Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 17:56:49

Player: scoobysnack1

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (83)      415
Value Destroyed (1738)     1738
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3813

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
        Nuclear Core
        Reflective Plating
  Heavy Assault Rifle

 Peak State 
------------
>       --- POWER ------------
        Deuterium Engine
>       --- PROPULSION -------
  Light Treads
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY ----------
        Heat Sink
  Large Storage Unit
  Large Storage Unit
        Signal Interpreter
        Transport Network Coupler
>       --- WEAPON -----------
  Heavy EM Pulse Gun
        Ion Cannon
>       --- INVENTORY --------
        Ion Engine
        Nuclear Core
        Reflective Plating
  Heavy EM Pulse Gun
  Heavy EM Pulse Gun
        EMP Blaster
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             87   | 7   12  41  27  
  Power                    13   | 2   1   4   6   
    Engine                 11   | 2   1   4   4   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 2   .   13  8   
    Treads                 9    | .   .   9   .   
    Leg                    5    | .   .   1   4   
    Wheel                  7    | 2   .   3   2   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  19   | 1   4   10  4   
    Device                 2    | .   .   1   1   
    Storage                3    | 1   .   .   2   
    Processor              5    | .   2   2   1   
    Hackware               3    | .   .   3   .   
    Protection             6    | .   2   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   32   | 2   7   14  9   
    Energy Gun             16   | .   3   9   4   
    Energy Cannon          4    | .   .   3   1   
    Ballistic Gun          9    | 2   4   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 26   | .   .   7   19  
  Power                    4    | .   .   1   3   
  Propulsion               10   | .   .   3   7   
  Utility                  4    | .   .   2   2   
  Weapon                   8    | .   .   1   7   
  Highest Loss Streak      7    | .   .   4   7   
Average Slot Usage (%)     93   | .   96  96  79  
  Engine                   10   | .   14  10  6   
  Treads                   17   | .   .   25  10  
  Leg                      1    | .   .   .   8   
  Wheel                    9    | .   28  5   .   
  Device                   4    | .   .   5   6   
  Storage                  3    | .   3   .   15  
  Processor                11   | .   12  11  12  
  Hackware                 4    | .   .   7   .   
  Protection               7    | .   9   8   3   
  Energy Gun               13   | .   9   16  8   
  Energy Cannon            1    | .   .   2   2   
  Ballistic Gun            5    | .   18  2   .   
Naked Turns                22   | .   .   .   22  
Heaviest Build             52   | 12  14  19  52  
  Greatest Support         60   | 20  20  60  60  
  Greatest Overweight (x)  12   | .   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   6   4   16  
  Average Capacity         5    | 5   4   4   14  
  Most Carried             6    | 6   6   4   6   
  Average Carried          3    | 4   4   3   3   
  Final Capacity           6    | 6   4   4   4   
  Final Carried            6    | 6   4   3   3   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 26% | Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1540 | 241  288  715  296  
  Remotely                 .    | .    .    .    .    
Salvage Created            3508 | 197  500  1569 1242 
  Parts                    181  | 19   21   78   63   
Haulers Intercepted        6    | .    2    2    2    
Recyclers Shooed           11   | 1    1    4    5    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   6   19  13  
  Guns                     25   | .   6   17  2   
  Cannons                  4    | .   .   1   3   
  AOE                      7    | .   .   .   7   
Classes Destroyed          10   | 2   3   4   1   
  Worker                   5    | .   .   4   1   
  Builder                  8    | .   .   2   6   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   6    | .   2   2   2   
  Recycler                 14   | 1   1   6   6   
  Watcher                  7    | .   2   2   3   
  Swarmer                  6    | .   .   .   6   
  Grunt                    22   | .   6   10  6   
  Duelist                  1    | .   .   1   .   
  Sentry                   9    | .   .   8   1   
Best Kill Streak           9    | 5   6   9   8   
  Combat Bots Only         4    | .   4   3   4   
Max Kills in Single Turn   4    | 1   1   2   4   
  Gunslinging              1    | .   .   1   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3814 | .    254  1538 2022 
  Core                     942  | .    37   352  553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         65   | 100  85   12   .    
Volleys Fired              245  | 12   38   123  72   
  Largest                  2    | 2    2    2    2    
  Hottest                  156  | 40   100  156  105  
Shots Fired                425  | 24   76   218  107  
  Gun                      340  | 24   76   180  60   
  Cannon                   62   | .    .    30   32   
  Launcher                 15   | .    .    .    15   
  Special                  8    | .    .    8    .    
  Kinetic                  137  | 24   51   59   3    
  Thermal                  159  | .    2    125  32   
  Explosive                .    | .    .    .    .    
  Electromagnetic          129  | .    23   34   72   
  Robot Hit Streak         18   | 5    7    9    18   
