Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 17:27:45 Player: blue Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (123) 615 Value Destroyed (4407) 4407 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 12515 Bonus ------- Follower Combat Kills 25 Entered DSFs 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/1450 Matter 268/300 Energy 83/100 System Corruption 20% Temperature Cool (0) Movement Flying (34) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Q-thruster > --- UTILITY (10) ----- Enhanced Optical Array > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Advanced System Restoration Module Heavy Shock Bomb Launcher Power Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Advanced Gravity Neutralizer Improved Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Stasis Canceller Improved Shock Absorption System Improved Grenade Launcher Power Sword [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . 2 . 2 2 2 2 Power 3 | . . 1 . . . . . 1 . . . 1 . Propulsion 4 | . . 1 . . 1 . . 1 . . 1 . . Utility 8 | . . . . 2 1 . . . . 2 1 . 2 Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 152 | 5 14 20 1 37 12 2 23 4 2 6 . 8 18 Power 30 | 1 3 6 1 8 3 . 4 1 . . . . 3 Engine 20 | 1 3 6 . 6 1 . 2 . . . . . 1 Core 8 | . . . 1 2 2 . 2 1 . . . . . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 45 | 2 5 7 . 10 2 . 4 . 2 2 . 2 9 Treads 6 | . . 1 . 4 1 . . . . . . . . Leg 13 | . 3 5 . 5 . . . . . . . . . Wheel 4 | 2 . 1 . 1 . . . . . . . . . Hover 5 | . 2 . . . 1 . . . 1 . . . 1 Flight 17 | . . . . . . . 4 . 1 2 . 2 8 Utility 41 | . 3 1 . 9 3 1 10 3 . 3 . 3 5 Device 20 | . . . . 1 1 1 5 3 . 3 . 3 3 Storage 3 | . 1 1 . . 1 . . . . . . . . Processor 8 | . 1 . . 3 . . 3 . . . . . 1 Hackware 1 | . . . . 1 . . . . . . . . . Protection 9 | . 1 . . 4 1 . 2 . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 3 6 . 10 4 1 5 . . 1 . 3 1 Energy Gun 13 | 1 2 1 . 4 3 . 1 . . 1 . . . Energy Cannon 6 | . . 2 . 1 1 1 . . . . . 1 . Ballistic Gun 6 | 1 1 1 . . . . 2 . . . . 1 . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . Launcher 3 | . . 1 . 2 . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 2 2 . . 1 . 1 3 Parts Lost 76 | . 1 10 1 24 8 . 4 . . 3 . 10 15 Power 18 | . . 3 1 6 1 . 2 . . . . . 5 Propulsion 28 | . . 5 . 8 3 . . . . 1 . 3 8 Utility 14 | . 1 . . 3 2 . 1 . . 2 . 3 2 Weapon 16 | . . 2 . 7 2 . 1 . . . . 4 . Highest Loss Streak 12 | . 1 4 1 12 6 . 1 . . 2 . 9 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | 2 7 7 7 6 7 6 4 5 5 4 5 3 3 Power . | . . 1 . . . 1 . 1 . . . . . Propulsion . | 1 1 . 1 . . . . . . . . . . Utility 1 | . 2 2 2 1 2 1 . . 1 1 1 1 1 Weapon 3 | . 2 3 4 3 3 3 3 2 4 3 4 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 32 | . 5 4 . 7 . 1 6 3 1 1 . . 4 Power 5 | . 1 . . 2 . . 1 . . . . . 1 Propulsion 5 | . 1 2 . . . . . 1 . . . . 1 Utility 6 | . 1 1 . 1 . . 1 . 1 . . . 1 Weapon 14 | . 2 1 . 3 . . 4 2 . 1 . . 1 Tool/Special 2 | . . . . 1 . 1 . . . . . . . Average Slot Usage (%) 77 | . 94 86 99 86 63 32 63 81 81 71 63 54 28 Engine 7 | . 14 16 15 3 . . 7 . . . . . 1 Core 5 | . . . 5 10 7 3 . 13 20 16 15 14 4 Treads 1 | . . 4 . 1 6 . . . . . . . . Leg 12 | . 17 21 33 19 1 . . . . . . . . Wheel 1 | . 