Power 17 | 1 2 4 . . 3 . . 1 3 1 2 . Engine 10 | 1 1 4 . . 3 . . . . . 1 . Core 4 | . 1 . . . . . . 1 2 . . . Reactor 3 | . . . . . . . . . 1 1 1 . Propulsion 48 | 2 6 7 7 2 11 1 3 1 3 1 4 . Treads 24 | 2 . 6 7 2 7 . . . . . . . Leg 7 | . 6 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 17 | . . . . . 4 1 3 1 3 1 4 . Utility 50 | 2 4 9 6 . 8 1 3 2 3 2 7 3 Device 13 | 1 2 1 1 . 2 . . 1 . 1 3 1 Storage 6 | 1 2 2 . . 1 . . . . . . . Processor 8 | . . 1 . . 2 . 2 1 . 1 . 1 Hackware 6 | . . . . . . 1 1 . 2 . 1 1 Protection 17 | . . 5 5 . 3 . . . 1 . 3 . Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 7 5 8 2 12 1 . . 2 . 1 2 Energy Gun 1 | . 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 17 | 2 4 5 4 . 2 . . . . . . . Ballistic Cannon 8 | . . . 2 1 5 . . . . . . . Launcher 4 | . . . 1 1 2 . . . . . . . Special Weapon 3 | . 2 . . . . 1 . . . . . . Impact Weapon 3 | . . . 1 . 2 . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 9 | . . 2 . . . . 1 . . . 6 . Parts Lost 21 | . 7 . . . 4 . . 1 1 3 5 . Power 2 | . 1 . . . 1 . . . . . . . Propulsion 9 | . 4 . . . . . . 1 . 2 2 . Utility 5 | . 1 . . . 1 . . . . 1 2 . Weapon 5 | . 1 . . . 2 . . . 1 . 1 . Highest Loss Streak 3 | . 2 . . . 2 . . 1 1 3 3 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 95 91 90 98 99 99 99 94 95 92 91 Engine 8 | . 5 11 9 9 8 7 6 5 . . 3 4 Core 1 | . 8 . . . . . . 5 3 4 . . Treads 25 | . 10 30 35 36 33 . . . . . . . Leg 2 | . 17 2 . . . . . . . . . . Flight 5 | . . . . . 2 38 33 35 35 33 32 28 Device 8 | . 13 1 5 9 11 7 6 5 10 14 16 16 Storage 9 | . 14 11 9 9 9 7 6 5 5 4 4 4 Processor 3 | . . 6 . . 5 7 13 9 5 9 8 12 Hackware 1 | . . . . . . 6 12 11 14 14 13 15 Protection 8 | . . 10 13 9 8 7 6 5 4 4 3 4 Ballistic Gun 9 | . 24 21 8 . 2 . . . . . . . Ballistic Cannon 6 | . . . 9 16 14 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 12 47 96 74 75 74 21 21 27 36 35 40 39 Greatest Support 89 | 40 40 69 89 83 83 25 27 33 40 40 46 39 Greatest Overweight (x) 2 | 2 1 1 . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 20 20 20 8 8 8 8 8 8 8 Average Capacity 17 | 7 15 21 20 20 19 8 8 8 8 8 8 8 Most Carried 25 | 6 15 25 20 20 20 7 8 8 8 8 8 8 Average Carried 16 | 4 12 20 19 19 19 6 7 7 7 7 7 7 Final Capacity 20 | 8 15 20 20 20 8 8 8 8 8 8 8 8 Final Carried 20 | 6 15 20 20 20 8 7 8 8 8 7 8 7 Class Distribution -------------------- 75% | Mutant 9% | Hacker-Scout 7% | Scavenger-Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5037 | 286 338 990 1141 395 1389 16 44 114 89 85 130 20 Remotely . | . . . . . . . . . . . . . Salvage Created 6895 | 105 760 2066 1157 363 1243 16 124 503 124 104 296 34 Parts 416 | 6 55 125 76 33 96 . 1 3 6 1 12 2 Haulers Intercepted 21 | . 2 6 4 . 4 . 1 1 1 1 1 . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 136 | . 14 32 33 19 38 . . . . . . . Guns 58 | . 12 32 13 . 1 . . . . . . . Cannons 53 | . . . 16 12 25 . . . . . . . AOE 25 | . 2 . 4 7 12 . . . . . . . Classes Destroyed 16 | 2 7 2 1 1 3 . . . . . . . Worker 7 | . 3 1 2 . 1 . . . . . . . Builder 14 | . 1 1 . . 3 1 . 7 . . 1 . Tunneler 3 | 1 . . 1 . 1 . . . . . . . Hauler 21 | . 2 6 4 . 4 . 1 1 1 1 1 . Recycler 7 | 1 2 . . . 1 . . 2 . . 1 . Mechanic 2 | . . . . . 1 . . 1 . . . . Operator 4 | . 3 . . . 1 . . . . . . . Watcher 18 | . 2 4 3 . 5 . 1 . 1 . 1 1 Swarmer 31 | . 3 . 13 8 7 . . . . . . . Cutter 2 | . . . . 2 . . . . . . . . Grunt 66 | . 11 20 11 2 22 . . . . . . . Brawler 2 | . . 2 . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 32 | . . 10 8 7 7 . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Best Kill Streak 17 | 1 11 5 6 9 17 1 1 4 2 1 2 1 Combat Bots Only 13 | . 3 5 4 9 13 . . . . . . . Max Kills in Single Turn 8 | 1 8 2 3 4 5 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 5 | . 1 . 2 4 5 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6925 | . 847 843 1468 588 1768 73 120 151 123 325 542 77 Core 706 | . 147 116 113 65 169 18 . 12 . 46 20 . Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 1260 | . . . 744 . 342 . . . 174 . . . Core Remaining (%) 85 | 100 41 71 . . 36 97 100 98 100 96 98 100 Volleys Fired 453 | 4 65 115 115 38 111 . . . . . . 5 Largest 2 | 2 2 2 2 2 2 . . . . . . 1 Hottest 120 | 40 100 46 88 88 88 . . . . . . 120 Shots Fired 872 | 8 124 229 227 63 216 . . . . . . 5 Gun 486 | 8 118 229 114 . 17 . . . . . . . Cannon 362 | . . . 110 58 189 . . . . . . 5 Launcher 18 | . . . 3 5 10 . . . . . . . Special 6 | . 6 . . . . . . . . . . . Kinetic 838 | 8 113 229 224 58 206 . . . . . . . Thermal 16 | . 11 . . . . . . . . . . 5 Explosive 18 | . . . 3 5 10 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 30 | 3 7 19 30 7 22 . . . . . . . Robot Miss Streak 7 | 2 5 3 7 3 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 3 3 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 626 | 5 65 164 161 34 166 1 2 13 4 3 6 2 Core Hits 276 | 4 32 71 62 20 81 . . 1 1 1 2 1 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 8 | . 1 . 1 . 1 . . 4 1 . . . Critical Strikes 17 | . 1 . 2 1 7 . . 4 2 . . . Destroy 2 | . 1 . 1 . . . . . . . . . Blast 8 | . . . 1 1 6 . . . . . . . Smash 7 | . . . . . 1 . . 4 2 . . . Melee Attacks 116 | . . . 1 . 11 2 3 29 16 14 28 12 Impact 60 | . . . 1 . 11 2 3 29 14 . . . Slashing 56 | . . . . . . . . . 2 14 28 12 Piercing . | . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 4 1 1 9 3 1 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18557 | 59 1559 2583 3938 1497 6096 88 163 1273 412 265 499 125 Guns 5032 | 59 772 2583 1409 . 209 . . . . . . . Cannons 6515 | . . . 2028 938 3549 . . . . . . . Explosions 3373 | . 787 . 501 559 1526 . . . . . . . Melee 3637 | . . . . . 812 88 163 1273 412 265 499 125 Ramming . | . . . . . . . . . . . . . Kinetic 11522 | 59 747 2583 3437 938 3758 . . . . . . . Thermal 386 | . 386 . . . . . . . . . . . Explosive 3012 | . 426 . 501 559 1526 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 2748 | . . . . . 812 88 163 1273 412 . . . Slashing 889 | . . . . . . . . . . 265 499 125 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 . Average Corruption 1 | . . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 3 . Message Errors 3 | . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2210 | . 267 . 91 54 422 68 43 965 124 11 165 . Projectiles 110 | . . . 51 4 55 . . . . . . . Explosions 442 | . 267 . 40 50 85 . . . . . . . Melee 1658 | . . . . . 282 68 43 965 124 11 165 . Knockbacks 59 | . . . 18 3 31 1 . 6 . . . . Impact 7 | . . . . . . 1 . 6 . . . . Kinetic 46 | . . . 16 3 27 . . . . . . . Secondary 6 | . . . 2 . 4 . . . . . . . Self-Inflicted Damage 261 | . 198 . . 62 1 . . . . . . . Shots 5 | . 2 . . 2 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 474 | . 62 18 474 346 423 4 . 2 10 7 92 180 Average Temperature 64 | . 14 5 77 104 93 4 . 1 7 4 36 87 Received Heat Transfer 2367 | . 327 333 648 180 792 . . . 9 51 27 . Effects 6 | . . . 3 1 2 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 3 | . . . 2 1 . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 31 | . . . . . 3 2 5 20 1 . . . Impact Corruptions 36 | . . . . . 