Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 22:50:40 Player: Trione Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (275) 1375 Value Destroyed (10950) 10950 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5074) 5074 TOTAL SCORE: 22999 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3696 Follower Combat Kills 414 Entered DSFs 500 Friendly Fire -36 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 82/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (11) ----- Improved Coolant Injector Salvage Targeting Computer Advanced Targeting Computer Nanoactuators Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (250) Grenade Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Energy Well Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Energy Filter Heavy Reactive Plating Improved Force Field Improved Hacking Suite > --- WEAPON ----------- HERF Cannon HERF Cannon > --- INVENTORY -------- Light Antimatter Reactor Armored Medium Treads Matter Compressor Improved Trap Scanner Advanced Targeting Computer Layered Medium Armor Plating Heavy Reactive Plating Force Field Hacking Suite Authchip [Device] Long-range Tractor Beam Heavy Plasma Cannon Heavy Plasma Cannon KE Penetrator Hypervelocity Gauss Cannon Tri-rail Accelerator Advanced EMP Blaster Improved Proton Missile Launcher Grenade Launcher Precision Rocket Launcher Improved Datajack Heavy Flail [Rating: 110] Favorites ----------- Power Antimatter Reactor Engine Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Surge Thruster Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Heavy Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . . 1 . Utility 9 | . . 1 2 . 2 . 2 . . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 470 | 6 4 39 43 32 2 20 12 5 104 137 66 Power 22 | 1 . 2 3 6 . . 1 . 5 2 2 Engine 11 | 1 . 2 2 6 . . . . . . . Core 7 | . . . 1 . . . 1 . 4 1 . Reactor 4 | . . . . . . . . . 1 1 2 Propulsion 89 | 2 2 12 6 9 . . 1 1 13 36 7 Treads 50 | . . 6 6 5 . . 1 1 9 19 3 Leg 2 | . . . . . . . . . 2 . . Wheel 29 | 2 2 6 . . . . . . . 17 2 Hover 4 | . . . . 1 . . . . 2 . 1 Flight 4 | . . . . 3 . . . . . . 1 Utility 145 | 1 2 7 11 6 2 14 4 3 27 45 23 Device 64 | . . 3 3 5 . 5 1 1 5 32 9 Storage 14 | 1 1 1 . 1 . 2 1 1 2 1 3 Processor 14 | . . . . . . . 1 1 5 5 2 Hackware 10 | . . . 1 . . 4 . . 2 . 3 Protection 43 | . 1 3 7 . 2 3 1 . 13 7 6 Artifact . | . . . . . . . . . . . . Weapon 214 | 2 . 18 23 11 . 6 6 1 59 54 34 Energy Gun 6 | . . . 4 2 . . . . . . . Energy Cannon 77 | . . 2 6 4 . 4 1 . 29 18 13 Ballistic Gun 29 | 2 . 7 . . . . . . 5 14 1 Ballistic Cannon 29 | . . 5 2 2 . 1 2 . 5 7 5 Launcher 35 | . . 1 5 1 . 1 . . 11 7 9 Special Weapon . | . . . . . . . . . . . . Impact Weapon 25 | . . 3 6 1 . . 2 . 6 4 3 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 13 | . . . . 1 . . 1 1 3 4 3 Unidentified Prototypes 14 | . . . 2 8 . . . . 2 1 1 Corrupted Parts 3 | . . . 1 2 . . . . . . . System Corruption 10 | . . . 5 5 . . . . . . . Parts Lost 61 | . . 10 9 2 . 4 . 1 6 5 24 Power 3 | . . 1 . . . . . . . . 2 Propulsion 17 | . . 5 3 . . . . . 1 2 6 Utility 31 | . . 4 3 . . 3 . 1 4 2 14 Weapon 10 | . . . 3 2 . 1 . . 1 1 2 Highest Loss Streak 13 | . . 4 3 1 . 3 . 1 2 1 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 89 96 91 89 84 88 92 90 93 93 77 Engine 3 | . 