Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.28 @ 20:25:53

Player: Philken

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (118)     590
Value Destroyed (4061)     4061
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 9381

 Bonus
-------
Follower Combat Kills      298
Friendly Fire              -248

 Cogmind 
---------
Core Integrity             1073/1150
Matter                     283/400
Energy                     505/505
System Corruption          0%
Temperature                Hot (209)
Movement                   Walking (260) Ox2
Location                   -4/Factory

 Parts 
-------
>                     --- POWER (5) --------
                      Neutrino Core
                Micro Fission Core
                Light Antimatter Reactor
                Light Antimatter Reactor
>                     --- PROPULSION (3) ---
                      Flexi-carbon Leg
                      Flexi-carbon Leg
>                     --- UTILITY (8) ------
             Advanced Heat Sink
        High-capacity Storage Unit
               Medium Matter Pod
             Improved Target Analyzer
             Hardened Medium Armor Plating
                      Hacking Suite
                      Dynamic Insulation System
>                     --- WEAPON (4) -------
                      KE Penetrator
             Advanced Assault Cannon
>                     --- INVENTORY (20) ---
                Light Ion Engine
             Improved Ion Engine
                Light Nuclear Core
                Light Nuclear Core
                Light Neutrino Core
                Light Treads
              Armored Medium Treads
  Faulty Experimental Heat Sink
        High-capacity Storage Unit
             Advanced Targeting Computer
                      Core Analyzer
             Improved Propulsion Shielding
             Improved Propulsion Shielding
             Improved Weapon Shielding
                Light Cannon
             Improved Proton Missile Launcher
                      Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Neutrino Core
          Micro Fission Core
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Target Analyzer
         Medium Reflective Plating
         Medium Reflective Plating
                Hacking Suite
                Dynamic Insulation System
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Neutrino Core
          Light Treads
        Armored Medium Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Improved Weapon Shielding
       Hardened Medium Armor Plating
          Light Cannon
       Improved Proton Missile Launcher
                Remote Datajack
[Rating: 91]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    High-capacity Storage Unit
  Device                   Dynamic Insulation System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   .   2   2   2   2   2   
  Power                    4    | .   .   1   .   .   1   1   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   1   1   .   2   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
Parts Attached             96   | 7   2   3   12  10  20  2   30  10  
  Power                    29   | 1   .   2   3   3   7   1   8   4   
    Engine                 15   | 1   .   2   3   3   .   1   3   2   
    Core                   12   | .   .   .   .   .   7   .   5   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   
  Propulsion               16   | 2   .   1   3   1   3   .   4   2   
    Treads                 14   | 2   .   1   3   1   3   .   4   .   
    Leg                    2    | .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   1   .   4   5   5   1   11  2   
    Device                 5    | .   .   .   .   1   1   1   2   .   
    Storage                4    | 1   .   .   2   .   .   .   .   1   
    Processor              5    | .   1   .   .   1   1   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             16   | 1   .   .   2   3   2   .   7   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   .   2   1   5   .   7   2   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   .   2   1   2   .   7   1   
    Ballistic Cannon       3    | .   .   .   .   .   2   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   3   .   6   4   
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   .   4   1   
  Weapon                   3    | .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      3    | .   .   .   .   .   1   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  90  94  97  99  100 96  98  
  Engine                   10   | .   12  20  20  16  8   6   5   5   
  Core                     9    | .   .   .   .   .   12  18  16  17  
  Treads                   16   | .   25  20  20  16  14  12  15  14  
  Device                   6    | .   .   .   .   6   4   12  14  10  
  Storage                  7    | .   12  10  9   8   7   6   5   7   
  Processor                7    | .   11  10  10  8   7   6   7   5   
  Hackware                 2    | .   .   .   .   .   4   6   5   5   
  Protection               14   | .   12  10  14  25  17  12  10  12  
  Energy Gun               1    | .   11  10  .   .   .   .   .   .   
