Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:07:37 Player: Jiyva Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (187) 935 Value Destroyed (7539) 7539 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 17249 Bonus ------- High Alert Combat Kills 15 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 104/150 System Corruption 12% Temperature Cool (68) Movement Rolling (90) Location -1/Access Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (14) ----- Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Thermal Shield Gamma Rifle Phase Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Structural Scanner Triangulator Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Advanced Target Analyzer Improved Thermal Shield Improved Force Field > --- WEAPON ----------- Gamma Rifle Phase Gun Phase Gun Railgun > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Biometal Medium Treads Advanced Heat Sink Phase Gun Phase Gun Phase Gun Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle Heavy Phase Cannon Heavy Machine Gun [Rating: 159] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Advanced Heavy Siege Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . 2 . . 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . . . 1 . . . 1 . Utility 12 | . . 2 . 1 2 . . . . 2 1 . . 1 . . 1 1 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 373 | 7 7 10 47 28 46 7 2 4 3 13 23 6 . 44 12 1 14 65 34 Power 36 | 1 1 1 3 2 3 . . . . 1 3 . . 5 1 . 3 7 5 Engine 9 | 1 1 1 2 2 1 . . . . . 1 . . . . . . . . Core 12 | . . . 1 . 2 . . . . 1 2 . . 4 1 . . 1 . Reactor 15 | . . . . . . . . . . . . . . 1 . . 3 6 5 Propulsion 46 | 2 . 2 3 3 4 . . . . . 2 . . 5 1 . 1 19 4 Treads 6 | . . . . . . . . . . . . . . . . . . 3 3 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 40 | 2 . 2 3 3 4 . . . . . 2 . . 5 1 . 1 16 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 156 | 1 3 3 21 15 27 4 1 1 2 7 10 3 . 21 3 1 6 17 10 Device 122 | . 2 3 18 13 19 4 1 1 1 4 8 3 . 18 1 1 3 14 8 Storage 5 | 1 1 . 1 . . . . . . . . . . . 1 . 1 . . Processor 14 | . . . 2 2 . . . . . 2 . . . . 1 . 2 3 2 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . Protection 14 | . . . . . 7 . . . 1 1 2 . . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 135 | 3 3 4 20 8 12 3 1 3 1 5 8 3 . 13 7 . 4 22 15 Energy Gun 86 | 2 1 3 11 6 9 1 1 1 . 3 6 2 . 9 4 . 2 12 13 Energy Cannon 27 | . 1 . 3 . . . . . . 1 2 . . 4 3 . 2 10 1 Ballistic Gun 5 | 1 . 1 2 . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . Launcher 14 | . . . 4 2 3 2 . . 1 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 . 1 . . 1 . . . . . . . . . . . Parts Lost 73 | . . . 5 . 2 . 1 . . . 5 . . 9 2 . 9 11 29 Power 10 | . . . 1 . . . . . . . . . . 3 . . 1 2 3 Propulsion 11 | . . . . . . . . . . . . . . 1 . . 1 5 4 Utility 38 | . . . 2 . 1 . 1 . . . 4 . . 4 2 . 5 4 15 Weapon 14 | . . . 2 . 1 . . . . . 1 . . 1 . . 2 . 7 Highest Loss Streak 23 | . . . 3 . 1 . 1 . . . 2 . . 3 2 . 7 5 23 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 99 99 96 99 94 92 92 92 92 92 93 88 88 87 85 89 93 92 86 Engine 2 | . 14 11 9 8 3 . . . . . 3 . . . . . . . . Core 5 | . . . 1 . 3 7 7 7 7 6 6 11 11 6 10 10 5 3 . Reactor 1 | . . . . . . . . . . . . . . 2 . . 8 8 10 Wheel 9 | . 28 22 21 18 9 7 7 7 7 6 5 5 5 9 10 10 8 13 . Device 28 | . 13 32 16 18 25 25 30 30 28 33 35 35 35 29 30 31 28 28 32 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 8 6 3 Processor 13 | . . . 