Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 18:00:58 Player: Delget Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (2235) 2235 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5082 Bonus ------- High Alert Combat Kills 37 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 121/200 System Corruption 3% Temperature Critical (561) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Weapon Cycler > --- WEAPON (4) ------- Heavy Laser Gauss Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY (15) --- Backup Power I Light Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Wheel Shock Rifle Pulse Rifle Gauss Rifle Gauss Rifle Flak Gun Mini Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Weapon Cycler > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Backup Power I Light Nuclear Core Micro Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Wheel Wheel Shock Rifle Pulse Rifle Gauss Rifle Gauss Rifle Flak Gun Mini Assault Cannon Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 93 | 6 1 3 20 8 55 Power 19 | 1 . 1 3 . 14 Engine 12 | 1 . . 2 . 9 Core 7 | . . 1 1 . 5 Reactor . | . . . . . . Propulsion 21 | 2 . . 4 2 13 Treads 7 | 2 . . 1 . 4 Leg 13 | . . . 3 2 8 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 1 2 8 3 6 Device 5 | . . . . 1 4 Storage 8 | 1 1 1 5 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . 1 2 2 2 Artifact . | . . . . . . Weapon 32 | 2 . . 5 3 22 Energy Gun 16 | . . . 4 1 11 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . . 1 1 3 Ballistic Cannon 3 | . . . . . 3 Launcher 6 | . . . . 1 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 42 | . . . 11 1 30 Power 11 | . . . 3 . 8 Propulsion 9 | . . . 3 1 5 Utility 5 | . . . 1 . 4 Weapon 17 | . . . 4 . 13 Highest Loss Streak 10 | . . . 6 1 10 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 90 | . 85 87 87 98 91 Engine 8 | . 14 13 1 9 8 Core 3 | . . . 7 . 5 Treads 12 | . 28 28 18 . 7 Leg 8 | . . . 2 16 13 Device 6 | . . . . 1 13 Storage 10 | . 14 16 15 9 7 Processor 2 | . . . 4 7 . Protection 6 | . . . 6 18 5 Energy Gun 14 | . . . 10 20 20 Ballistic Gun 13 | . 28 28 20 12 3 Launcher 1 | . . . . 2 2 Naked Turns . | . . . . . . Heaviest Build 90 | 10 25 47 90 47 55 Greatest Support 90 | 40 40 40 43 43 90 Greatest Overweight (x) 9 | . . 1 9 4 5 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 25 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 9 15 15 11 15 Average Carried 11 | 2 6 10 12 7 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 9 15 10 10 15 Class Distribution -------------------- 26% | Mutant 21% | Scavenger-Tank 17% | Tank 12% | Scavenger-Gunner 10% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1481 | 244 27 32 225 89 864 Remotely . | . . . . . . Salvage Created 1820 | . 31 . 464 155 1170 Parts 108 | . 3 . 30 13 62 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 1 . 12 5 30 Guns 36 | . 1 . 10 5 20 Cannons 2 | . . . . . 2 AOE 9 | . . . 2 . 7 Classes Destroyed 10 | . 1 . 3 . 6 Worker 2 | . . . . . 2 Builder 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Watcher 3 | . . . 2 . 1 Swarmer 10 | . . . 4 3 3 Grunt 17 | . 1 . 6 . 10 Duelist 1 | . . . . . 1 Sentry 10 | . . . 2 2 6 Hunter 6 | . . . . . 6 Programmer 4 | . . . . . 4 Best Kill Streak 6 | . 1 . 6 3 5 Combat Bots Only 5 | . 1 . 5 3 5 Max Kills in Single Turn 2 | . 1 . 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5841 | . 11 39 1182 314 4295 Core 932 | . . 13 171 27 721 Absorbed by Shields . | . . . . . . Redirected to Shielding 100 | . . . . . 100 Core Remaining (%) 86 | 100 . 94 57 95 . Volleys Fired 125 | . 2 1 31 10 81 Largest 4 | . 2 2 3 4 4 Hottest 254 | . 40 40 153 195 254 Shots Fired 348 | . 4 2 81 40 221 Gun 309 | . 4 2 81 37 185 Cannon 20 | . . . . . 20 Launcher 19 | . . . . 3 16 Special . | . . . . . . Kinetic 135 | . 4 2 54 16 59 Thermal 169 | . . . 15 17 137 Explosive 19 | . . . . 3 16 Electromagnetic 25 | . . . 12 4 9 Robot Hit Streak 11 | . 3 . 10 6 11 Robot Miss Streak 7 | . . . 6 3 7 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . 3 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 205 | . 3 . 52 23 127 Core Hits 120 | . 2 1 21 12 84 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . . 5 Burn 4 | . . . . . 4 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4804 | . 29 7 817 310 3641 Guns 2952 | . 23 7 609 287 2026 Cannons 250 | . . . . . 250 Explosions 1577 | . . . 208 23 1346 Melee . | . . . . . . Ramming 25 | . 6 . . . 19 Kinetic 1163 | . 23 7 363 99 671 Thermal 2319 | . . . 338 151 1830 Explosive 1082 | . . . . 23 1059 Electromagnetic 215 | . . . 116 37 62 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Energy Discharges 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 167 | . . . 101 . 66 Projectiles 11 | . . . . . 11 Explosions 156 | . . . 101 . 55 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 240 | . . . 84 . 156 Shots 5 | . . . 1 . 4 Rammed 2 | . 2 . . . . Targets Rammed 4 | . 2 . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 592 | . 6 . 341 358 592 Average Temperature 174 | . 6 . 109 133 199 Received Heat Transfer 1302 | . 6 . 381 54 861 Effects 34 | . . . . 2 32 Shutdowns 9 | . . . . 