Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 11:33:23

Player: IEP

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (2570)     2570
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 5947

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      136
Friendly Fire              -86

 Cogmind 
---------
Core Integrity             249/700
Matter                     61/300
Energy                     150/150
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
     Light Nuclear Core
           Shock Rifle
  Advanced EMP Blaster
  Advanced EMP Blaster

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
            Titanium Leg
            Titanium Leg
            Titanium Leg
   Improved Carbon-fiber Leg
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Heat Sink
      Small Storage Unit
   Improved Medium Armor Plating
            Reactive Plating
            Hardlight Generator
>           --- WEAPON -----------
  Precision Assault Rifle
            Proton Missile Launcher
>           --- INVENTORY --------
            Aluminum Leg
            Aluminum Leg
   Improved Aluminum Leg
            Titanium Leg
            Shock Rifle
      Heavy Particle Cannon
   Advanced EMP Blaster
   Advanced EMP Blaster
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             103  | 6   5   12  1   22  25  27  5   
  Power                    12   | 1   1   1   1   3   2   2   1   
    Engine                 7    | 1   1   1   1   2   .   1   .   
    Core                   5    | .   .   .   .   1   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   4   .   8   8   12  1   
    Treads                 3    | .   .   1   .   .   .   2   .   
    Leg                    33   | 2   1   3   .   8   8   10  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 1   2   2   .   4   7   5   .   
    Device                 12   | .   1   1   .   2   6   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   5   .   7   8   8   3   
    Energy Gun             8    | .   1   3   .   2   .   2   .   
    Energy Cannon          4    | .   .   .   .   .   1   2   1   
    Ballistic Gun          14   | 2   .   2   .   3   4   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               6    | .   .   .   .   1   2   2   1   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 40   | .   .   2   .   10  14  4   10  
  Power                    2    | .   .   .   .   1   1   .   .   
  Propulsion               15   | .   .   .   .   5   4   2   4   
  Utility                  13   | .   .   .   .   .   6   2   5   
  Weapon                   10   | .   .   2   .   4   3   .   1   
  Highest Loss Streak      9    | .   .   1   .   2   2   4   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   99  96  100 95  89  88  29  
  Engine                   5    | .   14  11  11  7   .   2   2   
  Core                     3    | .   .   .   .   .   8   4   2   
  Treads                   1    | .   .   5   .   .   .   5   .   
  Leg                      28   | .   28  35  44  32  28  22  10  
  Device                   15   | .   10  10  11  14  23  17  3   
  Storage                  8    | .   14  11  11  9   9   7   2   
  Protection               5    | .   .   .   .   9   1   11  1   
  Energy Gun               4    | .   13  11  11  9   .   1   .   
  Ballistic Gun            6    | .   14  11  11  4   5   6   2   
  Ballistic Cannon         1    | .   .   .   .   .   5   .   .   
  Launcher                 3    | .   .   .   .   2   6   6   .   
Peak Build Rating          44   | 6   9   12  12  24  24  44  40  
  Average Rating           20   | 4   8   11  12  20  21  33  14  
  On Entrance              14   | .   6   9   12  12  19  22  39  
Naked Turns                143  | .   .   .   .   .   .   .   143 
Heaviest Build             45   | 11  13  18  17  23  26  45  41  
  Greatest Support         69   | 20  20  40  40  52  47  69  68  
  Greatest Overweight (x)  3    | 2   .   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   6   
  Most Carried             8    | 2   8   8   8   8   8   8   8   
  Average Carried          7    | 1   6   7   7   7   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 1   8   7   8   8   8   8   5   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Matter Collected           2040 | 304 77  168 10  397 761 234 89  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2708 | 127 179 289 .   755 976 355 27  
  Parts                    156  | 1   10  21  .   43  55  25  1   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Combat Hostiles Destroyed  63   | .   7   8   .   16  23  8   1   
  Guns                     45   | .   7   8   .   11  12  7   .   
  Cannons                  7    | .   .   .   .   .   6   .   1   
  AOE                      11   | .   .   .   .   5   5   1   .   
Classes Destroyed          11   | 2   2   1   .   4   1   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  16   | .   5   3   .   3   3   1   1   
  Grunt                    26   | .   2   3   .   6   14  1   .   
  Sentry                   14   | .   .   2   .   5   6   1   .   
  Hunter                   3    | .   .   .   .   2   .   1   .   
  Programmer               4    | .   .   .   .   .   .   4   .   
Best Kill Streak           7    | 3   5   6   .   5   7   2   1   
  Combat Bots Only         7    | .   5   6   .   3   7   2   1   
Max Kills in Single Turn   3    | 1   1   1   .   3   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  
Hostile Shots Fired        710  | .    36   53   .    130  157  165  169  
  Missed                   242  | .    11   14   .    39   60   53   65   
Damage Taken               6105 | .    215  429  .    1369 1524 1210 1358 
  Core                     920  | .    54   46   .    178  191  89   362  
  Absorbed by Shields      132  | .    .    .    .    .    60   72   .    
  Redirected to Shielding  104  | .    .    .    .    39   28   37   .    