3 . . 3 . . . . . . . . . Hover 1 | . 7 . . . . 3 . . . . . . . Flight 5 | . . . . . . . 23 26 27 21 15 12 7 Device 3 | . . . . 1 4 4 14 10 13 7 5 6 4 Storage 7 | . 12 11 11 8 9 6 . . . . . . . Processor 9 | . 5 11 11 13 7 3 5 14 13 11 10 7 2 Hackware 1 | . . . . 2 7 3 . . . . . . . Protection 2 | . 4 . . 5 3 . . 6 6 5 5 2 . Energy Gun 7 | . 14 9 11 9 4 3 4 . . 2 5 1 . Energy Cannon 1 | . . 4 10 1 3 2 . . . . . 2 . Ballistic Gun 4 | . 14 6 . 1 . . 2 4 . 3 5 5 . Ballistic Cannon 1 | . . . . 4 2 . . . . . . . . Peak Build Rating 88 | 5 11 14 16 29 35 30 54 55 58 72 66 88 83 Average Rating 23 | 3 9 12 14 21 23 15 36 49 52 58 66 67 39 On Entrance 32 | . 5 10 14 16 29 31 16 51 52 55 66 66 42 Avg Prop Armor Cover (%) 8 | . . 7 . 9 10 . 8 1 . 2 . . . Naked Turns 60 | . . . . 12 . 48 . . . . . . . Heaviest Build 40 | 6 18 23 20 36 37 23 32 26 24 32 31 40 38 Greatest Support 56 | 20 20 30 30 40 25 9 24 24 29 32 32 56 41 Greatest Overweight (x) 7 | . 1 5 . 3 7 4 1 1 . 1 . 1 6 Average Overweight (x) . | . . . . . 2 . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 5 7 8 8 7 8 6 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Carried 6 | 2 7 7 7 6 7 6 4 4 4 4 5 3 4 Final Capacity 8 | 5 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 7 8 8 5 5 5 5 5 5 2 3 Class Distribution -------------------- 60% | Mutant 28% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Matter Collected 3094 | 259 326 516 58 778 184 . 420 . 80 101 . 24 348 Remotely . | . . . . . . . . . . . . . . Salvage Created 4018 | 34 573 1124 64 1318 338 . 91 . . 102 . 79 295 Parts 225 | . 31 53 2 76 13 . 9 . . 8 . 12 21 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . 2 . . . . . . Broken 2 | . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Combat Hostiles Destroyed 107 | 1 13 27 4 37 8 . 2 . . 4 . 4 7 Melee 10 | . . 3 . . . . . . . . . . 7 Guns 56 | 1 13 15 1 20 . . 2 . . 4 . . . Cannons 24 | . . 2 . 16 5 . . . . . . 1 . AOE 14 | . . 4 3 1 3 . . . . . . 3 . Classes Destroyed 14 | 1 1 3 1 5 2 . . . . . . 1 . Worker 3 | . . 1 . 2 . . . . . . . . . Builder 3 | . . . . 1 . . 1 . . . . . 1 Tunneler 2 | . . . . 1 . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . . Watcher 7 | . 2 4 . 1 . . . . . . . . . Swarmer 25 | . . 4 . 9 . . 1 . . 4 . . 7 Cutter 4 | . . . . . . . . . . . . 4 . Grunt 50 | 1 13 15 3 16 2 . . . . . . . . Brawler 3 | . . . . 3 . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 18 | . . 8 . 6 4 . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . Programmer 2 | . . . . . 1 . 1 . . . . . . Best Kill Streak 8 | 1 5 8 4 8 2 . 2 . . 4 . 4 5 Combat Bots Only 8 | 1 5 8 4 6 2 . 1 . . 4 . 4 5 Max Kills in Single Turn 3 | 1 2 2 2 3 2 . 2 . . 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . . 2 2 1 2 . . . . . . 2 . Melee 1 | . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Hostile Shots Fired 977 | 11 61 131 12 234 177 . 55 . 3 29 2 78 184 Missed 315 | 3 17 40 2 63 59 . 19 . 3 7 1 28 73 Hits 662 | 8 44 91 10 171 118 . 36 . . 22 1 50 111 Melee 19 | . . . . 10 . . 2 . . . . 7 . Projectile 643 | 8 44 91 10 161 118 . 34 . . 22 1 43 111 AOE 1 | . . . . . 1 . . . . . . . . Critical Strikes 30 | . 2 1 . 11 2 . . . . . . 10 4 Part Disruptions 1 | . . . . . . . 