Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.28 @ 20:25:53 Player: Philken Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (4061) 4061 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 9381 Bonus ------- Follower Combat Kills 298 Friendly Fire -248 Cogmind --------- Core Integrity 1073/1150 Matter 283/400 Energy 505/505 System Corruption 0% Temperature Hot (209) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (5) -------- Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod Improved Target Analyzer Hardened Medium Armor Plating Hacking Suite Dynamic Insulation System > --- WEAPON (4) ------- KE Penetrator Advanced Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Neutrino Core Light Treads Armored Medium Treads Faulty Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Propulsion Shielding Improved Propulsion Shielding Improved Weapon Shielding Light Cannon Improved Proton Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod Improved Target Analyzer Medium Reflective Plating Medium Reflective Plating Hacking Suite Dynamic Insulation System > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Neutrino Core Light Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Propulsion Shielding Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Light Cannon Improved Proton Missile Launcher Remote Datajack [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Dynamic Insulation System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 2 Power 4 | . . 1 . . 1 1 . 1 Propulsion 1 | . . . . . . . 1 . Utility 6 | . 1 1 . 2 . 1 1 . Weapon 2 | . . . . . 1 . . 1 Parts Attached 96 | 7 2 3 12 10 20 2 30 10 Power 29 | 1 . 2 3 3 7 1 8 4 Engine 15 | 1 . 2 3 3 . 1 3 2 Core 12 | . . . . . 7 . 5 . Reactor 2 | . . . . . . . . 2 Propulsion 16 | 2 . 1 3 1 3 . 4 2 Treads 14 | 2 . 1 3 1 3 . 4 . Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 1 . 4 5 5 1 11 2 Device 5 | . . . . 1 1 1 2 . Storage 4 | 1 . . 2 . . . . 1 Processor 5 | . 1 . . 1 1 . 2 . Hackware 1 | . . . . . 1 . . . Protection 16 | 1 . . 2 3 2 . 7 1 Artifact . | . . . . . . . . . Weapon 20 | 2 1 . 2 1 5 . 7 2 Energy Gun 2 | 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 . . 2 1 2 . 7 1 Ballistic Cannon 3 | . . . . . 2 . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 13 | . . . . . 3 . 6 4 Power 2 | . . . . . . . 1 1 Propulsion . | . . . . . . . . . Utility 8 | . . . . . 3 . 4 1 Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 3 | . . . . . 1 . 3 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 90 94 97 99 100 96 98 Engine 10 | . 12 20 20 16 8 6 5 5 Core 9 | . . . . . 12 18 16 17 Treads 16 | . 25 20 20 16 14 12 15 14 Device 6 | . . . . 6 4 12 14 10 Storage 7 | . 12 10 9 8 7 6 5 7 Processor 7 | . 11 10 10 8 7 6 7 5 Hackware 2 | . . . . . 4 6 5 5 Protection 14 | . 12 10 14 25 17 12 10 12 Energy Gun 1 | . 11 10 . . . . . . Ballistic Gun 14 | . 12 10 19 15 13 12 13 13 Ballistic Cannon 1 | . . . . . 4 6 . 5 Peak Build Rating 91 | 7 9 11 15 26 37 41 83 91 Average Rating 37 | 6 8 10 13 21 32 40 64 86 On Entrance 25 | . 7 8 11 15 26 36 41 83 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 17 18 28 64 71 80 75 106 126 Greatest Support 73 | 40 40 40 40 43 43 40 73 73 Greatest Overweight (x) 2 | . . . 1 1 1 1 2 2 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 10 10 10 20 20 20 20 20 20 Average Capacity 18 | 8 10 10 19 20 20 20 20 20 Most Carried 20 | 6 10 10 14 17 18 13 20 20 Average Carried 14 | 4 9 9 12 14 14 12 17 19 Final Capacity 20 | 10 10 10 20 20 20 20 20 20 Final Carried 20 | 6 9 9 14 17 14 12 20 17 Class Distribution -------------------- 26% | Scavenger-Mutant 25% | Scavenger-Tank 18% | Hacker-Mutant 12% | Hacker-Gunner 10% | Hacker-Tank 6% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 3466 | 261 143 81 360 337 550 . 1111 623 Remotely . | . . . . . . . . . Salvage Created 5495 | 91 613 296 735 602 759 . 1467 932 Parts 323 | 1 30 22 50 35 45 . 94 46 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . . 4 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 76 | . 9 5 11 12 13 . 15 11 Guns 74 | . 9 5 11 12 11 . 15 11 Cannons 2 | . . . . . 2 . . . Classes Destroyed 12 | 1 5 2 . 1 2 . 1 . Worker 11 | . 1 . 