Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.07 @ 19:43:45 Player: Grimbling Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (4585) 4585 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1538) 1538 TOTAL SCORE: 11223 Bonus ------- High Alert Combat Kills 338 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 60/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Mining Claw > --- INVENTORY (5) ---- Light Deuterium Engine Medium Storage Unit Improved Sensor Array Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Weapon Cycler Improved Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Sensor Array Improved Particle Charger Heavy Armor Plating Relay Coupler [NC] Relay Coupler [NC] Thermic Laser Rocket Launcher [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Slots Evolved 11 | . 1 2 2 . . 2 . 2 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 . . 1 Utility 6 | . 1 2 1 . . . . 1 1 Weapon 2 | . . . 1 . . . . 1 . Parts Attached 72 | 1 8 7 2 13 14 2 1 10 14 Power 8 | . . 2 . 1 . 1 1 1 2 Engine 8 | . . 2 . 1 . 1 1 1 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | . 3 1 . 3 1 1 . 2 3 Treads 13 | . 2 1 . 3 1 1 . 2 3 Leg 1 | . 1 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | . 2 2 1 4 4 . . 5 6 Device 14 | . 1 1 . 3 3 . . 3 3 Storage 1 | . . . . . . . . 1 . Processor 3 | . 1 . . . . . . . 2 Hackware 1 | . . . . . . . . . 1 Protection 5 | . . 1 1 1 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 26 | 1 3 2 1 5 9 . . 2 3 Energy Gun 21 | 1 2 2 . 3 9 . . 2 2 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 . . . 1 Parts Lost 23 | . 1 . . 3 . . 1 1 17 Power 2 | . . . . . . . . . 2 Propulsion 4 | . . . . . . . 1 . 3 Utility 12 | . 1 . . 3 . . . 1 7 Weapon 5 | . . . . . . . . . 5 Highest Loss Streak 14 | . 1 . . 1 . . 1 1 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 87 99 100 97 99 100 100 97 85 Engine 9 | . 12 10 8 8 8 14 14 12 9 Treads 16 | . 9 20 16 16 16 21 21 18 15 Leg 1 | . 15 . . . . . . . . Device 24 | . 7 20 16 22 33 28 28 28 23 Storage 7 | . 12 10 8 8 8 7 7 6 4 Processor 3 | . 10 10 8 5 . . . . 5 Protection 7 | . 4 9 16 11 8 7 7 5 4 Energy Gun 21 | . 9 16 16 23 24 21 21 24 19 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 20 21 26 29 31 32 36 39 59 59 Greatest Support 100 | 20 40 40 40 40 40 60 60 60 100 Greatest Overweight (x) 6 | . 6 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 10 15 15 Average Capacity 11 | 10 10 10 10 10 10 10 10 14 13 Most Carried 15 | 8 10 10 8 10 10 9 10 12 15 Average Carried 9 | 8 9 8 7 8 9 8 8 9 11 Final Capacity 15 | 10 10 10 10 10 10 10 10 15 5 Final Carried 12 | 8 9 9 7 10 10 8 10 12 5 Class Distribution -------------------- 38% | Scavenger-Gunner 20% | Hacker-Gunner 16% | Hacker-Mutant 8% | Scavenger-Skirmisher 8% | Hacker-Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Matter Collected 878 | 210 80 60 . 153 150 . . 125 100 Remotely . | . . . . . . . . . . Salvage Created 5216 | 89 518 254 . 937 1528 . 67 948 875 Parts 215 | 9 19 24 . 36 63 . . 27 37 Haulers Intercepted 3 | . . . . . 3 . . . . Recyclers Shooed 5 | . . . . . 1 . . 3 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Combat Hostiles Destroyed 81 | . 13 6 . 22 16 . . 10 14 Guns 64 | . 9 2 . 19 15 . . 5 14 Cannons 7 | . 4 3 . . . . . . . AOE 2 | . . . . . . . . 2 . Classes Destroyed 15 | 2 3 3 . 2 3 . . 2 . Worker 7 | . 1 . . . 5 . . 1 . Builder 1 | . . . . . 1 . . . . Tunneler 4 | 2 . . . . 1 . . . 1 Hauler 3 | . . . . . 3 . . . . Recycler 9 | 1 1 . . . 4 . . 2 1 Mechanic 1 | . . 1 . . . . . . . Operator 3 | . . . . . . . . 2 1 Watcher 11 | . . 2 . . 4 . . 3 2 Swarmer 21 | . 4 3 . 6 2 . . . 6 Grunt 26 | . 9 1 . 9 5 . . 2 . Brawler 5 | . . . . 3 2 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 13 | . . 2 . 3 5 . . 3 . Hunter 7 | . . . . 1 1 . . 1 4 Programmer 8 | . . . . . . . . 4 4 Best Kill Streak 7 | 1 7 3 . 3 5 . . 3 4 Combat Bots Only 7 | . 7 3 . 3 3 . . 2 3 Max Kills in Single Turn 3 | 1 1 1 . 2 3 . . 3 2 Gunslinging 1 | . . . . 1 1 . . . 1 Exploded 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Damage Taken 4810 | . 