Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.28 @ 22:39:51 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (177) 885 Value Destroyed (6493) 6493 Prototype IDs (240) 4800 Alien Tech Used (1) 200 Bonus (4100) 4100 TOTAL SCORE: 23378 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 804/1000 Matter 167/300 Energy 81/170 System Corruption 0% Temperature Cool (219) Movement Core (1650) Ox32 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Weapon Cycler Layered Medium Armor Plating Improved Focal Shield > --- WEAPON (3) ------- HERF Cannon KE Penetrator > --- INVENTORY (20) --- Heavy Antimatter Reactor Large Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Core Analyzer Matter Filter Improved Kinecellerator Transmission Jammer Improved Medium Armor Plating Advanced Thermal Shield Advanced Thermal Shield Long-range Tractor Beam Improved Field Recycling Unit (138) Transdimensional Reconstructor HERF Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Improved Kinecellerator Weapon Cycler Layered Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Heavy Antimatter Reactor Improved Cooling System Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Core Analyzer Matter Filter Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating Improved Focal Shield Advanced Thermal Shield Long-range Tractor Beam Improved Field Recycling Unit Transdimensional Reconstructor HERF Cannon HERF Cannon Makeshift Hammer [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Weapon Flamer Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . Utility 6 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 322 | 7 4 1 22 2 1 3 18 60 6 13 1 13 33 4 4 16 21 33 20 20 5 15 Power 9 | 1 . . 2 . . . . 1 . . . 1 1 . . . . 1 1 . 1 . Engine 5 | 1 . . 2 . . . . 1 . . . 1 . . . . . . . . . . Core 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 43 | 2 1 . 7 . . 1 3 11 . 2 . 3 . . 1 3 3 2 1 2 . 1 Treads 42 | 2 1 . 7 . . 1 3 11 . 2 . 3 . . 1 2 3 2 1 2 . 1 Leg 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 152 | 2 2 . 6 . 1 . 4 19 4 7 1 5 25 3 2 9 11 18 9 12 4 8 Device 101 | . 1 . 2 . . . 1 9 2 4 1 3 18 2 2 6 11 10 8 10 4 7 Storage 8 | 2 1 . 1 . 1 . 1 1 . . . . . . . . . 1 . . . . Processor 6 | . . . 1 . . . 1 2 . . . . . . . . . 2 . . . . Hackware 7 | . . . . . . . . 1 . . . . 3 . . . . 3 . . . . Protection 30 | . . . 2 . . . 1 6 2 3 . 2 4 1 . 3 . 2 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | 2 1 1 7 2 . 2 11 29 2 4 . 4 7 1 1 4 7 12 9 6 . 6 Energy Gun 26 | 1 1 1 3 1 . 1 6 3 . . . . 1 . . . . 2 4 2 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 59 | 1 . . 4 . . . 5 17 2 2 . 3 4 1 1 3 4 6 2 . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 1 . 1 . . . 1 . 1 . . . 1 1 . 1 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 13 | . . . . . . . . . . 1 . . 2 . . . 2 4 1 2 . 1 Slashing Weapon 9 | . . . . . . . . 9 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 2 . . . . 1 . . . . . . . 1 . Parts Lost 40 | . . 1 . . . . 1 6 . 1 . 4 3 . . 2 3 3 3 4 . 9 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 20 | . . . . . . . 1 3 . 1 . 3 . . . 1 2 2 1 2 . 4 Utility 7 | . . . . . . . . . . . . . 2 . . 1 1 1 1 . . 1 Weapon 13 | . . 1 . . . . . 3 . . . 1 1 . . . . . 1 2 . 4 Highest Loss Streak 7 | . . 1 . . . . 1 5 . 1 . 3 2 . . 