2 1 . . 2 5 Builder 7 | . 1 1 . . . . 5 . Tunneler 1 | . . . . . 1 . . . Recycler 12 | 1 3 . 2 . 1 . 4 1 Watcher 9 | . 1 2 . 3 1 . 1 1 Swarmer 10 | . 2 . 2 3 . . . 3 Grunt 33 | . 7 2 5 4 9 . . 6 Brawler 1 | . . 1 . . . . . . Sentry 17 | . . 2 6 3 1 . 4 1 Hunter 4 | . . . . 2 1 . . 1 Programmer 12 | . . . . . 2 . 10 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 6 | 1 6 6 3 4 3 . 5 6 Combat Bots Only 4 | . 3 2 3 4 3 . 3 3 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 2 2 Gunslinging 1 | . . . 1 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 780 | . 30 16 72 73 158 . 251 180 Missed 229 | . 11 4 16 22 46 . 73 57 Damage Taken 5050 | . 127 87 513 408 885 . 1622 1408 Core 419 | . 10 22 71 96 54 . 89 77 Absorbed by Shields 1090 | . . . . . . . 1090 . Redirected to Shielding 345 | . 4 8 30 29 29 . 227 18 Ignored by Resistances 3749 | . 81 54 315 253 559 . 1471 1016 Regen/Repaired (Parts) 331 | . . . 298 33 . . . . Core Remaining (%) 91 | 100 96 . 76 82 92 100 91 . Volleys Fired 337 | 3 35 17 45 42 54 . 93 48 Largest 3 | 2 2 2 2 2 3 . 3 3 Hottest 99 | 60 70 70 70 46 83 . 99 99 Shots Fired 721 | 6 70 34 90 84 110 . 206 121 Gun 696 | 6 70 34 90 84 91 . 206 115 Cannon 21 | . . . . . 15 . . 6 Launcher . | . . . . . . . . . Special 4 | . . . . . 4 . . . Kinetic 652 | 3 35 17 80 84 106 . 206 121 Thermal 65 | 3 35 17 10 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 36 | 3 30 15 33 19 34 . 36 20 Robot Miss Streak 3 | 1 2 1 1 2 2 . 2 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 7 | . . . 1 1 2 . 2 1 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 1 Shots Hit Robots 602 | 5 60 26 71 71 98 . 178 93 Core Hits 243 | 2 28 13 26 32 37 . 65 40 Critical Kills 10 | . . . . . 1 . 3 6 Critical Parts Destroyed 14 | . . . . . . . 7 7 Critical Strikes 34 | . 3 1 1 . 2 . 11 16 Burn 5 | . 3 1 1 . . . . . Destroy 28 | . . . . . 1 . 11 16 Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11345 | 54 755 275 911 964 1235 . 4769 2382 Guns 11067 | 54 755 275 911 964 1064 . 4765 2279 Cannons 265 | . . . . . 167 . . 98 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 13 | . . . . . 4 . 4 5 Kinetic 10661 | 22 366 124 812 964 1231 . 4765 2377 Thermal 671 | 32 389 151 99 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 1 . 5 . Average Corruption 3 | . . . . . 1 . 4 . Corruption Purged . | . . . . . . . . . Corruption Blocked 3 | . . . . . . . 3 . Effects 36 | . . . . . 4 . 32 . Message Errors 8 | . . . . . 2 . 6 . Matter Fused 11 | . . . . . 1 . 10 . Heat Flow Errors 6 | . . . . . . . 6 . Energy Discharges 4 | . . . . . 1 . 3 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 1 . . 1 Impact . | . . . . . . . . . Kinetic 2 | . . . . . 1 . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . . . . 1 . 1 1 Targets Rammed 3 | . . . . . 1 . 1 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 459 | . 71 131 297 72 419 . 290 459 Average Temperature 111 | . 25 44 108 18 166 . 87 157 Received Heat Transfer 1826 | . 78 90 264 135 708 . 235 316 Effects 30 | . . . 1 . 13 . . 16 Shutdowns 18 | . . . . . 8 . . 10 Energy Bleed 3 | . . . . . . . . 3 Interference 8 | . . . 1 . 5 . . 2 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . Heat Transferred 2332 | 75 1369 518 370 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 325 | 5 258 189 260 325 145 8 184 250 Initial 56 | . 2 10 56 16 7 . 2 19 Average 77 | 1 87 91 117 141 35 3 64 99 Maximum Alert Level 1 | . 1 . 1 1 . . . 1 Low Security (%) 90 | 100 96 100 67 72 100 100 100 88 Level 1 9 | . 3 . 32 27 . . . 11 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 2 2 5 1 3 2 Investigation 6 | . . . 2 2 2 . . . Extermination 6 | . . . . . 2 1 3 . Reinforcement 3 | . . . . . 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 6 | . 1 2 . 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 11 8 23 23 16 . 24 17 Peak Tracking Total 4 | . 3 3 3 4 3 1 3 4 Tactical Retreats 2 | . . . . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 6 | . . . 4 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed 2 | . . . 2 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 6 | . 1 . . 2 . . 1 2 Max in Single Turn 1 | . 1 . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 41 | . 