1 . . . . . . Damage Taken 11310 | 89 583 1292 136 2695 1413 . 555 . . 436 21 1161 2929 Core 2869 | 43 88 195 27 467 196 . 123 . . 90 . 168 1472 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 393 | . . 204 . 113 . . . . . 76 . . . Core Remaining (%) 68 | 82 47 . 44 15 . . 54 . 100 91 100 87 . Volleys Fired 306 | 9 47 64 5 105 32 5 20 . . 11 . 8 . Largest 3 | 2 2 2 2 2 2 2 2 . . 1 . 3 . Hottest 167 | 70 73 112 112 108 115 91 55 . . 28 . 167 . Shots Fired 522 | 18 94 116 10 173 56 7 22 . . 11 . 15 . Gun 391 | 18 94 93 5 122 15 5 21 . . 11 . 7 . Cannon 116 | . . 21 2 49 38 . . . . . . 6 . Launcher 14 | . . 2 3 2 3 2 . . . . . 2 . Special 1 | . . . . . . . 1 . . . . . . Kinetic 207 | 9 47 44 . 62 14 . 13 . . 11 . 7 . Thermal 238 | 9 47 49 5 81 32 . 9 . . . . 6 . Explosive 13 | . . 2 3 1 3 2 . . . . . 2 . Electromagnetic 64 | . . 21 2 29 7 5 . . . . . . . Robot Hit Streak 13 | 6 11 11 4 11 13 6 5 . . 6 . 3 . Robot Miss Streak 9 | 2 7 3 2 9 5 1 3 . . 2 . 3 . Penetration Max 1 | . . . . . . . 1 . . 1 . 1 . Secondary Targets 6 | . 3 1 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . Shots Hit Robots 425 | 13 67 99 6 149 46 6 11 . . 8 . 5 15 Core Hits 282 | 3 36 44 11 125 36 . 5 . . 4 . 10 8 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . Critical Strikes 12 | 1 2 5 . 4 . . . . . . . . . Burn 9 | 1 2 3 . 3 . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . Smash 2 | . . 2 . . . . . . . . . . . Melee Attacks 62 | . . 15 . 2 . . 1 . . . . . 44 Impact 15 | . . 15 . . . . . . . . . . . Slashing 45 | . . . . . . . 1 . . . . . 44 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 3 Damage Inflicted 9926 | 129 913 2435 572 3112 1022 199 307 . . 189 . 347 701 Guns 4350 | 129 901 1093 53 1591 49 1 292 . . 189 . 52 . Cannons 2351 | . . 418 22 1010 794 . . . . . . 107 . Explosions 1981 | . . 445 481 496 179 198 . . . . . 182 . Melee 1170 | . . 474 . . . . . . . . . . 696 Ramming 59 | . 12 5 16 15 . . . . . . . 6 5 Kinetic 2996 | 53 451 602 . 1188 276 . 185 . . 189 . 52 . Thermal 3071 | 76 450 491 53 1218 554 . 122 . . . . 107 . Explosive 1714 | . . 445 481 229 179 198 . . . . . 182 . Electromagnetic 916 | . . 418 22 462 13 1 . . . . . . . Impact 474 | . . 474 . . . . . . . . . . . Slashing 696 | . . . . . . . . . . . . . 696 Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 4 14 14 . . . . 2 20 Average Corruption 12 | . . . . . 3 8 14 . . . . 1 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 59 | . . . . . 2 3 41 . . . . . 13 Message Errors 8 | . . . . . 1 . 7 . . . . . . Matter Fused 8 | . . . . . . . 6 . . . . . 2 Heat Flow Errors 10 | . . . . . 1 2 5 . . . . . 2 Energy Discharges 11 | . . . . . . 1 8 . . . . . 2 Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . . 5 . . . . . 1 Data Loss (major) 5 | . . . . . . . 4 . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . Misdirections 7 | . . . . . . . 2 . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 272 | . . 160 . 25 11 . . . . . . . 76 Projectiles 27 | . . 16 . . 11 . . . . . . . . Explosions 100 | . . 75 . 25 . . . . . . . . . Melee 145 | . . 69 . . . . . . . . . . 76 Knockbacks 43 | . . . . 36 7 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 40 | . . . . 