2 2 2 2 2 . 7 Average Slot Usage (%) 96 | . 99 99 98 100 100 100 99 99 99 99 100 99 99 100 100 98 98 92 88 82 87 90 Engine 5 | . 14 14 10 11 11 11 9 7 7 7 7 7 4 . . . . . . . . . Core 2 | . . . . . . . . . . . . . 2 6 6 6 6 5 5 5 5 5 Treads 26 | . 28 28 32 33 33 33 35 29 30 29 30 29 26 26 26 25 24 22 17 11 17 19 Device 11 | . 10 14 10 11 11 11 6 4 6 5 7 6 13 13 13 13 14 15 17 16 13 17 Storage 13 | . 17 14 11 11 11 11 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 Processor 11 | . . . 11 11 11 11 9 13 15 15 15 15 13 13 13 13 11 8 11 11 11 11 Protection 2 | . . . . . . . 2 2 . 1 . . 5 5 6 6 6 3 4 5 7 5 Energy Gun 4 | . 13 13 10 11 11 9 8 2 . . . . . . . . . . 6 8 5 . Ballistic Gun 15 | . 14 14 10 11 11 11 9 18 22 22 23 22 16 20 20 15 17 13 9 5 5 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 14 24 24 33 31 47 48 66 73 78 78 71 78 87 77 79 83 75 100 103 107 109 101 Greatest Support 102 | 40 40 40 60 60 60 60 80 82 82 82 82 83 83 83 83 83 83 86 94 79 79 102 Greatest Overweight (x) 4 | . . . . . . . . 1 . 1 . 1 1 . . 1 1 1 1 4 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 12 10 16 10 12 12 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 Average Capacity 16 | 5 9 10 10 10 10 12 17 18 18 18 18 18 18 18 18 18 18 19 20 20 20 20 Most Carried 20 | 4 10 10 10 10 12 12 18 18 18 18 17 18 18 18 18 18 18 20 20 20 20 20 Average Carried 15 | 2 6 9 9 10 10 12 13 17 17 17 17 16 16 17 17 17 17 19 18 18 19 18 Final Capacity 20 | 8 10 10 10 10 12 12 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 Final Carried 20 | 4 10 9 10 10 12 12 18 18 18 17 17 14 17 18 18 17 18 19 18 19 20 16 Class Distribution -------------------- 51% | Scavenger-Skirmisher 12% | Scavenger-Mutant 12% | Scavenger-Assassin 11% | Mutant 4% | Scavenger-Tank 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 5499 | 199 136 23 304 51 62 141 320 1114 154 491 . 492 205 82 48 145 437 220 368 287 . 220 Remotely 571 | . . . . . . . . . . . . . 136 10 . 145 280 . . . . . Salvage Created 7662 | 149 295 236 658 96 . 193 650 1601 154 470 . 399 238 73 71 197 493 356 265 479 . 589 Parts 429 | 9 13 18 47 13 . 17 34 98 7 19 . 25 15 7 2 4 18 15 22 19 . 27 Haulers Intercepted 5 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . 2 1 . . . . . . . . . . . . . . Parts Field Recycled 36 | . . . . . . . . . . . . . 18 . . 2 . 12 . . 4 . Retrieved Matter 687 | . . . . . . . . . . . . . 409 . . 47 . 178 . . 53 . Parts Self-Destructed 121 | . . . . . . . . . 5 21 . 23 . 7 1 . 16 . 17 10 . 21 Prevented 8 | . . . . . . . . . . 1 . . . . . . . . . 4 . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 135 | . 6 4 9 6 . 7 9 17 2 13 . 12 4 3 1 4 9 2 7 10 . 10 Guns 104 | . 5 3 9 3 . 3 9 16 2 12 . 8 4 3 1 1 8 2 3 3 . 9 AOE 29 | . 1 1 . 3 . 4 . . . 1 . 4 . . . 3 1 . 4 6 . 1 Classes Destroyed 15 | 2 2 . 5 1 . . 2 2 1 . . . . . . . . . . . . . Worker 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Builder 9 | . 1 2 1 . . . 1 2 . . . . 1 . . . . 1 . . . . Tunneler 8 | 3 . . . 1 . 1 . 2 . . . . . . . . . 1 . . . . Hauler 5 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . Recycler 7 | 1 . . . . . . . 5 . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 9 | . . . 4 . . . 2 3 . . . . . . . . . . . . . . Swarmer 36 | . . . . 6 . 4 . . . 5 . 7 . 3 . . . . 4 4 . 3 Grunt 54 | . 6 4 4 . . 