Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.22 @ 22:06:44

Player: schguki

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1281)     1281
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-136)               -136
              TOTAL SCORE: 4825

 Bonus
-------
Follower Combat Kills      40
Aligned with FarCom        300
Friendly Fire              -476

 Cogmind 
---------
Core Integrity             637/850
Matter                     446/550
Energy                     350/350
System Corruption          3%
Temperature                Cool (333)
Movement                   Walking (150) Ox1
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
    Reinforced Deuterium Engine
         Light Fission Core
>              --- PROPULSION (5) ---
               Aluminum Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY (6) ------
               Matter Compressor
               Matter Filter
      Hardened Medium Armor Plating
               Powered Armor
               Powered Armor
               Skeleton Box
>              --- WEAPON (3) -------
               Minigun
               Gauss Rifle
      Advanced Assault Cannon
>              --- INVENTORY (4) ----
  High-powered Shotgun
               Gauss Rifle
               Coil Gun
      Advanced Assault Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Fission Core
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
    Improved Titanium Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
             Matter Compressor
             Matter Filter
    Hardened Medium Armor Plating
             Powered Armor
             Powered Armor
             Skeleton Box
>            --- WEAPON -----------
             Minigun
             Gauss Rifle
    Advanced Assault Cannon
>            --- INVENTORY --------
             Gauss Rifle
             Coil Gun
    Advanced Assault Cannon
[Rating: 60]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hardened Medium Armor Plating
  Device                   Skeleton Box
  Storage                  Large Matter Pod
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              9    | .   1   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   
  Utility                  4    | .   .   .   .   .   1   2   1   
  Weapon                   1    | .   1   .   .   .   .   .   .   
Parts Attached             46   | 5   4   1   2   1   10  10  13  
  Power                    9    | 1   1   .   .   1   3   .   3   
    Engine                 8    | 1   1   .   .   1   3   .   2   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   .   .   2   3   6   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   .   .   2   3   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | .   3   .   2   .   2   4   4   
    Device                 2    | .   .   .   1   .   1   .   .   
    Storage                4    | .   1   .   1   .   1   .   1   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   .   .   .   4   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   1   .   .   3   3   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   .   3   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   3   
Average Slot Usage (%)     97   | .   86  96  100 100 99  97  95  
  Engine                   12   | .   12  12  12  12  16  14  9   
  Leg                      27   | .   25  25  25  25  32  28  29  
  Device                   9    | .   .   .   2   12  8   14  12  
  Storage                  6    | .   3   12  9   .   8   7   6   
  Processor                4    | .   11  12  12  12  7   .   .   
  Protection               8    | .   8   .   .   .   .   12  15  
  Energy Gun               4    | .   12  12  12  12  1   .   .   
  Ballistic Gun            14   | .   12  12  12  12  20  18  12  
  Ballistic Cannon         2    | .   .   .   .   .   .   2   6   
  Impact Weapon            3    | .   .   8   12  12  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             74   | 7   12  15  20  16  34  56  74  
  Greatest Support         75   | 20  20  20  20  20  40  45  75  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   4   8   4   4   4   4   
  Average Capacity         4    | 4   4   4   5   4   4   4   4   
  Most Carried             5    | 4   4   4   5   4   4   4   4   
  Average Carried          3    | 1   3   3   3   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   4   3   4   4   4   4   4   