14 18 15 15 15 15 15 12 11 11 11 10 10 15 17 16 14 Protection 1 | . . . . . 2 4 . . 1 6 4 . . 5 1 . . . . Energy Gun 16 | . 18 16 13 24 21 18 15 23 21 16 15 13 11 12 13 15 10 9 13 Energy Cannon 1 | . 9 1 3 . . . . . . . . . . . 1 . 3 2 . Launcher 1 | . . . 1 1 . 4 6 . 1 2 . 2 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 12 29 40 44 40 43 47 41 41 43 54 59 54 51 91 79 58 85 101 108 Greatest Support 145 | 26 26 32 32 32 32 28 28 28 28 28 28 28 28 44 44 44 44 145 145 Greatest Overweight (x) 3 | . 1 1 1 1 2 1 1 1 1 1 2 1 1 3 1 1 1 2 . Average Overweight (x) . | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 12 13 15 15 15 15 15 15 15 15 15 15 15 15 11 14 15 15 15 Average Carried 13 | 1 5 12 14 14 14 14 14 14 14 13 14 14 15 14 10 13 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 12 12 15 15 14 15 14 15 14 15 15 15 15 12 11 14 13 15 3 Class Distribution -------------------- 44% | Scavenger-Skirmisher 41% | Skirmisher 7% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 4825 | 239 117 177 609 346 484 277 25 22 25 87 409 124 3 394 259 . 149 611 468 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9020 | . 288 399 942 826 749 60 . . 25 87 676 . . 1260 56 . 296 1806 1550 Parts 418 | . 26 21 49 42 33 1 . . 4 4 19 . . 50 3 . 17 82 67 Haulers Intercepted 12 | . 1 2 4 4 1 . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 1 2 1 . . . . . . . . 2 . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 8 4 . 4 . . 4 . . 2 . . . . Prevented 3 | . . . . . . 1 . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 134 | . 10 8 14 9 13 1 . . 2 2 6 . . 23 1 . 4 18 23 Guns 99 | . 2 8 11 6 10 1 . . 2 2 4 . . 18 1 . 3 14 17 Cannons 12 | . 8 . 1 . . . . . . . . . . 2 . . 1 . . AOE 10 | . . . 2 3 3 . . . . . . . . . . . . . 2 Classes Destroyed 14 | . 4 1 2 2 1 1 . . 1 . . . . 2 . . . . . Worker 9 | . . . . 3 . . . . . . 2 . . . . . 2 2 . Builder 7 | . 1 . . . 1 . . . . . 1 . . . . . . 4 . Tunneler 3 | . . . . . . . . . . . . . . 1 . . . 1 1 Hauler 12 | . 1 2 4 4 1 . . . . . . . . . . . . . . Recycler 11 | . . . . 2 1 . . . . . 2 . . 1 . . . 5 . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . Watcher 9 | . . . 1 2 2 . . . . . . . . 1 . . . 1 2 Swarmer 37 | . 6 3 . 4 4 . . . . . . . . 7 . . . 5 8 Grunt 41 | . 4 3 8 3 6 . . . . . . . . 7 . . . 1 9 Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . Sentry 12 | . . 2 6 2 1 . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . 1 . . . . 2 . . . . . . . . Programmer 38 | . . . . . 2 . . . . 2 4 . . 8 1 . 4 11 6 Best Kill Streak 6 | . 5 3 4 6 5 1 . . 1 1 3 . . 6 1 . 2 6 5 Combat Bots Only 6 | . 5 3 4 4 4 1 . . 1 1 2 . . 6 1 . 2 6 5 Max Kills in Single Turn 3 | . 2 1 1 3 2 1 . . 1 1 1 . . 1 1 . 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 1 Exploded 3 | . . . 1 3 2 . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Hostile Shots Fired 1038 | . 32 39 71 23 60 6 4 . . 26 77 . . 186 8 . 52 104 350 Missed 289 | . 5 14 13 12 16 2 1 . . 16 16 . . 54 2 . 7 34 97 Damage Taken 13572 | . 237 269 770 281 677 68 88 . . 121 1031 . . 2422 120 39 973 1514 4962 Core 2567 | . 44 101 146 45 89 . 10 . . 12 145 . . 130 . 14 158 66 1607 Absorbed by Shields 57 | . . . . . . . . . . . . . . . . . . . 57 Reduced by Siege Mode 82 | . . . . . . . . . . . . . . . . . . . 82 Ignored by Resistances 843 | . . . . . . . . . . . 187 . . 189 . . 