Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 19:00:55 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (938) 938 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2763 Bonus ------- None Cogmind --------- Core Integrity 249/550 Matter 295/300 Energy 249/250 System Corruption 6% Temperature Cool (2) Movement Hovering (56) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (6) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (2) ------ Heat Sink Improved Signal Interpreter > --- WEAPON (2) ------- EM Pulse Gun Improved EM Shotgun > --- INVENTORY (5) ---- Ion Engine Compact Battery (146) EM Pulse Gun Heavy EM Pulse Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Heat Sink Utility Shielding Utility Shielding EM Pulse Gun EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon . | . . . . Parts Attached 27 | 7 8 3 9 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 2 5 Treads 5 | 2 1 2 . Leg . | . . . . Wheel . | . . . . Hover 5 | . . . 5 Flight . | . . . . Utility 6 | 1 2 . 3 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 4 . 1 Energy Gun 5 | 1 3 . 1 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 6 | . 1 . 5 Power . | . . . . Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Backups 11 | 2 11 14 8 Power 1 | . 2 1 1 Propulsion 4 | 1 4 5 . Utility 2 | . 2 4 2 Weapon 2 | . 2 4 4 Tool/Special . | . . . . Unused Backups 13 | . 3 . 10 Power 2 | . . . 2 Propulsion 2 | . 2 . . Utility 5 | . . . 5 Weapon 4 | . 1 . 3 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 97 93 84 Engine 12 | . 14 11 9 Treads 27 | . 28 37 1 Hover 4 | . . . 38 Device 10 | . 11 11 4 Storage 12 | . 14 11 4 Energy Gun 21 | . 22 21 17 Ballistic Gun 2 | . 4 . . Peak Build Rating 22 | 6 13 16 22 Average Rating 13 | 4 11 15 19 On Entrance 8 | . 6 13 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 32 | 13 32 32 31 Greatest Support 83 | 40 40 83 35 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 9 Most Carried 15 | 3 15 15 15 Average Carried 11 | 2 11 14 8 Final Capacity 15 | 8 15 15 5 Final Carried 15 | 3 15 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 617 | 165 260 72 120 Remotely . | . . . . Salvage Created 1051 | . 342 456 253 Parts 70 | . 23 25 22 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 10 10 8 Guns 10 | . 6 4 . AOE 17 | . 4 6 7 Classes Destroyed 10 | . 4 3 3 Worker 1 | . . . 1 Builder 1 | . . . 1 Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 9 | . 3 3 3 Grunt 14 | . 7 4 3 Brawler 1 | . . 1 . Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 5 | . 4 4 5 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 3 | . 2 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 98 | . 52 21 25 Missed 28 | . 14 5 9 Hits 70 | . 38 16 16 Projectile 70 | . 38 16 16 Critical Strikes 1 | . . 1 . Damage Taken 1433 | . 484 223 726 Core 379 | . 52 26 301 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 79 93 . Volleys Fired 58 | . 26 18 14 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 103 | . 45 33 25 Gun 95 | . 43 30 22 Cannon . | . . . . Launcher 8 | . 2 3 3 Special . | . . . . Kinetic 22 | . 22 . . Thermal . | . . . . Explosive 8 | . 2 3 3 Electromagnetic 73 | . 21 30 22 Robot Hit Streak 15 | . 7 15 7 Robot Miss Streak 4 | . 4 4 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 78 | . 32 26 20 Core Hits 60 | . 19 25 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2268 | . 669 677 922 Guns 1151 | . 413 390 348 Cannons . | . . . . Explosions 1106 | . 250 282 574 Melee . | . . . . Ramming 11 | . 6 5 . Kinetic 180 | . 180 . . Thermal 516 | . 45 149 322 Explosive 590 | . 205 133 252 Electromagnetic 971 | . 233 390 348 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 82 | . 3 . 79 Projectiles . | . . . . Explosions 82 | . 3 . 79 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 251 | . 57 33 161 Shots 6 | . 3 1 2 Rammed 3 | . 1 2 . Targets Rammed 4 | . 