Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.22 @ 22:06:44 Player: schguki Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1281) 1281 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-136) -136 TOTAL SCORE: 4825 Bonus ------- Follower Combat Kills 40 Aligned with FarCom 300 Friendly Fire -476 Cogmind --------- Core Integrity 637/850 Matter 446/550 Energy 350/350 System Corruption 3% Temperature Cool (333) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Fission Core > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Matter Compressor Matter Filter Hardened Medium Armor Plating Powered Armor Powered Armor Skeleton Box > --- WEAPON (3) ------- Minigun Gauss Rifle Advanced Assault Cannon > --- INVENTORY (4) ---- High-powered Shotgun Gauss Rifle Coil Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Matter Compressor Matter Filter Hardened Medium Armor Plating Powered Armor Powered Armor Skeleton Box > --- WEAPON ----------- Minigun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Gauss Rifle Coil Gun Advanced Assault Cannon [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Skeleton Box Storage Large Matter Pod Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 9 | . 1 . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . . . 2 . 1 Utility 4 | . . . . . 1 2 1 Weapon 1 | . 1 . . . . . . Parts Attached 46 | 5 4 1 2 1 10 10 13 Power 9 | 1 1 . . 1 3 . 3 Engine 8 | 1 1 . . 1 3 . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 . . . . 2 3 6 Treads . | . . . . . . . . Leg 13 | 2 . . . . 2 3 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 3 . 2 . 2 4 4 Device 2 | . . . 1 . 1 . . Storage 4 | . 1 . 1 . 1 . 1 Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 8 | . 1 . . . . 4 3 Artifact . | . . . . . . . . Weapon 9 | 2 . 1 . . 3 3 . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . . . . 3 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 4 | . . . . . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Highest Loss Streak 3 | . . . . . . . 3 Average Slot Usage (%) 97 | . 86 96 100 100 99 97 95 Engine 12 | . 12 12 12 12 16 14 9 Leg 27 | . 25 25 25 25 32 28 29 Device 9 | . . . 2 12 8 14 12 Storage 6 | . 3 12 9 . 8 7 6 Processor 4 | . 11 12 12 12 7 . . Protection 8 | . 8 . . . . 12 15 Energy Gun 4 | . 12 12 12 12 1 . . Ballistic Gun 14 | . 12 12 12 12 20 18 12 Ballistic Cannon 2 | . . . . . . 2 6 Impact Weapon 3 | . . 8 12 12 1 . . Naked Turns . | . . . . . . . . Heaviest Build 74 | 7 12 15 20 16 34 56 74 Greatest Support 75 | 20 20 20 20 20 40 45 75 Greatest Overweight (x) 1 | . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 8 4 4 4 4 Average Capacity 4 | 4 4 4 5 4 4 4 4 Most Carried 5 | 4 4 4 5 4 4 4 4 Average Carried 3 | 1 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 3 4 4 4 4 4 Class Distribution -------------------- 38% | Hacker-Mutant 38% | Hacker-Tank 11% | Hacker-Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1595 | 253 211 16 . 42 163 296 614 Remotely . | . . . . . . . . Salvage Created 1591 | 36 80 166 . 106 165 555 483 Parts 84 | 3 7 4 . 8 11 19 32 Haulers Intercepted 3 | . 1 . . . 1 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 29 | 1 2 2 . 3 4 8 9 Guns 22 | 1 2 2 . 3 4 4 6 Cannons 7 | . . . . . . 4 3 Classes Destroyed 13 | 1 2 2 . . 1 4 3 Worker 2 | . . . . . . . 2 Builder 1 | . . . . . . 1 . Tunneler 1 | . . 1 . . . . . Hauler 3 | . 1 . . . 1 . 1 Recycler 5 | . . 1 . 1 . 3 . Watcher 2 | . . . . . . . 2 Swarmer 12 | . 2 2 . 3 2 . 3 Grunt 7 | 1 . . . . 1 4 1 Brawler 2 | . . . . . . 2 . Duelist 1 | . . . . . . . 1 Sentry 1 | . . . . . 1 . . Hunter 3 | . . . . . . 1 2 Programmer 3 | . . . . . . 1 2 Thug 1 | . . . . . . 1 . Best Kill Streak 6 | 1 2 2 . 3 2 6 5 Combat Bots Only 3 | 1 2 2 . 3 2 3 3 Max Kills in Single Turn 4 | 1 1 1 . 1 1 4 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 1654 | 14 37 15 . 26 60 347 1155 Core 227 | . 5 . . . 9 . 213 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 99 | 100 . . . 