95 64 308 Regen/Repaired (Parts) 656 | . . . 23 . . . . . . . 199 . . 434 . . . . . Core Remaining (%) 84 | 100 82 . 38 91 . . . . 85 98 . . 85 . . 87 87 95 . Volleys Fired 663 | . 28 28 59 44 40 21 6 . 9 13 40 4 . 87 21 . 75 109 79 Largest 4 | . 2 2 2 3 3 3 3 . 3 3 3 1 . 3 3 . 3 3 4 Hottest 370 | . 110 90 118 189 195 185 170 . 225 218 209 30 . 266 266 . 270 282 370 Shots Fired 1476 | . 56 56 114 104 106 27 13 . 27 29 107 4 1 239 34 . 110 235 214 Gun 1241 | . 28 56 90 99 100 9 12 . 27 24 101 . 1 227 16 . 59 186 206 Cannon 192 | . 28 . 16 . . . . . . 4 6 . . 12 18 . 51 49 8 Launcher 43 | . . . 8 5 6 18 1 . . 1 . 4 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . 9 20 18 . . . . . . . . . . . . . . . 8 Thermal 1259 | . 47 5 52 82 100 6 12 . 27 28 107 . 1 239 34 . 110 235 174 Explosive 37 | . . . 2 5 6 18 1 . . 1 . 4 . . . . . . . Electromagnetic 125 | . . 31 42 17 . 3 . . . . . . . . . . . . 32 Robot Hit Streak 28 | . 5 13 12 15 9 10 1 . 1 5 12 . 9 19 3 . 8 17 28 Robot Miss Streak 7 | . 3 3 2 3 3 2 2 . 7 2 5 . . 6 3 . 3 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . . 1 1 . . . . . . . . 1 . . . 2 5 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . 1 . . . 1 1 Shots Hit Robots 838 | . 31 41 79 71 65 5 4 . 5 8 59 . 1 142 5 . 38 144 140 Core Hits 319 | . 15 15 29 31 30 2 1 . 2 6 17 . . 51 2 . 10 53 55 Critical Kills 3 | . . . . . . . . . . . . . . 2 . . 1 . . Critical Parts Destroyed 15 | . . . . . . . . . . . . . . 5 1 . 9 . . Critical Strikes 70 | . . 1 5 5 8 . . . . 1 6 . . 15 1 . 10 10 8 Burn 45 | . . 1 3 5 8 . . . . 1 6 . . 4 . . . 10 7 Destroy 22 | . . . . . . . . . . . . . . 11 1 . 10 . . Corrupt 3 | . . . 2 . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21890 | . 530 568 1483 1644 1443 93 136 . 99 212 1442 . . 3946 158 . 1330 4422 4384 Guns 19016 | . 187 556 972 1147 1126 93 87 . 99 163 1312 . . 3799 158 . 1106 4309 3902 Cannons 1043 | . 336 . 238 . . . . . . . . . . 147 . . 209 113 . Explosions 1783 | . . . 273 497 303 . 49 . . 49 130 . . . . . . . 482 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 48 | . 7 12 . . 14 . . . . . . . . . . . 15 . . Kinetic 639 | . 107 196 205 . . . . . . . . . . . . . . . 131 Thermal 18187 | . 416 49 634 1149 1126 47 87 . 99 163 1312 . . 3946 158 . 1315 4422 3264 Explosive 1249 | . . . 50 186 303 . 49 . . 49 130 . . . . . . . 482 Electromagnetic 1767 | . . 311 594 309 . 46 . . . . . . . . . . . . 507 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . 6 . . . . . . . 7 7 7 5 6 6 11 13 12 Average Corruption 5 | . . . 5 . . . . . . . 2 7 7 2 5 6 1 9 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 206 | . . . 4 . . . . . . . 10 23 7 17 59 11 4 43 28 Message Errors 54 | . . . 1 . . . . . . . 3 8 2 4 17 3 . 9 7 Matter Fused 52 | . . . 1 . . . . . . . 3 4 1 1 17 3 1 16 5 Heat Flow Errors 14 | . . . . . . . . . . . 1 . . 1 5 . 2 3 2 Energy Discharges 19 | . . . . . . . . . . . . 3 . 1 5 1 . 4 5 Parts Rejected 3 | . . . 1 . . . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 28 | . . . 1 . . . . . . . 2 5 1 5 6 1 . 4 3 Data Loss (major) 14 | . . . . . . . . . . . . 3 2 2 3 3 . 1 . Misfires 9 | . . . . . . . . . . . . . 1 1 4 . . 2 1 Alerts 4 | . . . . . . . . . . . . . . 1 . . 1 . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . 1 . . 1 1 . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 234 | . . . 10 51 7 . . . . . 26 . . 37 . . 30 3 70 Projectiles 70 | . . . . . . . . . . . . . . 