14 10 7 8 7 7 . . . . . Core 2 | . . . 1 . . . 5 6 5 . . Reactor 1 | . . . . . . . . . . 5 7 Treads 18 | . . 9 26 26 23 23 20 19 19 11 15 Wheel 4 | . 28 23 . . . . . . . 10 1 Device 11 | . . 7 17 8 7 15 26 23 9 10 11 Storage 9 | . 14 11 9 9 7 9 12 13 13 5 4 Processor 10 | . . . . . . . 5 12 18 16 13 Hackware 2 | . . . 1 . . . . . 2 5 6 Protection 10 | . 4 11 8 18 23 17 5 . 8 11 6 Energy Cannon 5 | . . 1 5 8 7 12 9 . 5 3 3 Ballistic Gun 2 | . 28 11 . . . . . . 1 3 1 Ballistic Cannon 2 | . . 4 . 9 . 1 2 . 2 1 1 Impact Weapon 1 | . . 4 5 . 7 . . 6 . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 192 | 10 28 58 87 94 100 101 96 76 144 168 192 Greatest Support 108 | 20 20 60 60 60 60 60 60 60 70 108 108 Greatest Overweight (x) 10 | . 1 5 1 2 1 1 1 1 2 8 10 Average Overweight (x) 1 | . . 1 . 1 1 1 1 . 1 5 . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 25 25 25 Average Capacity 21 | 6 14 19 20 20 20 20 20 20 22 25 20 Most Carried 25 | 5 15 20 20 20 19 20 20 20 25 25 25 Average Carried 20 | 3 10 17 19 19 18 18 19 19 21 24 18 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 25 25 5 Final Carried 25 | 5 15 20 17 20 18 20 20 19 25 24 4 Class Distribution -------------------- 63% | Mutant 33% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Matter Collected 8990 | 262 84 786 508 532 . 375 42 . 2542 2803 1056 Remotely 2403 | . . 307 . . . . . . 389 1306 401 Salvage Created 13089 | 52 230 1221 1338 533 . 397 45 . 3235 3567 2471 Parts 567 | 1 14 64 78 15 . 16 1 . 146 146 86 Haulers Intercepted 18 | . 1 3 4 6 . . . . 1 3 . Recyclers Shooed 21 | . 1 . 1 3 . . . . 11 4 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Combat Hostiles Destroyed 205 | . 4 27 27 2 . 9 2 . 47 55 32 Melee 10 | . . 6 4 . . . . . . . . Guns 37 | . 4 9 3 . . . . . 3 18 . Cannons 69 | . . 7 6 1 . 2 2 . 23 16 12 AOE 53 | . . 4 13 . . 4 . . 9 16 7 Classes Destroyed 19 | 1 3 7 2 . . 1 1 . 3 . 1 Worker 14 | . . 1 1 . . . . . 5 6 1 Builder 7 | . . . . . . . . . 2 1 4 Hauler 18 | . 1 3 4 6 . . . . 1 3 . Recycler 17 | 1 1 1 2 1 . . . . 5 4 2 Mechanic 2 | . . 1 . . . . . . . 1 . Operator 6 | . . 1 . . . . 1 . 3 . 1 Drone 1 | . . . . . . . . . 1 . . Watcher 7 | . . 2 1 . . . . . 3 . 1 Swarmer 38 | . 3 4 10 . . 4 . . 8 9 . Cutter 2 | . . . . . . . . . . . 2 Grunt 75 | . 1 17 9 1 . . . . 18 15 14 Brawler 8 | . . 1 . . . . . . 2 1 4 Duelist 8 | . . 1 . . . . . . . 5 2 Protector 3 | . . . . . . . . . 1 2 . Sentry 18 | . . 4 5 1 . . . . 3 5 . Specialist 4 | . . . 2 . . 2 . . . . . Hunter 11 | . . . . . . 2 . . 4 4 1 Programmer 35 | . . . . . . . 2 . 10 14 9 Heavy 2 | . . . 1 . . 1 . . . . . Best Kill Streak 16 | 1 5 7 7 1 . 5 1 . 6 16 10 Combat Bots Only 13 | . 4 5 7 1 . 5 1 . 5 13 9 Max Kills in Single Turn 7 | 1 1 2 3 1 . 4 1 . 3 7 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 3 . . 4 . . 2 4 3 Melee 1 | . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Damage Taken 17576 | . 94 1565 2290 230 . 1607 158 33 3478 2781 5340 Core 2900 | . 10 291 340 14 . 561 5 33 280 204 1162 Absorbed by Shields 2404 | . . . . . . . . . . 1103 1301 Regen/Repaired (Parts) 1922 | . . . 218 . . . 558 . 552 594 . Core Remaining (%) 59 | 100 96 27 . 35 . 19 . . 62 79 . Volleys Fired 747 | 3 16 67 74 56 . 23 17 . 216 191 84 Largest 2 | 2 2 2 2 1 . 2 2 . 2 2 2 Hottest 180 | 40 40 88 119 63 . 