Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.26 @ 18:50:03 Player: Cwaftwer Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1485) 1485 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6185 Bonus ------- None Cogmind --------- Core Integrity 713/1000 Matter 11/300 Energy 665/665 System Corruption 14% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Neutrino Core > --- PROPULSION (7) --- Flexi-carbon Leg Flexi-carbon Leg VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Energy Well Enhanced Optical Array > --- WEAPON (2) ------- Variable Charge Gun Power Sword > --- INVENTORY (5) ---- Flexi-carbon Leg Hacking Suite Heavy Battle Rifle Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Surge Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Enhanced Optical Array Heart of Steel > --- WEAPON ----------- Variable Charge Gun Power Sword > --- INVENTORY -------- Improved Utility Shielding Heavy Battle Rifle Long-range Missile Launcher [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Energy Well Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun Variable Charge Gun Ballistic Gun Heavy Battle Rifle Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 11 | . 1 . 2 2 2 2 . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 5 | . . . 1 1 1 1 . . 1 Utility 4 | . 1 . 1 . 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 50 | 2 . 4 5 1 6 6 1 . 25 Power 9 | . . . 2 . 1 2 . . 4 Engine 5 | . . . 2 . . 2 . . 1 Core 4 | . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 20 | . . 2 1 1 2 2 . . 12 Treads . | . . . . . . . . . . Leg 2 | . . . . . . . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 18 | . . 2 1 1 2 2 . . 10 Utility 15 | 2 . . 2 . 3 1 1 . 6 Device 10 | . . . 2 . 3 . 1 . 4 Storage 1 | . . . . . . . . . 1 Processor 2 | 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 2 | 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 6 | . . 2 . . . 1 . . 3 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 18 | . . . . 1 1 . 1 . 15 Power 4 | . . . . . . . . . 4 Propulsion 11 | . . . . 1 . . 1 . 9 Utility 3 | . . . . . 1 . . . 2 Weapon . | . . . . . . . . . . Highest Loss Streak 6 | . . . . 1 1 . 1 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 25 55 78 72 73 94 85 75 68 Engine 5 | . . . 10 8 7 11 12 12 4 Core 3 | . . . . . 3 . . . 4 Flight 27 | . . 20 24 30 28 37 37 31 27 Device 13 | . . . 14 8 16 25 16 12 14 Processor 5 | . 12 12 10 8 7 6 6 6 4 Protection 3 | . 12 12 10 8 2 5 6 6 . Energy Gun 2 | . . . . . . . . . 4 Ballistic Gun 2 | . . 10 10 8 7 6 6 6 . Slashing Weapon 3 | . . . . . . 1 . . 4 Peak Build Rating 83 | 2 2 8 16 18 33 54 64 61 83 Average Rating 56 | 1 2 6 14 16 24 46 58 61 72 On Entrance 24 | . 2 2 8 15 17 33 49 61 61 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 3 3 7 15 15 20 36 40 40 41 Greatest Support 43 | 3 3 8 21 26 30 36 36 30 43 Greatest Overweight (x) 3 | . . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 4 4 5 5 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 5 5 5 5 5 5 4 Class Distribution -------------------- 55% | Hacker-Mutant 20% | Hacker-Sprinter 19% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 2512 | 94 . 172 52 10 87 10 4 103 1980 Remotely . | . . . . . . . . . . Salvage Created 1956 | . . 28 25 . 79 . . . 1824 Parts 124 | . . 6 1 . 6 . . . 111 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 32 | . . 2 2 . 3 . . . 25 Melee 16 | . . . . . . . . . 16 Guns 16 | . . 2 2 . 3 . . . 9 Classes Destroyed 11 | . . 1 . . 1 . . . 9 Worker 7 | . . . . . . . . . 7 Builder 6 | . . . . . . . . . 6 Tunneler 2 | . . . . . . . . . 2 Hauler 1 | . . . . . . . . . 1 Recycler 2 | . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 Swarmer 16 | . . 2 2 . 2 . . . 10 Grunt 8 | . . . . . 1 . . . 7 Hunter 2 | . . . . . . . . . 2 Programmer 6 | . . . . . . . . . 6 Best Kill Streak 7 | . . 2 2 . 3 . . . 7 Combat Bots Only 4 | . . 2 2 . 3 . . . 4 Max Kills in Single Turn 1 | . . 1 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 249 | . . 4 10 30 18 12 8 . 167 Missed 81 | . . 2 6 14 5 4 2 . 48 Damage Taken 1821 | . . 37 24 153 131 75 53 . 1348 Core 385 | . . 4 5 32 51 . 6 . 287 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1092 | . . 22 15 92 78 47 32 . 806 Core Remaining (%) 96 | 100 . 98 98 94 92 . . 99 . Volleys Fired 56 | . . 2 4 . 9 . . . 41 Largest 1 | . . 1 1 . 1 . . . 1 Hottest 225 | . . 33 33 . 33 . . . 225 Shots Fired 55 | . . 2 4 . 9 . . . 40 Gun 55 | . . 2 4 . 9 . . . 40 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 18 | . . 2 4 . 9 . . . 3 Thermal 37 | . . . . . . . . . 37 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . . 2 3 . 12 . . . 17 Robot Miss Streak 3 | . . . 1 . . . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 111 | . . 2 3 . 9 . . . 97 Core Hits 50 | . . 2 2 . 4 . . . 42 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . 3 Sever 3 | . . . . . . . . . 3 Melee Attacks 69 | . . . . . . 1 . . 68 Impact . | . . . . . . . . . . Slashing 69 | . . . . . . 1 . . 