7 2 10 8 7 2 5 . Terminals 29 | . 5 1 8 6 4 2 3 . Fabricators 2 | . . . . . 1 . 1 . Repair Stations 4 | . . . 1 1 2 . . . Recycling Units 5 | . 2 1 1 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 89 | . 21 4 23 13 14 6 8 . Successful 59 | . 15 3 14 9 8 3 7 . Failed 30 | . 6 1 9 4 6 3 1 . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 62 | . 16 2 16 10 8 6 4 . Fabricators 5 | . . . . . 3 . 2 . Repair Stations 9 | . . . 4 2 3 . . . Recycling Units 12 | . 5 2 3 . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 40 | . 11 2 9 6 5 3 4 . Record 5 | . 4 . . 1 . . . . Part Schematic 1 | . . . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 3 | . . . . . 2 . 1 . Level Access Points 4 | . 1 . 1 1 . . 1 . Branch Access Points 3 | . 1 . 1 . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 3 | . . . . 1 1 1 . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 4 | . 1 . 2 . . 1 . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . Recall Investigation 3 | . 1 . 1 1 . . . . Zone Layout 7 | . 1 1 1 1 1 1 1 . Fabricator Hacks 5 | . . . . . 3 . 2 . Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . . 1 . 1 . Build 2 | . . . . . 1 . 1 . Repair Station Hacks 6 | . . . 4 2 . . . . Scan Component 3 | . . . 2 1 . . . . Repair 3 | . . . 2 1 . . . . Recycling Unit Hacks 7 | . 4 1 1 . . . 1 . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Components 5 | . 2 1 1 . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 1 6 5 4 1 1 . Full Trace Events 7 | . . . 3 2 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 4 | . . . . . 2 . 2 . Authchips . | . . . . . . . . . Time 146 | . . . . . 73 . 73 . Total Part Build Rating 12 | . . . . . 6 . 6 . Parts Repaired 3 | . . . 2 1 . . . . Time 84 | . . . 52 32 . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 70 | . 70 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . Non-combat 1 | . . . . . 1 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 3 | . . . . . 3 . . . parse_system 2 | . . . . . 2 . . . no_distress 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 1 . . . . Highest-Rated Group 88 | . . . 88 8 . . . . Highest-Rated Ally 16 | . . . 16 8 . . . . Total Orders . | . . . . . . . . . Ally Attacks 97 | . . . 90 7 . . . . Total Damage 734 | . . . 711 23 . . . . Kills 14 | . . . 14 . . . . . Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 7514 | 166 552 218 1305 858 1753 264 1860 538 Spaces Moved 2779 | 91 273 100 480 297 646 110 630 152 Core 4 | 4 . . . . . . . . Treads 2773 | 87 273 100 480 297 646 110 630 150 Legs 2 | . . . . . . . . 2 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 240 240 Average Speed 225 | 155 160 160 235 240 240 240 240 240 Slowest Speed 320 | 160 160 160 240 240 240 240 320 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 25 | 7 59 16 77 32 13 4 17 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 22 | . . . . . . . 11 11 Melee . | . . . . . . . . . Projectile 22 | . . . . . . . 11 11 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total 3343 | 106 320 126 565 357 751 111 782 225 Wait 7 | . . . 7 . . . . . Move 2771 | 90 272 99 479 296 645 109 629 152 Hop . | . . . . . . . . . Pick Up 63 | 6 7 3 14 5 11 . 13 4 Fast Attach 43 | 7 2 . 5 2 3 . 20 4 Attach 31 | . . 1 2 2 11 2 7 6 Detach 6 | . . . 2 . 3 . 1 . Swap 22 | . . 2 5 6 6 . 3 . Drop 58 | . 4 4 6 4 15 . 15 10 Fire 337 | 3 35 17 45 42 54 . 93 48 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . 1 . 1 1 Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 167 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Evolved 1 slot: Utility x1 172 | -10/Materials | Identified exit to Mines 172 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Hacker-Mutant 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 739 | -9/Materials | Identified exit to Storage 739 | -9/Materials | Discovered exit to Storage (range 14) 937 | -9/Materials | Entered Storage 1137 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1168 | -9/Storage | Identified exit to Materials 1429 | -9/Storage | Build established: Commander-Mutant 1567 | -9/Storage | Lost 4 allies 1816 | -9/Storage | Repaired Weapon Shielding 1849 | -9/Storage | Repaired