119 112 . 175 180 180 Shots Fired 1073 | 6 32 127 98 57 . 37 26 . 282 306 102 Gun 335 | 6 32 86 24 . . . . . 48 132 7 Cannon 658 | . . 39 63 57 . 35 26 . 213 155 70 Launcher 80 | . . 2 11 . . 2 . . 21 19 25 Special . | . . . . . . . . . . . . Kinetic 518 | 6 32 119 7 15 . 3 16 . 99 185 36 Thermal 175 | . . . . . . . . . 70 84 21 Explosive 34 | . . . 6 . . . . . 11 10 7 Electromagnetic 346 | . . 8 85 42 . 34 10 . 102 27 38 Robot Hit Streak 35 | 3 5 12 15 15 . 12 7 . 19 35 17 Robot Miss Streak 10 | 1 2 10 3 3 . 2 4 . 3 2 2 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 780 | 4 21 95 88 33 . 31 15 . 189 229 75 Core Hits 444 | 2 10 41 50 7 . 18 9 . 101 132 74 Critical Kills 22 | . . 2 2 . . . . . 1 10 7 Critical Parts Destroyed 19 | . . . 1 . . . . . . 12 6 Critical Strikes 64 | . . 3 5 1 . 2 . . 11 28 14 Meltdown 3 | . . . . . . . . . . 2 1 Destroy 33 | . . 1 . . . . . . 1 20 11 Blast 10 | . . . . . . . . . 6 4 . Corrupt 13 | . . 1 2 1 . 2 . . 4 2 1 Smash 5 | . . 1 3 . . . . . . . 1 Melee Attacks 107 | . . 39 29 2 . 1 2 3 6 9 16 Impact 103 | . . 39 29 1 . 1 2 3 6 6 16 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . 4 1 1 . . . . 1 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . . Damage Inflicted 29880 | 33 182 2871 2984 789 . 955 452 . 7207 9305 5102 Guns 4715 | 33 182 740 225 . . . . . 722 2645 168 Cannons 13827 | . . 559 1223 727 . 639 407 . 4612 3450 2210 Explosions 9655 | . . 636 992 62 . 316 45 . 1784 3210 2610 Melee 1613 | . . 936 531 . . . . . 54 . 92 Ramming 70 | . . . 13 . . . . . 35 . 22 Kinetic 8673 | 33 182 1178 137 . . 68 283 . 1940 3746 1106 Thermal 5299 | . . . 113 62 . 217 45 . 1690 1997 1175 Explosive 4356 | . . 533 781 . . . . . 391 2430 221 Electromagnetic 9869 | . . 224 1409 727 . 670 124 . 3097 1132 2486 Impact 1613 | . . 936 531 . . . . . 54 . 92 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . 1 1 5 12 . . 1 13 26 22 9 Average Corruption 13 | . 1 1 5 5 . . 1 9 22 10 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 451 | . 2 3 . 53 . . 1 5 250 113 24 Message Errors 117 | . . 1 . 13 . . . 2 63 31 7 Matter Fused 102 | . 1 1 . 17 . . 1 1 52 21 8 Heat Flow Errors 49 | . . 1 . 4 . . . 1 26 14 3 Energy Discharges 49 | . . . . 4 . . . 1 30 14 . Parts Rejected 7 | . . . . . . . . . 4 3 . Data Loss (minor) 62 | . 1 . . 9 . . . . 33 16 3 Data Loss (major) 19 | . . . . 5 . . . . 10 3 1 Misfires 20 | . . . . 1 . . . . 13 5 1 Alerts 8 | . . . . . . . . . 4 3 1 Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 17 | . . . . . . . . . 15 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 997 | . . 226 143 . . . 11 . 185 143 289 Projectiles 347 | . . . 8 . . . 11 . 168 93 67 Explosions 229 | . . 16 22 . . . . . 11 50 130 Melee 421 | . . 210 113 . . . . . 6 . 92 Knockbacks 53 | . . 11 7 . . . 5 . 7 14 9 Impact 9 | . . 6 2 . . . . . . . 1 Kinetic 42 | . . 5 3 . . . 5 . 7 14 8 Secondary 2 | . . . 2 . . . . . . . . Self-Inflicted Damage 777 | . . 190 124 40 . 13 11 . 130 127 142 Shots 26 | . . 2 5 1 . 1 1 . 3 4 9 Rammed 10 | . . . 3 . . . . . 4 . 3 Targets Rammed 10 | . . . 3 . . . . . 4 . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 3593 | . 12 340 200 252 . 3593 . 107 270 314 193 Average Temperature 120 | . 6 122 71 54 . 448 . 65 76 72 60 Received Heat Transfer 3918 | . 30 618 756 99 . 90 . . 