Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.21 @ 22:31:33 Player: rei Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2988) 2988 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 5906 Bonus ------- High Alert Combat Kills 238 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 54/100 System Corruption 0% Temperature Cool (12) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Microactuators Microactuators > --- WEAPON (3) ------- Power Maul Power Maul Power Maul > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Microactuators Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Filter > --- WEAPON ----------- Power Maul Power Maul Power Maul > --- INVENTORY -------- Aluminum Leg Microactuators Microactuators Hammer [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 73 | 6 5 9 14 5 34 Power 12 | 1 . 1 2 2 6 Engine 8 | 1 . 1 2 1 3 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 22 | 2 . 4 5 . 11 Treads . | . . . . . . Leg 21 | 2 . 4 4 . 11 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 11 | 1 2 1 2 . 5 Device 7 | . 1 . 2 . 4 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 28 | 2 3 3 5 3 12 Energy Gun 15 | 2 2 1 2 2 6 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . . . . 4 Slashing Weapon 4 | . . 1 2 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 38 | . . 2 5 2 29 Power 8 | . . . . 1 7 Propulsion 13 | . . . 2 . 11 Utility 3 | . . . . . 3 Weapon 14 | . . 2 3 1 8 Highest Loss Streak 7 | . . 1 3 1 7 Average Slot Usage (%) 85 | . 87 97 88 86 80 Engine 8 | . 14 11 11 8 3 Core 3 | . . . . . 7 Leg 27 | . 28 33 32 27 23 Device 9 | . 1 11 7 18 12 Storage 10 | . 14 11 11 9 9 Processor 2 | . . 11 5 . . Energy Gun 12 | . 27 13 9 9 6 Ballistic Gun 1 | . . . . 4 1 Launcher 2 | . . 3 5 . 1 Impact Weapon 4 | . . . . . 11 Slashing Weapon 2 | . . 1 5 9 1 Naked Turns . | . . . . . . Heaviest Build 39 | 11 24 30 30 32 39 Greatest Support 36 | 20 20 30 36 36 36 Greatest Overweight (x) 9 | . 1 . 1 . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 Most Carried 10 | 2 6 6 9 10 8 Average Carried 4 | . 3 4 5 8 4 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 8 | . 6 4 8 7 4 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Matter Collected 1427 | 197 123 71 424 61 551 Remotely . | . . . . . . Salvage Created 2975 | . 197 399 747 184 1448 Parts 180 | . 28 40 59 12 41 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Combat Hostiles Destroyed 70 | . 8 17 17 4 24 Melee 23 | . . 2 12 1 8 Guns 34 | . 7 6 5 3 13 AOE 10 | . 1 9 . . . Classes Destroyed 10 | . 4 4 1 . 1 Worker 8 | . . 3 5 . . Builder 1 | . 1 . . . . Hauler 2 | . . . 2 . . Recycler 1 | . . 1 . . . Watcher 6 | . 2 2 2 . . Swarmer 24 | . 6 9 6 . 3 Grunt 33 | . 2 6 6 2 17 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 11 | . . 1 5 2 3 Best Kill Streak 7 | . 7 6 5 2 4 Combat Bots Only 6 | . 6 4 4 2 4 Max Kills in Single Turn 3 | . 1 3 2 1 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 . . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Damage Taken 4207 | . 146 543 679 389 2450 Core 871 | . 14 129 177 46 505 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 94 . 23 . . Volleys Fired 185 | . 21 38 34 6 86 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 80 86 112 119 130 Shots Fired 278 | . 40 63 46 8 121 Gun 236 | . 37 50 31 8 110 Cannon . | . . . . . . Launcher 42 | . 3 13 15 . 11 Special . | . . . . . . Kinetic 32 | . . . . 4 28 Thermal 204 | . 37 50 31 4 82 Explosive 42 | . 3 13 15 . 11 Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 8 17 17 9 28 Robot Miss Streak 2 | . 1 2 2 1 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 346 | . 26 46 64 22 188 Core Hits 173 | . 15 44 35 9 70 Critical Hits 3 | . . . 2 . 1 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 234 | . . 3 35 15 181 Impact 179 | . . . . . 179 Slashing 55 | . . 