37 . . 30 3 . Explosions 164 | . . . 10 51 7 . . . . . 26 . . . . . . . 70 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . 3 6 . 112 57 . 31 . . . . . . . . . 7 . . Shots 7 | . . . . 4 2 . 1 . . . . . . . . . . . . Rammed 6 | . 1 1 1 1 1 . . . . . . . . . . . 1 . . Targets Rammed 6 | . 1 1 1 1 1 . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | . 288 6 430 331 196 159 178 . 192 175 232 . . 369 426 265 388 150 236 Average Temperature 91 | . 95 3 80 99 90 86 70 . 97 87 74 . . 102 131 150 112 63 42 Received Heat Transfer 1853 | . 24 81 342 72 216 . . . . 18 18 . . 719 . . . 39 324 Effects 8 | . . . . 3 . . . . . . . . . 1 4 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . Interference 6 | . . . . 3 . . . . . . . . . . 3 . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . 4 Total Turns 41 | . . . . . . . . . . . . . . . . . . . 41 Longest Duration 16 | . . . . . . . . . . . . . . . . . . . 16 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Fried 9 | . . 1 1 2 . 1 . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . . . 2 . . 3 . . . 4 2 Combat Hostiles 11 | . . . . . . . . . . . 2 . . 3 . . . 4 2 Parts Melted 109 | . 1 . 2 4 12 . . . . 3 14 . . 19 . . 4 34 16 Heat Transferred 30051 | . 1036 222 1678 2531 2960 74 148 . 224 398 2627 . . 5869 185 . 1443 6031 4625 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 4 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Peak Influence 663 | . 356 341 419 357 132 . . . . 663 172 . . 225 . . 73 298 346 Initial 600 | . . 87 59 176 17 . . . . 600 111 . . . . . . . 178 Average 137 | . 159 167 217 213 42 . . . . 425 78 . . 83 . . 12 106 238 Maximum Alert Level 2 | . 1 1 2 1 . . . . . 2 . . . 1 . . . 1 1 Low Security (%) 70 | 100 55 68 45 35 100 . . . . 8 100 . . 87 . . 100 82 28 Level 1 25 | . 44 31 48 64 . . . . . 47 . . . 12 . . . 17 71 Level 2 3 | . . . 6 . . . . . . 43 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 1 1 1 2 . . . . 2 3 . . 4 . . 2 6 4 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Extermination 22 | . . . . . 2 . . . . 2 2 . . 4 . . 2 6 4 Reinforcement 5 | . 1 1 1 1 . . . . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 22 | . 1 2 3 3 1 . . . . 1 2 . . 3 . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 221 | . 16 10 23 14 21 1 1 . 5 8 12 . . 34 2 . 6 22 46 Peak Tracking Total 16 | . 5 4 5 4 8 1 1 . 2 3 4 . . 7 1 . 3 6 16 Tactical Retreats 19 | . 2 . 7 . 1 . . . . . . . . 2 1 . . 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 10 | . . . 6 . 2 . . . . . . . . 1 . 1 . . . Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . 3 . . 5 2 . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled 20 | . . . 2 3 3 . . . . 1 4 . . 1 . . . 5 1 Max in Single Turn 2 | . . . 1 2 1 . . . . 1 2 . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 47 | . 5 4 10 6 6 . . . . 2 6 1 . 3 . 2 1 . 1 Terminals 32 | . 5 4 8 6 3 . . . . 2 1 . . 1 . 1 1 . . Fabricators 2 | . . . . . 1 . . . . . 1 . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . 2 . . 1 . . . . . Recycling Units 6 | . . . 1 . 2 . . . . . 2 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Total Hacks 121 | . 15 10 25 23 11 . . . . 4 21 1 . 7 . 2 1 . 1 Successful 65 | . 5 9 15 12 5 . . . . . 13 1 . 3 . 2 . . . Failed 56 | . 10 1 10 11 6 . . . . 4 8 . . 4 . . 1 . 1 Catastrophic 8 | . 2 . 1 2 1 . . . . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 30 | . 