735 462 1128 Effects 16 | . . . . . . 14 . . 2 . . Energy Bleed 4 | . . . . . . 4 . . . . . Interference 4 | . . . . . . 2 . . 2 . . Matter Decay 3 | . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (core) 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 36 | . . . 1 3 . 3 . . 13 3 13 Combat Hostiles 30 | . . . . 1 . 3 . . 11 3 12 Parts Fried 104 | . . 9 16 10 . 17 . . 24 5 23 Impact Corruptions 16 | . . 9 3 . . . . . 1 . 3 Robots Melted 4 | . . . . . . . . . 1 2 1 Combat Hostiles 4 | . . . . . . . . . 1 2 1 Parts Melted 15 | . . . . . . . . . 3 7 5 Heat Transferred 6546 | . . . 100 100 . 200 50 . 2146 2850 1100 Parts Sabotaged 1 | . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 16 | . . . 3 2 . 1 1 . 5 1 3 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Peak Influence 1789 | 5 121 783 875 468 175 319 199 54 938 1443 1789 Initial 707 | . 3 50 330 336 175 122 167 37 30 459 707 Average 520 | 1 75 435 612 343 175 250 124 40 426 760 1132 Maximum Alert Level 5 | . . 3 3 2 . 1 . . 3 4 5 Low Security (%) 17 | 100 100 20 . 7 100 36 100 100 19 . . Level 1 19 | . . 19 6 76 . 63 . . 20 . . Level 2 33 | . . 52 59 16 . . . . 42 39 . Level 3 24 | . . 7 34 . . . . . 17 53 49 Level 4 3 | . . . . . . . . . . 6 39 Level 5 . | . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Squads Dispatched 67 | . 1 7 5 . . 2 2 . 15 16 19 Investigation 7 | . . 3 1 . . . . . 1 . 2 Extermination 16 | . . . . . . . 1 . 7 5 3 Reinforcement 19 | . 1 2 2 . . 2 1 . 3 6 2 Assault 19 | . . 2 2 . . . . . 2 5 8 Garrison 6 | . . . . . . . . . 2 . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 2 2 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses 1 | . . . 1 . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Distress Signals 15 | . . 2 2 6 . . . . 1 3 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 388 | . 5 46 42 22 . 10 8 3 67 87 98 Peak Tracking Total 12 | . 4 7 7 4 . 5 3 3 5 11 12 Tactical Retreats 27 | . . 2 1 1 . 1 . . 4 4 14 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Traps Triggered 10 | . 1 2 . 2 . 1 1 . 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 62 | . . . . . . . . . 38 4 20 Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . 2 1 2 Reused 2 | . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Machines Disabled 40 | . . 2 4 5 . . 2 . 15 6 6 Max in Single Turn 8 | . . 2 2 1 . . 1 . 8 3 1 Garrison Access 3 | . . . . 1 . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Machines Accessed 44 | . 1 4 6 7 1 . 2 . 13 6 4 Terminals 30 | . 1 3 5 5 1 . 1 . 7 3 4 Fabricators 3 | . . . . . . . . . 3 . . Repair Stations 6 | . . . 1 1 . . 1 . 1 2 . Recycling Units 3 | . . 1 . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . Total Hacks 98 | . 3 6 12 12 2 . 11 . 29 13 10 Successful 63 | . 2 2 9 6 1 . 9 . 23 8 3 Failed 35 | . 1 4 3 6 1 . 2 . 6 5 7 Catastrophic 6 | . . 1 . 1 . . . . 2 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 45 | . 3 4 10 4 . . 4 . 13 . 7 Terminals 65 | . 3 5 10 9 2 . 4 . 16 6 10 Fabricators 6 | . . . . . . . . . 6 . . Repair Stations 19 | . . . 2 2 . . 7 . 2 6 . Recycling Units 6 | . . 1 . . . . . . 4 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . Terminal Hacks 21 | . 1 . 2 2 1 . 1 . 10 3 1 Part Schematic 1 | . . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . . 1 . . Open DSF 3 | . . . . . 