Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 23:36:01 Player: morimori Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (173) 865 Value Destroyed (5735) 5735 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 11329 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 74/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Battery (150) High-capacity Matter Pod (200) Weapon Mount Improved Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Weapon Mount Core Analyzer Precision Energy Filter Medium Insulated Plating Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Heavy Proton Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Medium Battery High-capacity Matter Pod Weapon Mount Medium Insulated Plating Medium Insulated Plating Hacking Suite Hacking Suite Thermic Laser Thermic Laser Thermic Laser Thermic Laser Phase Gun Disruptor Cannon Advanced Plasma Cannon Grenade Launcher [Rating: 93] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 2 . 1 . . Utility 6 | . . 2 . 1 1 1 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 114 | 7 11 28 26 3 4 16 19 Power 15 | 1 2 4 . . 1 3 4 Engine 8 | 1 2 4 . . 1 . . Core 4 | . . . . . . 3 1 Reactor 3 | . . . . . . . 3 Propulsion 25 | 2 1 8 12 . . 1 1 Treads 25 | 2 1 8 12 . . 1 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 2 3 8 7 2 2 7 9 Device 15 | 1 2 2 3 . . 1 6 Storage 5 | 1 1 1 1 . 1 . . Processor 5 | . . 1 1 . 1 2 . Hackware 3 | . . . . . . 3 . Protection 12 | . . 4 2 2 . 1 3 Artifact . | . . . . . . . . Weapon 34 | 2 5 8 7 1 1 5 5 Energy Gun 20 | . 1 5 4 1 1 4 4 Energy Cannon 4 | . . 2 . . . 1 1 Ballistic Gun 6 | 2 3 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . 3 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 37 | . 1 4 1 . . 3 28 Power 3 | . . . . . . . 3 Propulsion 10 | . 1 1 . . . 2 6 Utility 13 | . . 3 1 . . 1 8 Weapon 11 | . . . . . . . 11 Highest Loss Streak 26 | . 1 1 1 . . 1 26 To Critical Strikes . | . . . . . . . . Average Backups 20 | 2 13 21 24 24 22 18 18 Power 1 | . 2 1 1 1 1 . 1 Propulsion 1 | . . 1 . 2 1 . . Utility 10 | . 5 8 14 15 14 10 9 Weapon 7 | . 5 9 8 5 5 6 7 Tool/Special . | . . . . . . . . Unused Backups 38 | . 4 13 5 1 8 1 6 Power 5 | . 3 1 . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 13 | . . 2 . 1 4 1 5 Weapon 18 | . 1 8 5 . 3 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 99 96 98 99 99 98 94 Engine 8 | . 14 10 9 7 6 4 . Core 1 | . . . . . . 4 7 Treads 27 | . 27 21 35 30 33 28 23 Device 13 | . 14 16 9 14 13 8 17 Storage 9 | . 14 11 9 7 6 5 4 Processor 5 | . . . 9 7 12 12 5 Hackware 1 | . . . . . . 7 4 Protection 7 | . . 14 7 7 6 4 7 Energy Gun 15 | . 1 18 17 23 20 16 16 Ballistic Gun 4 | . 26 2 . . . . . Peak Build Rating 93 | 7 8 21 38 45 55 75 93 Average Rating 34 | 5 7 18 29 44 53 64 82 On Entrance 30 | . 7 8 20 38 45 54 73 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 110 | 14 30 101 103 106 108 79 110 Greatest Support 116 | 40 40 43 87 87 109 116 115 Greatest Overweight (x) 2 | 1 . 2 1 1 . . 1 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 20 20 Average Capacity 20 | 7 14 21 25 25 23 20 19 Most Carried 25 | 4 15 25 25 25 25 20 20 Average Carried 20 | 2 13 21 24 24 22 18 18 Final Capacity 25 | 8 15 25 25 25 20 20 5 Final Carried 25 | 4 15 25 25 25 20 20 5 Class Distribution -------------------- 36% | Mutant 29% | Scavenger-Mutant 10% | Gunner 9% | Scavenger-Gunner 6% | Tank 4% | Pyromaniac-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2734 | 316 487 851 320 80 50 310 320 Remotely . | . . . . . . . . Salvage Created 7230 | 101 530 1559 1442 366 185 932 2115 Parts 316 | 9 37 86 70 8 5 41 60 Haulers Intercepted 13 | . 2 5 5 1 . . . Recyclers Shooed 10 | 1 1 1 2 . . 