Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 10:40:47 Player: Rainbow Dash Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2195) 2195 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 4292 Bonus ------- High Alert Combat Kills 147 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 261/265 System Corruption 4% Temperature Cool (68) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Seismic Detector Medium Armor Plating Medium Armor Plating Small Laser Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Cooling System Structural Scanner Seismic Detector Shotgun Rocket Launcher Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 59 | 8 13 21 9 8 Power 7 | 2 . 3 . 2 Engine 7 | 2 . 3 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 4 7 2 2 Treads . | . . . . . Leg 17 | 2 4 7 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 3 6 4 3 Device 8 | 1 2 4 . 1 Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . . 2 3 2 Artifact . | . . . . . Weapon 17 | 2 6 5 3 1 Energy Gun 8 | 1 1 2 3 1 Energy Cannon 1 | . 1 . . . Ballistic Gun 5 | 1 2 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . 1 5 2 5 Power . | . . . . . Propulsion 4 | . . 1 1 2 Utility 3 | . 1 . . 2 Weapon 6 | . . 4 1 1 Highest Loss Streak 4 | . 1 2 1 4 To Critical Strikes . | . . . . . Average Backups 8 | 1 8 9 9 9 Power 1 | . 1 1 1 1 Propulsion 1 | . 1 1 1 2 Utility 2 | . 2 3 3 2 Weapon 2 | . 2 2 3 3 Tool/Special . | . . . . . Unused Backups 11 | . 1 4 2 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 3 . 1 Weapon 6 | . 1 1 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 98 99 96 Engine 12 | . 14 11 11 11 Leg 30 | . 28 31 32 33 Device 15 | . 13 19 15 7 Storage 12 | . 14 11 11 11 Protection 3 | . . 2 6 11 Energy Gun 9 | . 6 5 14 22 Energy Cannon 2 | . 1 5 . . Ballistic Gun 10 | . 16 10 5 . Special Weapon 1 | . 2 . 1 . Peak Build Rating 17 | 7 9 17 17 16 Average Rating 11 | 4 7 13 16 14 On Entrance 9 | . 7 9 16 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 33 | 15 21 32 32 33 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 2 | 2 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 2 10 10 10 10 Average Carried 8 | 1 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 10 10 10 10 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1631 | 261 341 603 301 125 Remotely . | . . . . . Salvage Created 2580 | 28 403 1170 721 258 Parts 147 | 4 25 73 34 11 Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 63 | . 11 31 15 6 Guns 49 | . 11 18 14 6 Cannons 10 | . . 10 . . AOE 3 | . . 3 . . Classes Destroyed 12 | 1 5 4 1 1 Worker 2 | . . 2 . . Builder 3 | . 1 2 . . Tunneler 1 | 1 . . . . Hauler 3 | . . 3 . . Recycler 3 | . 1 1 1 . Watcher 3 | . 2 1 . . Swarmer 21 | . 6 15 . . Grunt 28 | . 5 11 9 3 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 11 | . . 4 5 2 Programmer 1 | . . . . 1 Best Kill Streak 9 | 1 4 9 5 4 Combat Bots Only 8 | . 3 8 5 4 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 343 | . 62 138 71 72 Missed 85 | . 12 38 17 18 Hits 258 | . 50 100 54 54 Melee 1 | . . 1 . . Projectile 257 | . 50 99 54 54 Critical Strikes 5 | . 1 2 . 2 Damage Taken 3205 | . 477 1278 738 712 Core 528 | . 124 168 169 67 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 55 | . . 55 . . Core Remaining (%) 75 | 100 50 . . . Volleys Fired 209 | 1 57 76 50 25 Largest 2 | 2 2 2 2 2 Hottest 121 | 70 100 121 112 112 Shots Fired 406 | 2 106 150 98 50 Gun 361 | 2 100 113 96 50 Cannon 35 | . . 35 . . Launcher 2 | . . 2 . . Special 8 | . 6 . 2 . Kinetic 150 | 1 61 68 20 . Thermal 254 | 1 45 80 78 50 Explosive 2 | . . 2 . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 1 10 12 21 8 Robot Miss Streak 4 | . 4 3 2 3 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 271 | 1 66 97 73 34 Core Hits 115 | 1 24 50 28 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 22 | . 4 3 12 3 Burn 21 | . 3 3 12 3 Destroy 1 | . 1 . . . Melee Attacks 7 | . 7 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . 4 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4221 | 12 774 1831 1092 512 Guns 3459 | 12 764 1095 1076 512 Cannons 383 | . . 383 . . Explosions 353 | . . 353 . . Melee . | . . . . . Ramming 26 | . 10 . 16 . Kinetic 1270 | . 467 580 223 . Thermal 2572 | 12 297 898 853 512 Explosive 353 | . . 353 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 . . 4 Average Corruption 4 | . 5 . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 2 . . 3 Message Errors 1 | . 1 . . . Matter Fused 1 | . . . . 1 Energy Discharges 1 | . 1 . . . Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 140 | . . 140 . . Projectiles 14 | . . 14 . . Explosions 126 | . . 126 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 223 | . . 223 . . Shots 3 | . . 3 . . Rammed . | . . . . . Targets Rammed 2 | . 1 . 1 . Kicked 2 | . 1 . 1 . Crushed . | . . . . . Highest Temperature 308 | 9 147 48 99 308 Average Temperature 50 | 6 39 15 34 99 Received Heat Transfer 915 | . 165 303 258 189 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 26 | . 5 5 8 8 Heat Transferred 7896 | 37 1073 2235 3071 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 3 | . . 3 2 2 Low Security (%) 47 | 100 100 28 . . Level 1 25 | . . 19 89 43 Level 2 23 | . . 45 10 56 Level 3 2 | . . 6 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 721 | 5 111 721 495 466 Initial 316 | . . . 287 316 Average 236 | . 28 361 345 396 Influence Increases 2202 | 5 368 1171 458 200 Destroy 0b10 Robot/C 1260 | . 220 620 300 120 Destroy 0b10 Robot/NC 75 | 5 20 45 5 . Destroy Leader 272 | . 54 128 90 . Trap Triggered on 0b10 10 | . 10 . . . Successful Hack 76 | . 27 49 . . Disable Machine 90 | . . 60 30 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 84 | . 7 74 3 . Lose Combat Pursuer 285 | . 30 195 30 30 Influence Decreases 1736 | 5 368 489 653 221 Entered New Map 566 | . . . 395 171 Time Decay 1040 | 5 358 439 238 . Lost Part 130 | . 10 50 20 50 Squads Dispatched 8 | . 4 2 2 . Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 6 | . 1 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 21 50 18 9 Peak Tracking Total 7 | . 4 7 5 4 Tactical Retreats 11 | . 2 7 1 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 10 | . 5 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 10 | . 10 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 8 | . 1 4 2 1 Max in Single Turn 2 | . 1 2 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 15 | . 5 7 3 . Terminals 11 | . 4 6 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 43 | . 14 20 9 . Successful 17 | . 8 7 2 . Failed 26 | . 6 13 7 . Catastrophic 3 | . . 2 1 . Database Lockouts . | . . . . . Manual 13 | . 3 8 2 . Terminals 33 | . 13 17 3 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access 4 | . . . 4 . Terminal Hacks 10 | . 6 4 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Locate Traps 4 | . 3 1 . . Reprogram Traps 2 | . 2 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 3 | . 1 1 1 . Terminals 2 | . 1 1 . . Track 1 | . . 1 . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Recyclers 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 6 3 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked 3 | . 3 . . . Non-combat 3 | . 3 . . . Combat . | . . . . . Robot Hacks Applied 4 | . 4 . . . parse_system 3 | . 3 . . . find_recycling 1 | . 1 . . . Relay Couplers Released 8 | . . . . 8 Machine Destruction 5 | . . . . 5 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 2191 | 2 1052 890 224 23 Sensors 25 | . 25 . . . Structural 1653 | . 874 705 57 17 Seismic 513 | 2 153 185 167 6 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3170 | 62 1130 1135 505 338 Spaces Moved 1708 | 41 658 629 204 176 Core 16 | 16 . . . . Treads . | . . . . . Legs 1692 | 25 658 629 204 176 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 130 | 114 135 126 132 123 Slowest Speed 190 | 150 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 86 53 29 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 19 | . 