1 . . . 1 1 . Branch Access Points 1 | . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . 1 . . . 1 Alert Level 2 | . . . . . . . . . 1 1 . Unreport Threat 4 | . . . . . . . . . 3 1 . Locate Traps 1 | . . . . . . . . . 1 . . Zone Layout 5 | . 1 . 2 1 . . . . 1 . . Fabricator Hacks 6 | . . . . . . . . . 6 . . Network Status 1 | . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . 2 . . Build 3 | . . . . . . . . . 3 . . Repair Station Hacks 15 | . . . 2 . . . 6 . 2 5 . Scan Component 8 | . . . 1 . . . 3 . 1 3 . Repair 7 | . . . 1 . . . 3 . 1 2 . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . Seal Access 2 | . . . . 1 . . . . 1 . . Unauthorized Hacks 18 | . 1 2 5 3 . . 2 . 3 . 2 Terminals 15 | . 1 1 5 3 . . 2 . 1 . 2 Track 9 | . 1 1 2 3 . . 1 . . . 1 Botnet 4 | . . . 2 . . . 1 . 1 . . Operators 2 | . . . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . . . 2 . . Reject 1 | . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . 1 . . Tunnel 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 33 | . 1 2 4 5 . . 2 . 10 5 4 Full Trace Events 2 | . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built 4 | . . . . . . . . . 4 . . Authchips 1 | . . . . . . . . . 1 . . Time 200 | . . . . . . . . . 200 . . Total Part Build Rating 24 | . . . . . . . . . 24 . . Parts Repaired 7 | . . . 1 . . . 3 . 1 2 . Time 325 | . . . 38 . . . 143 . 44 100 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . . 1 . Non-combat 1 | . . . . . . . . . . 1 . Combat 1 | . . . . 1 . . . . . . . Robot Hacks Applied 4 | . . . . 1 . . . . . 3 . parse_system 2 | . . . . 1 . . . . . 1 . no_distress 1 | . . . . . . . . . . 1 . find_station 1 | . . . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Total Allies 6 | . . . . 3 . . . . 3 . . Largest Group 3 | . . . . 3 1 . . . 3 . . Highest-Rated Group 130 | . . . . 130 100 . . . 93 . . Highest-Rated Ally 100 | . . . . 100 100 . . . 31 . . Total Orders 5 | . . . . 5 . . . . . . . EXPLORE 4 | . . . . 4 . . . . . . . RETURN 1 | . . . . 1 . . . . . . . Ally Attacks 54 | . . . . 40 . . . . 14 . . Total Damage 1465 | . . . . 1338 . . . . 127 . . Kills 14 | . . . . 14 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 3 | . . . . 3 . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Turns Passed 15828 | 59 311 1040 1624 1954 7 473 706 203 5088 3331 1032 Spaces Moved 6163 | 46 244 579 631 666 3 133 197 109 1676 1262 617 Core 15 | 1 . . . . . . . . . . 14 Treads 3771 | . . 84 631 666 3 133 197 109 1676 101 171 Legs . | . . . . . . . . . . . . Wheels 1946 | 45 244 495 . . . . . . . 1161 1 Hover 60 | . . . . . . . . . . . 60 Flight 371 | . . . . . . . . . . . 371 Fastest Speed 30 | 50 80 95 160 246 246 246 246 166 246 146 30 Average Speed 191 | 79 94 108 189 248 246 246 246 168 249 178 98 Slowest Speed 330 | 80 95 166 250 330 246 246 246 246 330 330 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 5 38 42 54 94 . 87 8 66 33 28 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 173 | . . 10 12 3 . 1 3 2 41 38 63 Terrain Destroyed 484 | . . 66 101 15 . 2 6 2 129 67 96 Melee 48 | . . 10 12 1 . 1 2 2 3 6 11 Projectile 93 | . . 8 . 6 . . 2 . 35 33 9 AOE 343 | . . 48 89 8 . 1 2 . 91 28 76 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Was Fac Fac Fac Total 8892 | 60 301 780 913 911 4 240 389 125 2271 1995 903 Wait 959 | . 