Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.07 @ 04:59:47 Player: RaoLuAn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3390) 3390 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 7442 Bonus ------- High Alert Combat Kills 247 Cogmind --------- Core Integrity 0/850 Matter 119/300 Energy 56/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Fission Core Medium Storage Unit High-capacity Storage Unit Advanced Sensor Array Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine F-cell Engine > --- PROPULSION ------- Armored Leg Gravmag Array Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Gauss Cannon > --- INVENTORY -------- Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Light Armor Plating Shield Generator Drone Bay Cooled Plasma Cannon Coil Gun Gauss Cannon Gauss Cannon [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . 2 1 . Weapon 1 | . . . . . . 1 Parts Attached 129 | 6 13 22 21 16 21 30 Power 19 | 1 2 4 3 . 3 6 Engine 16 | 1 2 3 3 . 3 4 Core 3 | . . 1 . . . 2 Reactor . | . . . . . . . Propulsion 30 | 2 1 5 4 6 5 7 Treads 8 | . . . 2 6 . . Leg 19 | 2 1 5 2 . 3 6 Wheel 1 | . . . . . 1 . Hover 1 | . . . . . . 1 Flight 1 | . . . . . 1 . Utility 38 | 1 5 4 6 7 6 9 Device 9 | . 2 . . 2 1 4 Storage 10 | 1 2 1 2 1 1 2 Processor 5 | . 1 . 1 1 2 . Hackware . | . . . . . . . Protection 14 | . . 3 3 3 2 3 Artifact . | . . . . . . . Weapon 42 | 2 5 9 8 3 7 8 Energy Gun 13 | 2 1 4 3 1 1 1 Energy Cannon 9 | . . 1 2 2 3 1 Ballistic Gun 6 | . 3 . . . . 3 Ballistic Cannon 3 | . . . . . . 3 Launcher 8 | . 1 1 3 . 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 2 Parts Lost 58 | . 2 5 9 1 16 25 Power 10 | . 1 1 1 . 2 5 Propulsion 21 | . . 2 4 . 7 8 Utility 10 | . 1 1 1 . 3 4 Weapon 17 | . . 1 3 1 4 8 Highest Loss Streak 10 | . 2 3 5 1 8 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 93 91 88 98 75 79 Engine 8 | . 13 8 9 9 7 6 Treads 7 | . . . 4 24 7 . Leg 14 | . 28 32 24 2 3 8 Flight 1 | . . . . . . 3 Device 5 | . 7 . . 6 3 10 Storage 8 | . 13 11 10 9 3 5 Processor 13 | . 1 11 9 17 25 15 Protection 7 | . . 7 9 11 8 5 Energy Gun 5 | . 18 8 4 5 3 . Energy Cannon 4 | . . 2 8 11 3 1 Ballistic Gun 3 | . 8 1 . . . 7 Ballistic Cannon 1 | . . . . . . 4 Launcher 2 | . . . 5 . 3 1 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 14 21 22 58 68 63 Greatest Support 75 | 20 20 51 44 60 60 75 Greatest Overweight (x) 6 | . . . 1 . 4 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 30 | 8 25 8 30 20 20 15 Average Capacity 10 | 6 8 8 7 16 13 10 Most Carried 20 | 6 8 8 8 20 19 10 Average Carried 8 | 4 7 7 7 12 10 8 Final Capacity 20 | 8 8 8 8 20 5 15 Final Carried 20 | 6 8 7 7 20 2 5 Class Distribution -------------------- 51% | Mutant 34% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2474 | 220 90 300 360 184 320 1000 Remotely . | . . . . . . . Salvage Created 3618 | . 279 556 884 515 432 952 Parts 238 | . 28 39 62 32 29 48 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 73 | . 11 10 20 8 10 14 Melee 6 | . . 6 . . . . Guns 25 | . 10 3 7 . 1 4 Cannons 26 | . . . 7 7 2 10 AOE 13 | . 1 . 5 1 6 . Classes Destroyed 12 | . 3 4 3 . 2 . Worker 5 | . . 1 2 2 . . Builder 11 | . . 1 2 . 5 3 Hauler 2 | . . . 1 . . 1 Recycler 4 | . . . 1 . 1 2 Operator 3 | . . . 1 . 1 1 Watcher 7 | . 2 1 1 1 . 2 Swarmer 16 | . 9 . 3 . . 4 Grunt 28 | . 2 4 9 6 5 2 Brawler 1 | . . 1 . . . . Sentry 19 | . . 5 8 2 3 1 Hunter 6 | . . . . . 1 5 Programmer 3 | . . . . . 1 2 Best Kill Streak 7 | . 3 4 7 3 4 6 Combat Bots Only 6 | . 3 4 4 3 4 6 Max Kills in Single Turn 3 | . 1 1 3 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 1 1 2 . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 8833 | . 362 1089 938 466 1660 4318 Core 1746 | . 88 254 145 34 369 856 Absorbed by Shields 95 | . . . . . . 95 Redirected to Shielding 188 | . . 18 41 . 129 . Core Remaining (%) 60 | 100 64 . . 93 47 . Volleys Fired 272 | . 30 36 54 31 35 86 Largest 3 | . 2 2 2 2 2 3 Hottest 137 | . 90 90 136 136 129 137 Shots Fired 449 | . 35 41 78 54 48 193 Gun 212 | . 34 31 28 14 14 91 Cannon 194 | . . 8 30 39 18 99 Launcher 43 | . 1 2 20 1 16 3 Special . | . . . . . . . Kinetic 183 | . . . . . . 183 Thermal 190 | . 34 20 46 53 32 5 Explosive 43 | . 1 2 20 1 16 3 Electromagnetic 33 | . . 19 12 . . 2 Robot Hit Streak 20 | . 11 20 6 7 7 6 Robot Miss Streak 6 | . 3 4 2 3 2 6 Penetration Max 2 | . . . . . . 2 Secondary Targets . | . . . . . . . Shots Hit Robots 286 | . 25 57 53 28 29 94 Core Hits 172 | . 15 19 42 19 31 46 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 20 | . 2 2 1 . 2 13 Burn 4 | . 2 . 1 . 1 . Meltdown 1 | . . . . . 1 . Destroy 2 | . . . . . . 2 Blast 11 | . . . . . . 11 Corrupt 2 | . . 2 . . . . Melee Attacks 39 | . . 33 6 . . . Impact 10 | . . 4 6 . . . Slashing 29 | . . 29 . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7791 | . 364 1084 1389 700 1444 2810 Guns 2476 | . 311 379 293 160 211 1122 Cannons 2512 | . . 62 325 412 226 1487 Explosions 2079 | . 50 63 659 117 1007 183 Melee 687 | . . 580 107 . . . Ramming 37 | . 3 . 5 11 . 18 Kinetic 2513 | . . . . . . 2513 Thermal 2233 | . 311 175 520 572 437 218 Explosive 1814 | . 50 63 627 117 930 27 Electromagnetic 507 | . . 266 130 . 77 34 Impact 167 | . . 60 107 . . . Slashing 520 | . . 520 . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 1 1 . 1 8 Average Corruption 1 | . . 1 1 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . 3 7 . 1 19 Message Errors 8 | . . 2 3 . . 3 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 2 | . . . 1 . . 1 Energy Discharges 5 | . . . 1 . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . 1 1 . . 3 Misfires 2 | . . . . . . 2 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 129 | . . . 49 13 26 41 Projectiles 22 | . . . 10 . . 12 Explosions 86 | . . . 18 13 26 29 Melee 21 | . . . 21 . . . Knockbacks 15 | . . . . . . 15 Impact . | . . . . . . . Kinetic 14 | . . . . . . 14 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 201 | . . . 20 47 96 38 Shots 7 | . . . 1 1 4 1 Rammed 6 | . . . . 1 . 5 Targets Rammed 12 | . 1 . 1 1 . 9 Kicked 6 | . 1 . 1 . . 4 Crushed . | . . . . . . . Highest Temperature 385 | . 180 194 303 385 193 335 Average Temperature 81 | . 51 51 87 101 58 91 Received Heat Transfer 2133 | . 30 435 273 225 468 702 Effects 5 | . . . . 3 . 2 Shutdowns 2 | . . . . 1 . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . 1 . . 2 2 1 Heat Transferred 4667 | . 1013 407 1123 1036 888 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 824 | . 220 268 824 502 505 410 Initial 290 | . . 41 76 290 137 149 Average 277 | . 71 128 523 364 332 182 Maximum Alert Level 3 | . 1 1 3 2 2 2 Low Security (%) 42 | 100 89 88 7 . 9 69 Level 1 28 | . 10 11 10 56 60 25 Level 2 26 | . . . 69 43 29 5 Level 3 2 | . . . 12 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 3 2 1 4 7 Investigation . | . . . . . . . Extermination 4 | . . . . . 1 3 Reinforcement 14 | . 1 3 2 1 3 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . 1 . 2 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 17 13 27 15 14 27 Peak Tracking Total 6 | . 4 6 4 3 4 5 Tactical Retreats 6 | . . 1 1 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 21 | . 1 . 3 4 3 10 Max in Single Turn 5 | . 1 . 1 1 3 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . . 2 . . Successful 2 | . . . . 2 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 5206 | 67 615 598 964 1135 466 1361 Spaces Moved 2816 | 48 327 247 571 564 217 842 Core 34 | 8 . . . . 24 2 Treads 782 | . . . 142 564 76 . Legs 1295 | 40 327 247 429 . 44 208 Wheels 17 | . . . . . 17 . Hover 485 | . . . . . . 485 Flight 203 | . . . . . 56 147 Fastest Speed 40 | 50 120 120 90 160 40 40 Average Speed 131 | 108 120 129 131 160 160 111 Slowest Speed 400 | 120 120 130 200 160 400 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 53 14 64 31 3 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . . . 15 . Terrain Destroyed 399 | . . 14 109 5 184 87 Melee . | . . . . . . . Projectile 36 | . . . . . 1 35 AOE 363 | . . 14 109 5 183 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3822 | 61 519 422 697 745 288 1090 Wait 386 | . 122 55 14 100 1 94 Move 2810 | 47 326 246 570 563 216 842 Hop . | . . . . . . . Pick Up 103 | 8 13 14 19 23 7 19 Fast Attach 30 | 4 5 2 . 2 5 12 Attach 76 | 2 4 11 17 8 16 18 Detach 12 | . 1 2 2 1 4 2 Swap 23 | . 4 9 4 6 . . Drop 59 | . 13 14 10 10 4 8 Fire 272 | . 30 36 54 31 35 86 Melee 39 | . . 33 6 . . . Ram 5 | . . . . . . 5 Kick 6 | . 1 . 1 . . 4 Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 9) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -9/Materials | Core integrity fell below 50% 1144 | -9/Materials | Lost 3 parts (1p1n1w) 1207 | -9/Materials | Discovered new exit (range 10) 1281 | -9/Materials | Entered Storage 1585 | -9/Storage | Build established: Scavenger-Mutant 1943 | -9/Storage | Build established: Mutant 1949 | -9/Storage | Discovered new exit (range 16) 1960 | -9/Storage | Core integrity fell below 20% 2031 | -9/Storage | Lost 5 parts (1p1n3w) 2245 | -9/Storage | Entered Materials 2245 | -8/Materials | Evolved 2 slots: Utility x2 2561 | -8/Materials | Build established: Scavenger-Mutant 3146 | -8/Materials | Discovered new exit (range 15) 3380 | -8/Materials | Entered Factory 3380 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3426 | -7/Factory | Discovered new exit (range 14) 3648 | -7/Factory | Lost 7 parts (2p2n2u1w) 3769 | -7/Factory | Core integrity fell below 50% 3801 | -7/Factory | Lost 8 parts (4n1u3w) 3846 | -7/Factory | Entered another Factory area 3846 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4040 | -6/Factory | Build established: Mutant 4598 | -6/Factory | Build established: Gunner 4702 | -6/Factory | Lost 3 parts (2n1u) 5121 | -6/Factory | Lost 10 parts (2p3n2u3w) 5162 | -6/Factory | Core integrity fell below 50% 5194 | -6/Factory | Core integrity fell below 20% 5207 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05161_ U-05 Engineer builds a Wall. 05163_ Shield Generator destroyed. 05163_ Lgt. Ion Engine destroyed. 05163_ M-28 Smith repairs G-50 Soldier. 05167_ P-60 Hacker destroyed. 05177_ M-28 Smith repairs G-50 Soldier. 05177_ Flexi-carbon Leg destroyed. 05181_ Critical hit (Burn: +37). 05183_ Cld. Plasma Cannon destroyed. 05185_ Critical hit (Burn: +37). 05187_ Acquired 43 matter. 05194_ Acquired Shock Rifle. 05199_ System corrupted: Shock Rifle rejected. 05199_ M-28 Smith repairs G-50 Soldier. 05200_ Slammed into G-50 Soldier. 05200_ Destabilizing: System corrupted (+1). 05201_ M-28 Smith repairs Adv. Heat Sink. 05203_ Critical hit (Burn: +37). 05203_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# #####??## ### " " " " " #???# ! | | ############ #?# " " " " " #???# | | #?# " " " " " #???# | | #?# " " " " " #???# | | #?# " " " " " #???# | | #?# " " " " " #???# | | ??? #?# " " " " " #???# | | ????### [= ### #???# | | ??? 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