Hcp. Storage Unit 1890 | -9/Storage | Build established: Scavenger-Mutant 1893 | -9/Storage | Identified exit to Recycling 2242 | -9/Storage | Entered Materials 2242 | -8/Materials | Accompanied by 1 ally 2242 | -8/Materials | Evolved 2 slots: Utility x2 2301 | -8/Materials | Repaired Hvy. Assault Rifle 2405 | -8/Materials | Identified exit to Garrison 2537 | -8/Materials | Identified exit to Factory 3100 | -8/Materials | Entered Factory 3100 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3117 | -7/Factory | Identified exit to DSF 3387 | -7/Factory | Build established: Scavenger-Tank 3941 | -7/Factory | Build established: Hacker-Tank 4233 | -7/Factory | Fabricated Imp. Propulsion Shielding? 4459 | -7/Factory | Identified exit to Factory 4459 | -7/Factory | Discovered exit to Factory (range 12) 4527 | -7/Factory | Build established: Hacker-Gunner 4853 | -7/Factory | Entered another Factory area 4853 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5059 | -6/Factory | Identified exit to Factory 5059 | -6/Factory | Discovered exit to Factory (range 7) 5117 | -6/Factory | Entered another Factory area 5117 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5129 | -5/Factory | Identified exit to DSF 5413 | -5/Factory | Fabricated Imp. Propulsion Shielding (x2) 5463 | -5/Factory | Build established: Scavenger-Mutant 5670 | -5/Factory | Crushed by falling debris 5701 | -5/Factory | Lost 3 parts (3u) 6114 | -5/Factory | Identified exit to Upper Caves 6191 | -5/Factory | Build established: Scavenger-Tank 6329 | -5/Factory | Spotted B-75 Beast 6398 | -5/Factory | Destroyed B-75 Beast 6569 | -5/Factory | Identified exit to Factory 6977 | -5/Factory | Entered another Factory area 6977 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7515 | -4/Factory | Self-destructed Last Messages --------------- 07498_ Penetrated by Slug. 07499_ Slug penetrates Wall. 07499_ Penetrated by Slug. 07500_ Slug penetrates Wall. 07501_ Wall collapses. 07501_ Critical hit (Destroy). 07503_ Slug penetrates H-77 Assassin. 07504_ Penetrated by Slug. 07504_ Slug penetrates Wall. 07505_ Penetrated by Slug. 07506_ Slug penetrates Wall. 07506_ Penetrated by Slug. 07507_ Lgt. Ion Engine destroyed. 07509_ Slug penetrates H-77 Assassin. 07509_ Slug penetrates Wall. 07511_ Penetrated by Slug. 07512_ Critical hit (Destroy). 07512_ Med. Reflective Plating destroyed. 07514_ Slug penetrates Wall. 07514_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###???????????????????????????????###???????????? | | ?# #????????????????????????#######T #######?????? | | ?# #????????????????????????# ?????? | | ?# #????????????????????????# ????? | | ?###??????#+????????????????# ????? | | ?# ######## ????????????????# ! ????? | | ?#%[ # #?????????? ???# *[!+???? | | ?# """" # #??????????""???# ==%#???? | | ?# """" # #?????????? ???# %%[#???? | | ?# "" # #?????????? ???# ==#???? | | ?# # ############+####= #???? | | ?# """"" # k ! * *! ??? | | ?# """"" # !!% [ ??? | | ?# """ # *! = [%! ??? | | ## + h ! ! ???? | | ##= # ! =% ???? | | ## == ;h * % * ????? | | ##=!% # | @ h% !%[ ????? | | ##=*" # =######## ###### ????? | | ##!"" # ==#??###?? #?????? ?????? | | =+%"T # !#??????? #????????????? | | ##["" # #????????#????????????? | | ?#! " # #?????????????????????? | | ?#=[ # #?????????????????????? | | ?########## #?????????????????????? | | ??????#???# #?????????????????????? | | ??????????# #?????????????????????? | | ??????????##################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 66 Energy Capacity 640 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Corruption Block 15 Armor Coverage 450 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 30 Item Schematics ----------------- Imp. Propulsion Shielding | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Propulsion Shielding | x2 | -7/Factory Imp. Propulsion Shielding | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Hey, That's Mine! Challenges ------------ None Game ------ Seed SurgeTowerBox Manual? 0 Play Time 01:09:19 Cumulative 6.1 hours Start 2024.08.21 @ 21:18:03 End 2024.08.28 @ 20:25:53 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8bacffe-fc29-4c56-9381-2c5709ce0366