  Ignored by Resistances   75   | .    .    .    .    .    .    52   23   
Core Remaining (%)         74   | 100  78   .    88   .    32   .    .    
Volleys Fired              280  | 13   19   22   .    64   103  49   10   
  Largest                  2    | 2    2    2    .    2    2    2    2    
  Hottest                  115  | 40   76   76   .    114  80   103  115  
Shots Fired                411  | 26   38   43   .    100  137  55   12   
  Gun                      362  | 26   38   43   .    93   102  50   10   
  Cannon                   33   | .    .    .    .    .    29   2    2    
  Launcher                 16   | .    .    .    .    7    6    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  291  | 26   19   22   .    45   131  40   8    
  Thermal                  81   | .    19   17   .    41   .    2    2    
  Explosive                9    | .    .    .    .    7    2    .    .    
  Electromagnetic          30   | .    .    4    .    7    4    13   2    
  Robot Hit Streak         17   | 6    7    8    .    8    17   9    11   
  Robot Miss Streak        6    | 3    6    6    .    3    5    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           272  | 12   19   26   .    70   93   41   11   
  Core Hits                133  | 5    12   12   1    42   42   17   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    .    .    .    
    Burn                   2    | .    .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5432 | 144  195  352  5    1473 2012 1032 219  
  Guns                     3753 | 144  195  352  .    990  1115 790  167  
  Cannons                  529  | .    .    .    .    .    446  31   52   
  Explosions               1132 | .    .    .    .    483  438  211  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    5    .    13   .    .    
  Kinetic                  3283 | 144  93   182  .    465  1561 685  153  
  Thermal                  832  | .    102  145  .    434  68   31   52   
  Explosive                729  | .    .    .    .    483  53   193  .    
  Electromagnetic          570  | .    .    25   .    91   317  123  14   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    1    1    6    8    
  Average Corruption       2    | .    .    .    .    1    1    4    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  49   | .    .    .    .    4    10   17   18   
    Message Errors         10   | .    .    .    .    1    .    4    5    
    Matter Fused           14   | .    .    .    .    .    2    6    6    
    Heat Flow Errors       10   | .    .    .    .    2    5    3    .    
    Energy Discharges      3    | .    .    .    .    .    1    .    2    
    Parts Rejected         3    | .    .    .    .    .    .    1    2    
    Data Loss (minor)      5    | .    .    .    .    1    1    2    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            52   | .    .    .    .    5    .    47   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    .    .    5    .    47   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      271  | .    .    .    .    53   122  96   .    
  Shots                    9    | .    .    .    .    2    5    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    2    .    1    .    .    
  Kicked                   3    | .    .    .    2    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        246  | .    211  105  .    196  246  243  .    
  Average Temperature      60   | .    83   40   .    51   57   121  .    
  Received Heat Transfer   1674 | .    27   123  .    351  672  165  336  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         1767 | .    259  370  .    1027 .    37   74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    2    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Peak Influence             408  | 15  310 286 33  390 408 192 .   
  Initial                  121  | .   9   46  33  .   113 121 .   
  Average                  148  | 2   214 175 25  133 243 99  .   
Maximum Alert Level        2    | .   1   1   .   1   2   .   .   
  Low Security (%)         67   | 100 31  51  100 78  28  100 .   
  Level 1                  31   | .   68  48  .   21  70  .   .   
  Level 2                  .    | .   .   .   .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   2   6   6   .   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            7    | .   .   .   .   2   2   3   .   
  Assault                  2    | .   .   .   .   .   2   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Distress Signals           11   | .   5   .   .   2   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              118  | .   17  9   .   28  36  14  14  
  Peak Tracking Total      8    | .   7   3   .   4   8   3   5   
  Tactical Retreats        16   | .   4   .   .   2   4   .   6   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Traps Triggered            3    | .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Machines Disabled          8    | .   1   1   .   1   3   2   .   
  Max in Single Turn       2    | .   1   1   .   1   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Machines Accessed          18   | .   3   3   .   2   5   5   .   
  Terminals                14   | .   3   1   .   .   5   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                37   | .   6   10  .   3   12  6   .   
  Successful               21   | .   4   8   .   3   5   1   .   
  Failed                   16   | .   2   2   .   .   7   5   .   
    Catastrophic           3    | .   1   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                28   | .   6   4   .   .   12  6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   6   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   4   .   .   5   1   .   
  Record                   3    | .   .   2   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Alert Level              5    | .   2   2   .   .   1   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   4   .   1   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   2   .   .   4   4   .   