5 3 6 6 2 . . . . 1 5 . . 1 . . . . 1 Terminals 83 | . 15 10 19 23 6 . . . . 4 3 . . 1 . 1 1 . . Fabricators 4 | . . . . . 1 . . . . . 3 . . . . . . . . Repair Stations 16 | . . . 4 . . . . . . . 7 . . 5 . . . . . Recycling Units 15 | . . . 2 . 4 . . . . . 8 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 32 | . 5 6 7 9 2 . . . . . . 1 . . . 2 . . . Record 1 | . . . . . . . . . . . . . . . . 1 . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Open Door 4 | . . . 2 . . . . . . . . 1 . . . 1 . . . Level Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . . . . . . . . . . Alert Level 4 | . . . 1 2 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 4 | . 2 1 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . . 2 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . Network Status 2 | . . . . . 1 . . . . . 1 . . . . . . . . Repair Station Hacks 12 | . . . 4 . . . . . . . 5 . . 3 . . . . . Scan Component 7 | . . . 2 . . . . . . . 3 . . 2 . . . . . Repair 5 | . . . 2 . . . . . . . 2 . . 1 . . . . . Recycling Unit Hacks 7 | . . . 2 . . . . . . . 5 . . . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . . . Report Inventory 3 | . . . 1 . . . . . . . 2 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . 3 2 3 2 . . . . . 2 . . . . . . . . Terminals 10 | . . 3 2 3 1 . . . . . 1 . . . . . . . . Track 4 | . . 2 1 1 . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . Operators 5 | . . 1 1 1 1 . . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Report 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 1 9 6 3 . . . . 2 4 . . 3 . . 1 . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . . . . . 2 . . 1 . . . . . Time 196 | . . . 52 . . . . . . . 88 . . 56 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 6 | . . . . . . . . . . . 6 . . . . . . . . Retrieved Matter 6 | . . . . . . . . . . . 6 . . . . . . . . Retrieved Components 13 | . . . 10 . . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders 11 | . . . 1 . . 1 . 1 . . 8 . . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . . . . . RETURN 8 | . . . 1 . . . . 1 . . 6 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 1 . 1 2 . . 1 1 . 2 1 . . . Drone Launches 15 | . . . 6 . . 2 . 1 . . 6 . . . . . . . . Drone Recoveries 13 | . . . 5 . . 1 . 1 . . 6 . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . . . . . 27 . . Patrols 7 | . . . . . . . . . . . . . . . . . 7 . . Guards 20 | . . . . . . . . . . . . . . . . . 20 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 22870 | 68 502 427 1195 1233 1732 1741 571 1344 1941 915 1688 727 160 2070 1985 402 1327 1576 1266 Spaces Moved 13581 | 63 371 258 611 610 1099 1337 477 1158 932 635 873 548 130 820 1236 323 825 797 478 Core 123 | 1 . . . . . . . . . . . . . . . . . . 122 Treads 437 | . . . . . . . . . . . . . . . . . . 82 355 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 13021 | 62 371 258 611 610 1099 1337 477 1158 932 635 873 548 130 820 1236 323 825 715 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 100 100 105 115 115 115 115 115 115 115 115 115 115 115 115 95 50 Average Speed 113 | 89 99 106 111 105 113 115 115 115 115 115 115 115 115 116 115 115 115 110 127 Slowest Speed 225 | 90 105 115 115 115 130 115 115 115 115 115 130 115 115 145 115 115 115 225 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 57 20 62 42 23 83 51 90 68 16 17 62 22 18 90 22 11 17 15 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . 2 1 . . . . . 2 . . . . Known Exits Taken 17 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 2 2 1 . . . 3 . . 3 . . . . Spaces Dug 103 | . . . . 7 25 . . . . 2 2 . . 6 5 . 22 32 2 Terrain Destroyed 476 | . . . 21 54 30 179 8 . . 7 23 39 . 8 18 . 44 43 2 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 124 | . . . . . . . . . . 4 5 . . 8 18 . 44 43 2 AOE 352 | . . . 21 54 30 179 8 . . 3 18 39 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total 19699 | 71 443 355 1009 1104 1484 1512 486 1170 1780 792 1465 641 140 1739 1768 353 1109 1291 987 Wait 4772 | . 25 44 233 400 275 147 2 2 833 126 502 76 11 762 496 26 167 282 363 Move 13562 | 62 370 257 610 609 1098 1336 476 1157 931 634 872 547 129 819 1235 322 824 796 478 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 142 | 2 10 7 20 8 8 1 . 2 1 3 16 3 . 13 2 3 13 17 13 Fast Attach 102 | 6 2 2 21 7 10 . . 3 . 2 2 1 . 8 2 1 8 21 6 Attach 68 | . . 2 7 2 5 . 1 . . 2 8 2 . 10 3 . 2 13 11 Detach 24 | . . 1 9 . 2 . . . . . . 1 . 1 . . . 6 4 Swap 203 | 1 5 6 19 19 31 7 1 1 3 9 13 3 . 26 7 . 4 31 17 Drop 155 | . 2 7 30 14 14 . . 4 2 3 12 4 . 13 2 1 15 16 16 Fire 663 | . 28 28 59 44 40 21 6 . 9 13 40 4 . 87 21 . 75 109 79 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 6 | . 1 1 1 1 1 . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Discovered new exit (range 15) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Utility x2 901 | -9/Materials | Identified exit to Mines 901 | -9/Materials | Identified exit to Storage 998 | -9/Materials | Entered Storage 1374 | -9/Storage | Lost 3 parts (1p1u1w) 1515 | -9/Storage | Core integrity fell below 50% 1581 | -9/Storage | Repaired Com. Wheel 1608 | -9/Storage | Repaired Com. Wheel 1962 | -9/Storage | Build established: Skirmisher 2041 | -9/Storage | Identified exit to Materials 2193 | -9/Storage | Entered Materials 2193 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2935 | -8/Materials | Identified exit to Factory 3426 | -8/Materials | Entered Factory 3426 | -7/Factory | Evolved 2 slots: Utility x2 3947 | -7/Factory | Identified exit to Lower Caves 4927 | -7/Factory | Build established: Scavenger-Skirmisher 5155 | -7/Factory | Cargo convoy interrupted 5158 | -7/Factory | Entered Lower Caves 5159 | -7/Lower Caves | Encountered a Warlord checkpoint 6803 | -7/Lower Caves | Discovered new exit (range 8) 6839 | -7/Lower Caves | Learned location of 1 exit from Factory 6896 | -7/Lower Caves | Identified exit to Lower Caves 6899 | -7/Lower Caves | Entered another Lower Caves area 7236 | -7/Lower Caves | Discovered new exit (range 18) 7241 | -7/Lower Caves | Build established: Skirmisher 7259 | -7/Lower Caves | Identified exit to Zion 7470 | -7/Lower Caves | Entered Zion 7511 | -7/Zion | Discovered new exit (range 17) 7516 | -7/Zion | Given the Hacking Drone Bay 7516 | -7/Zion | Found Prototype Device 7517 | -7/Zion | Identified Hacking Drone Bay 7536 | -7/Zion | Identified exit to Proximity Caves 7637 | -7/Zion | Learned Factory terminal intel 7651 | -7/Zion | Found CR-A16's Pointy Stick 7777 | -7/Zion | Learned location of Warlord (-5) 8054 | -7/Zion | Learned location of Data Miner (-6) 8185 | -7/Zion | Given A8's code to call for help 8235 | -7/Zion | Learned Factory security intel 8814 | -7/Zion | Entered Proximity Caves 8817 | -6/Proximity Caves | Spotter reported a threat 8822 | -6/Proximity