452 231 . 604 298 . 197 585 2443 Core 1454 | . 121 61 . 110 55 . 48 49 1010 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 196 | . . 17 . 70 31 . 28 50 . Core Remaining (%) 82 | 100 51 84 . . 70 . 93 94 . Volleys Fired 248 | 5 67 15 . 46 55 . 2 29 29 Largest 4 | 1 2 2 . 3 3 . 3 4 4 Hottest 244 | 50 100 112 . 168 183 . 183 244 244 Shots Fired 649 | 5 72 30 . 138 165 . 6 116 117 Gun 619 | 5 48 24 . 138 165 . 6 116 117 Cannon 30 | . 24 6 . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . Thermal 648 | 5 72 30 . 137 165 . 6 116 117 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | 2 29 29 . 19 31 . 4 26 31 Robot Miss Streak 3 | 1 2 1 . 2 3 . . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . . . . 7 1 . . . 3 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 Shots Hit Robots 454 | 4 61 23 . 95 114 . 3 72 82 Core Hits 179 | 4 23 10 . 35 51 . . 21 35 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 50 | 1 7 2 . 6 13 . . 13 8 Burn 50 | 1 7 2 . 6 13 . . 13 8 Melee Attacks 12 | . . . . 9 . . . . 3 Impact 9 | . . . . 9 . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9301 | 51 850 383 . 1655 2112 . 60 2265 1925 Guns 8444 | 51 537 311 . 1655 2107 . 60 1838 1885 Cannons 385 | . 313 72 . . . . . . . Explosions 401 | . . . . . . . . 401 . Melee 25 | . . . . . . . . . 25 Ramming 46 | . . . . . 5 . . 26 15 Kinetic . | . . . . . . . . . . Thermal 9230 | 51 850 383 . 1655 2107 . 60 2239 1885 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 25 | . . . . . . . . . 25 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 1 . . 1 9 Average Corruption 1 | . . . . . 1 . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . 2 . . 1 11 Message Errors 5 | . . . . . 1 . . 1 3 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . 10 . . . . . . 25 . Projectiles 10 | . 10 . . . . . . . . Explosions 25 | . . . . . . . . 25 . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . 3 Shots . | . . . . . . . . . . Rammed 8 | . . . . . 1 . . 3 4 Targets Rammed 9 | . . . . . 1 . . 4 4 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 496 | 32 219 117 . 286 178 . 44 496 356 Average Temperature 92 | 15 86 47 . 68 58 . 33 158 121 Received Heat Transfer 1470 | . 375 96 . 432 180 . . 186 201 Effects 8 | . 1 . . . . . . 3 4 Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 2 | . 1 . . . . . . 1 . Interference 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . 1 . 3 1 . . 3 . Combat Hostiles 8 | . . 1 . 3 1 . . 3 . Parts Melted 48 | 1 1 2 . 10 11 . . 12 11 Heat Transferred 20477 | 222 2727 976 . 3781 5291 . 111 3913 3456 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Peak Influence 1120 | 15 302 246 84 1120 671 57 49 202 318 Initial 400 | . 7 39 74 41 400 57 30 15 50 Average 288 | 7 118 154 77 654 448 57 38 68 100 Maximum Alert Level 4 | . 1 1 . 4 2 . . 1 1 Low Security (%) 52 | 100 70 61 100 4 7 100 100 91 88 Level 1 17 | . 29 38 . 28 17 . . 8 11 Level 2 18 | . . . . 19 75 . . . . Level 3 10 | . . . . 44 . . . . . Level 4 . | . . . . 2 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . . 1 4 6 Investigation 5 | . 1 1 . . . . . . 3 Extermination 4 | . . . . . . . . 2 2 Reinforcement 4 | . . . . . . . 1 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Distress Signals 3 | . . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 21 12 . 22 25 . 3 17 40 Peak Tracking Total 19 | . 7 4 . 3 4 . 4 2 19 Tactical Retreats 9 | . 2 1 . . . . 1 . 5 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Traps Triggered 5 | . . 1 . 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . 10 Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Machines Disabled 14 | . . . . 5 . . 1 6 2 Max in Single Turn 6 | . . . . 1 . . 1 6 1 Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 4 | . . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Machines Accessed 22 | . 2 1 2 . 5 2 . 3 7 Terminals 14 | . 1 1 1 . 5 1 . . 5 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 . 1 1 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 57 | . 7 5 4 . 12 4 . 5 20 Successful 41 | . 3 4 2 . 10 3 . 5 14 Failed 16 | . 4 1 2 . 