Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 17:34:26 // Winter2019/RPGLIKE Player: hurik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1136) 1136 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 3028 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1100 Matter 319/350 Energy 241/290 System Corruption 0% Temperature Cool (483) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Heat Sink Signal Interpreter Light Armor Plating > --- WEAPON (3) ------- Heavy EM Pulse Gun EM Shotgun > --- INVENTORY (3) ---- Light Nuclear Core Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun EM Shotgun Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Light Assault Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Terrain Scanner Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 6 | 4 . 2 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | 2 . . . Weapon 2 | 2 . . . Parts Attached 26 | 5 5 13 3 Power 6 | 1 1 4 . Engine 4 | 1 . 3 . Core 2 | . 1 1 . Reactor . | . . . . Propulsion 4 | 1 . 3 . Treads 4 | 1 . 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 3 3 . Device 2 | . 1 1 . Storage . | . . . . Processor 3 | . 2 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | 3 1 3 3 Energy Gun 7 | 2 1 3 1 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 1 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . 1 2 Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 95 | . 91 97 99 Engine 7 | . 6 5 20 Core 5 | . 5 6 . Treads 13 | . 12 12 20 Device 10 | . 11 9 10 Processor 16 | . 17 16 10 Protection 5 | . . 8 10 Energy Gun 23 | . 25 23 19 Ballistic Gun 11 | . 12 11 10 Naked Turns . | . . . . Heaviest Build 21 | 8 11 20 21 Greatest Support 46 | 20 20 46 46 Greatest Overweight (x) 3 | . . 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 3 | . . 3 3 Average Capacity 1 | . . 2 3 Most Carried 3 | . . 3 2 Average Carried 1 | . . 1 1 Final Capacity 3 | . . 3 3 Final Carried 2 | . . 1 2 Class Distribution -------------------- 54% | Gunner 39% | Scavenger-Gunner 3% | Mutant Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 578 | 250 68 182 78 Remotely . | . . . . Salvage Created 1798 | . 337 1108 353 Parts 117 | . 16 86 15 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 4 24 5 Guns 29 | . 4 22 3 AOE 4 | . . 2 2 Classes Destroyed 12 | . 5 6 1 Worker 4 | . . 3 1 Builder 2 | . . 2 . Hauler 3 | . 1 2 . Recycler 3 | . 1 1 1 Operator 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 11 | . 1 10 . Grunt 13 | . 3 9 1 Brawler 1 | . . 1 . Duelist 2 | . . 1 1 Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 6 2 Combat Bots Only 4 | . 1 4 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2476 | . 172 1335 969 Core 2008 | . 138 1085 785 Absorbed by Shields . | . . . . Redirected to Core 1622 | . 111 845 666 Core Remaining (%) 83 | 100 94 57 . Volleys Fired 115 | . 18 79 18 Largest 3 | . 3 3 3 Hottest 115 | . 110 115 115 Shots Fired 319 | . 54 217 48 Gun 317 | . 54 217 46 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 104 | . 18 70 16 Thermal 134 | . 18 108 8 Explosive . | . . . . Electromagnetic 81 | . 18 39 24 Robot Hit Streak 20 | . 15 17 20 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 217 | . 37 140 40 Core Hits 91 | . 14 59 18 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2807 | . 487 1610 710 Guns 2134 | . 413 1311 410 Cannons . | . . . . Explosions 673 | . 74 299 300 Melee . | . . . . Ramming . | . . . . Kinetic 386 | . 75 222 89 Thermal 1265 | . 212 788 265 Explosive 251 | . . 251 . Electromagnetic 905 | . 200 349 356 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 3 | . 3 . . Message Errors 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Targeting Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 16 | . 16 . . Projectiles . | . . . . Explosions 16 | . 16 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 360 | . . 216 144 Shots 6 | . . 2 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 481 | . 333 481 474 Average Temperature 143 | . 109 160 113 Received Heat Transfer 585 | . 84 159 342 Effects 12 | . . 10 2 Shutdowns 2 | . . 1 1 Interference 2 | . . 2 . Matter Decay 2 | . . 2 . Short Circuit 2 | . . 2 . Damage (minor) 1 | . . . 1 Damage (major) 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 3132 | . 507 2177 448 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 1 1 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 447 | . 