  Robot Miss Streak        6    | 2    4    4    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           254  | 14   40   128  72   
  Core Hits                117  | 8    20   47   42   
  Critical Hits            2    | .    .    1    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5435 | 159  538  2337 2401 
  Guns                     3117 | 159  538  1751 669  
  Cannons                  1056 | .    .    452  604  
  Explosions               1212 | .    .    88   1124 
  Melee                    .    | .    .    .    .    
  Ramming                  26   | .    .    22   4    
  Kinetic                  1072 | 159  320  575  18   
  Thermal                  2585 | .    .    1391 1194 
  Explosive                88   | .    .    88   .    
  Electromagnetic          1664 | .    218  261  1185 
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    2    11   2    
  Average Corruption       9    | .    1    11   2    
  Corruption Purged        .    | .    .    .    .    
  Effects                  78   | .    1    73   4    
    Message Errors         17   | .    1    15   1    
    Matter Fused           15   | .    .    15   .    
    Heat Flow Errors       7    | .    .    6    1    
    Energy Discharges      4    | .    .    4    .    
    Parts Rejected         2    | .    .    2    .    
    Data Loss (minor)      5    | .    .    5    .    
    Data Loss (major)      3    | .    .    3    .    
    Misfires               1    | .    .    1    .    
    Misdirections          8    | .    .    8    .    
    Targeting Errors       15   | .    .    13   2    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            170  | .    .    59   111  
  Projectiles              63   | .    .    11   52   
  Explosions               107  | .    .    48   59   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    48   
  Shots                    3    | .    .    .    3    
  Rammed                   5    | .    .    3    2    
Targets Rammed             7    | .    .    4    3    
  Kicked                   1    | .    .    .    1    
  Crushed                  1    | .    .    1    .    
Highest Temperature        440  | .    228  440  189  
  Average Temperature      108  | .    91   125  47   
  Received Heat Transfer   1476 | .    144  468  864  
  Effects                  6    | .    .    6    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           4    | .    .    4    .    
    Short Circuit          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              6    | .    .    2    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             6    | .    .    4    2    
  Heat Transferred         4474 | .    .    2862 1612 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    .    .    6    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             324  | 30  247 308 324 
  Average Influence        162  | 8   109 179 190 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         61   | 100 77  56  53  
  Level 1                  38   | .   22  43  46  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   2   4   
  Investigation            3    | .   .   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   8   32  36  
  Peak Tracking Total      10   | .   4   4   10  
  Tactical Retreats        10   | .   .   4   6   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   2   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   1   3   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          14   | .   5   6   3   
  Terminals                8    | .   4   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   .   1   1   
  Scanalyzers              3    | .   .   2   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   10  13  7   
  Successful               16   | .   4   8   4   
  Failed                   14   | .   6   5   3   
    Catastrophic           3    | .   1   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   2   .   1   
  Terminals                20   | .   8   7   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          2    | .   .   1   1   
  Scanalyzers              6    | .   .   5   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   2   3   3   
  Record                   1    | .   .   .   1   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Hauler Manifests         2    | .   1   1   .   
  Registered Components    2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   .   1   1   
  Retrieve Components      2    | .   .   1   1   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   3   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     13   | .   13  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     20   | .   .   10  10  
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3054 | 79   637  1798 540  
Spaces Moved               1620 | 38   463  886  233  
  Core                     48   | 1    .    .    47   
  Treads                   835  | .    .    757  78   
  Legs                     77   | .    .    .    77   
  Wheels                   637  | 37   463  129  8    
  Hover                    .    | .    .    .    .    
  Flight                   23   | .    .    .    23   
  Fastest Speed            37   | 50   80   80   37   
  Average Speed            125  | 79   80   149  131  
  Slowest Speed            650  | 80   80   160  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       38   | 3    79   53   19   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    .    7    .    
Terrain Destroyed          42   | .    .    25   17   
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    7    1    
  AOE                      34   | .    .    18   16   