17 26 86 121 . 38 151 5 151 311 53 Move 6153 | 45 243 578 630 665 2 132 197 108 1675 1261 617 Hop . | . . . . . . . . . . . . Pick Up 156 | 6 14 21 24 9 . 12 7 1 29 24 9 Fast Attach 104 | 5 2 4 6 16 . 6 1 . 25 24 15 Attach 100 | 1 . 11 15 4 2 6 5 3 19 16 18 Detach 49 | . . 1 6 3 . 4 . 1 15 10 9 Swap 267 | . 2 24 22 13 . 8 6 2 60 97 33 Drop 171 | . 7 10 21 22 . 8 3 2 33 39 26 Fire 747 | 3 16 67 74 56 . 23 17 . 216 191 84 Melee 103 | . . 38 26 2 . 1 2 3 6 9 16 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 10 | . . . 3 . . . . . 4 . 3 Escape Stasis 10 | . . . . . . 2 . . . 8 . Rewire . | . . . . . . . . . . . . Trap 62 | . . . . . . . . . 38 4 20 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 13) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1121 | -9/Materials | Discovered new exit (range 7) 1151 | -9/Materials | Core integrity fell below 50% 1171 | -9/Materials | First assault squad dispatched 1220 | -9/Materials | Lost 4 parts (1p1n2u) 1411 | -9/Materials | Entered another Materials area 1411 | -8/Materials | Evolved 2 slots: Utility x2 1606 | -8/Materials | Build established: Scavenger-Mutant 1652 | -8/Materials | Discovered new exit (range 13) 1767 | -8/Materials | Destroyed 7 combat bots 2220 | -8/Materials | Discovered new exit (range 14) 2267 | -8/Materials | Lost 3 parts (2u1w) 2334 | -8/Materials | Found Prototype Device 2334 | -8/Materials | Identified Active Sensor Suite 2335 | -8/Materials | Identified exit to Factory 2485 | -8/Materials | Repaired Arm. Treads 2696 | -8/Materials | Build established: Assassin 2896 | -8/Materials | Discovered new exit (range 7) 2997 | -8/Materials | Core integrity fell below 50% 3011 | -8/Materials | First assault squad dispatched 3035 | -8/Materials | Entered Storage 3204 | -8/Storage | Build established: Mutant 3405 | -8/Storage | Met 01-MTF 4335 | -8/Storage | Build established: Scavenger-Mutant 4444 | -8/Storage | Discovered new exit (range 6) 4944 | -8/Storage | Discovered exit to Factory (range 16) 4987 | -8/Storage | System corruption reached 10% 4989 | -8/Storage | Entered Factory 4989 | -7/Factory | Accompanied by 1 ally (01-MTF) 4989 | -7/Factory | Evolved 2 slots: Utility x2 4994 | -7/Factory | 01-MTF left 4996 | -7/Factory | Identified exit to DSF 4996 | -7/Factory | Entered DSF 5033 | -7/DSF | Additional patrols routed to DSF 5121 | -7/DSF | Lost 3 parts (2u1w) 5192 | -7/DSF | Sterilization system engaged 5212 | -7/DSF | Ambient heat levels rising (+10) 5227 | -7/DSF | Ambient heat levels rising (+10) 5242 | -7/DSF | Ambient heat levels rising (+10) 5257 | -7/DSF | Ambient heat levels rising (+10) 5272 | -7/DSF | Ambient heat levels rising (+10) 5287 | -7/DSF | Ambient heat levels rising (+10) 5302 | -7/DSF | Ambient heat levels rising (+10) 5317 | -7/DSF | Ambient heat levels rising (+10) 5328 | -7/DSF | Discovered new exit (range 15) 5332 | -7/DSF | Ambient heat levels rising (+10) 5347 | -7/DSF | Ambient heat levels rising (+10) 5362 | -7/DSF | Ambient heat levels rising (+10) 5377 | -7/DSF | Ambient heat levels rising (+10) 5392 | -7/DSF | Ambient heat levels rising (+10) 5407 | -7/DSF | Ambient heat levels rising (+10) 5422 | -7/DSF | Ambient heat levels rising (+10) 5437 | -7/DSF | Ambient heat levels rising (+10) 5449 | -7/DSF | Core