33 7 . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . Self-Inflicted Damage 292 | . . 100 . 99 . . . . . . . 91 2 Shots 6 | . . 1 . 3 . . . . . . . 2 . Rammed 4 | . . 2 . . . . . . . . . 1 1 Targets Rammed 13 | . 2 3 1 5 . . . . . . . 1 1 Kicked 9 | . 2 1 1 5 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 391 | 198 273 241 161 340 391 239 237 44 . 348 . 363 168 Average Temperature 93 | 113 79 50 85 81 143 67 74 18 . 163 . 215 88 Received Heat Transfer 2772 | 48 348 507 78 1107 297 . 138 . . 9 12 111 117 Effects 4 | . . . . . 2 . . . . 1 . 1 . Shutdowns 1 | . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . 1 . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . 3 . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . . . Impact Corruptions 4 | . . 4 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 1 1 . 3 2 . . . . . . 1 . Heat Transferred 7201 | 296 1480 1310 102 2765 876 . 222 . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Maximum Alert Level 1 | . . 1 . 1 1 . . . . . . . 1 Low Security (%) 77 | 100 100 95 100 29 58 100 100 100 100 100 100 100 98 Level 1 22 | . . 4 . 70 41 . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 386 | 20 158 247 126 386 282 46 180 21 10 155 48 180 214 Initial 130 | . 13 22 50 37 130 44 . 6 10 4 45 19 74 Average 123 | 1 64 109 84 232 187 26 40 5 10 73 46 71 118 Influence Increases 4203 | 20 390 868 116 1058 307 12 426 35 . 228 3 252 488 Destroy 0b10 Robot/C 2140 | 20 260 540 80 740 160 . 40 . . 80 . 80 140 Destroy 0b10 Robot/NC 85 | . 10 25 5 25 5 . 5 . . . . . 10 Destroy Leader 514 | . 64 158 10 162 70 . 10 . . 10 . 10 20 Allied During Kill 7 | . . . 5 2 . . . . . . . . . Successful Hack 169 | . 26 21 . 16 . . 11 35 . 48 3 . 9 Disable Machine 120 | . . 15 . 15 60 . 15 . . . . 15 . Anti-Garrison Action 150 | . . . . . . . 150 . . . . . . Destroy Structure 133 | . . 34 16 23 12 12 . . . . . 12 24 Partial Spotted 225 | . 30 . . 30 . . 120 . . . . 15 30 Lose Combat Pursuer 660 | . . 75 . 45 . . 75 . . 90 . 120 255 Influence Decreases 4061 | . 356 792 150 866 468 139 412 34 5 144 59 158 478 Entered New Map 564 | . 7 32 80 59 158 83 . 8 5 6 49 19 58 Time Decay 2302 | . 339 510 60 547 230 56 206 26 . 108 10 40 170 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 Lost Part 749 | . 10 100 10 240 80 . 30 . . 30 . 99 150 Lost Ally 20 | . . . . 20 . . . . . . . . . Purge Threat 326 | . . 150 . . . . 176 . . . . . . Squads Dispatched 37 | . 4 3 1 6 9 . 6 . . 3 . 2 3 Investigation 8 | . 1 2 . 2 1 . 2 . . . . . . Extermination 5 | . . . . . 1 . 1 . . 1 . . 2 Reinforcement 10 | . 3 1 . 1 1 . 1 . . . . 2 1 Assault 3 | . . . 1 . . . 2 . . . . . . Garrison 11 | . . . . 3 6 . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Distress Signals 12 | . 1 2 . 4 1 . 2 . . . . 2 . Communications Jammed 1 | . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . 1 . Times Spotted 259 | 1 22 42 5 66 12 5 31 . 1 15 3 27 29 Peak Tracking Total 16 | 1 4 8 5 8 2 5 12 . 1 5 3 16 11 Tactical Retreats 25 | . . 4 . 2 . 1 9 . . 2 . 2 5 ECM-based Alert Blocks 16 | . . . . . . . 16 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Traps Triggered 11 | . 2 1 . 1 1 . 3 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Machines Disabled 9 | . . 