2 1 . . 6 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 6 3 1 . 9 . . . 11 Terminals 41 | . 6 5 3 . 12 2 . . 13 Fabricators 5 | . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . . . . 2 . 2 2 Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 2 | . . . 1 . . . . 1 . Terminal Hacks 13 | . 1 3 . . 4 1 . . 4 Prototype ID Bank 3 | . 1 1 . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 2 | . . 1 . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 Machine Index 1 | . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . Reprogram Traps 2 | . . . . . . . . . 2 Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 . 2 . Retrieve Components 4 | . . . . . . 2 . 2 . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 18 | . 2 1 1 . 6 . . . 8 Terminals 15 | . 1 1 1 . 6 . . . 6 Track 1 | . . . . . . . . . 1 Botnet 12 | . 1 1 1 . 5 . . . 4 Detonate 1 | . . . . . 1 . . . . Disrupt 1 | . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . 2 Liberate 1 | . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 17 | . 1 1 2 . 5 . . 1 7 Full Trace Events 4 | . . 1 . . . . . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 116 | . . . . . . . . . 116 Total Part Build Rating 3 | . . . . . . . . . 3 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . 1 . 1 . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 19 | . . . . 19 . . . . . Machine Destruction 19 | . . . . 19 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Turns Passed 6803 | 63 585 313 23 1561 1301 97 121 1536 1203 Spaces Moved 3731 | 43 317 154 14 804 692 60 71 765 811 Core 217 | . 1 . . . . . . . 216 Treads 3259 | . 104 154 14 804 692 60 71 765 595 Legs 255 | 43 212 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 160 160 50 Average Speed 151 | 120 135 160 160 160 160 160 160 160 131 Slowest Speed 350 | 120 350 160 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 51 18 4 78 50 2 68 17 24 Regions Visited 9 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 34 | . . . . . . . . 33 1 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE 33 | . . . . . . . . 33 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Total 4450 | 50 401 194 15 960 791 61 75 1017 886 Wait 306 | . 2 6 . 77 11 . . 199 11 Move 3721 | 42 316 153 13 802 691 59 70 764 811 Hop . | . . . . . . . . . . Pick Up 20 | . 2 4 . 4 3 . 1 5 1 Fast Attach 34 | . 6 2 . 5 9 . . 2 10 Attach 20 | 1 1 2 2 2 1 2 . 4 5 Detach 14 | 2 1 2 . 2 . . . 2 5 Swap 19 | . 1 3 . 6 4 . 1 4 . Drop 47 | . 5 7 . 7 16 . 1 4 7 Fire 248 | 5 67 15 . 46 55 . 2 29 29 Melee 12 | . . . . 9 . . . . 3 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 6 | . . . . . 1 . . 4 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 3) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 323 | -10/Materials | Build established: Hacker-Mutant 339 | -10/Materials | Destroyed 7 combat bots 392 | -10/Materials | Identified exit to Mines 392 | -10/Materials | Discovered exit to Mines (range 13) 617 | -10/Materials | Identified exit to Materials 617 | -10/Materials | Discovered exit to Materials (range 16) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Utility x2 679 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 984 | -8/Materials | Identified exit to Garrison 985 | -8/Materials | Entered Garrison 1026 | -8/Garrison | Triggered checkpoint 1061 | -8/Garrison | Garrison Relay disabled 1134 | -8/Garrison | Triggered checkpoint 1264 | -8/Garrison | Build established: Hacker-Gunner 1396 | -8/Garrison | Triggered checkpoint 1402 | -8/Garrison | Garrison Relay disabled 1461 | -8/Garrison | Identified exit to Materials 1461 | -8/Garrison | Discovered exit to Materials (range 10) 1549 | -8/Garrison | Triggered checkpoint 1582 | -8/Garrison | Triggered checkpoint 1674 | -8/Garrison | Triggered checkpoint 1699 | -8/Garrison | Garrison Relay disabled 1788 | -8/Garrison | Discovered exit to Materials (range 15) 1982 | -8/Garrison | Triggered checkpoint 2027 | -8/Garrison | Garrison Relay disabled 2069 | -8/Garrison | Discovered exit to Materials (range 10) 2510 | -8/Garrison | Installed Relay Interface