5 3 2 25 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 324 | . 324 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1041 | 10 584 432 520 1041 765 450 476 404 465 477 875 496 Initial 507 | . 6 . 67 280 507 305 220 203 192 178 251 435 Average 404 | 3 132 204 358 899 520 383 283 296 310 295 431 404 Maximum Alert Level 3 | . 2 2 2 3 3 2 2 2 2 2 3 2 Low Security (%) 23 | 100 78 53 7 . . . . . 1 5 . . Level 1 36 | . . 45 57 4 30 52 94 95 80 69 60 49 Level 2 26 | . 20 1 35 14 64 47 5 4 18 25 27 50 Level 3 13 | . . . . 80 5 . . . . . 12 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 2 5 6 . 5 . 3 4 1 3 6 2 Investigation 14 | . 1 4 1 . 1 . 2 1 1 1 2 . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 16 | . 1 1 2 . 2 . 1 2 . 2 4 1 Assault 2 | . . . . . 2 . . . . . . . Garrison 4 | . . . 3 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 1 2 3 . 6 2 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 304 | . 16 48 42 20 61 8 20 13 11 23 34 8 Peak Tracking Total 14 | . 3 6 5 8 11 7 7 7 6 13 14 8 Tactical Retreats 25 | . 1 1 . . 3 2 3 2 3 2 6 2 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . 2 . . . 1 2 . . 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 29 | . 13 2 4 4 5 . . . . . 1 . Max in Single Turn 7 | . 7 1 1 1 1 . . . . . 1 . Garrison Access 5 | . . . . . 1 . . . 1 1 2 . Garrison Relay 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 104 | . 8 15 14 . 15 2 10 9 9 4 12 6 Terminals 69 | . 7 11 9 . 9 2 7 8 4 2 6 4 Fabricators 3 | . . . . . . . 1 . 1 . 1 . Repair Stations 6 | . . . 2 . 2 . . 1 1 . . . Recycling Units 11 | . 1 2 1 . 2 . 1 . 2 . 1 1 Scanalyzers 9 | . . 2 1 . 1 . 1 . . 1 2 1 Garrison Access 6 | . . . 1 . 1 . . . 1 1 2 . Total Hacks 314 | . 26 45 65 . 38 7 32 23 31 10 24 13 Successful 175 | . 13 26 39 . 22 4 16 6 21 7 12 9 Failed 135 | . 12 18 25 . 15 3 16 17 10 3 12 4 Catastrophic 14 | . . 3 2 . 1 . 1 3 . . 3 1 Database Lockouts 4 | . 1 1 1 . 1 . . . . . . . Manual 137 | . 11 17 27 . 22 6 16 9 11 5 9 4 Terminals 221 | . 22 31 45 . 26 7 19 22 19 7 13 10 Fabricators 10 | . . . . . . . 5 . 3 . 2 . Repair Stations 21 | . . . 12 . 6 . . 1 2 . . . Recycling Units 28 | . 4 7 2 . 3 . 3 . 6 . 2 1 Scanalyzers 27 | . . 7 4 . 2 . 5 . . 2 5 2 Garrison Access 7 | . . . 2 . 1 . . . 1 1 2 . Terminal Hacks 77 | . 8 14 19 . 9 1 4 4 9 2 2 5 Part Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 11 | . 1 2 5 . 3 . . . . . . . Prototype ID Bank 10 | . . 5 4 . . . 1 . . . . . Open Door 2 | . . . . . . . . 1 . . . 1 Level Access Points 7 | . . . . . 1 . 1 1 1 1 1 1 Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 . . . Alert Level 3 | . . 1 2 . . . . . . . . . Unreport Threat 14 | . 3 2 2 . 4 . 1 . 1 . . 1 Locate Traps 7 | . 2 2 . . . . 1 . 1 . 1 . Patrol Status 2 | . . . . . . . . . 1 1 . . Hauler Manifests 4 | . 1 1 1 . . . . . 1 . . . Zone Layout 11 | . . 1 4 . 1 1 . 1 2 . . 1 Fabricator Hacks 8 | . . . . . . . 3 . 3 . 2 . Network Status 3 | . . . . . . . 1 . 1 . 1 . Load Schematic 2 | . . . . . . . 1 . 1 . . . Build 3 | . . . . . . . 1 . 1 . 1 . Repair Station Hacks 19 | . . . 11 . 6 . . . 2 . . . Scan Component 10 | . . . 6 . 3 . . . 1 . . . Repair 9 | . . . 5 . 3 . . . 1 . . . Recycling Unit Hacks 7 | . 1 2 . . 2 . 1 . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 6 | . 1 2 . . 1 . 1 . 1 . . . Scanalyzer 25 | . . 6 4 . 2 . 5 . . 1 5 2 Insert Component 14 | . . 3 2 . 1 . 2 . . 1 3 2 Analyze 11 | . . 3 2 . 1 . 3 . . . 2 . Garrison Access Hacks 6 | . . . 1 . 1 . . . 1 1 2 . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 5 | . . . . . 