Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 07:54:59

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (749)      749
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3225

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             700/700
Matter                     237/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (131) Ox3
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
             Deuterium Engine
>            --- PROPULSION (4) ---
       Light Treads
             Wheel
  Subdweller Monowheel
>            --- UTILITY (4) ------
    Improved Heat Sink
             Huge Storage Unit
    Hardened Light Armor Plating
    Hardened Light Armor Plating
>            --- WEAPON (4) -------
             Particle Gun
             Particle Gun
             Assault Cannon
>            --- INVENTORY (25) ---
  Subdweller Monowheel
             Heat Sink
      Medium Storage Unit
             Structural Scanner
    Hardened Light Armor Plating
    Hardened Medium Armor Plating
             Beam Rifle
             Particle Gun
             Grenade Launcher
  Subdweller Shrapnel Launcher
    Improved Datajack
             Ripper

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
>            --- PROPULSION -------
             Wheel
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
    Hardened Light Armor Plating
    Hardened Light Armor Plating
>            --- WEAPON -----------
             Particle Gun
             Particle Gun
             Assault Cannon
>            --- INVENTORY --------
             Heat Sink
             Structural Scanner
    Hardened Light Armor Plating
    Hardened Medium Armor Plating
             Particle Gun
             Particle Gun
             Grenade Launcher
  Subdweller Shrapnel Launcher
    Improved Datajack
             Ripper
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Hardened Light Armor Plating
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             38   | 6   8   8   16  .   
  Power                    3    | 1   1   .   1   .   
    Engine                 3    | 1   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   1   2   2   .   
    Treads                 1    | .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   1   2   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   1   5   .   
    Device                 3    | .   1   .   2   .   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   4   5   8   .   
    Energy Gun             11   | 2   3   3   3   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               5    | .   .   2   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 6    | .   3   2   1   .   
  Power                    2    | .   1   .   1   .   
  Propulsion               3    | .   1   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      2    | .   2   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   88  97  99  84  
  Engine                   12   | .   14  14  9   7   
  Wheel                    24   | .   24  25  26  15  
  Device                   4    | .   8   1   5   7   
  Storage                  12   | .   14  14  9   7   
  Protection               10   | .   .   12  21  15  
  Energy Gun               24   | .   25  27  18  15  
  Ballistic Cannon         1    | .   .   .   7   7   
Peak Build Rating          25   | 6   10  12  25  24  
  Average Rating           12   | 3   7   11  22  24  
  On Entrance              10   | .   6   9   12  24  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             111  | 11  22  26  111 111 
  Greatest Support         50   | 26  26  30  50  30  
  Greatest Overweight (x)  3    | .   1   2   3   3   
  Average Overweight (x)   .    | .   .   .   .   3   
Largest Inventory Capacity 25   | 8   10  10  25  25  
  Average Capacity         11   | 6   8   10  13  25  
  Most Carried             12   | 4   10  10  12  12  
  Average Carried          8    | 1   4   9   9   12  
  Final Capacity           25   | 8   10  10  25  25  
  Final Carried            12   | 1   10  10  12  12  

 Class Distribution 
--------------------
 75% | Mutant
 14% | Scavenger-Tank
  9% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory

 Resources                      | -11 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Sub Mat Fac 
Matter Collected           801  | 234 86  250 231 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            810  | .   321 134 355 .   
  Parts                    65   | .   21  17  27  .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  22   | .   5   7   10  .   
  Guns                     13   | .   5   3   5   .   
  Cannons                  2    | .   .   .   2   .   
  AOE                      7    | .   .   4   3   .   
Classes Destroyed          9    | .   5   2   2   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | .   1   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  9    | .   3   2   4   .   
  Grunt                    5    | .   2   .   3   .   
  Sentry                   4    | .   .   1   3   .   
  Subdweller               4    | .   .   4   .   .   
Best Kill Streak           7    | .   3   4   7   .   
  Combat Bots Only         4    | .   2   4   3   .   
Max Kills in Single Turn   4    | .   1   2   4   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        134  | .    24   58   52   .    
  Missed                   49   | .    5    30   14   .    
Damage Taken               1253 | .    378  499  376  .    
  Core                     211  | .    133  59   19   .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         73   | 100  .    23   96   .    
Volleys Fired              68   | .    28   21   19   .    
  Largest                  3    | .    2    2    3    .    
  Hottest                  174  | .    130  130  174  .    
Shots Fired                120  | .    39   42   39   .    
  Gun                      86   | .    39   26   21   .    
  Cannon                   16   | .    .    .    16   .    
  Launcher                 18   | .    .    16   2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  17   | .    .    .    17   .    
  Thermal                  86   | .    39   26   21   .    
  Explosive                17   | .    .    16   1    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         23   | .    14   16   23   .    
  Robot Miss Streak        6    | .    3    3    6    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           73   | .    24   26   23   .    
  Core Hits                46   | .    14   12   20   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    
    Burn                   1    | .    .    1    .    .    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              1    | .    1    .    .    .    
  Impact                   1    | .    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2305 | .    276  969  1060 .    
  Guns                     754  | .    276  178  300  .    
  Cannons                  190  | .    .    .    190  .    
  Explosions               1358 | .    .    791  567  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    3    .    
  Kinetic                  345  | .    .    .    345  .    
  Thermal                  1079 | .    276  178  625  .    
  Explosive                878  | .    .    791  87   .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            120  | .    .    .    120  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               120  | .    .    .    120  .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    1    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        423  | .    69   257  423  .    
  Average Temperature      127  | .    29   95   202  .    
  Received Heat Transfer   294  | .    84   120  90   .    
  Effects                  8    | .    .    .    8    .    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           3    | .    .    .    3    .    
    Matter Decay           1    | .    .    .    1    .    
    Damage (minor)         2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         2020 | .    636  481  903  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Peak Influence             447  | .   204 .   447 203 
  Initial                  203  | .   .   .   .   203 
  Average                  139  | .   93  .   211 203 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         74   | 100 94  .   61  .   
  Level 1                  20   | .   5   .   23  100 
  Level 2                  5    | .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           3    | .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   14  9   15  1   
  Peak Tracking Total      7    | .   3   5   7   1   
  Tactical Retreats        5    | .   3   2   .   .   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          5    | .   .   .   5   .   
  Max in Single Turn       4    | .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          6    | .   1   .   4   1   
  Terminals                4    | .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   1   .   6   2   
  Successful               5    | .   .   .   4   1   
  Failed                   4    | .   1   .   2   1   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   .   .   4   2   
  Terminals                6    | .   .   .   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   2   1   
  Terminals                3    | .   .   .   2   1   
    Assimilate             2    | .   .   .   2   .   
    Botnet                 1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -8  -7  
-------------              Run  | Yrd Mat Sub Mat Fac 
Turns Passed               1668 | 49  474 737 326 82  
Spaces Moved               1334 | 44  378 652 198 62  
  Core                     13   | 13  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1321 | 31  378 652 198 62  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  100 131 
  Average Speed            98   | 79  92  97  105 131 
  Slowest Speed            131  | 100 115 120 131 131 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   61  37  29  2   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          72   | .   .   32  40  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   .   4   .   
  AOE                      68   | .   .   32  36  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Total                      1575 | 58  461 714 280 62  
  Wait                     79   | .   29  18  32  .   
  Move                     1330 | 43  377 651 197 62  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | 8   15  8   10  .   
  Fast Attach              3    | .   1   2   .   .   
  Attach                   19   | 6   5   .   8   .   
  Detach                   1    | .   .   .   1   .   
  Swap                     16   | .   2   6   8   .   
  Drop                     15   | 1   3   8   3   .   
  Fire                     68   | .   28  21  19  .   
  Melee                    1    | .   1   .   .   .   
  Ram                      2    | .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Discovered new exit (range 7)
  160 | -10/Materials | Discovered new exit (range 4)
  304 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Core integrity fell below 50%
  465 | -10/Materials | Discovered new exit (range 14)
  473 | -10/Materials | Discovered new exit (range 4)
  524 | -10/Materials | Entered Subcaves
 1012 | -10/Subcaves  | Discovered new exit (range 8)
 1028 | -10/Subcaves  | Learned location of Zion (-7)
 1028 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1261 | -10/Subcaves  | Entered Materials
 1261 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1513 | -8/Materials  | Discovered new exit (range 13)
 1580 | -8/Materials  | Discovered new exit (range 6)
 1587 | -8/Materials  | Entered Factory
 1587 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1669 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01567_ Connecting with Terminal...
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
01568_ T-07 Excavator is excavating. <x2>
01574_ U-05 Engineer builds a Wall.
01580_ EXIT=FOUND
PARAMETERS=PROPULSION+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
01636_ ALERT: All DSF locations entering lockdown mode.
01636_ K-01 Serf cleans the Construction Platform.
01669_ Connecting with Terminal...
01669_ Current location identified: Factory
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????# """""""""  #??          |
| ?????????????????????????#            #??          |
| ?????????????????????????#  !     !   #??          |
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| ??????????????????#     ####+###?????????          |
| ???#####+##########     #?     ??????????          |
| ???                     #      ! ????????          |
| ???                     +         #??????          |
| ???                     #         #??????          |
| ????? """  """"         #         #??????          |
| ???????""  """"         #         #??????          |
| ????  """  """"  ########         #??????          |
| ???        """"  #??????# !       #??????          |
| ??         """"  #?????############??????          |
| ??         """"  #?????# T  #????????????          |
| ?          """"  #?????# @  #????????????          |
| ?                #?????#    #????????????          |
| ?                #?????# ]  #????????????          |
| ????########     #?#####   !#????????????          |
| ???????????#     ###/ =##+####???????????          |
| ???????????#                 +???????????          |
| ???????????#     ###   ##    #???????????          |
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| ?????????????????????????+## #???????????          |
| ???????????????????????????? #???????????          |
| ????????????????????????????  ???????????          |
| ????????????????????????????  ???????????          |
| ????????????????????????????? ???????????          |
| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              IonicRiotMask
  Manual?         0
Play Time         00:45:22
  Cumulative      23.0 hours
  Start           2025.01.08 @ 17:59:52
  End             2025.01.09 @ 07:54:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           32
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b250b7bc-4cb2-40a5-9e71-30ed8e8c4195