5 14 . . Terrain Destroyed 91 | . 5 86 . . Melee . | . . . . . Projectile 5 | . 5 . . . AOE 86 | . . 86 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2223 | 50 769 823 335 246 Wait 119 | . 15 50 42 12 Move 1704 | 40 657 628 203 176 Hop . | . . . . . Pick Up 29 | 1 8 12 5 3 Fast Attach 21 | 7 3 5 3 3 Attach 13 | . . 7 2 4 Detach 3 | . 1 . . 2 Swap 65 | 1 13 24 20 7 Drop 41 | . 7 21 9 4 Fire 209 | 1 57 76 50 25 Melee 7 | . 7 . . . Ram . | . . . . . Kick 2 | . 1 . 1 . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -9/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 7) 855 | -10/Materials | Discovered new exit (range 3) 986 | -10/Materials | Discovered new exit (range 4) 1071 | -10/Materials | Discovered new exit (range 16) 1193 | -10/Materials | Entered another Materials area 1193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Identified exit to Storage 1284 | -9/Materials | Build established: Scavenger-Mutant 1714 | -9/Materials | Identified exit to Materials 1799 | -9/Materials | Repaired Aluminum Leg 2102 | -9/Materials | Destroyed 8 combat bots 2328 | -9/Materials | Entered Storage 2382 | -9/Storage | Core integrity fell below 50% 2778 | -9/Storage | Garrison activated, responded to threat 2806 | -9/Storage | Core integrity fell below 20% 2820 | -9/Storage | Identified exit to Garrison 2833 | -9/Storage | Entered Garrison 2865 | -9/Garrison | Triggered checkpoint 2957 | -9/Garrison | Lost 4 parts (2n2u) 2981 | -9/Garrison | Garrison Relay disabled 3133 | -9/Garrison | Triggered checkpoint 3171 | -9/Garrison | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03020_ Triggered Alarm Trap. 03020_ An alarm sounds. 03025_ Acquired Med. Armor Plating. 03029_ Dropped Structural Scanner. 03029_ Acquired Med. Armor Plating. 03034_ Dropped Mining Laser. 03036_ Acquired Hvy. Hammer. 03042_ Y-45 Defender suffers critical hit (Burn). 03051_ Beam Rifle destroyed. 03064_ Mic. Nuclear Core melted. 03064_ P-60 Hacker destroyed. 03073_ Y-45 Defender destroyed. 03078_ Acquired Imp. Heat Sink. 03081_ Acquired 25 matter. 03086_ Dropped Imp. Ion Engine. 03093_ Acquired 10 matter. 03109_ System corrupted: Matter fused (-6). 03133_ Beams of light sweep through the air. An alarm sounds. 03143_ System corrupted: IFF burst signal emitted. 03162_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????????############ ##?????????????????????? | | ????????????# g #?????????????????????? | | ????????????# g @ #?????????????????????? | | ????????????# ########### #?????????????????????? | | ????????????# #?????????# #?#####???????????????? | | ????????????# #?????????# #?# #???????????????? | | ????????????# #?????????#%### ##########??????? | | ????????????# #?????????# % * !! #??????? | | ????????????# #?????????#+####%#######!!!#??????? | | ????????????# #????????? #??# #????#"" ""#?????? | | ????????????# #?????????# #??#[#????#######?????? | | ????????????# #?????????# #??# #????????????????? | | ?## ##""""## ##????????# #??# #????????????????? | | ?# #????????# #??#=#????????????????? | | ?# #???????? ??+*######???????????? | | ?# #????????###??#!#![[!#???????????? | | ?# ## ## #?????????????#!%| !=#???????????? | | ?# ???# ?# #?????????????###!///#???????????? | | ????? ? ???????????????######???????????? | | ??? ????????????????????????????????? | | ?? ????????????????????????????????? | | ?? ???????????????????????????????? | | ??? ## ## ##???????????????????????????????? | | ??? ??# ?# #????????????????????????????????? | | ?????? ?? ????????????????????????????????? | | ????? ?? ^ ????????????????????????????????? | | ???? ??? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 38% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineFluxJammer Manual? 0 Play Time 00:44:54 Cumulative 125.0 hours Start 2026.04.01 @ 09:53:21 End 2026.04.01 @ 10:40:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 73 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1050cf9-3225-44f8-917a-921070f8f5be