  Ballistic Gun            14   | .   12  10  19  15  13  12  13  13  
  Ballistic Cannon         1    | .   .   .   .   .   4   6   .   5   
Peak Build Rating          91   | 7   9   11  15  26  37  41  83  91  
  Average Rating           37   | 6   8   10  13  21  32  40  64  86  
  On Entrance              25   | .   7   8   11  15  26  36  41  83  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 17  18  28  64  71  80  75  106 126 
  Greatest Support         73   | 40  40  40  40  43  43  40  73  73  
  Greatest Overweight (x)  2    | .   .   .   1   1   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   
Largest Inventory Capacity 20   | 10  10  10  20  20  20  20  20  20  
  Average Capacity         18   | 8   10  10  19  20  20  20  20  20  
  Most Carried             20   | 6   10  10  14  17  18  13  20  20  
  Average Carried          14   | 4   9   9   12  14  14  12  17  19  
  Final Capacity           20   | 10  10  10  20  20  20  20  20  20  
  Final Carried            20   | 6   9   9   14  17  14  12  20  17  

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 25% | Scavenger-Tank
 18% | Hacker-Mutant
 12% | Hacker-Gunner
 10% | Hacker-Tank
  6% | Commander-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3466 | 261  143  81   360  337  550  .    1111 623  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5495 | 91   613  296  735  602  759  .    1467 932  
  Parts                    323  | 1    30   22   50   35   45   .    94   46   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  76   | .   9   5   11  12  13  .   15  11  
  Guns                     74   | .   9   5   11  12  11  .   15  11  
  Cannons                  2    | .   .   .   .   .   2   .   .   .   
Classes Destroyed          12   | 1   5   2   .   1   2   .   1   .   
  Worker                   11   | .   1   .   2   1   .   .   2   5   
  Builder                  7    | .   1   1   .   .   .   .   5   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Recycler                 12   | 1   3   .   2   .   1   .   4   1   
  Watcher                  9    | .   1   2   .   3   1   .   1   1   
  Swarmer                  10   | .   2   .   2   3   .   .   .   3   
  Grunt                    33   | .   7   2   5   4   9   .   .   6   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   17   | .   .   2   6   3   1   .   4   1   
  Hunter                   4    | .   .   .   .   2   1   .   .   1   
  Programmer               12   | .   .   .   .   .   2   .   10  .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   6   6   3   4   3   .   5   6   
  Combat Bots Only         4    | .   3   2   3   4   3   .   3   3   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   .   2   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        780   | .    30   16   72   73   158  .    251  180  
  Missed                   229   | .    11   4    16   22   46   .    73   57   
Damage Taken               5050  | .    127  87   513  408  885  .    1622 1408 
  Core                     419   | .    10   22   71   96   54   .    89   77   
  Absorbed by Shields      1090  | .    .    .    .    .    .    .    1090 .    
  Redirected to Shielding  345   | .    4    8    30   29   29   .    227  18   
  Ignored by Resistances   3749  | .    81   54   315  253  559  .    1471 1016 
  Regen/Repaired (Parts)   331   | .    .    .    298  33   .    .    .    .    
Core Remaining (%)         91    | 100  96   .    76   82   92   100  91   .    
Volleys Fired              337   | 3    35   17   45   42   54   .    93   48   
  Largest                  3     | 2    2    2    2    2    3    .    3    3    
  Hottest                  99    | 60   70   70   70   46   83   .    99   99   
Shots Fired                721   | 6    70   34   90   84   110  .    206  121  
  Gun                      696   | 6    70   34   90   84   91   .    206  115  
  Cannon                   21    | .    .    .    .    .    15   .    .    6    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    4    .    .    .    
  Kinetic                  652   | 3    35   17   80   84   106  .    206  121  
  Thermal                  65    | 3    35   17   10   .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | 3    30   15   33   19   34   .    36   20   
  Robot Miss Streak        3     | 1    2    1    1    2    2    .    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    
  Secondary Targets        7     | .    .    .    1    1    2    .    2    1    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    1    1    
Shots Hit Robots           602   | 5    60   26   71   71   98   .    178  93   
  Core Hits                243   | 2    28   13   26   32   37   .    65   40   
  Critical Kills           10    | .    .    .    .    .    1    .    3    6    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    7    7    
  Critical Strikes         34    | .    3    1    1    .    2    .    11   16   
    Burn                   5     | .    3    1    1    .    .    .    .    .    