2 2 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 162 | . 31 24 162 Average Temperature 31 | . 14 10 53 Received Heat Transfer 309 | . 210 81 18 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 500 | . 100 150 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . 2 4 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 96 | 100 100 100 67 Level 1 3 | . . . 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 294 | . 123 171 294 Initial 39 | . . . 39 Average 54 | . 28 76 153 Influence Increases 1040 | . 348 302 390 Destroy 0b10 Robot/C 560 | . 200 200 160 Destroy 0b10 Robot/NC 25 | . 10 5 10 Destroy Leader 132 | . 42 50 40 Successful Hack 69 | . 39 17 13 Disable Machine 75 | . 15 . 60 Destroy Structure 89 | . 12 30 47 Partial Spotted 30 | . . . 30 Lose Combat Pursuer 60 | . 30 . 30 Influence Decreases 791 | . 348 207 236 Entered New Map 56 | . . . 56 Time Decay 675 | . 338 207 130 Lost Part 60 | . 10 . 50 Squads Dispatched 7 | . 2 2 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 18 17 14 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 2 . 4 Max in Single Turn 3 | . 1 . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 5 4 3 Terminals 11 | . 5 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 15 13 12 Successful 21 | . 9 6 6 Failed 19 | . 6 7 6 Catastrophic 5 | . 2 3 . Database Lockouts . | . . . . Manual 28 | . 13 8 7 Terminals 38 | . 15 11 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 1 3 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Locate Traps 1 | . 1 . . Recall Investigation 1 | . . . 1 Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 5 3 3 Terminals 11 | . 5 3 3 Botnet 11 | . 5 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 5 3 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2234 | 77 1314 579 264 Spaces Moved 1373 | 42 748 296 287 Core 2 | 2 . . . Treads 1084 | 40 748 296 . Legs . | . . . . Wheels . | . . . . Hover 287 | . . . 287 Flight . | . . . . Fastest Speed 44 | 50 160 160 44 Average Speed 136 | 154 160 160 46 Slowest Speed 160 | 160 160 160 56 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 34 | 3 87 23 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 110 | . 15 35 60 Melee . | . . . . Projectile . | . . . . AOE 110 | . 15 35 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1634 | 51 822 366 395 Wait 121 | . 11 42 68 Move 1370 | 41 747 295 287 Hop . | . . . . Pick Up 29 | 3 17 2 7 Fast Attach 13 | 6 3 2 2 Attach 10 | . 2 . 8 Detach . | . . . . Swap 11 | 1 5 3 2 Drop 18 | . 9 2 7 Fire 58 | . 26 18 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 2 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 9) 730 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Discovered new exit (range 10) 1392 | -10/Materials | Entered another Materials area 1392 | -9/Materials | Evolved 2 slots: Propulsion x2 1968 | -9/Materials | Discovered new exit (range 3) 1971 | -9/Materials | Entered another Materials area 1971 | -8/Materials | Evolved 2 slots: Propulsion x2 2102 | -8/Materials | Crushed by falling debris 2151 | -8/Materials | Core integrity fell below 50% 2235 | -8/Materials | Self-destructed Last Messages --------------- 02150_ Terminal disabled. 02150_ G-47 Trooper destroyed. 02150_ U-05 Engineer lays Concrete. 02150_ Slug penetrates Wall. 02152_ U-05 Engineer lays Concrete. 02153_ Penetrated by Slug. 02153_ U-05 Engineer builds a Wall. 02156_ Penetrated by Slug. 02157_ R-06 Scavenger collects Heat Sink. 02157_ U-05 Engineer builds a Wall. 02158_ R-06 Scavenger collects Lgt. Treads. 02158_ U-05 Engineer lays Concrete. 02163_ Acquired Com. Battery. 02192_ System corrupted: Component data lost. 02204_ K-01 Serf collects debris. 02223_ Slug penetrates Wall. 02223_ Imp. Hover Unit destroyed. 02233_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02233_ Drone sends a signal. 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