1 . 1 4 . 2 . . . . 1 . Max in Single Turn 2 | . . 1 . 1 2 . 1 . . . . 1 . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Machines Accessed 50 | . 6 11 . 6 2 . 7 4 . 9 1 1 3 Terminals 32 | . 6 7 . 3 1 . 4 3 . 4 1 . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . 2 . 1 . . 1 . . 4 . . . Recycling Units 5 | . . 1 . 1 . . 1 1 . 1 . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . 1 . Total Hacks 161 | . 25 36 . 24 3 . 23 7 . 20 2 3 18 Successful 103 | . 14 25 . 18 1 . 15 4 . 13 2 1 10 Failed 54 | . 11 9 . 6 2 . 8 3 . 7 . 2 6 Catastrophic 4 | . 1 1 . . 1 . 1 . . . . . . Database Lockouts 4 | . . 2 . . . . . . . . . . 2 Manual 22 | . 6 9 . 4 . . 3 . . . . . . Terminals 112 | . 25 26 . 12 1 . 12 6 . 10 2 . 18 Fabricators . | . . . . . . . . . . . . . . Repair Stations 20 | . . 6 . 7 . . 1 . . 6 . . . Recycling Units 12 | . . 2 . 4 . . 1 1 . 4 . . . Scanalyzers 11 | . . 2 . . . . 9 . . . . . . Garrison Access 6 | . . . . 1 2 . . . . . . 3 . Terminal Hacks 60 | . 10 14 . 7 1 . 8 3 . 5 2 . 10 Record 22 | . 1 7 . 1 . . 1 1 . 1 2 . 8 Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 2 1 . 1 . . . . . 1 . . . Open DSF 4 | . . . . . 1 . 1 1 . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 6 | . . 2 . . . . 3 . . . . . 1 Unreport Threat 3 | . . 1 . . . . 2 . . . . . . Locate Traps 2 | . . . . 1 . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . Patrol Status 2 | . 1 . . . . . . . . 1 . . . Transport Status 1 | . . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 5 | . 2 . . 1 . . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 14 | . . 6 . 4 . . . . . 4 . . . Scan Component 7 | . . 3 . 2 . . . . . 2 . . . Repair 7 | . . 3 . 2 . . . . . 2 . . . Recycling Unit Hacks 7 | . . . . 2 . . . 1 . 4 . . . Recycle Component 1 | . . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . . 1 . 1 . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . Scanalyzer 8 | . . 1 . . . . 7 . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . Retrieve Study 3 | . . 1 . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . 1 . Unauthorized Hacks 11 | . 4 4 . 3 . . . . . . . . . Terminals 11 | . 4 4 . 3 . . . . . . . . . Botnet 11 | . 4 4 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 44 | . 5 9 . 5 1 . 6 4 . 9 1 1 3 Full Trace Events 5 | . . 1 . 2 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . . 2 . . . . . . Parts Repaired 7 | . . 3 . 2 . . . . . 2 . . . Time 199 | . . 90 . 52 . . . . . 57 . . . Parts Recycled 1 | . . . . . . . . . . 1 . . . Recycled Matter 41 | . . . . . . . . . . 41 . . . Retrieved Matter 41 | . . . . . . . . . . 41 . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . 8 2 . . . . . . . . . Total Damage 106 | . . . 86 20 . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Active Infowar (turns) 1838 | . . . . 758 101 57 367 114 . 104 22 65 250 Optics 890 | . . . . 752 . . . . . . . . 138 Sensors 416 | . . . . 29 101 57 229 . . . . . . Terrain 1 | . . . . . . . . . . 1 . . . Seismic 112 | . . . . . . . . . . . . . 112 Jamming 190 | . . . . . . . . . . 103 22 65 . ECM 252 | . . . . . . . 