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2206 | 61   657  1136 352  
  Wait                     176  | .    127  43   6    
  Move                     1617 | 37   462  885  233  
  Hop                      .    | .    .    .    .    
  Pick Up                  15   | 5    4    5    1    
  Fast Attach              65   | 6    9    31   19   
  Attach                   8    | .    .    1    7    
  Detach                   8    | .    .    2    6    
  Swap                     14   | 1    3    9    1    
  Drop                     51   | .    14   33   4    
  Fire                     245  | 12   38   123  72   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     3    | .    .    .    3    
  Crush                    4    | .    .    4    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 12)
  231 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 16)
  387 | -10/Materials | Identified exit to Materials
  582 | -10/Materials | Discovered exit to Materials (range 3)
  623 | -10/Materials | Repaired Lgt. Armor Plating
  717 | -10/Materials | Entered another Materials area
  717 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  969 | -9/Materials  | Discovered new exit (range 14)
  988 | -9/Materials  | Identified exit to Mines
 1003 | -9/Materials  | Build established: Hacker-Mutant
 1128 | -9/Materials  | Crushed by falling debris
 1128 | -9/Materials  | System corruption reached 10%
 1159 | -9/Materials  | Lost 4 parts (1p2u1w)
 1396 | -9/Materials  | Core integrity fell below 50%
 1430 | -9/Materials  | Build established: Scavenger-Mutant
 1573 | -9/Materials  | Core integrity fell below 20%
 2177 | -9/Materials  | Discovered new exit (range 5)
 2183 | -9/Materials  | Identified exit to Materials
 2515 | -9/Materials  | Entered another Materials area
 2515 | -8/Materials  | Evolved 2 slots: Utility x2
 2898 | -8/Materials  | Lost 7 parts (2p2n1u2w)
 2994 | -8/Materials  | Released all parts (6)
 2996 | -8/Materials  | Core integrity fell below 50%
 3017 | -8/Materials  | Lost 4 parts (2n1u1w)
 3050 | -8/Materials  | Core integrity fell below 20%
 3055 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03025_ Acquired Flight Unit.
03025_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
03026_ Acquired 5 matter.
03027_ Flight Unit destroyed.
03027_ Acquired 7 matter.
03034_ Flight Unit destroyed.
03038_ S-10 Pest destroyed. <x3>
03038_ Chain reaction triggered in Lgt. Ion Engine.
03038_ S-10 Pest destroyed.
03039_ Slug penetrates Wall.
03040_ EMP Blaster destroyed.
03040_ Acquired Lgt. Assault Rifle.
03042_ Slug penetrates Wall.
03045_ U-05 Engineer lays Concrete.
03046_ Lgt. Ion Engine destroyed.
03047_ Lgt. Assault Rifle destroyed.
03049_ U-05 Engineer lays Concrete. <x2>
03052_ Slug penetrates Wall.
03052_ Acquired 50 matter.
03053_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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|    ?????????????#     #??????????????????????????? |
|    ?????????????#     #??????????????????????????? |
|    ??############     #??????????????????????????? |
|    ??#         ##     #??????????????????????????? |
|    ??#         ####+#######??????????????????????? |
|    ??#         #          #??????????????????????? |
|    ??#!        +    %     #??????????????????????? |
|    ??#         #   %      #??????????????????????? |
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|    ??????????????????##  %#  "Y" #???????????????? |
|    ??????????????????##   #% """ #???????????????? |
|    ?????############?##  %########???????????????? |
|    ?????#   #      #??#   ########???????????????? |
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|    ?????#  %    %% %  %  %#* """  ]#?????????????? |
|    ?????#   %          k  +!       #?????????????? |
|    ?????#    | %=%%  %    #  """   #?????????????? |
|    ?????#   ###########   #  """  !#?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
       EMP Blaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              HeartActuatorSystem
  Manual?         0
Play Time         00:59:43
  Cumulative      13.9 hours
  Start           2020.08.30 @ 16:52:48
  End             2020.08.30 @ 17:56:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43833528-2c02-4790-b6c0-d82fac2c35e9