  Full Trace Events        2    | .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   
  Recycled Matter          85   | .   .   85  .   .   .   .   .   
  Retrieved Matter         85   | .   .   85  .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   5   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Total Allies               3    | .   .   .   1   .   2   .   .   
  Largest Group            2    | .   .   .   1   1   2   .   .   
  Highest-Rated Group      62   | .   .   .   31  31  62  .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   5   21  .   .   
  Total Damage             396  | .   .   .   .   62  334 .   .   
  Kills                    4    | .   .   .   .   2   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  
Turns Passed               5465 | 111  409  448  525  877  1271 1328 496  
Spaces Moved               2916 | 40   275  222  420  426  484  502  547  
  Core                     377  | 7    .    .    .    .    .    .    370  
  Treads                   57   | .    .    .    .    .    .    57   .    
  Legs                     2482 | 33   275  222  420  426  484  445  177  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  50   
  Average Speed            120  | 154  120  120  120  122  127  150  84   
  Slowest Speed            200  | 190  120  120  120  125  190  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    56   23   87   40   56   20   46   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          148  | .    .    .    .    72   32   44   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    5    .    .    
  AOE                      143  | .    .    .    .    72   27   44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  
Total                      4473 | 65   320  359  441  685  1018 1020 565  
  Wait                     1051 | .    6    91   14   149  384  407  .    
  Move                     2909 | 39   274  221  419  425  483  501  547  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  76   | 7    12   7    3    14   13   19   1    
  Fast Attach              18   | .    .    2    .    4    4    5    3    
  Attach                   34   | 6    1    3    .    8    9    6    1    
  Detach                   1    | .    .    .    .    .    .    .    1    
  Swap                     51   | .    4    7    1    10   12   16   1    
  Drop                     50   | .    4    6    2    11   9    17   1    
  Fire                     280  | 13   19   22   .    64   103  49   10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    2    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   28 | -11/Scrapyard  | Discovered new exit (range 15)
  112 | -11/Scrapyard  | Entered Materials
  327 | -10/Materials  | Build established: Mutant
  505 | -10/Materials  | Discovered new exit (range 7)
  521 | -10/Materials  | Entered another Materials area
  521 | -9/Materials   | Evolved 2 slots: Propulsion x2
  942 | -9/Materials   | Discovered new exit (range 16)
  969 | -9/Materials   | Entered Mines
 1213 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1423 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1458 | -9/Mines       | Learned location of 1 exit from Materials
 1473 | -9/Mines       | Discovered new exit (range 10)
 1494 | -9/Mines       | Entered Materials
 1494 | -8/Materials   | Accompanied by 1 ally
 1494 | -8/Materials   | Evolved 2 slots: Utility x2
 1495 | -8/Materials   | Identified exit to Factory
 1905 | -8/Materials   | Build established: Scavenger-Mutant
 2368 | -8/Materials   | Discovered new exit (range 3)
 2371 | -8/Materials   | Entered Storage
 2551 | -8/Storage     | Core integrity fell below 50%
 2572 | -8/Storage     | Met a pair of Derelict thieves
 2703 | -8/Storage     | Destroyed 7 combat bots
 2861 | -8/Storage     | Build established: Mutant
 3535 | -8/Storage     | Build established: Scavenger-Mutant
 3556 | -8/Storage     | Garrison activated, responded to threat
 3635 | -8/Storage     | Discovered exit to Factory (range 5)
 3642 | -8/Storage     | Entered Factory
 3642 | -7/Factory     | Evolved 2 slots: Utility x2
 4106 | -7/Factory     | Lost 4 parts (2n2u)
 4938 | -7/Factory     | Build established: Mutant
 4963 | -7/Factory     | Discovered new exit (range 6)
 4970 | -7/Factory     | Entered Lower Caves
 4980 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5170 | -7/Lower Caves | Lost 9 parts (4n4u1w)
 5382 | -7/Lower Caves | Core integrity fell below 50%
 5466 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
05252_ Acquired 2 matter.
05252_ Acquired 1 matter.
05254_ #DBNXN,%ZIIJ6HBQD%PP/XX PUUWK#W,OY
05262_ C3-02Y(k) breaks down the debris.
05278_ LZBC2JPRWBP G74SYET>EL
05280_ Acquired 2 matter.
05280_ Acquired 1 matter.
05281_ Acquired 27 matter.
05300_ System corrupted: Matter fused (-5).
05300_ Acquired Mic. Nuclear Core.
05302_ Acquired Titanium Leg.
05308_ Acquired Hvy. Particle Cannon.
05328_ System corrupted: Hvy. Particle Cannon rejected.
05370_ System corrupted: IFF burst signal emitted.
05398_ Titanium Leg severed.
05410_ System corrupted: Matter fused (-7).
05420_ Dropped Proton Missile Launcher.
05421_ Acquired Lgt. Deuterium Engine.
05440_ System corrupted: Component data lost.
05455_ System corrupted: IFF burst signal emitted.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          50
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Core Shielding             20
Utility Shielding          33
Evasion (%)                58
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedGravmagNeutralizer
  Manual?         0
Play Time         01:15:02
  Cumulative      18.6 hours
  Start           2025.04.07 @ 19:50:47
  End             2025.04.08 @ 11:33:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2103c16d-afc6-48d3-a5eb-87fc0bab9a7f