integrity fell below 50% 5452 | -7/DSF | Ambient heat levels rising (+10) 5467 | -7/DSF | Ambient heat levels rising (+10) 5467 | -7/DSF | Core integrity fell below 20% 5469 | -7/DSF | Entered Factory 5469 | -6/Factory | Evolved 2 slots: Utility x2 5687 | -6/Factory | Repaired Arm. Treads 5749 | -6/Factory | Repaired Broken Rnf. Deuterium Engine 5765 | -6/Factory | Build established: Mutant 5794 | -6/Factory | Repaired Hrd. Heavy Armor Plating 6175 | -6/Factory | Sucked down chute 6175 | -6/Factory | Entered Waste 6190 | -6/Waste | EMP discharged 6207 | -6/Waste | Spotted C-40 Crusher 6214 | -6/Waste | Spotted C-40 Crusher 6214 | -6/Waste | Spotted C-40 Crusher 6252 | -6/Waste | Spotted C-40 Crusher 6269 | -6/Waste | Spotted C-40 Crusher 6290 | -6/Waste | EMP discharged 6290 | -6/Waste | System corruption reached 10% 6294 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6310 | -6/Waste | Spotted C-40 Crusher 6363 | -6/Waste | Discovered new exit (range 10) 6378 | -6/Waste | Entered Factory 6705 | -6/Factory | Allied Derelicts emerged from ambush trap array 6743 | -6/Factory | Discovered new exit (range 6) 7697 | -6/Factory | Discovered new exit (range 15) 7790 | -6/Factory | Build established: Scavenger-Mutant 7861 | -6/Factory | Identified exit to Lower Caves 7861 | -6/Factory | Identified exit to Extension 9413 | -6/Factory | Repaired Hrd. Heavy Armor Plating? 9847 | -6/Factory | Build established: Mutant 9864 | -6/Factory | Garrison activated, responded to threat 10228 | -6/Factory | First assault squad dispatched 10386 | -6/Factory | Discovered new exit (range 5) 10822 | -6/Factory | Fabricated Antimatter Reactor? 10909 | -6/Factory | Fabricated Hvy. Reactive Plating? 11044 | -6/Factory | Fabricated Hvy. Reactive Plating? 11466 | -6/Factory | Entered another Factory area 11466 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12308 | -5/Factory | Discovered new exit (range 16) 12366 | -5/Factory | First assault squad dispatched 12846 | -5/Factory | Repaired Hvy. Reactive Plating 12958 | -5/Factory | Discovered new exit (range 14) 13420 | -5/Factory | Discovered new exit (range 15) 13655 | -5/Factory | System corruption reached 10% 13798 | -5/Factory | Repaired Hvy. Reactive Plating 13983 | -5/Factory | Build established: Scavenger-Mutant 14627 | -5/Factory | Destroyed 13 combat bots 14797 | -5/Factory | Entered another Factory area 14797 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14965 | -4/Factory | Build established: Mutant 15090 | -4/Factory | First assault squad dispatched 15202 | -4/Factory | Garrison activated, responded to threat 15437 | -4/Factory | Garrison activated, responded to threat 15576 | -4/Factory | Lost 13 parts (2p3n7u1w) 15605 | -4/Factory | Destroyed 9 combat bots 15613 | -4/Factory | Lost 3 parts (1n2u) 15783 | -4/Factory | Core integrity fell below 50% 15813 | -4/Factory | Lost 3 parts (2n1u) 15824 | -4/Factory | High security lockdown imminent 15825 | -4/Factory | Core integrity fell below 20% 15829 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15804_ System corrupted: Component data lost. 15807_ Acquired Unknown Processor. 15807_ Identified Salvage Targeting Computer. 15815_ C-30 ARC bursts open, deploying its payload. 15815_ G-73 Enforcer unfolds itself. 15815_ G-67 Veteran unfolds itself. 