68 Piercing . | . . . . . . . . . . Sneak Attacks 23 | . . . . . . . . . 23 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5349 | . . 39 68 . 193 . . . 5049 Guns 1689 | . . 39 68 . 193 . . . 1389 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 3660 | . . . . . . . . . 3660 Ramming . | . . . . . . . . . . Kinetic 367 | . . 39 68 . 193 . . . 67 Thermal 1322 | . . . . . . . . . 1322 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 3660 | . . . . . . . . . 3660 Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . 1 . . . . 14 Average Corruption 5 | . . . . 1 . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . . . . . 21 Message Errors 6 | . . . . . . . . . 6 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 7 | . . . . . . . . . 7 Data Loss (major) 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 32 | . . . . . . . . . 32 Effects 3 | . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . 1 Heat Surge 2 | . . . . . . . . . 2 Overflow Damage 637 | . . . . . . . . . 637 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 637 | . . . . . . . . . 637 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 395 | . . . . 14 18 . 73 . 395 Average Temperature 92 | . . . . 5 8 . 19 . 103 Received Heat Transfer 618 | . . 9 . 81 81 . 138 . 309 Effects 2 | . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 5 Heat Transferred 1385 | . . . . . . . . . 1385 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 302 | . . 65 127 70 139 140 . . 302 Initial 49 | . . . 17 37 19 49 . . 35 Average 106 | . . 41 74 52 88 84 . . 128 Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 80 | 100 100 100 100 100 100 100 . . 72 Level 1 19 | . . . . . . . . . 27 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . . 2 1 . . . 7 Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . . . . . 3 Reinforcement 5 | . . . . 1 1 . . . 3 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 2 | . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . . 4 4 10 8 6 8 . 36 Peak Tracking Total 9 | . . 2 3 9 4 4 4 . 5 Tactical Retreats 4 | . . . . . . 1 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . . 1 . . . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 13 | . . 1 2 3 . . 1 . 6 Terminals 9 | . . . 2 3 . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 33 | . . 1 4 10 . . 1 . 17 Successful 21 | . . 1 4 5 . . 1 . 10 Failed 12 | . . . . 5 . . . . 7 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . . . 4 10 . . . . 13 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 18 | . . 1 4 5 . . 1 . 7 Part Schematic 2 | . . . . . . . . . 2 Robot Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 2 | . . . . 1 . . . . 1 Open Door 2 | . . 1 . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 Locate Traps 2 | . . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 Process 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 2 2 . . . . 4 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 32 | . . . . . . . . . 32 Retrieved Matter 32 | . . . . . . . . . 32 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 3 | . . 2 . . . . . . 1 Largest Group 2 | . . 2 . . . . . . 1 Highest-Rated Group 99 | . . 39 . . . . . . 99 Highest-Rated Ally 99 | . . 31 . . . . . . 99 Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 Total Damage 89 | . . . . . . . . . 89 Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 1956 | 13 56 155 69 59 88 72 179 39 1226 Spaces Moved 2903 | 19 105 363 135 187 212 253 361 41 1227 Core 175 | 19 105 51 . . . . . . . Treads . | . . . . . . . . . . Legs 80 | . . . . . . . . . 80 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2648 | . . 312 135 187 212 253 361 41 1147 Fastest Speed 18 | 50 50 37 34 29 25 21 18 97 20 Average Speed 40 | 50 50 38 35 30 27 22 38 97 46 Slowest Speed 272 | 50 50 50 37 34 32 25 97 97 272 Overloaded Moves 20 | . . . . . . . 20 . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . 2 . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 20 82 21 30 9 14 70 8 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 4 | . . . . . . . 2 2 . Spaces Dug 2 | . . . . . . 1 . . 1 Terrain Destroyed 9 | . . . . . . 1 . . 8 Melee 2 | . . . . . . 1 . . 1 Projectile 7 | . . . . . . . . . 7 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 3513 | 22 107 374 149 187 229 266 405 40 1734 Wait 366 | . . . . . 1 . 32 . 333 Move 2887 | 18 104 362 130 186 211 249 360 40 1227 Hop 3 | . . . 2 . . 1 . . . Pick Up 38 | 2 3 5 5 . 1 3 5 . 14 Fast Attach 22 | . . . 1 1 6 3 . . 11 Attach 23 | 2 . 4 3 . . 2 1 . 11 Detach 2 | . . 1 . . . 1 . . . Swap 5 | . . . 1 . . 1 . . 3 Drop 24 | . . . 3 . 1 5 7 . 8 Fire 56 | . . 2 4 . 9 . . . 41 Melee 69 | . . . . . . 1 . . 