1 . . . 1 1 2 . Unauthorized Hacks 33 | . 4 4 4 . 2 3 3 2 5 3 1 2 Terminals 24 | . 3 2 4 . 2 3 2 1 3 3 . 1 Assimilate 4 | . . . . . . 1 1 . 1 1 . . Botnet 14 | . 2 2 2 . 2 1 1 1 1 1 . 1 Operators 6 | . 1 . 2 . . 1 . . 1 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . 1 . . . . Recycling Units 8 | . 1 2 . . . . 1 . 2 . 1 1 Reject 1 | . . 1 . . . . . . . . . . Recyclers 5 | . . . . . . . 1 . 2 . 1 1 Mask 1 | . . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 84 | . 6 12 12 . 10 2 9 7 8 3 9 6 Full Trace Events 9 | . . 2 1 . . . 2 1 1 . 2 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 3 2 . 1 . 2 . 1 . 2 . Parts Built 4 | . . . . . . . 1 . 1 . 2 . Authchips . | . . . . . . . . . . . . . Time 313 | . . . . . . . 116 . 58 . 139 . Total Part Build Rating 24 | . . . . . . . 3 . 3 . 18 . Parts Repaired 9 | . . . 5 . 3 . . . 1 . . . Time 389 | . . . 222 . 129 . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 86 | . . . . . 86 . . . . . . . Retrieved Components 36 | . 7 13 . . 10 . 3 . 3 . . . Parts Scanalyzed 10 | . . 3 2 . 1 . 2 . . . 2 . Part Schematics Acquired 10 | . . 3 2 . 1 . 2 . . . 2 . Parts Damaged 3 | . . . 1 . 1 . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . 1 1 . 1 1 . . Largest Group 1 | . . . . . . 1 1 . 1 1 . . Highest-Rated Group 26 | . . . . . . 26 10 . 10 10 . . Highest-Rated Ally 26 | . . . . . . 26 10 . 10 10 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 11 | . 1 2 5 . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 12398 | 86 1625 2584 2080 1892 2239 126 319 336 258 197 419 237 Spaces Moved 9782 | 51 702 1172 848 447 1226 376 882 1034 647 554 1282 561 Core 25 | 25 . . . . . . . . . . . . Treads 3569 | 26 245 1080 848 447 923 . . . . . . . Legs 549 | . 457 92 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5639 | . . . . . 303 376 882 1034 647 554 1282 561 Fastest Speed 19 | 50 160 120 160 165 28 26 25 22 19 19 20 24 Average Speed 85 | 108 188 174 162 165 130 26 25 22 20 19 21 24 Slowest Speed 246 | 160 240 240 165 165 246 26 26 25 25 21 24 24 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 38 | . . . . . 4 1 5 5 1 4 16 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 97 96 71 74 93 14 30 33 24 23 46 21 Regions Visited 12 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 103 | . 5 . 10 4 14 1 1 15 12 8 19 14 Terrain Destroyed 320 | . 51 . 62 26 111 1 1 15 12 8 19 14 Melee 65 | . . . . . . 1 1 15 12 8 19 9 Projectile 46 | . 5 . 11 . 25 . . . . . . 5 AOE 209 | . 46 . 51 26 86 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 12775 | 71 882 1497 1348 1553 1630 398 965 1078 739 615 1359 640 Wait 2008 | 4 66 108 334 1061 224 3 25 12 54 35 30 52 Move 9697 | 50 701 1171 847 446 1217 373 871 1023 644 546 1252 556 Hop 34 | . . . . . 4 1 5 5 1 3 13 2 Pick Up 125 | 6 19 35 12 1 10 . 11 3 5 7 13 3 Fast Attach 50 | 7 3 8 11 . 10 1 . 1 5 . 4 . Attach 41 | . 6 2 3 . 7 2 2 2 4 3 6 4 Detach 11 | . 2 . 2 . 1 1 . . 2 . 1 2 Swap 67 | . 10 15 7 4 17 . 4 1 2 1 5 1 Drop 122 | . 10 43 16 3 18 . 8 2 6 6 7 3 Fire 453 | 4 65 115 115 38 111 . . . . . . 5 Melee 116 | . . . 1 . 11 2 3 29 16 14 28 12 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . 15 36 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 251 | -10/Materials | Central database locked down 251 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 5) 860 | -10/Materials | Core integrity fell below 50% 962 | -10/Materials | Discovered new exit (range 13) 1040 | -10/Materials | Discovered new exit (range 15) 1712 | -10/Materials | Entered another Materials area 1712 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2200 | -9/Materials | Build established: Scavenger-Mutant 2409 | -9/Materials | Discovered new exit (range 13) 2894 | -9/Materials | Central database locked down 2982 | -9/Materials | Discovered new exit (range 3) 3113 | -9/Materials | Build established: Mutant 3451 | -9/Materials | Discovered new exit (range 4) 3812 | -9/Materials | Discovered new exit (range 16) 4296 | -9/Materials | Entered another Materials area 4296 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4629 | -8/Materials | Discovered new exit (range 16) 4843 | -8/Materials | Repaired Broken Imp. VTOL Module 5150 | -8/Materials | Central database locked down 5220 | -8/Materials | Repaired Hvy. Armor Plating 5268 | -8/Materials | Discovered new exit (range 18) 5535 | -8/Materials | Discovered new exit (range 5) 5877 | -8/Materials | Identified exit to Garrison 5923 | -8/Materials | Garrison activated, responded to threat 6168 | -8/Materials | Repaired Hvy. Armor Plating 6207 | -8/Materials | Repaired Arm. Treads 6241 | -8/Materials | Repaired Imp. Treads 6376 | -8/Materials | Entered Garrison 6452 | -8/Garrison | Triggered checkpoint 6463 | -8/Garrison | Triggered checkpoint 6505 | -8/Garrison | Destroyed 9 combat bots 6568 | -8/Garrison | Discovered new exit (range 8) 6628 | -8/Garrison | Triggered checkpoint 6646 | -8/Garrison | Garrison Relay disabled 6730 | -8/Garrison | Triggered checkpoint 6822 | -8/Garrison | Discovered new exit (range 12) 6880 | -8/Garrison | Triggered checkpoint 6988 | -8/Garrison | Triggered checkpoint 7104 | -8/Garrison | Triggered checkpoint 7181 | -8/Garrison | Discovered new exit (range 10) 7206 | -8/Garrison | Installed Relay Interface Framework 8268 | -8/Garrison | Entered Materials 8608 | -8/Materials | Discovered new exit (range 12) 8884 | -8/Materials | Repaired Broken Imp. Sensor Array 8923 | -8/Materials | Repaired Assault Cannon 9389 | -8/Materials | Repaired Arm. Treads 9452 | -8/Materials | Discovered new exit (range 13) 9468 | -8/Materials | First assault squad dispatched 9518 | -8/Materials | Destroyed 13 combat bots 9518 | -8/Materials | Core integrity fell below 50% 9840 | -8/Materials | Discovered new exit (range 11) 10179 | -8/Materials | Identified exit to Factory 10362 | -8/Materials | Central database locked down 10493 | -8/Materials | Identified exit to Storage 10507 | -8/Materials | Entered Factory 10507 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10627 | -7/Factory | Discovered new exit (range 14) 10632 | -7/Factory | Identified exit to Factory 10633 | -7/Factory | Entered another Factory area 10633 | -6/Factory | Evolved 2 slots: Utility x2 10651 | -6/Factory | Spotted B-75 Beast 10764 | -6/Factory | Fabricated Imp. VTOL Module? 10807 | -6/Factory | Identified exit to Factory 10936 | -6/Factory | Found Prototype Processor 10952 | -6/Factory | Entered another Factory area 10952 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10986 | -5/Factory | Build established: Hacker-Scout 11042 | -5/Factory | Discovered new exit (range 6) 11099 | -5/Factory | Identified exit to Factory 11263 | -5/Factory | Discovered new exit (range 6) 11265 | -5/Factory | Identified exit to Upper Caves 11288 | -5/Factory | Entered another Factory area 11288 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11298 | -4/Factory | Identified exit to Research 11379 | -4/Factory | Repaired Imp. Light Armor Plating 11405 | -4/Factory | Fabricated Imp. VTOL Module? 