3 35 15 2 Piercing . | . . . . . . Sneak Attacks 8 | . . . 6 1 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 6 | . . . . . 6 Damage Inflicted 8407 | . 395 1591 1644 424 4353 Guns 2700 | . 269 392 349 119 1571 Cannons . | . . . . . . Explosions 2351 | . 126 1126 299 . 800 Melee 3356 | . . 73 996 305 1982 Ramming . | . . . . . . Kinetic 551 | . . . . 87 464 Thermal 2149 | . 269 392 349 32 1107 Explosive 2351 | . 126 1126 299 . 800 Electromagnetic . | . . . . . . Impact 1982 | . . . . . 1982 Slashing 1374 | . . 73 996 305 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 168 | . . 62 . 5 101 Projectiles . | . . . . . . Explosions 88 | . . 62 . . 26 Melee 80 | . . . . 5 75 Knockbacks 15 | . . . . . 15 Impact 13 | . . . . . 13 Kinetic . | . . . . . . Secondary 2 | . . . . . 2 Self-Inflicted Damage 57 | . 23 . 34 . . Shots 3 | . 1 . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | . 168 89 134 102 231 Average Temperature 55 | . 51 24 55 54 73 Received Heat Transfer 2241 | . 24 234 276 252 1455 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions 12 | . . . . . 12 Robots Melted 2 | . . . . . 2 Combat Hostiles . | . . . . . . Parts Melted 14 | . 1 1 1 . 11 Heat Transferred 4976 | . 625 910 814 74 2553 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Peak Influence 1193 | . 204 518 332 231 1193 Initial 131 | . . 1 114 102 131 Average 361 | . 84 210 163 149 649 Maximum Alert Level 4 | . 1 2 1 1 4 Low Security (%) 47 | 100 96 60 70 84 5 Level 1 16 | . 3 22 29 15 16 Level 2 12 | . . 16 . . 25 Level 3 22 | . . . . . 50 Level 4 . | . . . . . 1 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 3 . 2 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Distress Signals 5 | . . . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 13 30 24 6 35 Peak Tracking Total 6 | . 5 5 5 3 6 Tactical Retreats 17 | . 1 1 2 2 11 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Traps Triggered 5 | . . 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Machines Disabled 7 | . . 2 2 . 3 Max in Single Turn 1 | . . 1 1 . 1 Garrison Relay 3 | . . . . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Machines Accessed 9 | . 3 1 3 2 . Terminals 8 | . 3 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 13 | . 5 1 4 3 . Successful 8 | . 3 1 3 1 . Failed 5 | . 2 . 1 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . 3 1 3 2 . Terminals 12 | . 5 1 4 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 3 1 3 . . Record 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 4 | . 1 1 2 . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 10 | . . . . . 10 Machine Destruction 10 | . . . . . 10 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Turns Passed 4536 | 56 898 402 1012 193 1975 Spaces Moved 1813 | 38 390 215 264 84 822 Core 20 | 5 . . . . 15 Treads . | . . . . . . Legs 1793 | 33 390 215 264 84 807 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 129 | 110 122 120 122 120 140 Slowest Speed 500 | 120 150 120 150 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 58 27 47 10 78 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 240 | . 24 84 86 . 46 Melee 4 | . . . . . 4 Projectile . | . . . . . . AOE 236 | . 24 84 86 . 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Total 3379 | 52 770 288 834 138 1297 Wait 1012 | 3 344 18 471 23 153 Move 1808 | 37 389 214 263 83 822 Hop . | . . . . . . Pick Up 59 | 6 8 4 13 4 24 Fast Attach 1 | . 1 . . . . Attach 48 | 6 . 4 7 3 28 Detach 1 | . . . . . 1 Swap 24 | . 4 5 7 2 6 Drop 13 | . 3 2 4 2 2 Fire 185 | . 21 38 34 6 86 Melee 223 | . . 