    Destroy                28    | .    .    .    .    .    1    .    11   16   
    Blast                  1     | .    .    .    .    .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11345 | 54   755  275  911  964  1235 .    4769 2382 
  Guns                     11067 | 54   755  275  911  964  1064 .    4765 2279 
  Cannons                  265   | .    .    .    .    .    167  .    .    98   
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  13    | .    .    .    .    .    4    .    4    5    
  Kinetic                  10661 | 22   366  124  812  964  1231 .    4765 2377 
  Thermal                  671   | 32   389  151  99   .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    1    .    5    .    
  Average Corruption       3     | .    .    .    .    .    1    .    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    3    .    
  Effects                  36    | .    .    .    .    .    4    .    32   .    
    Message Errors         8     | .    .    .    .    .    2    .    6    .    
    Matter Fused           11    | .    .    .    .    .    1    .    10   .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    6    .    
    Energy Discharges      4     | .    .    .    .    .    1    .    3    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    3    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    1    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    1    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    1    .    1    1    
Targets Rammed             3     | .    .    .    .    .    1    .    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | .    71   131  297  72   419  .    290  459  
  Average Temperature      111   | .    25   44   108  18   166  .    87   157  
  Received Heat Transfer   1826  | .    78   90   264  135  708  .    235  316  
  Effects                  30    | .    .    .    1    .    13   .    .    16   
    Shutdowns              18    | .    .    .    .    .    8    .    .    10   
    Energy Bleed           3     | .    .    .    .    .    .    .    .    3    
    Interference           8     | .    .    .    1    .    5    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    2    .    .    .    .    .    
  Heat Transferred         2332  | 75   1369 518  370  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Peak Influence             325  | 5   258 189 260 325 145 8   184 250 
  Initial                  56   | .   2   10  56  16  7   .   2   19  
  Average                  77   | 1   87  91  117 141 35  3   64  99  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   1   
  Low Security (%)         90   | 100 96  100 67  72  100 100 100 88  
  Level 1                  9    | .   3   .   32  27  .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   2   5   1   3   2   
  Investigation            6    | .   .   .   2   2   2   .   .   .   
  Extermination            6    | .   .   .   .   .   2   1   3   .   
  Reinforcement            3    | .   .   .   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Distress Signals           6    | .   1   2   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   11  8   23  23  16  .   24  17  
  Peak Tracking Total      4    | .   3   3   3   4   3   1   3   4   
  Tactical Retreats        2    | .   .   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Traps Triggered            6    | .   .   .   4   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Machines Disabled          6    | .   1   .   .   2   .   .   1   2   
  Max in Single Turn       1    | .   1   .   .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Machines Accessed          41   | .   7   2   10  8   7   2   5   .   
  Terminals                29   | .   5   1   8   6   4   2   3   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   
  Repair Stations          4    | .   .   .   1   1   2   .   .   .   
  Recycling Units          5    | .   2   1   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                89   | .   21  4   23  13  14  6   8   .   
  Successful               59   | .   15  3   14  9   8   3   7   .   
  Failed                   30   | .   6   1   9   4   6   3   1   .   
    Catastrophic           2    | .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                62   | .   16  2   16  10  8   6   4   .   
  Fabricators              5    | .   .   .   .   .   3   .   2   .   
  Repair Stations          9    | .   .   .   4   2   3   .   .   .   
  Recycling Units          12   | .   5   2   3   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             40   | .   11  2   9   6   5   3   4   .   
  Record                   5    | .   4   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   2   .   1   .   
  Level Access Points      4    | .   1   .   1   1   .   .   1   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   1   1   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   2   .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   
  Recall Investigation     3    | .   1   .   1   1   .   .   .   .   
  Zone Layout              7    | .   1   1   1   1   1   1   1   .   
Fabricator Hacks           5    | .   .   .   .   .   3   .   2   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   1   .   
  Build                    2    | .   .   .   .   .   1   .   1   .   
Repair Station Hacks       6    | .   .   .   4   2   .   .   .   .   
  Scan Component           3    | .   .   .   2   1   .   .   .   .   