 Class Distribution 
--------------------
 38% | Hacker-Mutant
 38% | Hacker-Tank
 11% | Hacker-Skirmisher
  8% | Scavenger-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -10/Exiles
     Hacker-Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
       Hacker-Tank | -7/Factory
       Hacker-Tank | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac 
Matter Collected           1595 | 253 211 16  .   42  163 296 614 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1591 | 36  80  166 .   106 165 555 483 
  Parts                    84   | 3   7   4   .   8   11  19  32  
Haulers Intercepted        3    | .   1   .   .   .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  29   | 1   2   2   .   3   4   8   9   
  Guns                     22   | 1   2   2   .   3   4   4   6   
  Cannons                  7    | .   .   .   .   .   .   4   3   
Classes Destroyed          13   | 1   2   2   .   .   1   4   3   
  Worker                   2    | .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   1   
  Recycler                 5    | .   .   1   .   1   .   3   .   
  Watcher                  2    | .   .   .   .   .   .   .   2   
  Swarmer                  12   | .   2   2   .   3   2   .   3   
  Grunt                    7    | 1   .   .   .   .   1   4   1   
  Brawler                  2    | .   .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   
  Programmer               3    | .   .   .   .   .   .   1   2   
  Thug                     1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   2   2   .   3   2   6   5   
  Combat Bots Only         3    | 1   2   2   .   3   2   3   3   
Max Kills in Single Turn   4    | 1   1   1   .   1   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               1654 | 14   37   15   .    26   60   347  1155 
  Core                     227  | .    5    .    .    .    9    .    213  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         99   | 100  .    .    .    98   98   100  .    
Volleys Fired              88   | 1    7    2    .    4    9    16   49   
  Largest                  3    | 2    2    2    .    2    3    3    3    
  Hottest                  101  | 70   70   70   .    70   70   101  101  
Shots Fired                217  | 2    14   4    .    8    24   48   117  
  Gun                      165  | 2    14   4    .    8    24   35   78   
  Cannon                   52   | .    .    .    .    .    .    13   39   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  203  | 1    7    2    .    4    24   48   117  
  Thermal                  14   | 1    7    2    .    4    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | 2    9    6    .    13   20   26   14   
  Robot Miss Streak        4    | .    2    .    .    .    1    2    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           169  | 2    10   5    .    8    21   36   87   
  Core Hits                75   | 2    4    3    .    4    8    23   31   
  Critical Hits            1    | .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
Melee Attacks              3    | .    .    2    .    1    .    .    .    
  Impact                   3    | .    .    2    .    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    2    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4578 | 27   104  276  .    157  323  1840 1851 
  Guns                     2367 | 27   104  40   .    88   323  522  1263 
  Cannons                  804  | .    .    .    .    .    .    216  588  
  Explosions               1101 | .    .    .    .    .    .    1101 .    
  Melee                    305  | .    .    236  .    69   .    .    .    
  Ramming                  1    | .    .    .    .    .    .    1    .    
  Kinetic                  3019 | 14   42   14   .    37   323  738  1851 
  Thermal                  1253 | 13   62   26   .    51   .    1101 .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   305  | .    .    236  .    69   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            365  | .    .    73   .    .    .    275  17   
  Projectiles              17   | .    .    .    .    .    .    .    17   
  Explosions               275  | .    .    .    .    .    .    275  .    
  Melee                    73   | .    .    73   .    .    .    .    .    
Knockbacks                 5    | .    .    1    .    .    .    1    3    
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    1    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      237  | .    .    .    .    .    .    237  .    
  Shots                    5    | .    .    .    .    .    .    5    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    .    .    .    .    1    .    
  Kicked                   2    | .    1    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        597  | 9    18   18   .    48   38   363  597  
  Average Temperature      189  | 6    8    10   .    25   15   113  228  
  Received Heat Transfer   240  | 12   .    .    .    .    36   63   129  
  Effects                  61   | .    .    .    .    .    .    5    56   
    Shutdowns              20   | .    .    .    .    .    .    1    19   
    Energy Bleed           6    | .    .    .    .    .    .    2    4    
    Interference           14   | .    .    .    .    .    .    2    12   
    Matter Decay           8    | .    .    .    .    .    .    .    8    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         3    | .    .    .    .    .    .    .    3    
    Damage (major)         7    | .    .    .    .    .    .    .    7    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    
  Impact Corruptions       3    | .    .    3    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         1044 | 37   185  74   .    148  .    600  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Peak Influence             250  | 20  89  84  .   75  143 250 160 
  Initial                  24   | .   9   24  .   .   20  .   2   
  Average                  49   | 4   60  75  .   12  82  53  38  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 .   100 100 95  100 
  Level 1                  1    | .   .   .   .   .   .   4   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   .   1   4   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   1   2   
  Reinforcement            1    | .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           6    | .   1   .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | 1   3   2   .   3   4   10  20  
  Peak Tracking Total      4    | 1   2   2   .   2   1   4   3   
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            4    | .   .   .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          12   | .   .   .   .   .   .   10  2   
  Max in Single Turn       7    | .   .   .   .   .   .   7   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          19   | .   7   .   4   .   3   3   2   