3 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 121 | . 15 31 24 6 3 18 24 Guns 97 | . 15 26 24 6 2 10 14 Cannons 6 | . . 3 . . . . 3 AOE 6 | . . . . . . 5 1 Classes Destroyed 14 | 3 5 3 1 . . 1 1 Worker 9 | 1 . 1 2 . . 3 2 Tunneler 3 | 1 . . 1 . . . 1 Hauler 13 | . 2 5 5 1 . . . Recycler 6 | 1 . 1 . . . . 4 Operator 3 | . 1 2 . . . . . Watcher 18 | . 2 4 4 . . 4 4 Swarmer 37 | . 9 10 6 . . 5 7 Grunt 41 | . 6 10 11 6 3 1 4 Brawler 2 | . . 1 . . . . 1 Duelist 1 | . . 1 . . . . . Sentry 19 | . . 9 6 . . 1 3 Hunter 8 | . . . 1 . . 3 4 Programmer 12 | . . . . . . 8 4 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | 1 3 4 8 3 3 7 7 Combat Bots Only 6 | . 3 4 6 3 3 5 5 Max Kills in Single Turn 3 | 1 1 2 2 1 1 3 2 Gunslinging 1 | . . . 1 . . . 1 Exploded 3 | . . . . . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 807 | . 89 190 114 26 13 76 299 Missed 241 | . 26 65 33 6 5 15 91 Hits 566 | . 63 125 81 20 8 61 208 Melee 5 | . . 2 . . . . 3 Projectile 561 | . 63 123 81 20 8 61 205 AOE 1 | . . . . . . . 1 Critical Strikes 30 | . . 4 6 1 2 1 16 Damage Taken 8974 | . 605 1479 1127 306 153 1030 4274 Core 1792 | . 142 328 94 13 . 49 1166 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 174 | . . . . . . 121 53 Regen/Repaired (Parts) 422 | . 64 262 96 . . . . Core Remaining (%) 76 | 100 43 18 82 98 100 95 . Volleys Fired 465 | 12 85 134 100 21 9 42 62 Largest 4 | 2 2 2 2 3 3 3 4 Hottest 353 | 40 40 124 112 166 196 255 353 Shots Fired 1065 | 24 156 261 198 63 27 119 217 Gun 1019 | 24 155 245 196 63 27 115 194 Cannon 40 | . . 16 . . . 1 23 Launcher 6 | . 1 . 2 . . 3 . Special . | . . . . . . . . Kinetic 202 | 24 142 36 . . . . . Thermal 803 | . 13 225 196 63 27 116 163 Explosive 6 | . 1 . 2 . . 3 . Electromagnetic 54 | . . . . . . . 54 Robot Hit Streak 25 | 3 8 10 12 12 14 25 23 Robot Miss Streak 7 | 3 4 7 4 4 1 3 3 Penetration Max . | . . . . . . . . Secondary Targets 17 | . 3 5 3 1 . . 5 Max Gunslinging Chain 2 | . 1 1 1 1 . . 2 Shots Hit Robots 700 | 13 87 160 130 43 24 86 157 Core Hits 308 | 6 35 55 57 13 8 50 84 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 60 | . . 15 7 1 2 11 24 Burn 60 | . . 15 7 1 2 11 24 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13304 | 162 869 2758 2562 772 428 2235 3518 Guns 11895 | 162 854 2573 2542 772 428 1754 2810 Cannons 668 | . . 185 . . . . 483 Explosions 698 | . 15 . 20 . . 481 182 Melee . | . . . . . . . . Ramming 43 | . . . . . . . 43 Kinetic 1264 | 162 747 355 . . . . . Thermal 10497 | . 107 2403 2542 772 428 1754 2491 Explosive 516 | . 15 . 20 . . 481 . Electromagnetic 984 | . . . . . . . 984 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 5 6 Average Corruption 2 | . . . . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . . 10 12 Message Errors 3 | . . . . . . 1 2 Matter Fused 6 | . . . . . . 3 3 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 4 | . . . . . . 2 2 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 . Misfires 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . . . 7 Projectiles . | . . . . . . . . Explosions 7 | . . . . . . . 7 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . 9 . 12 . . . 19 Shots 3 | . 1 . 1 . . . 1 Rammed 8 | . . . . . . . 8 Targets Rammed 8 | . . . . . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 588 | . 12 172 173 167 281 554 588 Average Temperature 85 | . 6 41 46 65 149 108 149 Received Heat Transfer 2207 | . 192 510 486 198 108 72 641 Effects 21 | . . . . . . 10 11 Shutdowns 7 | . . . . . . 3 4 Energy Bleed 1 | . . . . . . 1 . Interference 7 | . . . . . . 5 2 Matter Decay 2 | . . . . . . 1 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 14 | . . . . . . . 14 Impact Corruptions . | . . . . . . . . Robots Melted 12 | . . 2 . . 