161 447 379 Average Influence 172 | . 47 248 254 Maximum Alert Level 2 | . . 2 1 Low Security (%) 48 | 100 100 18 12 Level 1 49 | . . 77 87 Level 2 1 | . . 3 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 12 33 15 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 8 | . 3 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 12 16 1 Successful 19 | . 7 12 . Failed 10 | . 5 4 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 1 . 1 Terminals 29 | . 12 16 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 7 12 . Record 10 | . 4 6 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Repair Station Index 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 2 | . 1 1 . Disarm Traps 1 | . . 1 . Investigation Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2352 | 65 822 1180 285 Spaces Moved 1102 | 39 453 494 116 Core 14 | 3 . 11 . Treads 1088 | 36 453 483 116 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 50 160 Average Speed 159 | 151 160 159 160 Slowest Speed 200 | 160 160 200 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 67 38 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . 3 36 9 Melee . | . . . . Projectile . | . . . . AOE 48 | . 3 36 9 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1466 | 43 511 732 180 Wait 156 | . 30 92 34 Move 1099 | 38 452 493 116 Hop . | . . . . Pick Up 13 | . . 11 2 Fast Attach 16 | 5 5 6 . Attach 3 | . . 2 1 Detach . | . . . . Swap 7 | . . 5 2 Drop 14 | . 1 13 . Fire 115 | . 18 79 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 43 | . 5 31 7 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Upgraded with Utility slot (x2) 20 | -11/Scrapyard | Upgraded with Weapon slot (x2) 66 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Gunner 787 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Entered another Materials area 890 | -9/Materials | Reached level 2 1059 | -9/Materials | Reached level 3 1100 | -9/Materials | Core integrity fell below 50% 1122 | -9/Materials | Core integrity fell below 20% 1526 | -9/Materials | Build established: Scavenger-Gunner 1716 | -9/Materials | Discovered new exit (range 7) 1903 | -9/Materials | Reached level 4 1929 | -9/Materials | Upgraded with Power slot (x1) 1929 | -9/Materials | Upgraded with Propulsion slot (x1) 1967 | -9/Materials | Discovered new exit (range 6) 2067 | -9/Materials | Identified exit to Materials 2068 | -9/Materials | Entered another Materials area 2070 | -8/Materials | Reached level 5 2156 | -8/Materials | Core integrity fell below 50% 2344 | -8/Materials | Reached level 6 2345 | -8/Materials | Core integrity fell below 20% 2353 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02284_ Acquired 10 matter. 02295_ Acquired Shock Bomb Launcher. 02309_ C-30 ARC bursts open, deploying its payload. 02309_ L-31 Rogue unfolds itself. 02309_ G-47 Trooper unfolds itself. 02335_ Door malfunctions. 02335_ Repair Station disabled. 02344_ Chain reaction triggered in Imp. Ion Engine. 02344_ Melee Analysis Suite fried. 02344_ L-31 Rogue destroyed. 02344_ Reached level 6. 02344_ G-47 Trooper destroyed. 02344_ Switching to secondary target: G-47 Trooper. 02348_ Overheating: Lgt. Assault Rifle damaged (-1). 02348_ G-47 Trooper IFF system glitched. 02350_ U-05 Engineer lays Concrete. 02351_ Power failure, Imp. Ion Engine shutdown. 02351_ Lgt. Assault Rifle destroyed. 02351_ U-05 Engineer lays Concrete. 02352_ U-05 Engineer builds a Wall. 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""" #???????????????????? | | ???????????????######+########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 17 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Levels Raised 5 | . . 3 2 XP Earned 10621 | 3000 615 4681 2325 XP Spent 9000 | 3000 . 4500 1500 Upgrades 25 | 5 . 18 2 Power Slot 1 | . . 1 . Propulsion Slot 1 | . . 1 . Utility Slot 2 | 2 . . . Weapon Slot 2 | 2 . . . Core Integrity 10 | . . 10 . Matter Storage 1 | . . 1 . Inventory Capacity 3 | . . 3 . Ranged Accuracy 5 | 1 . 2 2 Protomatter Created 369 | . 50 218 101 Integrity Restored 906 | . 102 654 150 Core 906 | . 102 654 150 Protomatter Decayed 16 | . 16 . . Game ------ Seed UtilityNodeLog Manual? 0 Play Time 00:26:44 Cumulative 47.9 hours Start 2020.01.02 @ 17:09:25 End 2020.01.02 @ 17:34:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54a140b8-5ed0-41ed-820c-9818cf8fd8b9