  Terminals                10   | .   5   .   .   .   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                55   | .   18  .   21  .   5   8   3   
  Successful               49   | .   15  .   21  .   5   5   3   
  Failed                   6    | .   3   .   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   3   .   2   .   .   1   .   
  Terminals                22   | .   12  .   .   .   1   8   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          8    | .   6   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   10  .   21  .   1   5   1   
  Record                   30   | .   4   .   21  .   1   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       7    | .   5   .   .   .   .   .   2   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   1   
  Retrieve Components      4    | .   3   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   .   1   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   1   .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   15  
  Total Damage             151  | .   .   .   .   .   .   .   151 
  Kills                    3    | .   .   .   .   .   .   .   3   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               4600 | 106  287  141  896  221  422  1256 1271 
Spaces Moved               2976 | 78   206  107  742  169  223  741  710  
  Core                     23   | 23   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2953 | 55   206  107  742  169  223  741  710  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  122  
  Average Speed            127  | 99   120  120  120  120  120  142  129  
  Slowest Speed            152  | 120  120  120  120  120  120  150  152  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 9    47   26   93   30   23   20   14   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    
Terrain Destroyed          53   | .    .    .    .    .    .    48   5    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    1    5    
  AOE                      47   | .    .    .    .    .    .    47   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total                      3632 | 104 231 114 747 178 362 914 982 
  Wait                     418  | 12  10  1   1   .   95  119 180 
  Move                     2969 | 77  205 106 741 168 222 740 710 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  66   | 9   3   1   2   2   16  16  17  
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   25   | 5   2   1   .   .   5   5   7   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     21   | .   2   .   2   1   5   5   6   
  Drop                     40   | .   1   1   1   2   10  12  13  
  Fire                     88   | 1   7   2   .   4   9   16  49  
  Melee                    3    | .   .   2   .   1   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   71 | -11/Scrapyard | Identified exit to Materials
   71 | -11/Scrapyard | Discovered exit to Materials (range 8)
  107 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Evolved 1 slot: Weapon x1
  270 | -10/Materials | Identified exit to Mines
  270 | -10/Materials | Discovered exit to Mines (range 15)
  333 | -10/Materials | Build established: Hacker-Mutant
  394 | -10/Materials | Entered Mines
  424 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  529 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  530 | -10/Mines     | Identified exit to Exiles
  530 | -10/Mines     | Discovered exit to Exiles (range 5)
  535 | -10/Mines     | Entered Exiles
  556 | -10/Exiles    | Identified exit to Mines
  556 | -10/Exiles    | Discovered exit to Mines (range 15)
  569 | -10/Exiles    | Met 8R-AWN
  597 | -10/Exiles    | Met EX-HEX
  664 | -10/Exiles    | Met EX-DEC
  700 | -10/Exiles    | Learned location of Zion (-7)
  772 | -10/Exiles    | Visited The Gauntlet
 1006 | -10/Exiles    | Discovered exit to Mines (range 10)
 1092 | -10/Exiles    | Met EX-BIN
 1215 | -10/Exiles    | Aligned with FarCom system
 1216 | -10/Exiles    | Given EX-Vault access code
 1244 | -10/Exiles    | Opened EX-Vault
 1254 | -10/Exiles    | Found Prototype Device
 1262 | -10/Exiles    | Identified Skeleton Box
 1295 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1431 | -10/Exiles    | Left Exiles lab with Skeleton Box
 1431 | -10/Exiles    | Entered Mines
 1583 | -9/Mines      | Identified exit to Materials
 1583 | -9/Mines      | Discovered exit to Materials (range 9)
 1600 | -9/Mines      | Learned Materials stockpile data
 1652 | -9/Mines      | Entered Materials
 1652 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1887 | -8/Materials  | Repaired Hvy. Assault Rifle
 2068 | -8/Materials  | Identified exit to Factory
 2068 | -8/Materials  | Discovered exit to Factory (range 5)
 2074 | -8/Materials  | Entered Factory
 2074 | -7/Factory    | Evolved 2 slots: Utility x2
 2189 | -7/Factory    | Build established: Hacker-Skirmisher
 2609 | -7/Factory    | Build established: Hacker-Tank
 3310 | -7/Factory    | Identified exit to Factory
 3310 | -7/Factory    | Discovered exit to Factory (range 11)
 3330 | -7/Factory    | Entered another Factory area
 3330 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3524 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 4347 | -6/Factory    | Found Powered Armor
 4350 | -6/Factory    | Found Powered Armor
 4354 | -6/Factory    | Lost 3 parts (1n2u)
 4431 | -6/Factory    | Spotted B-75 Beast
 4601 | -6/Factory    | Self-destructed

 Last Messages 
---------------
P-60 Hacker destroyed.
Slug penetrates Wall.
Overheating: Energy bleed (-59).
Power failure, Rnf. Deuterium Engine shutdown.
System corrupted: Matter fused (-10).
Overheating: Adv. Assault Cannon damaged (-54).
Acquired 34 matter.
Overheating: System interference.
Powered Armor temporarily disabled.
U-05 Engineer lays Concrete.
Power failure, Lgt. Fission Core shutdown.
U-05 Engineer builds a Wall. <x2>
WWZ&DT/>  #=F66B&Z0S1HZRFC,A0<O,CR
Slug penetrates G-50 Soldier.
R-10 Processor collects Target Analyzer.
Slug penetrates G-50 Soldier.
Imp. Titanium Leg destroyed.
Destroyed Hvy. Laser.
Slug penetrates Fabricator.
Power failure, Lgt. Fission Core shutdown.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            450
Matter Stores              472
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1025
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                50
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpRemoteSabre
  Manual?         0
Play Time         00:56:50
  Cumulative      1.8 hours
  Start           2020.09.22 @ 16:47:48
  End             2020.09.22 @ 22:06:44
Sessions          4
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          3
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21985bb6-c091-4c50-97c1-577526dd9e38