Caves | Spotter reported a threat 9034 | -6/Proximity Caves | Spotter reported a threat 9243 | -6/Proximity Caves | Spotter reported a threat 9875 | -6/Proximity Caves | Identified exit to Factory 10755 | -6/Proximity Caves | Entered Factory 10755 | -6/Factory | Evolved 2 slots: Utility x2 10756 | -6/Factory | Identified exit to Factory 10758 | -6/Factory | Loaded intel: 26 terminal locations 11105 | -6/Factory | Search patrols dispatched 11670 | -6/Factory | Entered another Factory area 11670 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12077 | -5/Factory | Repaired Arm. Huge Wheel 12125 | -5/Factory | Repaired Arm. Huge Wheel 13331 | -5/Factory | Discovered new exit (range 11) 13356 | -5/Factory | Identified exit to Upper Caves 13358 | -5/Factory | Entered Upper Caves 13381 | -5/Upper Caves | Learned Factory terminal intel 13411 | -5/Upper Caves | Spotted B-75 Beast 13448 | -5/Upper Caves | Encountered a Warlord checkpoint 14044 | -5/Upper Caves | Discovered new exit (range 10) 14075 | -5/Upper Caves | Identified exit to Upper Caves 14085 | -5/Upper Caves | Entered another Upper Caves area 14111 | -5/Upper Caves | Learned Factory emergency access door positions 14148 | -5/Upper Caves | Discovered new exit (range 8) 14156 | -5/Upper Caves | Identified exit to Factory 14245 | -5/Upper Caves | Entered Factory 14245 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14247 | -4/Factory | Loaded intel: 26 terminal locations 14901 | -4/Factory | Build established: Scavenger-Skirmisher 15699 | -4/Factory | Repaired Lyr. Heavy Armor Plating 15898 | -4/Factory | Lost 3 parts (1p2u) 15912 | -4/Factory | Spotted B-86 Titan 16208 | -4/Factory | Lost 3 parts (1p1u1w) 16272 | -4/Factory | Discovered new exit (range 21) 16312 | -4/Factory | Identified exit to Upper Caves 16315 | -4/Factory | Entered Upper Caves 18116 | -4/Upper Caves | Discovered new exit (range 17) 18299 | -4/Upper Caves | Identified exit to Upper Caves 18300 | -4/Upper Caves | Entered another Upper Caves area 18382 | -4/Upper Caves | Discovered new exit (range 17) 18458 | -4/Upper Caves | Identified exit to Research 18702 | -4/Upper Caves | Entered Research 18702 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18972 | -3/Research | Discovered new exit (range 12) 18985 | -3/Research | Identified exit to Research 20007 | -3/Research | System corruption reached 10% 20029 | -3/Research | Entered another Research area 20029 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20030 | -2/Research | Identified exit to Quarantine 20059 | -2/Research | Lost 7 parts (1p1n3u2w) 20843 | -2/Research | System corruption reached 10% 20864 | -2/Research | Lost 3 parts (1p1n1u) 21381 | -2/Research | Lost 5 parts (1p2n2u) 21523 | -2/Research | Spotted B-90 Cyclops 21587 | -2/Research | Discovered new exit (range 6) 21604 | -2/Research | Identified exit to Access 21605 | -2/Research | Entered Access 21605 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22024 | -1/Access | Lost 3 parts (3u) 22254 | -1/Access | Build established: Scavenger-Tank 22711 | -1/Access | Build established: Scavenger-Skirmisher 22728 | -1/Access | System corruption reached 10% 22771 | -1/Access | Core integrity fell below 50% 22801 | -1/Access | Lost 23 parts (2p4n11u6w) 22810 | -1/Access | Core integrity fell below 20% 22871 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 22804_ System corrupted: Heat flow error (+288). 