2 4 8 . 6 . 3 . . . . 6 . . 5 . 6 Brawler 5 | . . . 1 . . 1 . . . . . 1 . . . . 2 . . . . . Duelist 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . Sentry 20 | . . . 4 . . . 3 5 1 . . . 1 . 1 . . 2 1 1 . 1 Hunter 5 | . . . . . . . 1 3 . . . . 1 . . . . . . . . . Programmer 6 | . . . . . . . . 1 . . . 1 2 . . . . . 2 . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Best Kill Streak 6 | 4 2 2 4 5 . 4 4 4 1 3 . 4 3 3 1 4 4 1 4 6 . 4 Combat Bots Only 6 | . 2 2 3 3 . 4 2 4 1 3 . 4 2 3 1 4 4 1 4 6 . 4 Max Kills in Single Turn 4 | 1 1 1 1 3 . 2 1 2 1 2 . 2 1 2 1 2 2 1 4 2 . 3 Gunslinging 1 | . . . . 1 . . . . . 1 . . . 1 . . 1 . . . . 1 Exploded 4 | . 1 1 . 3 . 2 . . . 1 . 2 . . . 2 1 . 4 2 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Damage Taken 8266 | . 179 132 351 25 . 231 533 963 277 703 . 483 467 39 78 331 531 546 339 653 . 1405 Core 844 | . 20 24 51 4 . 36 113 119 13 113 . 16 35 . 13 28 63 56 10 30 . 100 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 82 . . . 77 79 . . . . 62 . . . . 83 . . . . . Volleys Fired 390 | 10 16 16 44 6 . 11 49 65 6 30 . 22 16 4 3 9 21 13 10 22 . 17 Largest 3 | 2 2 2 2 2 . 2 2 3 3 3 . 3 3 3 3 3 3 3 3 3 . 3 Hottest 183 | 70 70 65 68 68 . 68 90 135 84 94 . 89 94 94 91 102 102 130 125 183 . 154 Shots Fired 950 | 20 30 31 78 11 . 20 98 176 18 84 . 61 48 12 9 24 60 37 25 58 . 50 Gun 923 | 20 30 31 78 10 . 18 98 176 18 81 . 59 48 12 9 20 58 37 24 51 . 45 Cannon 8 | . . . . . . . . . . . . . . . . . . . . 3 . 5 Launcher 19 | . . . . 1 . 2 . . . 3 . 2 . . . 4 2 . 1 4 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 721 | 10 16 16 47 5 . 9 48 150 18 81 . 59 48 12 9 20 58 33 18 19 . 45 Thermal 11 | 10 1 . . . . . . . . . . . . . . . . . . . . . Explosive 19 | . . . . 1 . 2 . . . 3 . 2 . . . 4 2 . 1 4 . . Electromagnetic 199 | . 13 15 31 5 . 9 50 26 . . . . . . . . . 4 6 35 . 5 Robot Hit Streak 54 | 13 11 17 16 9 . 17 14 33 26 18 . 11 15 24 29 10 54 24 14 36 . 50 Robot Miss Streak 5 | 1 3 1 4 1 . 2 2 3 1 1 . 5 1 . 1 1 1 2 1 1 . 1 Penetration Max 2 | . . . . . . . 1 1 . . . . . . . 2 1 . . . . 1 Secondary Targets 18 | . . . . 1 . 1 . 2 . 2 . 2 1 1 . . 3 . . 2 . 3 Max Gunslinging Chain 2 | . . . . 1 . 1 . 1 . 1 . 1 1 1 . . 2 . . 1 . 1 Shots Hit Robots 782 | 16 22 28 62 8 . 17 82 134 17 67 . 50 40 10 6 22 55 29 21 52 . 44 Core Hits 404 | 5 16 17 31 8 . 13 32 77 12 27 . 29 10 6 2 20 26 18 11 20 . 24 Critical Hits 13 | . . 1 . . . . 2 4 . 1 . 1 . . . . 1 . 1 . . 2 Critical Kills 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . . . . . 2 3 . 1 . 1 . . . . 1 . . . . 1 Melee Attacks 70 | . . . . . . . . 21 . 2 . . 9 . . . 6 20 2 8 . 2 Impact 49 | . . . . . . . . . . 2 . . 9 . . . 6 20 2 8 . 2 Slashing 21 | . . . . . . . . 21 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18817 | 161 355 379 1051 260 . 557 1552 2930 441 1409 . 1085 832 212 139 1209 1618 707 733 1584 . 1603 Guns 15008 | 161 249 313 946 97 . 230 1390 2863 441 1198 . 795 830 212 139 523 1284 697 433 819 . 1388 Cannons 273 | . . . . . . . . . . . . . . . . . . . . 110 . 163 Explosions 3483 | . 106 66 105 163 . 327 150 38 . 211 . 290 . . . 686 334 . 300 655 . 52 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 53 | . . . . . . . 12 29 . . . . 2 . . . . 10 . . . . Kinetic 12391 | 47 76 86 425 45 . 83 742 2625 441 1198 . 