98 98 100 . Volleys Fired 88 | 1 7 2 . 4 9 16 49 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 101 | 70 70 70 . 70 70 101 101 Shots Fired 217 | 2 14 4 . 8 24 48 117 Gun 165 | 2 14 4 . 8 24 35 78 Cannon 52 | . . . . . . 13 39 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 203 | 1 7 2 . 4 24 48 117 Thermal 14 | 1 7 2 . 4 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | 2 9 6 . 13 20 26 14 Robot Miss Streak 4 | . 2 . . . 1 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 169 | 2 10 5 . 8 21 36 87 Core Hits 75 | 2 4 3 . 4 8 23 31 Critical Hits 1 | . . . . . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 3 | . . 2 . 1 . . . Impact 3 | . . 2 . 1 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 2 . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4578 | 27 104 276 . 157 323 1840 1851 Guns 2367 | 27 104 40 . 88 323 522 1263 Cannons 804 | . . . . . . 216 588 Explosions 1101 | . . . . . . 1101 . Melee 305 | . . 236 . 69 . . . Ramming 1 | . . . . . . 1 . Kinetic 3019 | 14 42 14 . 37 323 738 1851 Thermal 1253 | 13 62 26 . 51 . 1101 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 305 | . . 236 . 69 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 365 | . . 73 . . . 275 17 Projectiles 17 | . . . . . . . 17 Explosions 275 | . . . . . . 275 . Melee 73 | . . 73 . . . . . Knockbacks 5 | . . 1 . . . 1 3 Impact 1 | . . 1 . . . . . Kinetic 4 | . . . . . . 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 237 | . . . . . . 237 . Shots 5 | . . . . . . 5 . Rammed . | . . . . . . . . Targets Rammed 2 | . 1 . . . . 1 . Kicked 2 | . 1 . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 597 | 9 18 18 . 48 38 363 597 Average Temperature 189 | 6 8 10 . 25 15 113 228 Received Heat Transfer 240 | 12 . . . . 36 63 129 Effects 61 | . . . . . . 5 56 Shutdowns 20 | . . . . . . 1 19 Energy Bleed 6 | . . . . . . 2 4 Interference 14 | . . . . . . 2 12 Matter Decay 8 | . . . . . . . 8 Short Circuit 2 | . . . . . . . 2 Damage (minor) 3 | . . . . . . . 3 Damage (major) 7 | . . . . . . . 7 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 3 | . . 3 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1044 | 37 185 74 . 148 . 600 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 250 | 20 89 84 . 75 143 250 160 Initial 24 | . 9 24 . . 20 . 2 Average 49 | 4 60 75 . 12 82 53 38 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 98 | 100 100 100 . 100 100 95 100 Level 1 1 | . . . . . . 4 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . . 1 4 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . 1 2 Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . . . . 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | 1 3 2 . 3 4 10 20 Peak Tracking Total 4 | 1 2 2 . 2 1 4 3 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 12 | . . . . . . 10 2 Max in Single Turn 7 | . . . . . . 7 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 19 | . 7 . 4 . 3 3 2 Terminals 10 | . 5 . . . 1 3 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 18 . 21 . 5 8 3 Successful 49 | . 15 . 21 . 5 5 3 Failed 6 | . 3 . . . . 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 3 . 2 . . 1 . Terminals 22 | . 12 . . . 1 8 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 8 | . 6 . . . . . 2 Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 38 | . 10 . 21 . 1 5 1 Record 30 | . 4 . 21 . 1 4 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Machine Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 7 | . 5 . . . . . 2 Report Inventory 1 | . 1 . . . . . . Retrieve Matter 2 | . 1 . . . . . 1 Retrieve Components 4 | . 3 . . . . . 1 Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . . . . 1 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 1 . . . . . 1 Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . . 15 Total Damage 151 | . . . . . . . 151 Kills 3 | . . . . . . . 