Framework 2546 | -8/Garrison | Entered Materials 2832 | -8/Materials | Build established: Scavenger-Gunner 2857 | -8/Materials | Identified exit to Factory 3791 | -8/Materials | Build established: Scavenger-Skirmisher 3847 | -8/Materials | Entered Factory 3847 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3942 | -7/Factory | Identified exit to DSF 3944 | -7/Factory | Entered DSF 3994 | -7/DSF | Additional patrols routed to DSF 4042 | -7/DSF | Identified exit to Factory 4042 | -7/DSF | Discovered exit to Factory (range 12) 4065 | -7/DSF | Entered Factory 4065 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4354 | -6/Factory | Build established: Hacker-Skirmisher 4938 | -6/Factory | Build established: Hacker-Gunner 5390 | -6/Factory | Build established: Scavenger-Gunner 5556 | -6/Factory | Identified exit to Factory 5556 | -6/Factory | Discovered exit to Factory (range 15) 5601 | -6/Factory | Entered another Factory area 5601 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5740 | -5/Factory | Identified exit to Factory 5740 | -5/Factory | Discovered exit to Factory (range 13) 5872 | -5/Factory | Identified exit to Upper Caves 5872 | -5/Factory | Identified exit to Extension 6569 | -5/Factory | Fabricated Adv. Beam Rifle? 6622 | -5/Factory | Cargo convoy interrupted 6703 | -5/Factory | Core integrity fell below 50% 6720 | -5/Factory | Lost 14 parts (2p3n5u4w) 6777 | -5/Factory | Core integrity fell below 20% 6804 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06736_ TZYIUF|TL %Y#J/AD=XE4J 06742_ Penetrated by Slug. 06742_ Slug penetrates U-05 Engineer. 06742_ U-05 Engineer destroyed. 06742_ K-01 Serf cleans the Terminal. 06743_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06746_ Slammed into O-16 Technician. 06748_ K-01 Serf cleans the Terminal. 06750_ Acquired Hacking Suite. 06751_ K-01 Serf cleans the Terminal. 06753_ System corrupted: Matter fused (-10). 06777_ System corrupted: Component data lost. 06777_ Manufacturing Mainframe disabled. 06792_ Acquired Mining Claw. 06797_ Hacking Suite destroyed. 06803_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06804_ System corrupted: Energy discharge (-35). 06804_ Neutrino Reactor explodes. 06804_ P-70 Sage shuts down. 06804_ Door malfunctions. Map ----- +----------------------------------------------------+ | ???????????# # +??????????????????????? | | ?????????#########/## #??????????????????????? | | ???????#? # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# """" """" # #??????????????????????? | | ???????# """" """" # #??????????????????????? | | ???????# """" """" # #??????????????????????? | | ???????# """" """" + #??????????????????????? | | ???????# # #??????????????????????? | | ???????# """ """ # #??????????????????????? | | ???????# "R """" ##### #??????????????????????? | | ???????# """ """" #???# #??????????????????????? | | ???????# """ """" #???# #??????????????????????? | | ???????# #???# #??????????????????????? | | ???????##############???# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #####+##############???? | | ????????????????????????# ??? | | ????????????????????????####### #??? | | ??????????????????????????????# ! [[ #??? | | ???????????????????????######## [! #??? | | ???????????????????????# # =! [! #??? | | ??????????????????????##pp # [ !! #??? | | ??????????????????????# ! / !! +??? | | ??????????????????????## @ ########### #??? | | ???????????????????????# p #??????????? ???? | | ???????????????????????# p #??????????????????? | | ???????????????????????########??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 30 Item Schematics ----------------- Adv. Beam Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Rifle | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyHackingClaw Manual? 0 Play Time 00:54:46 Cumulative 120.1 hours Start 2022.05.07 @ 18:41:08 End 2022.05.07 @ 19:43:45 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 0 Adventurer 1 Explorer 33 Win Type - Total 10 Types 5/0/2/3/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 982008b4-d496-4d69-9aed-9c7535f681de