795 830 212 139 523 1284 668 366 418 . 1388 Thermal 846 | 114 106 66 105 . . 102 150 38 . . . . . . . . . . . 113 . 52 Explosive 2751 | . . . . 163 . 225 . . . 211 . 290 . . . 686 334 . 300 542 . . Electromagnetic 2776 | . 173 227 521 52 . 147 648 238 . . . . . . . . . 29 67 511 . 163 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 4 5 5 5 . 2 1 1 1 4 . . . . . Average Corruption 2 | . . . . . . . . 4 5 5 5 . 1 1 1 1 1 . . . . . Corruption Purged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Effects 66 | . . . . . . . . 20 9 19 1 . 6 2 5 1 3 . . . . . Message Errors 17 | . . . . . . . . 1 1 3 1 . 5 1 4 1 . . . . . . Matter Fused 12 | . . . . . . . . 3 4 5 . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Energy Discharges 6 | . . . . . . . . 3 1 1 . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . 4 1 3 . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Targeting Errors 12 | . . . . . . . . 3 1 5 . . 1 . . . 2 . . . . . Weapon Failures 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 195 | . . 18 . . . 37 68 . . 6 . 16 . . . . 17 . . 33 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 195 | . . 18 . . . 37 68 . . 6 . 16 . . . . 17 . . 33 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . . 43 19 . . 74 33 22 . 28 . . . . . . . . 12 19 . . Shots 10 | . . 1 1 . . 3 1 1 . 1 . . . . . . . . 1 1 . . Rammed 6 | . . . . . . . 2 2 . . . . . . . . . 2 . . . . Targets Rammed 7 | . . . . . . . 2 2 . . . . 1 . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Highest Temperature 511 | 70 98 67 54 22 . 66 234 292 74 171 . 206 265 36 74 148 176 69 231 433 . 511 Average Temperature 73 | 32 34 23 14 19 . 34 62 53 33 72 . 58 93 18 39 86 73 20 94 197 . 212 Received Heat Transfer 2613 | . 126 66 165 . . 63 225 327 48 225 . 135 36 . 42 72 264 117 54 276 . 372 Effects 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Fried 13 | . . . 3 . . . 5 2 . . . . . . . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 983 | 333 100 . 200 . . 100 150 . . . . . . . . . . . . 50 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 1 3 . . 2 2 1 . . . . . . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 396 | 20 188 113 250 165 . 198 396 306 . . . . 76 . . . . 87 . . . . Initial 111 | . 11 13 . 19 . . 64 111 . . . . 29 . . . . . . . . . Average 96 | 8 68 58 102 140 . 79 205 146 . . . . 31 . . . . 39 . . . . Maximum Alert Level 1 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . Low Security (%) 89 | 100 100 100 96 100 . 100 46 77 . . . . 100 . . . . 100 . . . . Level 1 10 | . . . 3 . . . 53 22 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 1 . . . 1 6 . . . . 3 . . . . 3 . 1 . . Investigation 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . Extermination 4 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Reinforcement 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 7 | . . . 1 . . . 4 2 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 8 4 17 4 . 7 22 26 5 16 . 13 4 3 1 4 9 5 7 20 . 12 Peak Tracking Total 8 | . 2 2 3 3 . 4 6 4 3 3 . 4 2 3 1 4 4 3 4 8 . 5 Tactical Retreats 12 | . . . . . . . 2 . . 3 . 1 . . . . . . . 5 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . 1 1 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 31 | . 4 1 3 . 1 . 1 9 1 . . . 3 . . 1 . 6 . 1 . . Terminals 20 | . 