1 8 Energy Bleed 9 | . . . . 1 8 Interference 4 | . . . . . 4 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . . 1 . 7 Heat Transferred 4738 | . . . 449 370 3919 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 500 | . 90 34 368 245 500 Initial 91 | . . 34 . 91 56 Average 140 | . 38 26 92 138 220 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 65 | 100 100 100 69 96 37 Level 1 31 | . . . 30 3 55 Level 2 3 | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 . 3 . 13 Investigation 6 | . . . 3 . 3 Extermination 3 | . . . . . 3 Reinforcement 6 | . 2 . . . 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . . . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 4 . 20 11 42 Peak Tracking Total 7 | . 2 . 7 5 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 16 | . . . 3 2 11 Max in Single Turn 4 | . . . 2 2 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 10 | . . 1 4 1 4 Terminals 6 | . . . 3 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 33 | . . 1 10 2 20 Successful 24 | . . 1 7 2 14 Failed 9 | . . . 3 . 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . . . 7 2 3 Fabricators . | . . . . . . Repair Stations 10 | . . . . . 10 Recycling Units . | . . . . . . Scanalyzers 10 | . . . 3 . 7 Garrison Access . | . . . . . . Terminal Hacks 9 | . . 1 4 2 2 Record 2 | . . . 2 . . Open Door 1 | . . 1 . . . Open DSF 2 | . . . . . 2 Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . . 7 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 3 . 5 Insert Component 5 | . . . 2 . 3 Analyze 3 | . . . 1 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 3 . 3 Full Trace Events 5 | . . . 3 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 96 | . . . . . 96 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 Part Schematics Acquired 2 | . . . 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4084 | 85 278 508 889 565 1759 Spaces Moved 1928 | 59 159 285 382 203 840 Core 33 | 28 . . 4 . 1 Treads 1118 | 31 159 285 327 . 316 Legs 777 | . . . 51 203 523 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 200 120 Average Speed 168 | 107 160 169 197 253 140 Slowest Speed 500 | 160 160 240 500 400 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 32 67 30 25 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 222 | . . . 46 29 147 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 219 | . . . 46 29 144 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2543 | 81 179 310 467 231 1275 Wait 272 | 9 7 10 9 . 237 Move 1923 | 58 158 284 381 202 840 Hop . | . . . . . . Pick Up 91 | 8 8 9 13 7 46 Fast Attach 11 | . . 1 4 . 6 Attach 73 | 6 1 2 15 7 42 Detach 6 | . . . 2 1 3 Swap 9 | . . . 1 1 7 Drop 29 | . 1 3 11 3 11 Fire 125 | . 2 1 31 10 81 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 430 | -10/Mines | Learned 2 Materials zone layouts 757 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 834 | -10/Mines | Discovered new exit (range 6) 872 | -10/Mines | Entered Materials 872 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 873 | -9/Materials | Identified exit to Materials 1356 | -9/Materials | Build established: Tank 1619 | -9/Materials | Lost 6 parts (2p1n1u2w) 1678 | -9/Materials | Lost 4 parts (2n2w) 1761 | -9/Materials | Entered another Materials area 1761 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2059 | -8/Materials | Build established: Scavenger-Tank 2074 | -8/Materials | Discovered new exit (range 20) 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2361 | -7/Factory | Repaired Particle Gun 2361 | -7/Factory | Repaired Lgt. Ion Engine 2457 | -7/Factory | Garrison activated, responded to threat 2514 | -7/Factory | Lost 10 parts (2p2u6w) 2985 | -7/Factory | Lost 6 parts (1p2n1u2w) 3080 | -7/Factory | Core integrity fell below 50% 3122 | -7/Factory | Lost 3 parts (1p2w) 3548 | -7/Factory | Build established: Scavenger-Gunner 3661 | -7/Factory | Lost 3 parts (1n2w) 3771 | -7/Factory | Core integrity fell below 20% 3804 | -7/Factory | Lost 3 parts (1p1u1w) 3947 | -7/Factory | Lost 3 parts (1p2n) 4068 | -7/Factory | Build established: Gunner 4086 | -7/Factory | Core destroyed Last Messages --------------- 04074_ U-05 Engineer builds a Door. 04075_ Slug penetrates H-55 Commando. 04075_ Slug penetrates Wall. 04075_ R-06 Scavenger collects Wheel. 04076_ Power failure, Mic. Nuclear Core shutdown. 04077_ Overheating: Gauss Rifle damaged (-52). 04077_ U-05 Engineer builds a Door. 04078_ Slug penetrates Wall. 04079_ Power failure, Mic. Nuclear Core shutdown. 04080_ Imp. Carbon-fiber Leg broken. 04080_ Overheating: Short circuit. 04081_ Overheating: Energy bleed (-37). 04081_ Penetrated by Slug. 04082_ Weapon Cycler broken. 04082_ Overheating: Short circuit. 04082_ Acquired Carbon-fiber Leg. 04083_ Slug penetrates Wall. 04083_ Slug penetrates H-55 Commando. 04084_ Penetrated by Slug. 04086_ Overheating: Core damaged (-98). 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Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipTerrabombSpear Manual? 0 Play Time 01:04:26 Cumulative 18.3 hours Start 2022.03.31 @ 16:03:09 End 2022.03.31 @ 18:00:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb9cc367-ad9f-480c-816a-b2ed0be2652b