  Repair                   3    | .   .   .   2   1   .   .   .   .   
Recycling Unit Hacks       7    | .   4   1   1   .   .   .   1   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   1   1   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   1   6   5   4   1   1   .   
  Full Trace Events        7    | .   .   .   3   2   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   2   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   146  | .   .   .   .   .   73  .   73  .   
  Total Part Build Rating  12   | .   .   .   .   .   6   .   6   .   
Parts Repaired             3    | .   .   .   2   1   .   .   .   .   
  Time                     84   | .   .   .   52  32  .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   
  Recycled Matter          70   | .   70  .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   .   .   
  parse_system             2    | .   .   .   .   .   2   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Total Allies               10   | .   .   .   10  .   .   .   .   .   
  Largest Group            10   | .   .   .   10  1   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  8   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  8   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               97   | .   .   .   90  7   .   .   .   .   
  Total Damage             734  | .   .   .   711 23  .   .   .   .   
  Kills                    14   | .   .   .   14  .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Turns Passed               7514 | 166  552  218  1305 858  1753 264  1860 538  
Spaces Moved               2779 | 91   273  100  480  297  646  110  630  152  
  Core                     4    | 4    .    .    .    .    .    .    .    .    
  Treads                   2773 | 87   273  100  480  297  646  110  630  150  
  Legs                     2    | .    .    .    .    .    .    .    .    2    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  240  240  240  240  
  Average Speed            225  | 155  160  160  235  240  240  240  240  240  
  Slowest Speed            320  | 160  160  160  240  240  240  240  320  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       25   | 7    59   16   77   32   13   4    17   6    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    .    .    .    11   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    .    .    .    11   11   
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Total                      3343 | 106 320 126 565 357 751 111 782 225 
  Wait                     7    | .   .   .   7   .   .   .   .   .   
  Move                     2771 | 90  272 99  479 296 645 109 629 152 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  63   | 6   7   3   14  5   11  .   13  4   
  Fast Attach              43   | 7   2   .   5   2   3   .   20  4   
  Attach                   31   | .   .   1   2   2   11  2   7   6   
  Detach                   6    | .   .   .   2   .   3   .   1   .   
  Swap                     22   | .   .   2   5   6   6   .   3   .   
  Drop                     58   | .   4   4   6   4   15  .   15  10  
  Fire                     337  | 3   35  17  45  42  54  .   93  48  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   1   .   1   1   
  Escape Stasis            2    | .   .   .   .   .   2   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-7/Factory
-6/Factory
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Identified exit to Materials
    7 | -11/Scrapyard | Discovered exit to Materials (range 15)
  167 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Evolved 1 slot: Utility x1
  172 | -10/Materials | Identified exit to Mines
  172 | -10/Materials | Identified exit to Materials
  309 | -10/Materials | Build established: Hacker-Mutant
  719 | -10/Materials | Entered another Materials area
  719 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  739 | -9/Materials  | Identified exit to Storage
  739 | -9/Materials  | Discovered exit to Storage (range 14)
  937 | -9/Materials  | Entered Storage
 1137 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1168 | -9/Storage    | Identified exit to Materials
 1429 | -9/Storage    | Build established: Commander-Mutant
 1567 | -9/Storage    | Lost 4 allies
 1816 | -9/Storage    | Repaired Weapon Shielding
 1849 | -9/Storage    | Repaired Hcp. Storage Unit
 1890 | -9/Storage    | Build established: Scavenger-Mutant
 1893 | -9/Storage    | Identified exit to Recycling
 2242 | -9/Storage    | Entered Materials
 2242 | -8/Materials  | Accompanied by 1 ally
 2242 | -8/Materials  | Evolved 2 slots: Utility x2
 2301 | -8/Materials  | Repaired Hvy. Assault Rifle
 2405 | -8/Materials  | Identified exit to Garrison
 2537 | -8/Materials  | Identified exit to Factory
 3100 | -8/Materials  | Entered Factory
 3100 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3117 | -7/Factory    | Identified exit to DSF
 3387 | -7/Factory    | Build established: Scavenger-Tank
 3941 | -7/Factory    | Build established: Hacker-Tank
 4233 | -7/Factory    | Fabricated Imp. Propulsion Shielding?