4 1 3 . . . 1 7 . . . . 2 . . . . 2 . . . . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Total Hacks 111 | . 15 4 15 . 1 . 6 24 1 . . . 9 . . 11 . 24 . 1 . . Successful 64 | . 8 2 7 . 1 . 4 13 1 . . . 5 . . 11 . 11 . 1 . . Failed 47 | . 7 2 8 . . . 2 11 . . . . 4 . . . . 13 . . . . Catastrophic 4 | . 1 1 . . . . . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 10 2 14 . 1 . 6 9 . . . . 3 . . . . 16 . . . . Terminals 84 | . 15 4 15 . . . 6 21 . . . . 8 . . . . 15 . . . . Fabricators 4 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . Terminal Hacks 37 | . 6 2 3 . 1 . 1 7 1 . . . 2 . . 11 . 2 . 1 . . Part Schematic 11 | . 1 . . . . . . . . . . . . . . 8 . 2 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . 2 1 . . . . . 2 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 19 | . 2 . 4 . . . 3 3 . . . . 3 . . . . 4 . . . . Terminals 17 | . 2 . 4 . . . 3 3 . . . . 2 . . . . 3 . . . . Track 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Botnet 11 | . 2 . 2 . . . 1 2 . . . . 2 . . . . 2 . . . . Disrupt 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Operators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Haulers 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . 3 . . . 1 8 . . . . 2 . . . . 5 . . . . Full Trace Events 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . . . . . . . . 8 . 2 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Matter 102 | . . . . . . . . 102 . . . . . . . . . . . . . . Time 17 | . . . . . . . . 17 . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Time 121 | . . . . . . . . . . . . . . . . . . 121 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 115 | . . . . . . . . . . . . . . . . 115 . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . . . 2 . . 2 . 1 . . . . 1 Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 11425 | 94 365 551 478 347 428 222 466 1700 418 579 117 429 956 552 384 199 479 838 379 816 271 357 Spaces Moved 5758 | 38 188 311 190 205 266 113 168 822 243 293 75 214 498 333 230 91 227 405 180 357 145 166 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . Treads 5749 | 29 188 311 190 205 266 113 168 822 243 293 75 214 498 333 230 91 227 405 180 357 145 166 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 156 156 156 156 156 160 160 160 160 160 160 160 180 180 160 Average Speed 164 | 133 160 160 160 160 160 160 160 159 156 157 156 159 163 160 160 160 163 171 176 197 180 169 Slowest Speed 240 | 160 160 160 160 160 160 160 160 180 156 175 156 180 180 160 160 180 180 180 180 240 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 47 88 27 57 68 31 20 35 45 49 12 51 21 55 42 82 52 17 41 63 62 45 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 32 | . . 2 . 1 . . . . . . . . . . . 29 . . . . . . Known Exits Taken 5 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 16 | . . 1 . . . . . . . 1 . 3 . 2 1 . 4 . 1 3 . . Spaces Dug 68 | . . . . . . . . 19 . 2 . . 9 . . . 6 20 2 8 . 2 Terrain Destroyed 300 | . . 8 6 12 . 27 7 24 . 28 . 2 9 . . 23 24 23 19 63 . 25 Melee 68 | . . . . . . . . 19 . 2 . . 9 . . . 6 20 2 8 . 2 Projectile 27 | . . . . . . . . 3 . 2 . 2 . . . . 1 3 1 . . 15 AOE 205 | . . 8 6 12 . 27 7 2 . 24 . . . . . 23 17 . 16 55 . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 6829 | 61 227 337 289 212 269 134 260 1037 267 338 75 254 601 341 239 119 279 500 215 417 154 204 Wait 81 | . 