3 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 4600 | 106 287 141 896 221 422 1256 1271 Spaces Moved 2976 | 78 206 107 742 169 223 741 710 Core 23 | 23 . . . . . . . Treads . | . . . . . . . . Legs 2953 | 55 206 107 742 169 223 741 710 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 Average Speed 127 | 99 120 120 120 120 120 142 129 Slowest Speed 152 | 120 120 120 120 120 120 150 152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 9 47 26 93 30 23 20 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 53 | . . . . . . 48 5 Melee . | . . . . . . . . Projectile 6 | . . . . . . 1 5 AOE 47 | . . . . . . 47 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3632 | 104 231 114 747 178 362 914 982 Wait 418 | 12 10 1 1 . 95 119 180 Move 2969 | 77 205 106 741 168 222 740 710 Hop . | . . . . . . . . Pick Up 66 | 9 3 1 2 2 16 16 17 Fast Attach . | . . . . . . . . Attach 25 | 5 2 1 . . 5 5 7 Detach . | . . . . . . . . Swap 21 | . 2 . 2 1 5 5 6 Drop 40 | . 1 1 1 2 10 12 13 Fire 88 | 1 7 2 . 4 9 16 49 Melee 3 | . . 2 . 1 . . . Ram . | . . . . . . . . Kick 2 | . 1 . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Identified exit to Materials 71 | -11/Scrapyard | Discovered exit to Materials (range 8) 107 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Evolved 1 slot: Weapon x1 270 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Discovered exit to Mines (range 15) 333 | -10/Materials | Build established: Hacker-Mutant 394 | -10/Materials | Entered Mines 424 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 529 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 530 | -10/Mines | Identified exit to Exiles 530 | -10/Mines | Discovered exit to Exiles (range 5) 535 | -10/Mines | Entered Exiles 556 | -10/Exiles | Identified exit to Mines 556 | -10/Exiles | Discovered exit to Mines (range 15) 569 | -10/Exiles | Met 8R-AWN 597 | -10/Exiles | Met EX-HEX 664 | -10/Exiles | Met EX-DEC 700 | -10/Exiles | Learned location of Zion (-7) 772 | -10/Exiles | Visited The Gauntlet 1006 | -10/Exiles | Discovered exit to Mines (range 10) 1092 | -10/Exiles | Met EX-BIN 1215 | -10/Exiles | Aligned with FarCom system 1216 | -10/Exiles | Given EX-Vault access code 1244 | -10/Exiles | Opened EX-Vault 1254 | -10/Exiles | Found Prototype Device 1262 | -10/Exiles | Identified Skeleton Box 1295 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1431 | -10/Exiles | Left Exiles lab with Skeleton Box 1431 | -10/Exiles | Entered Mines 1583 | -9/Mines | Identified exit to Materials 1583 | -9/Mines | Discovered exit to Materials (range 9) 1600 | -9/Mines | Learned Materials stockpile data 1652 | -9/Mines | Entered Materials 1652 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1887 | -8/Materials | Repaired Hvy. Assault Rifle 2068 | -8/Materials | Identified exit to Factory 2068 | -8/Materials | Discovered exit to Factory (range 5) 2074 | -8/Materials | Entered Factory 2074 | -7/Factory | Evolved 2 slots: Utility x2 2189 | -7/Factory | Build established: Hacker-Skirmisher 2609 | -7/Factory | Build established: Hacker-Tank 3310 | -7/Factory | Identified exit to Factory 3310 | -7/Factory | Discovered exit to Factory (range 11) 3330 | -7/Factory | Entered another Factory area 3330 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3524 | -6/Factory | Allied Derelicts emerged from ambush trap array 4347 | -6/Factory | Found Powered Armor 4350 | -6/Factory | Found Powered Armor 4354 | -6/Factory | Lost 3 parts (1n2u) 4431 | -6/Factory | Spotted B-75 Beast 4601 | -6/Factory | Self-destructed Last Messages --------------- P-60 Hacker destroyed. Slug penetrates Wall. Overheating: Energy bleed (-59). Power failure, Rnf. Deuterium Engine shutdown. System corrupted: Matter fused (-10). Overheating: Adv. Assault Cannon damaged (-54). Acquired 34 matter. Overheating: System interference. Powered Armor temporarily disabled. U-05 Engineer lays Concrete. Power failure, Lgt. Fission Core shutdown. U-05 Engineer builds a Wall. WWZ&DT/> #=F66B&Z0S1HZRFC,A0