1 4 5 Combat Hostiles 11 | . . 2 . . 1 3 5 Parts Melted 97 | . 1 15 16 6 1 15 43 Heat Transferred 28386 | . 250 6272 5587 1665 1192 4796 8624 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . 2 1 . . . 2 Low Security (%) 78 | 100 100 57 62 100 100 100 78 Level 1 19 | . . 38 37 . . . 9 Level 2 2 | . . 4 . . . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 584 | 5 112 465 379 76 60 167 584 Initial 194 | . . 19 194 14 . . 56 Average 114 | 1 35 177 163 27 11 81 123 Influence Increases 3969 | 15 493 1004 697 176 70 533 981 Destroy 0b10 Robot/C 2420 | . 300 620 480 120 60 360 480 Destroy 0b10 Robot/NC 260 | 15 25 65 60 5 . 35 55 Destroy Leader 620 | . 58 178 128 20 10 88 138 Successful Hack 102 | . 44 14 8 . . 26 10 Disable Machine 105 | . 15 45 . 15 . . 30 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 87 | . 6 7 21 1 . 24 28 Partial Spotted 30 | . 15 . . . . . 15 Lose Combat Pursuer 195 | . 30 75 . 15 . . 75 Influence Decreases 3522 | 15 446 590 1127 205 72 416 651 Entered New Map 375 | . . 28 267 17 2 . 61 Time Decay 2487 | 15 436 532 550 188 70 386 310 Lost Part 360 | . 10 30 10 . . 30 280 Purge Threat 300 | . . . 300 . . . . Squads Dispatched 27 | . 2 3 2 2 2 5 11 Investigation 8 | . 1 1 2 2 1 1 . Extermination 5 | . . . . . 1 3 1 Reinforcement 9 | . 1 2 . . . 1 5 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 1 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 14 | . 3 5 5 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 213 | . 25 50 42 7 3 27 59 Peak Tracking Total 14 | . 3 6 7 3 3 5 14 Tactical Retreats 11 | . 2 5 . 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . 1 3 . 1 . . 3 Max in Single Turn 2 | . 1 1 . 1 . . 2 Garrison Access 2 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 36 | . 7 9 10 2 1 4 3 Terminals 19 | . 5 6 5 . . 1 2 Fabricators 4 | . . . . 2 1 1 . Repair Stations 4 | . 1 2 1 . . . . Recycling Units 4 | . 1 . 2 . . 1 . Scanalyzers 4 | . . 1 1 . . 1 1 Garrison Access 1 | . . . 1 . . . . Total Hacks 119 | . 29 26 38 7 2 9 8 Successful 70 | . 20 16 19 3 2 8 2 Failed 46 | . 9 9 18 4 . . 6 Catastrophic 11 | . 3 4 3 . . . 1 Database Lockouts 3 | . . 1 1 . . 1 . Manual 47 | . 19 7 16 1 . 2 2 Terminals 71 | . 25 14 26 . . 2 4 Fabricators 11 | . . . . 7 2 2 . Repair Stations 17 | . 3 10 4 . . . . Recycling Units 6 | . 1 . 4 . . 1 . Scanalyzers 13 | . . 2 3 . . 4 4 Garrison Access 1 | . . . 1 . . . . Terminal Hacks 23 | . 13 1 8 . . 1 . Part Schematic 6 | . 5 . . . . 1 . Prototype ID Bank 3 | . 2 . 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 4 | . 3 . 1 . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks 7 | . . . . 3 2 2 . Network Status 1 | . . . . 1 . . . Load Schematic 4 | . . . . 2 1 1 . Build 2 | . . . . . 1 1 . Repair Station Hacks 16 | . 3 10 3 . . . . Scan Component 9 | . 2 5 2 . . . . Repair 7 | . 1 5 1 . . . . Recycling Unit Hacks 4 | . 1 . 2 . . 1 . Retrieve Components 4 | . 1 . 2 . . 1 . Scanalyzer 8 | . . 1 2 . . 3 2 Insert Component 2 | . . . . . . 2 . Retrieve Study 6 | . . 1 2 . . 1 2 Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 11 | . 3 4 3 . . 1 . Terminals 11 | . 3 4 3 . . 1 . Botnet 9 | . 2 3 3 . . 1 . Operators 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 6 8 7 2 1 3 3 Full Trace Events 6 | . . . 2 2 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . 5 . . . . 1 . Parts Built 3 | . . . . . 1 2 . Authchips . | . . . . . . . . Time 98 | . . . . . 51 47 . Total Part Build Rating 11 | . . . . . 1 10 . Part Studies Acquired 6 | . . 1 2 . . 1 2 Parts Repaired 7 | . 1 5 1 . . . . Time 254 | . 26 192 36 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 3 . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1401 | 66 1227 108 . . . . . Seismic 1401 | 66 1227 108 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 8813 | 121 1388 2631 1589 550 328 1297 909 Spaces Moved 3254 | 47 575 736 532 199 180 626 359 Core 7 | 6 . . . . . . 1 Treads 3247 | 41 575 736 532 199 180 626 358 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 200 235 153 153 50 Average Speed 194 | 149 160 249 226 235 153 153 164 Slowest Speed 320 | 160 160 320 240 235 153 156 229 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 6 77 62 56 3 3 15 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 16 | . 5 . 8 . . 1 2 Terrain Destroyed 43 | . 5 . 12 . . 9 17 Melee . | . . . . . . . . Projectile 6 | . . . . . . 1 5 AOE 37 | . 5 . 12 . . 8 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4843 | 73 912 1282 726 236 220 871 523 Wait 766 | 4 210 312 24 5 8 162 41 Move 3247 | 46 574 735 531 198 179 625 359 Hop . | . . . . . . . . Pick Up 82 | 4 16 26 10 4 7 11 4 Fast Attach 23 | 7 1 9 2 1 . 1 2 Attach 30 | . 1 4 2 2 2 6 13 Detach 3 | . . 1 . . . 1 1 Swap 112 | . 12 27 29 1 3 16 24 Drop 107 | . 13 34 28 4 12 7 9 Fire 465 | 12 85 134 100 21 9 42 62 Melee . | . . . . . . . . Ram 7 | . . . . . . . 7 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 9) 845 | -10/Materials | Discovered new exit (range 5) 951 | -10/Materials | Build established: Scavenger-Mutant 1185 | -10/Materials | Repaired Lgt. Treads 1361 | -10/Materials | Core integrity fell below 50% 1440 | -10/Materials | Discovered new exit (range 8) 1510 | -10/Materials | Entered another Materials area 1510 | -9/Materials | Evolved 2 slots: Utility x2 1847 | -9/Materials | Central database locked down 1858 | -9/Materials | Discovered new exit (range 16) 1977 | -9/Materials | Repaired Hvy. Assault Rifle+ 2010 | -9/Materials | Repaired Imp. Ion Engine 2328 | -9/Materials | Discovered new exit (range 16) 2389 | -9/Materials | Build established: Mutant 3038 | -9/Materials | Core integrity fell below 50% 3548 | -9/Materials | Build established: Scavenger-Mutant 3759 | -9/Materials | Repaired Hvy. Ion Engine 3787 | -9/Materials | Repaired Lgt. Treads 3839 | -9/Materials | Repaired Imp. Medium Laser 4091 | -9/Materials | Core integrity fell below 20% 4141 | -9/Materials | Identified exit to Materials 4141 | -9/Materials | Entered another Materials area 4141 | -8/Materials | Evolved 2 slots: Propulsion x2 4734 | -8/Materials | Repaired Broken Lgt. Treads? 5012 | -8/Materials | Central database locked down 5027 | -8/Materials | Build established: Mutant 5046 | -8/Materials | Identified exit to Factory 5730 | -8/Materials | Entered Factory 5730 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5732 | -7/Factory | Discovered new exit (range 5) 5742 | -7/Factory | Identified exit to Factory 6019 | -7/Factory | Build established: Tank 6280 | -7/Factory | Entered another Factory area 6280 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6343 | -6/Factory | Fabricated Hcp. Storage Unit? 6559 | -6/Factory | Discovered new exit (range 10) 6572 | -6/Factory | Identified exit to Factory 6575 | -6/Factory | Build established: Gunner 6608 | -6/Factory | Entered another Factory area 6608 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6830 | -5/Factory | Discovered new exit (range 15) 6861 | -5/Factory | Identified exit to Factory 6947 | -5/Factory | Central database locked down 7502 | -5/Factory | Fabricated Weapon Mount? 7905 | -5/Factory | Entered another Factory area 7905 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8232 | -4/Factory | Build established: Pyromaniac-Gunner 8481 | -4/Factory | Garrison activated, responded to threat 8533 | -4/Factory | Lost 3 allies 8652 | -4/Factory | Build established: Scavenger-Gunner 8804 | -4/Factory | Core integrity fell below 50% 8808 | -4/Factory | Core integrity fell below 20% 8814 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 08807_ Dropped Hcp. Storage Unit. 08807_ U-05 Engineer lays Concrete. 