7 8 5 . . 7 15 9 6 1 . 1 11 . . 1 . 1 1 4 . 4 Move 5737 | 37 187 310 189 204 265 112 167 821 242 292 74 213 497 332 229 90 226 405 179 356 144 166 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 7 8 1 10 . 2 . 7 29 3 . . 2 19 1 1 1 3 13 1 5 2 . Fast Attach 43 | 4 1 . 7 . . . 2 7 1 . . 1 2 . . 1 3 7 2 3 1 1 Attach 74 | 3 1 1 6 . . . 3 16 . 1 . 6 14 . 1 3 2 6 3 2 2 4 Detach 20 | . 1 . 2 . . . 2 3 . . . 1 5 . . 1 . 3 1 . 1 . Swap 206 | . 2 . 9 2 1 3 13 37 5 12 1 6 17 4 3 12 16 20 15 15 3 10 Drop 87 | . 4 1 17 . 1 1 . 27 4 . . 2 10 . 2 1 2 11 1 2 1 . Fire 390 | 10 16 16 44 6 . 11 49 65 6 30 . 22 16 4 3 9 21 13 10 22 . 17 Melee 70 | . . . . . . . . 21 . 2 . . 9 . . . 6 20 2 8 . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . 2 2 . . . . 1 . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: [*Fac x2] / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / [*Zhi]) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 6) 371 | -10/Materials | Discovered new exit (range 15) 407 | -10/Materials | Discovered new exit (range 9) 460 | -10/Materials | Entered Mines 467 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 647 | -10/Mines | Discovered new exit (range 12) 721 | -10/Mines | Learned location of Storage (-9) 905 | -10/Mines | Discovered new exit (range 14) 907 | -10/Mines | Learned location of Zion (-7) 1011 | -10/Mines | Entered Materials 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -9/Materials | Identified exit to Mines 1251 | -9/Materials | Identified exit to Storage 1489 | -9/Materials | Entered Mines 1499 | -9/Mines | Escorted by a lone wolf Derelict 1647 | -9/Mines | Build established: Scavenger-Mutant 1738 | -9/Mines | Discovered new exit (range 9) 1761 | -9/Mines | Discovered new exit (range 16) 1771 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1829 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1829 | -9/Mines | Discovered new exit (range 5) 1836 | -9/Mines | Entered Exiles 1836 | -9/Exiles | Accompanied by 1 ally 1880 | -9/Exiles | Met 8R-AWN 1904 | -9/Exiles | Met EX-HEX 1945 | -9/Exiles | Met EX-BIN 1964 | -9/Exiles | Aligned with FarCom system 1966 | -9/Exiles | Given EX-Vault access code 2003 | -9/Exiles | Opened EX-Vault 2036 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2081 | -9/Exiles | Met EX-DEC 2251 | -9/Exiles | Discovered new exit (range 10) 2264 | -9/Exiles | Entered Mines 2372 | -8/Mines | Discovered new exit (range 13) 2486 | -8/Mines | Entered Materials 2486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2927 | -8/Materials | Discovered new exit (range 10) 2951 | -8/Materials | Identified exit to Factory 2952 | -8/Materials | Entered Factory 2952 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3191 | -7/Factory | Lost 5 parts (2n3w) 3202 | -7/Factory | Build established: Scavenger-Skirmisher 3558 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4321 | -7/Factory | Identified exit to Lower Caves 4343 | -7/Factory | Discovered new exit (range 17) 4652 | -7/Factory | Entered Lower Caves 4654 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4837 | -7/Lower Caves | Spotted B-75 Beast 4857 | -7/Lower Caves | Destroyed B-75 Beast 5041 | -7/Lower Caves | Discovered new exit (range 19) 