11546 | -4/Factory | Entered Research 11546 | -3/Research | Evolved 2 slots: Utility x2 11658 | -3/Research | Identified exit to Research 11669 | -3/Research | Found Fusion Bomb Launcher 11693 | -3/Research | Identified Exp. Targeting Computer 11743 | -3/Research | Entered another Research area 11743 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11773 | -2/Research | Lost 3 parts (2n1u) 11809 | -2/Research | Found Prototype Launcher 11841 | -2/Research | Identified Enh. Gamma Bomb Array 11926 | -2/Research | Found Prototype Processor 11930 | -2/Research | Found Prototype Device 11930 | -2/Research | Identified Exp. Transmission Jammer 11974 | -2/Research | Fabricated Quantum Reactor? 12017 | -2/Research | Lost 3 parts (2n1u) 12045 | -2/Research | Identified exit to Access 12162 | -2/Research | Entered Access 12162 | -1/Access | Evolved 2 slots: Utility x2 12179 | -1/Access | Identified exit to Surface 12278 | -1/Access | Garrison activated, responded to threat 12286 | -1/Access | Spotted B-99 Colossus 12335 | -1/Access | Identified Exp. Core Analyzer 12370 | -1/Access | Build established: Hacker-Ninja 12399 | *** | Escaped! Last Messages --------------- 12334_ Scanalyzer x2 12335_ Connecting with Scanalyzer... >>Insert(Prototype Processor) Scanning Faulty Exp. Core Analyzer... Ready to analyze. 12335_ Dropped Faulty Exp. Core Analyzer. 12338_ Acquired Prototype Device. 12339_ Connecting with Scanalyzer... >>Insert(Prototype Device) Scanning Faulty Quantum Shading Machine... Ready to analyze. 12339_ Dropped Faulty Quantum Shading Machine. 12385_ H-81 Overseer calls for reinforcements. 12385_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12397_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12398_ The Access Shell folds into the floor. [Achievement: Unstoppable] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ??"""????????????????????????????????????????????? | | ??"R?????????????????????????????????????????????? | | ??"""????????????????????????????????????????????? | | ??"""?????????????????????????????????k??????????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ????????????????????????????#####????? ##???????? | | ???????????????????################### ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????"" ##???????? | | ??????????????BB????" ##???????? | | ??????????????BB????" ##???????? | | ????????????????????" ##???????? | | ????????????????????" 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""""" | | ???????????????????? # """"" | | ??????????????????????#########+###### # """"" | | ?????????????????????? # # # """"" | | ???????????????????????????????????? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 750 Weapon Cycling 15 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 38 Defensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Spread Laser | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Imp. Linear Gravjet | -4/Factory | Hacked Imp. Fusion Compressor | -2/Research | Scanalyzed Lgt. Antimatter Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -4/Factory Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Unstoppable Challenges ------------ Gauntlet Game ------ Seed BiometalHugeCompressor Manual? 0 Play Time 03:59:57 Cumulative 447.1 hours Start 2022.12.04 @ 07:12:33 End 2022.12.22 @ 12:13:17 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 72 Adventurer 1 Explorer 6 Win Type 0 Total 35 Types 11/3/12/1/1/1/4/1/1 Lore% 92 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 941b62a1-045d-4841-af16-9c86814c918d