Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 21:16:49 Player: Some Pennies Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (40) 200 Value Destroyed (847) 847 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1507 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 16/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Structural Scanner > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Improved Heat Sink Weight Redist. System Sensor Array Improved Terrain Scanner Seismic Detector Transport Network Coupler Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Weight Redist. System Improved Terrain Scanner Seismic Detector Transport Network Coupler Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 13] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 34 | 8 17 9 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 4 2 Treads 8 | 2 4 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 4 . Device 2 | 1 1 . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 17 | 3 7 7 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 12 | 3 5 4 Ballistic Cannon . | . . . Launcher 4 | . 1 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 12 | . 5 7 Power 1 | . 1 . Propulsion 5 | . 2 3 Utility . | . . . Weapon 6 | . 2 4 Highest Loss Streak 4 | . 4 3 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 98 | . 98 99 Engine 13 | . 13 14 Treads 27 | . 27 28 Device 8 | . 6 14 Storage 14 | . 14 14 Processor 5 | . 7 . Energy Gun 2 | . 3 . Ballistic Gun 24 | . 24 24 Naked Turns . | . . . Heaviest Build 55 | 15 53 55 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 6 19 20 Most Carried 20 | 5 20 20 Average Carried 16 | 2 15 18 Final Capacity 20 | 8 20 20 Final Carried 20 | 4 20 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 839 | 272 501 66 Remotely . | . . . Salvage Created 1139 | 108 832 199 Parts 77 | 4 51 22 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 6 | . . 6 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 23 | . 12 11 Guns 14 | . 11 3 AOE 9 | . 1 8 Classes Destroyed 11 | 2 7 2 Worker 1 | . 1 . Builder 3 | . 3 . Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 3 | 1 2 . Operator 2 | . 2 . Turret 2 | . . 2 Watcher 3 | . 3 . Swarmer 8 | . 3 5 Grunt 9 | . 9 . Subdweller 6 | . . 6 Best Kill Streak 6 | 2 3 6 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . 1 . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 237 | . 100 137 Missed 67 | . 20 47 Damage Taken 2086 | . 974 1112 Core 254 | . 167 87 Absorbed by Shields . | . . . Regen/Repaired (Parts) 166 | . 166 . Core Remaining (%) 100 | 100 . . Volleys Fired 127 | 4 99 24 Largest 2 | 2 2 2 Hottest 60 | 40 60 60 Shots Fired 230 | 8 175 47 Gun 207 | 8 174 25 Cannon . | . . . Launcher 23 | . 1 22 Special . | . . . Kinetic 180 | 8 147 25 Thermal 27 | . 27 . Explosive 23 | . 1 22 Electromagnetic . | . . . Robot Hit Streak 16 | 7 16 9 Robot Miss Streak 4 | 1 4 1 Penetration Max . | . . . Secondary Targets 3 | . 2 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 144 | 7 105 32 Core Hits 76 | 3 45 28 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2398 | 83 1244 1071 Guns 1474 | 83 1164 227 Cannons . | . . . Explosions 924 | . 80 844 Melee . | . . . Ramming . | . . . Kinetic 1301 | 83 991 227 Thermal 173 | . 173 . Explosive 924 | . 80 844 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 33 | . . 33 Projectiles . | . . . Explosions 33 | . . 33 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 96 | . . 96 Shots 4 | . . 4 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 32 | . 32 . Average Temperature 9 | . 9 . Received Heat Transfer 570 | . 438 132 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 375 | . 375 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 244 | 10 244 . Initial 6 | . 6 . Average 51 | 5 52 . Maximum Alert Level 1 | . 1 . Low Security (%) 95 | 100 94 . Level 1 4 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 62 | . 25 37 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 4 | . 1 3 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 26 . Successful 14 | . 14 . Failed 12 | . 12 . Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual 14 | . 14 . Terminals 20 | . 20 . Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Robot Analysis 5 | . 5 . Prototype ID Bank 1 | . 1 . Locate Traps 2 | . 2 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 8 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total 5 | . 5 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 4903 | 111 3307 1485 Spaces Moved 1830 | 57 1190 583 Core 10 | 10 . . Treads 1820 | 47 1190 583 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 236 | 140 240 240 Slowest Speed 320 | 160 320 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 4 98 42 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 56 | . 7 49 Melee . | . . . Projectile . | . . . AOE 56 | . 7 49 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2180 | 79 1480 621 Wait 144 | . 139 5 Move 1828 | 56 1189 583 Hop . | . . . Pick Up 38 | 11 27 . Fast Attach 3 | . 3 . Attach 18 | 7 6 5 Detach . | . . . Swap 13 | 1 8 4 Drop 9 | . 9 . Fire 127 | 4 99 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 14) 910 | -10/Materials | Core integrity fell below 50% 946 | -10/Materials | Lost 4 parts (1p2n1w) 1022 | -10/Materials | Discovered new exit (range 15) 1710 | -10/Materials | Discovered new exit (range 18) 1839 | -10/Materials | Discovered new exit (range 5) 2674 | -10/Materials | Repaired Lgt. Treads 2702 | -10/Materials | Repaired Lgt. Treads 3407 | -10/Materials | Discovered new exit (range 6) 3419 | -10/Materials | Entered Subcaves 3419 | -10/Subcaves | Learned Materials emergency access door positions 3475 | -10/Subcaves | Discovered new exit (range 11) 4312 | -10/Subcaves | Core integrity fell below 20% 4588 | -10/Subcaves | Discovered new exit (range 11) 4637 | -10/Subcaves | Lost 3 parts (2n1w) 4904 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04582_ S-10 Pest springs to life. 04585_ S-10 Pest destroyed. 04588_ EXIT=FOUND 04588_ S-10 Pest destroyed. 04594_ Lgt. Treads destroyed. 04594_ Destroyed Lgt. Treads. 04596_ The unstable cave ceiling collapses. 04596_ Lgt. Treads destroyed. 04602_ Autobeam Turret destroyed. 04606_ Grenade Launcher destroyed. 04612_ The unstable cave ceiling collapses. 04612_ Autobeam Turret destroyed. 04626_ The unstable cave ceiling collapses. 04845_ S-10 Pest destroyed. 04845_ Destroyed Flight Unit. 04849_ Lgt. Assault Rifle fries itself beyond repair. 04858_ Grenade Launcher destroyed. 04904_ Critical hit (Destroy). 04904_ Lgt. Treads destroyed. 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