5070 | -7/Lower Caves | Entered another Lower Caves area 5501 | -7/Lower Caves | Discovered new exit (range 10) 5649 | -7/Lower Caves | Entered Zion 5707 | -7/Zion | System corruption cleaned by Quarantine Array 5749 | -7/Zion | Discovered new exit (range 12) 5766 | -7/Zion | Entered Proximity Caves 5994 | -6/Proximity Caves | Learned Factory trap positions 6145 | -6/Proximity Caves | Lost 3 parts (2n1w) 6189 | -6/Proximity Caves | Discovered new exit (range 4) 6195 | -6/Proximity Caves | Entered Factory 6195 | -6/Factory | Evolved 2 slots: Utility x2 6196 | -6/Factory | Loaded intel: 95 trap records 6589 | -6/Factory | Identified exit to Lower Caves 6629 | -6/Factory | Build established: Scavenger-Assassin 6647 | -6/Factory | Discovered new exit (range 49) 7151 | -6/Factory | Entered Lower Caves 7408 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7680 | -6/Lower Caves | Discovered new exit (range 14) 7703 | -6/Lower Caves | Entered another Lower Caves area 7731 | -6/Lower Caves | Learned Factory security intel 7982 | -6/Lower Caves | Learned Factory trap positions 7990 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8079 | -6/Lower Caves | Discovered new exit (range 6) 8087 | -6/Lower Caves | Entered Data Miner 8090 | -6/Data Miner | Discovered new exit (range 7) 8114 | -6/Data Miner | Met Data Miner 8177 | -6/Data Miner | Received God Mode back door access code from Data Miner 8190 | -6/Data Miner | Interfaced with the Data Conduit 8266 | -6/Data Miner | Found Exp. Thermal Shield 8286 | -6/Data Miner | Entered Proximity Caves 8301 | -5/Proximity Caves | Spotted B-75 Beast 8426 | -5/Proximity Caves | Destroyed B-75 Beast 8583 | -5/Proximity Caves | Learned 4 Factory zone layouts 8761 | -5/Proximity Caves | Discovered new exit (range 3) 8765 | -5/Proximity Caves | Entered Factory 8765 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8766 | -5/Factory | Identified exit to Upper Caves 8768 | -5/Factory | Loaded intel: 120 trap records 8770 | -5/Factory | Loaded intel: 272 machine locations 8868 | -5/Factory | Discovered new exit (range 12) 9135 | -5/Factory | Repaired Exp. Thermal Shield? 9315 | -5/Factory | Discovered new exit (range 19) 9438 | -5/Factory | Repaired Lgt. Treads 9523 | -5/Factory | Build established: Scavenger-Assassin 9579 | -5/Factory | Intercept squad dispatched 9597 | -5/Factory | Spotted Tracker 9603 | -5/Factory | Entered Upper Caves 9778 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9971 | -5/Upper Caves | Discovered new exit (range 8) 9982 | -5/Upper Caves | Entered another Upper Caves area 10048 | -5/Upper Caves | Discovered new exit (range 13) 10655 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10768 | -5/Upper Caves | Discovered new exit (range 12) 10798 | -5/Upper Caves | Entered Zhirov 10798 | -5/Zhirov | Discovered new exit (range 3) 10894 | -5/Zhirov | Found Alien Artifact 10894 | -5/Zhirov | Identified Integrated Reactor 10894 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10963 | -5/Zhirov | Found Alien Artifact 11069 | -5/Zhirov | Entered Proximity Caves 11148 | -4/Proximity Caves | Learned Research trap positions 11207 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11382 | -4/Proximity Caves | Spotted B-86 Titan 11426 | -4/Proximity Caves | Self-destructed Last Messages --------------- 11410_ G-67 Veteran destroyed. 