68 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 12) 14 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Evolved 1 slot: Utility x1 21 | -10/Materials | Identified exit to Mines 21 | -10/Materials | Discovered exit to Mines (range 16) 70 | -10/Materials | Entered Mines 82 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 135 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 219 | -10/Mines | Identified exit to Materials 219 | -10/Mines | Discovered exit to Materials (range 16) 225 | -10/Mines | Entered Materials 225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 288 | -9/Materials | Identified exit to Materials 288 | -9/Materials | Discovered exit to Materials (range 15) 294 | -9/Materials | Entered another Materials area 294 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 312 | -8/Materials | Build established: Hacker-Mutant 349 | -8/Materials | Identified exit to Factory 349 | -8/Materials | Discovered exit to Factory (range 15) 353 | -8/Materials | Entered Factory 353 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 407 | -7/Factory | Found Powered Armor 437 | -7/Factory | Identified exit to Factory 437 | -7/Factory | Discovered exit to Factory (range 15) 441 | -7/Factory | Entered another Factory area 441 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 510 | -6/Factory | Identified exit to Lower Caves 510 | -6/Factory | Discovered exit to Lower Caves (range 5) 513 | -6/Factory | Entered Lower Caves 574 | -6/Lower Caves | Found Prototype Device 576 | -6/Lower Caves | Identified Heart of Steel 639 | -6/Lower Caves | Ambushed by wild Derelicts 676 | -6/Lower Caves | Identified exit to Lower Caves 676 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 692 | -6/Lower Caves | Entered another Lower Caves area 692 | -6/Lower Caves | Identified exit to Factory 692 | -6/Lower Caves | Discovered exit to Factory (range 14) 731 | -6/Lower Caves | Entered Factory 731 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 979 | -5/Factory | Lost 3 parts (1p1n1u) 1747 | -5/Factory | Lost 6 parts (2p4n) 1796 | -5/Factory | System corruption reached 10% 1905 | -5/Factory | Heart of Steel transformed into Warbot 1957 | -5/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Mak. Light Armor Plating. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Sneak attack on U-05 Engineer. U-05 Engineer destroyed. K-01 Serf cleans the Matter Pump. R-10 Processor collects Imp. Remote Datajack. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 16 matter. U-05 Engineer lays Concrete. K-01 Serf cleans the Matter Pump. U-05 Engineer lays Concrete. R-10 Processor collects Corrupted Mak. System Restoration Module. M-28 Smith repairs Imp. Ion Engine. VTOL Module destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????# ! # + / | | ?????????????# # ######## # | | ?????????????# * # #??????# # | | ?????????????# [ ! "! # #??????# ##### | | ?????????????# "%=# #??????#!! ! #???# | | ?????????????# =!# ########=** #???# | | ????????#????# !=! =+ = +[* #???# | | ????????# ########+#### ######################### | | ????????# !% ########?##???# + | | ????????# % #! #??????# # | | ????????# * k #! """#??????# # | | ????????# # """#??????# """ + | | ????????# |+ R"#??????# """ ##### | | ????????# *# """#??????# """ #???? | | ????????# ########+#### # #??????########???? | | ????????#?????# #w########?????????????????? | | ??????????????# """"" #m #?????????????????? | | ??????????????# """"" #R #?????????????????? | | ??????????????# """ # g[ " #?????????????????? | | ??????????????# #[%= " #?????????????????? | | ??????????????######+##b!= #?????????????????? | | ???????????????# / #?????????????????? | | ???????????????# """" # !!! #?????????????????? | | ???????????????# """" # u! #?????????????????? | | ???????????????# """" ;% !u ===#?????????????????? | | ???????????????# """" ; @ =######????????????? | | ???????????????# ; * ! u== #??????####### | | ???????????????####+### ! #??????# ! | | ???????????? + ?????# | | ???????????######## # ???# """ | | ??????????????????# #?? ?# """ | | ??????????????????# ######## """k #????"?# """ | | ??????????????????# ???????# """ ]=#??????# | | ??????????????????#????????# """ ]=#??????# """ | | ???????????????????????????#] #??????# """ | | ???????????????????????????# #??????# """ | | ???????????????????????????# ###### #??????# | | ???????????????????????????# #????? #??????# | | ???????????????????????????# #??????#??????# | | ???????????????????????????# #???????############# | | ???????????????????????????#+#??? %* | | ????????????????????????????????? = | | ????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????? ############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 31 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 66 Offensive Hacking 20 Item Schematics ----------------- Matter Neutralizer | -5/Factory | Hacked Adv. Myomer Leg | -5/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructMicrowarpDatajack Manual? 0 Play Time 00:41:07 Cumulative 84.9 hours Start 2024.08.26 @ 18:09:42 End 2024.08.26 @ 18:50:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 89 Rogue 77 Adventurer 1 Explorer 11 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 45 Gallery% 55 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6eb46e1c-cebe-43a7-b58d-07c87c009dfa