08808_ Slammed into G-67 Veteran. 08808_ Destabilizing: Core damaged (-34). 08808_ M-36 Artificer repairs M-36 Artificer. 08808_ M-36 Artificer repairs G-73 Enforcer. 08809_ Acquired 30 matter. 08809_ Slammed into U-05 Engineer. 08809_ U-05 Engineer lays Concrete. 08810_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08810_ Slammed into U-05 Engineer. 08811_ Slammed into M-36 Artificer. 08811_ U-05 Engineer lays Concrete. 08812_ M-36 Artificer repairs M-36 Artificer Adv. Recalibrator. 08812_ U-05 Engineer lays Concrete. 08812_ Slammed into G-67 Veteran. 08813_ U-05 Engineer lays Concrete. 08813_ Slammed into G-67 Veteran. 08813_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????# ####??????????????????????? | | ???????????????????? # " ####??????????????????? | | ?????????????????#####!##;##########?????????????? | | ??????????????? %= ??????????????? | | ???????????????# == R#??????????????? | | ???????????????# A #??????????????? | | ???????????????? * #??????????????? | | ????????????????? !!!= #??????????????? | | ??????????????????"!!% ] #??????????????? | | ???????????????????G=!! #??????????????? | | ?????????????????????! [% #??????????????? | | ?????????????????????? u #??????????????? | | ??????????????????????? #??????????????? | | ????????????????????????#g [c #??????????????? | | ????????????????????????#@g*%u #??????????????? | | ????????????????????????#c#;###+###??????????????? | | ????????????????????????#g## ????????????????? | | ????????????????????????#g#? """" #??????????????? | | ???????????????????????##g#??"""" #??????????????? | | ????????############???#%g#???""" #??????????????? | | ????????# *!=]#######g/##???"" ???????????????? | | ????????#"" ![%# % %%g%=#??? ????????????????? | | ????????#"" %![# =%g*m#?????????????????????? | | ????????#""" [# [%*[=g#?????????????????????? | | ????????#"" # =!um!#?????????????????????? | | ????????#""" # %* ]%/ #???????????????????? | | ????????# # H % u*###???????????????????? | | ????????# # = " = #?????????????????????? | | ????????# # "%" #?????????????????????? | | ??###########+######/##########??????????????????? | | "# % ??????????????? | | + % [ ??????????????? | | + ??????????????? | | + ???????????????? | | "# % % ???????????????? | | ??############+########### ##????????????????? | | ????????# %* #???# #?????????????????? | | ????????# = #???# #?????????????????? | | ????????# ] #???# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 20 Evasion (%) 40 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Weapon Mount | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Weapon Mount | x2 | -5/Factory Repaired ---------- Lgt. Treads | 54% | -10/Materials Hvy. Assault Rifle | 56% | -9/Materials Imp. Ion Engine | 64% | -9/Materials Hvy. Ion Engine | 16% | -9/Materials Lgt. Treads | 65% | -9/Materials Imp. Medium Laser | 48% | -9/Materials Lgt. Treads | 31% | -8/Materials | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Field Laser | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Thermic Laser | -5/Factory | Hacked Tesla Rifle | -4/Factory | Hacked Disruptor Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hydra Well Done Challenges ------------ None Game ------ Seed GreatProcessingPurifier Manual? 0 Play Time 01:04:27 Cumulative 488.6 hours Start 2025.10.25 @ 23:05:03 End 2025.10.27 @ 23:36:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/0/0/0/1/0/0/0 Lore% 66 Gallery% 71 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be6e9085-1cea-4464-9590-fcd988d414c2