11410_ Slug penetrates Wall. 11410_ Imp. Treads destroyed. 11411_ Lgt. Antimatter Reactor fries itself beyond repair. 11413_ Adv. Heat Sink fries itself beyond repair. 11413_ Penetrated by Slug. 11413_ Slug penetrates Earth. 11414_ Lgt. Antimatter Reactor fries itself beyond repair. 11414_ Slug penetrates B-86 Titan. 11416_ Phase Gun fries itself beyond repair. 11416_ Slug penetrates Earth. 11417_ Adv. Heat Sink self-destruct mechanism malfunctions. 11418_ Adv. Heat Sink fries itself beyond repair. 11418_ Slug penetrates B-86 Titan. 11419_ Penetrated by Slug. 11423_ KE Penetrator destroyed. 11423_ Slug penetrates Wall. 11423_ Slug penetrates B-86 Titan. 11424_ B-86 Titan activates siege mode. 11425_ Flexi-carbon Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ??" #??#####?## ### ##??#?##?????????? | | ?## ???### ##### #??#????????????? | | ###### ##? ### ###### ##?##???#???????? | | ??##?## ###? ?# ## ## #?????###???????? | | ##??#??###????## ## ##???????#?#????? | | ?#?#????##??# ?## ###??#??#????????? | | ?#?#?????#### ### ##?????#??#?#?????? | | ???# ### ###??????#?????#???? | | ###?#?####???#??????? | | ??????##### ### ###???###????????????? | | ??????#### #######?#????????##????????? | | ##???#???### ########??##???????????????? | | ###????????## ## ####???##?#???????????? | | ##?????##??## ### ###?#?#?##???????????? | | ##????????### #??# #?##?????????????????? | | #????????? #?### ##????#?#????????????? | | ????????# #???# #??##?####?#?????????? | | ????????# ####????# #?##??#??#???????????? | | ????????# ???##???## #?????#??????????????? | | ????????#?????#??#### ##?##???#???#?????????? | | ???????#? ??#??#??### ##?# ##????????????????? | | ???????? ??????###### ;#### #????#???????????? | | ??????????????## #; #; ##?????#?????????? | | ??????????????# # # ######## #????? | | ?????????????### ##;;; #????? | | ??????????????### ####;@ #????????? | | ??????????????#?####???# ####????????????? | | ??????????? ?#?????#??# ###??????????????? | | ??????????? ??????????#; ###?#?????????????? | | ????????#?????????? ?? ;% % ##?????????????????? | | ?????????????????????;; % ##??????????????????? | | ???????????????? ? ? % #?#?#???????????????? | | ??????????????????? =%! ?????#???#?????????? | | ?????????????????? ##;=; ??????????????????? | | ?????????????????? #? # #?????????????????? | | ???????????? ???? #??# ?????????????????? | | ????????????????##??## ### ????????????????? | | ???????????????##????##??? BB ???????????????? | | ???????????????????????##? BB ???????????????? | | ????????????????????????#? ??????????????? | | ?????????????????????????? #?????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????# ???????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 450 Resistance: KI 45 Resistance: TH 50 Resistance: EX 70 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Weapon Cycler | -5/Factory | Hacked Imp. Utility Shielding | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricSurveybotChainsword Manual? 0 Play Time 02:29:04 Cumulative 195.7 hours Start 2021.08.28 @ 20:09:36 End 2021.08.28 @ 22:39:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 5 Adventurer 76 Explorer 2 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42d2af9f-f2ba-450d-88a1-e3262468b034