3 35 15 170 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 158 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 929 | -10/Materials | Discovered new exit (range 13) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 961 | -9/Materials | Discovered new exit (range 11) 1148 | -9/Materials | Identified exit to Mines 1148 | -9/Materials | Identified exit to Storage 1357 | -9/Materials | Entered Storage 1526 | -9/Storage | Build established: Scavenger-Mutant 1785 | -9/Storage | Core integrity fell below 50% 1810 | -9/Storage | Identified exit to Recycling 1912 | -9/Storage | Lost 3 parts (2n1w) 2121 | -9/Storage | Build established: Mutant 2204 | -9/Storage | Discovered new exit (range 15) 2369 | -9/Storage | Entered Materials 2369 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2484 | -8/Materials | Garrison activated, responded to threat 2561 | -8/Materials | Identified exit to Garrison 2562 | -8/Materials | Entered Garrison 2586 | -8/Garrison | Triggered checkpoint 2680 | -8/Garrison | Garrison Relay disabled 2824 | -8/Garrison | Triggered checkpoint 2858 | -8/Garrison | Triggered checkpoint 2952 | -8/Garrison | Build established: Scavenger-Mutant 3164 | -8/Garrison | Triggered checkpoint 3238 | -8/Garrison | Discovered new exit (range 11) 3270 | -8/Garrison | Triggered checkpoint 3381 | -8/Garrison | Lost 7 parts (2p2n1u2w) 3390 | -8/Garrison | Triggered checkpoint 3440 | -8/Garrison | Core integrity fell below 50% 3483 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3630 | -8/Garrison | Triggered checkpoint 3833 | -8/Garrison | Garrison Relay disabled 3868 | -8/Garrison | Discovered new exit (range 12) 4147 | -8/Garrison | Lost 4 parts (1p2n1w) 4208 | -8/Garrison | Triggered checkpoint 4302 | -8/Garrison | Lost 3 parts (1p2n) 4527 | -8/Garrison | Spotted B-75 Beast 4528 | -8/Garrison | Core integrity fell below 20% 4537 | -8/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Lgt. Ion Engine destroyed. Aluminum Leg destroyed. Power Maul follow-up attack on G-47 Trooper. Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. Destroyed Aluminum Leg. Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Imp. Heat Sink fried. Acquired 45 matter. Acquired Aluminum Leg. Power Maul follow-up attack on G-47 Trooper. Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. ALERT: Garrison interior compromised. Triggered Alarm Trap. An alarm sounds. Aluminum Leg destroyed. Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ??????????????????#! !?????????!#???????????????? | | ??????????????????#! !??????? !#???????????????? | | ???????????????????# ###### !#???????????????? | | ???????????????????# + @ #???????????????? | | ???????????????????# + #??????????#????? | | ???????????????????# #;;### ]#???????????????? | | ???????????????????# #BB#??? ]#???????????????? | | ???????????????????# #BB#????! ]#???????????????? | | ???????????????????# ####??????##???????????????? | | ???????????????????# #?????????????##???????????? | | ???????????????????# #???????????????????#??##??? | | ???????????????????# #???#??????????????????????? | | ???????????????????# #???????????????############ | | ???????????????????# #????????????????# | | ??????# ########### ###########??????# | | ##????# #??????# ######## | | #????# #??????# #??????# | | %#????#+###### ##### ######## #??????# #???? ## | | ?????# #???#% #???# #??????# #??????# #?????## | | ??????# #???## #???# #??????# #??????# #???#?# | | ??????# #????# #???# #?????## #?????## #?? ??# | | #######"###### #???# #????### #??????# #?#??## | | ^ #???+ #??????# ######## #????### | | #### ##%## #####???# #??????# ## ## ####???# | | ???# ##%## ##??????# #?????## ## ## ##?#?### | | ???# # # #??????# ####### % %= ####### | | ???# # !# #??????# ! # | | ???#!!# !# #??????# % =% #### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 40 Evasion (%) 40 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed ShockCannonRay Manual? 0 Play Time 00:49:44 Cumulative 4.1 hours Start 2021.10.21 @ 19:38:01 End 2021.10.21 @ 22:31:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: abc111b8-0387-4d5e-92b0-113a73b969fd