138 114 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Turns Passed 6666 | 97 781 1476 125 1715 486 128 925 126 36 296 22 106 347 Spaces Moved 5725 | 80 599 855 88 855 164 135 1263 252 96 619 68 210 441 Core 671 | 26 . 4 . 148 55 106 173 . . . . . 159 Treads 389 | . . 256 . 45 88 . . . . . . . . Legs 1634 | . 327 583 88 635 1 . . . . . . . . Wheels 168 | 54 75 12 . 27 . . . . . . . . . Hover 261 | . 197 . . . 20 29 . . . . . . 15 Flight 2602 | . . . . . . . 1090 252 96 619 68 210 267 Fastest Speed 23 | 50 56 95 120 50 100 50 26 26 23 23 32 29 30 Average Speed 86 | 70 95 134 120 144 219 81 54 42 25 34 32 33 47 Slowest Speed 400 | 80 120 300 120 240 400 250 100 94 26 94 32 117 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 1 4 . 1 . 6 1 Potential Cave-ins 5 | . . . . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 6 74 67 30 44 4 86 36 6 91 16 1 9 14 Regions Visited 13 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 . . 1 1 . . 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . . . . . . 15 Terrain Destroyed 130 | . . 34 26 21 10 19 1 . . . . 4 15 Melee 15 | . . . . . . . . . . . . . 15 Projectile 2 | . . . . . . . 1 . . . . 1 . AOE 113 | . . 34 26 21 10 19 . . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac DSF Fac Fac Res Res Total 6827 | 104 720 1031 96 1152 233 147 1455 270 107 692 67 226 527 Wait 278 | 3 24 25 . 72 3 . 103 . 7 37 . . 4 Move 5688 | 79 598 854 87 854 164 134 1260 243 95 615 67 199 439 Hop 11 | . . . . . . . 1 4 . 1 . 4 1 Pick Up 126 | 8 14 19 . 40 4 1 10 6 1 8 . 5 10 Fast Attach 65 | . 3 5 . 10 7 2 20 1 2 4 . . 11 Attach 88 | 5 2 12 1 28 8 1 4 1 . 6 . 8 12 Detach 22 | . . 2 . 2 5 1 2 2 . 2 . . 6 Swap 76 | . 15 21 2 20 6 1 6 4 . . . 1 . Drop 88 | . 15 11 . 14 4 2 16 9 2 7 . . 8 Fire 306 | 9 47 64 5 105 32 5 20 . . 11 . 8 . Melee 53 | . . 15 . 2 . . 1 . . . . . 35 Ram 2 | . . . . . . . . . . . . 1 1 Kick 9 | . 2 1 1 5 . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 11 | . . . . . . . 11 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 7) 588 | -10/Materials | Core integrity fell below 50% 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 924 | -9/Materials | Repaired Shotgun 1113 | -9/Materials | Central database locked down 1186 | -9/Materials | Build established: Scavenger-Mutant 1247 | -9/Materials | Destroyed 8 combat bots 1253 | -9/Materials | Lost 4 parts (2p1n1w) 1503 | -9/Materials | Central database locked down 1519 | -9/Materials | Discovered new exit (range 10) 1857 | -9/Materials | Lost 4 parts (1p2n1w) 1942 | -9/Materials | Identified exit to Mines 2046 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2077 | -9/Materials | Repaired Aluminum Leg 2099 | -9/Materials | Discovered new exit (range 7) 2355 | -9/Materials | Entered Mines 2356 | -9/Mines | Met a Derelict testing a Signal Generator 2397 | -9/Mines | Core integrity fell below 50% 2462 | -9/Mines | Learned location of Storage (-8) 2467 | -9/Mines | Discovered new exit (range 11) 2480 | -9/Mines | Entered Materials 2480 | -8/Materials | Accompanied by 1 ally 2480 | -8/Materials | Evolved 2 slots: Utility x2 2555 | -8/Materials | Repaired Aluminum Leg 2616 | -8/Materials | Repaired Lgt. Ion Engine 2718 | -8/Materials | Garrison activated, responded to threat 2821 | -8/Materials | Lost 4 parts (1p1u2w) 3080 | -8/Materials | Lost 3 parts (1n2w) 3235 | -8/Materials | Core integrity fell below 50% 3235 | -8/Materials | Released all parts (5) 3264 | -8/Materials | Lost 12 parts (5p3n1u3w) 3458 | -8/Materials | Core integrity fell below 20% 3485 | -8/Materials | Lost 3 parts (2n1u) 3531 | -8/Materials | Build established: Mutant 4065 | -8/Materials | Discovered new exit (range 16) 4195 | -8/Materials | Entered Factory 4195 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4406 | -7/Factory | Garrison activated, responded to threat 4454 | -7/Factory | Lost 6 parts (1p1n2u2w) 4681 | -7/Factory | Sucked down chute 4681 | -7/Factory | Entered Waste 4693 | -7/Waste | Spotted C-40 Crusher 4696 | -7/Waste | EMP discharged 4713 | -7/Waste | Spotted C-40 Crusher 4738 | -7/Waste | Released all parts (8) 4753 | -7/Waste | Spotted C-40 Crusher 4755 | -7/Waste | Spotted C-40 Crusher 4758 | -7/Waste | Spotted C-40 Crusher 4774 | -7/Waste | Spotted C-40 Crusher 4778 | -7/Waste | Discovered new exit (range 10) 4796 | -7/Waste | EMP discharged 4796 | -7/Waste | System corruption reached 10% 4809 | -7/Waste | Entered Factory 5061 | -7/Factory | Allied Derelicts emerged from ambush trap array 5167 | -7/Factory | Lost 3 allies 5731 | -7/Factory | Discovered new exit (range 12) 5734 | -7/Factory | Entered another Factory area 5734 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5857 | -6/Factory | Identified exit to DSF 5860 | -6/Factory | Entered DSF 5878 | -6/DSF | Additional patrols routed to DSF 5889 | -6/DSF | Discovered new exit (range 15) 5896 | -6/DSF | Entered Factory 5896 | -5/Factory | Evolved 2 slots: Utility x2 5968 | -5/Factory | Repaired Imp. Cesium-ion Thruster 6002 | -5/Factory | Garrison activated, responded to threat 6162 | -5/Factory | Repaired Mic. Nuclear Core 6191 | -5/Factory | Discovered new exit (range 5) 6192 | -5/Factory | Entered another Factory area 6192 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6209 | -4/Factory | Discovered new exit (range 8) 6214 | -4/Factory | Entered Research 6214 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6233 | -3/Research | Spotted B-86 Titan 6298 | -3/Research | Discovered new exit (range 15) 6320 | -3/Research | Entered another Research area 6320 | -2/Research | Evolved 2 slots: Utility x2 6332 | -2/Research | Central database locked down 6332 | -2/Research | Central database locked down 6348 | -2/Research | Build established: Sprinter 6348 | -2/Research | Lost 9 parts (3n3u3w) 6349 | -2/Research | Found Prototype Protection 6350 | -2/Research | Identified Centrium Heavy Armor Plating 6366 | -2/Research | Found Prototype Device 6366 | -2/Research | Identified Exp. Actuator Array 6396 | -2/Research | Spotted B-90 Cyclops 6409 | -2/Research | Crushed by falling debris 6409 | -2/Research | System corruption reached 10% 6440 | -2/Research | Lost 3 parts (1p2u) 6543 | -2/Research | Lost 9 parts (3p6n) 6559 | -2/Research | Core integrity fell below 50% 6570 | -2/Research | Search patrols dispatched 6601 | -2/Research | Core integrity fell below 20% 6667 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06609_ Acquired Prototype Flight Unit. 06609_ Identified Imp. Q-thruster. 06614_ S-43 Plague destroyed. 