 4459 | -7/Factory    | Identified exit to Factory
 4459 | -7/Factory    | Discovered exit to Factory (range 12)
 4527 | -7/Factory    | Build established: Hacker-Gunner
 4853 | -7/Factory    | Entered another Factory area
 4853 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5059 | -6/Factory    | Identified exit to Factory
 5059 | -6/Factory    | Discovered exit to Factory (range 7)
 5117 | -6/Factory    | Entered another Factory area
 5117 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5129 | -5/Factory    | Identified exit to DSF
 5413 | -5/Factory    | Fabricated Imp. Propulsion Shielding (x2)
 5463 | -5/Factory    | Build established: Scavenger-Mutant
 5670 | -5/Factory    | Crushed by falling debris
 5701 | -5/Factory    | Lost 3 parts (3u)
 6114 | -5/Factory    | Identified exit to Upper Caves
 6191 | -5/Factory    | Build established: Scavenger-Tank
 6329 | -5/Factory    | Spotted B-75 Beast
 6398 | -5/Factory    | Destroyed B-75 Beast
 6569 | -5/Factory    | Identified exit to Factory
 6977 | -5/Factory    | Entered another Factory area
 6977 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 7515 | -4/Factory    | Self-destructed

 Last Messages 
---------------
07498_ Penetrated by Slug. <x2>
07499_ Slug penetrates Wall.
07499_ Penetrated by Slug.
07500_ Slug penetrates Wall.
07501_ Wall collapses.
07501_ Critical hit (Destroy).
07503_ Slug penetrates H-77 Assassin.
07504_ Penetrated by Slug.
07504_ Slug penetrates Wall.
07505_ Penetrated by Slug.
07506_ Slug penetrates Wall.
07506_ Penetrated by Slug. <x3>
07507_ Lgt. Ion Engine destroyed.
07509_ Slug penetrates H-77 Assassin.
07509_ Slug penetrates Wall. <x2>
07511_ Penetrated by Slug. <x2>
07512_ Critical hit (Destroy).
07512_ Med. Reflective Plating destroyed.
07514_ Slug penetrates Wall.
07514_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?# #????????????????????????#               ?????? |
| ?# #????????????????????????#                ????? |
| ?###??????#+????????????????#                ????? |
| ?# ######## ????????????????#              ! ????? |
| ?#%[      # #??????????  ???#             *[!+???? |
| ?#  """"  # #??????????""???#             ==%#???? |
| ?#  """"  # #??????????  ???#             %%[#???? |
| ?#  ""    # #??????????  ???#              ==#???? |
| ?#        # ############+####=               #???? |
| ?# """""  #         k   ! * *!                 ??? |
| ?# """""  #             !!%  [                 ??? |
| ?# """    #  *!          =  [%!                ??? |
| ##        + h  !                    !         ???? |
| ##=       #     !                  =%         ???? |
| ## ==     ;h   *                 %  *        ????? |
| ##=!%     #     |        @     h%       !%[  ????? |
| ##=*"     #               =######## ######   ????? |
| ##!""     #              ==#??###?? #?????? ?????? |
| =+%"T     #               !#??????? #????????????? |
| ##[""     #                #????????#????????????? |
| ?#! "     #                #?????????????????????? |
| ?#=[      #                #?????????????????????? |
| ?##########                #?????????????????????? |
| ??????#???#                #?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          66
Energy Capacity            640
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Corruption Block           15
Armor Coverage             450
Resistance: KI             35
Resistance: TH             50
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         13
Target Analysis            6
Recoil Reduction           6
Offensive Hacking          30

 Item Schematics 
-----------------
 Imp. Propulsion Shielding | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Propulsion Shielding | x2 | -7/Factory 
 Imp. Propulsion Shielding | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              SurgeTowerBox
  Manual?         0
Play Time         01:09:19
  Cumulative      6.1 hours
  Start           2024.08.21 @ 21:18:03
  End             2024.08.28 @ 20:25:53
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      0
  Explorer        9
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          27x19
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8bacffe-fc29-4c56-9381-2c5709ce0366