22815_ Acquired Centrium Wheel. 22827_ W-44 Eye sends out distress signal. 22829_ S-43 Plague system terminally corrupted. 22829_ Lgt. Antimatter Reactor fried. 22829_ Xenon Bombardment Thruster fried. 22831_ System corrupted: IFF burst signal emitted. 22840_ S-43 Plague system terminally corrupted. 22840_ Xenon Bombardment Thruster fried. 22841_ Acquired 30 matter. 22848_ R-10 Processor collects Corrupted Hvy. Machine Gun. 22852_ System corrupted: Energy discharge (-14). 22854_ Acquired 10 matter. 22855_ ALERT: Rogue bot located, Programmers report to Access Zone 1N. 22858_ S-43 Plague destroyed. 22864_ Destroyed Xenon Bombardment Thruster. 22866_ S-43 Plague destroyed. 22868_ Slug penetrates Wall. 22870_ Quantum Rifle destroyed. 22871_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????######????? | | ???????????????????????????????????????# ????? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# ##??# | | ???????????????????????????????????????# # ? | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????? #? | | ???????????????????????????????????????? ! #? " | | ????????????????????????????????????????? #??"" | | ????????????????????????????????????????? #?? " | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ???? | | ??????????????????? ###################+###### | | ??????????????????? | | ??????????????????? | | ??????????????????????????##########/############# | | ???????????????????###########??# #??????? | | ???????????????????# #??# *#??????? | | ???????????????????# #??# #?????? | | ???????????????????# !% #??# " #?????? | | ???????????????????# =%@* #??# """ #????? | | ?????????????????#######s######## """ #????? | | ?????????????????+ =% / " #????# | | ?????????????????# ######## ##### #????# | | ??????????????????????????# #???# #????# | | ??????????????????????????# #???##########????## # | | ??????????????????????????# #??????????????????##? | | ??????????????????????????# #???????????????????## | | ??????????????????????????# #??????????????????### | | ??????????????????????????# #??????????????????## | | ??????????????????????????# #??????????????????## | | ??????????????????????????? ###########????????## | | ??????????????????????????? # ############## | | ??????????????????????????? # ## ########### | | ??????????????????????????? # # # | | ??????????????????????????? # = # # | | ??????????????????????????? # # !!* # | | ??????????????????????????? ? # !** # | | ??????????????????????##### ####+### | !* [*# | | ????????????!* + !%= *[[/! | | ??????????????????????#### ## = [![[] | | ?????????????????????????# ## "" """ %%#! | | ???????????????????????? # ## ""F""" =# | | ???????????????????????? # ## """"" # | | ???????????????????????? # ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 80 Energy Generation 61 Energy Capacity 440 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Core Shielding 30 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Mak. Transmission Jammer | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Thermal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Knowing Is Half The Battle Challenges ------------ None Game ------ Seed EnergyBiometalMediator Manual? 0 Play Time 12:53:11 Cumulative 249.1 hours Start 2024.04.03 @ 01:41:40 End 2024.04.05 @ 22:07:37 Sessions 85 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c0d3292-b1ca-4b9c-99c5-02f58b5267fc