06625_ System corrupted: Substantial component data lost. 06627_ Acquired Xenon Bombardment Thruster. 06630_ Acquired 34 matter. 06633_ Acquired Lgt. Antimatter Reactor. 06638_ Acquired Xenon Bombardment Thruster. 06641_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1Z. 06641_ Slammed into G-73 Enforcer. 06654_ Penetrated by Slug. 06659_ System corrupted: Heat flow error (+191). 06659_ Penetrated by Slug. 06659_ Xenon Bombardment Thruster destroyed. 06659_ Lgt. Antimatter Reactor destroyed. 06660_ Dropped Centrium Heavy Armor Plating. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???# #??????# ! # #???????????????????? | | ???# #??????########## #???????????????????? | | ???# #???????????????# #???????????????????? | | #### #???????????????# #???????????????????? | | #???????????????# #???????????????????? | | ##??????????????# #???????????????????? | | !#####??????????# p #???????????????????? | | """ # ##??????????#s #???????????????????? | | """ ######??????????# #???????????????????? | | """ ! #??# #??????????# #???????????????????? | | ####"######?????# ! #???????????????????? | | # #?????# ###########?????????? | | # #?????# # """ #?????????? | | " " # """"" #?????# # """ #?????????? | | " " # ""T"" #?????# # """ #?????????? | | "G"" + #?????# # #?????????? | | # = #?????# # #?????????? | | # * #?????# # #?????????? | | # ####### + #?????????? | | #### ##"#######+# # # "T" #?????????? | | ????# ?# ##T"#?# # # ###########?????????? | | ########### "### # # # #??????????? | | + # # #??????????? | | # !# # """ #??????????? | | # | # # """ #??????????? | | # = ;@ + """ #??????????? | | ############+####+####### # #??????????? | | ?????# #????# # #??????????? | | ?????# = #????# # #??????????? | | ?????# """ """ #????###### #??????????? | | ?????# """ """ #?????????##########??????????? | | ?????# """ """ #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# ! = #?????????????????????????????? | | ?????###############?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 65 Energy Generation 41 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Additional Mass Support 16 Armor Coverage 600 Resistance: TH 20 Resistance: EX 50 Evasion (%) 75 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Plasma Cutter | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 22% | -9/Materials Lgt. EM Pulse Cannon | 54% | -9/Materials Aluminum Leg | 7% | -9/Materials Aluminum Leg | 14% | -8/Materials Lgt. Ion Engine | 10% | -8/Materials Imp. Cesium-ion Thruster | 45% | -5/Factory Mic. Nuclear Core | 14% | -5/Factory Studied --------- Shotgun | -9/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me Dangerous Findings Dodgeball, But With Guns Everything Is Under Control For Emergencies Only Ghost 'Em Heavy Suspicion Hydra Item+ Let's See Who's Tougher Part-time Excavator Prolific Hacker Quantum Hacking Resistances Are Futile Shopping List Suspicious Throw Away The Key Unlikely Earthworm Window Shopping Challenges ------------ None Game ------ Seed BladeHypercooledNetwork Manual? 0 Play Time 03:35:49 Cumulative 13.2 hours Start 2025.11.16 @ 13:37:50 End 2025.11.16 @ 17:27:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac0df833-4d18-42f1-80a5-72e5c67842e6