15815_ I-47 Archangel unfolds itself. 15815_ Hvy. Flail destroyed. 15822_ K-01 Serf collects debris. 15824_ System corrupted: IFF burst signal emitted. 15824_ Power Conduit explodes. 15824_ P-70 Sage destroyed. 15824_ Power Conduit explodes. 15824_ I-47 Archangel destroyed. 15824_ ALERT: High security lockdown imminent, T-100. 15824_ K-01 Serf destroyed. 15825_ Com. Matter Pod destroyed. 15825_ Acquired 30 matter. 15826_ Authchip [Device] destroyed. 15828_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ? ???????????????????????? | | ?????????????????? # ?????????????????????? | | ?????????????????" # #???????????????????? | | ?????????????????" # #???????????????????? | | ????????????????"" # #???????????????????? | | ????????????????? # #???????????????????? | | ?#################"""""# #???????????????????? | | ## # ; #???????????????????? | | + # ; #???????????????????? | | # """" # " [ ; #???????????????????? | | # """" # " ! *g; #???????????????????? | | + """" # " ! !%g k#???????????????????? | | # """" # " !! ! % #???????????????????? | | # """" # " % #???????????????????? | | # """" # " #???????????????????? | | " " " #???????#???????????? | | "######### " = # #???? #???????????? | | " #??????# " *# ### #???????????? | | ##??????# # k #???????????? | | #???????##/########+## %% ### #???????????? | | #????????# #??????# g %% %#???? #???????????? | | #????????# #??????# @% #??????#????????????? | | #????????# ## % %#???????????????????? | | #????????# ## ] ########+#######???????????????? | | #????????# ##?????# |*!%%!!! #???????????????? | | ###????????# #??????# %***%!% #???????????????? | | ]?????????# #??????# %==!!!= #???????????????? | | #???????? ???????# ==| #???????????????? | | +???????? ???????# !!%] #???????????????? | | #????????#???????# %=[ #???????????????? | | ! #????????????????# = #???????????????? | | #????????????????# *%! #???????????????? | | ####????????????????# % %== #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???? ??????????? | | #???????????????????####+######### ?????????? | | #???#####+####?????????#% ????????? | | #???# #?????????# % ????????? | | #???# """ #?######### """"" ????????? | | #???# """ ### ## """F"" ?????????? | | #???# """ ## ## # """ "" ?????????? | | ##### + + =* # ?????????? | | + ## #[ %= #% ^ ?????????? | | ##### ]!! # # */= ?????????? | | #???# =##= =#!!= ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 80 Energy Generation 37 Energy Capacity 900 Matter Stores 550 Matter Capacity 650 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1125 Resistance: KI 40 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 7 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 4 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Reactive Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -6/Factory | Preloaded Hvy. Reactive Plating | x1 | -6/Factory Hvy. Reactive Plating | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetAlloyTrap Manual? 0 Play Time 05:12:51 Cumulative 1207.2 hours Start 2022.03.26 @ 14:37:47 End 2022.03.27 @ 22:50:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 440 Rogue 440 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/2/7/0/0/0/4/0/0 Lore% 89 Gallery% 89 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5675651-88b6-4112-98a3-15a4576fc0c5