Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 20:19:54 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1639) 1639 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5809 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 563/700 Matter 81/300 Energy 194/250 System Corruption 1% Temperature Critical (606) Movement Treading (167) Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (5) --- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Hardened Medium Armor Plating Medium Insulated Plating > --- WEAPON (3) ------- Heavy Particle Gun Heavy Assault Rifle Gauss Cannon > --- INVENTORY (20) --- Improved Heat Sink Large Storage Unit High-capacity Battery (250) Medium Matter Pod (100) Large Matter Pod (111) Structural Scanner Core Analyzer Light Armor Plating Reflective Plating Reflective Plating Medium Insulated Plating Medium Insulated Plating Improved Shield Generator Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon Grenade Launcher Power Maul Longsword +1 Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hardened Medium Armor Plating Medium Insulated Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Large Storage Unit High-capacity Battery Medium Matter Pod Large Matter Pod Structural Scanner Light Armor Plating Reflective Plating Reflective Plating Medium Insulated Plating Medium Insulated Plating Improved Shield Generator Pulse Rifle Heavy Assault Rifle Gauss Cannon Grenade Launcher Power Maul Makeshift Axe Longsword +1 [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 2 . 1 Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . . 1 Parts Attached 52 | . 9 2 1 . 23 8 9 Power 3 | . 1 . . . 1 . 1 Engine 2 | . . . . . 1 . 1 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 14 | . 4 . . . 6 1 3 Treads 12 | . 2 . . . 6 1 3 Leg 2 | . 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | . 2 . 1 . 2 2 1 Device 1 | . . . . . 1 . . Storage 2 | . . . 1 . . 1 . Processor 2 | . 2 . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 27 | . 2 2 . . 14 5 4 Energy Gun 5 | . 1 . . . 3 . 1 Energy Cannon 4 | . . 1 . . 3 . . Ballistic Gun 7 | . 1 . . . 1 3 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . . . . 3 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 6 | . 2 . . . 1 2 1 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 1 | . . . . . . 1 . Weapon 2 | . 1 . . . 1 . . Highest Loss Streak 1 | . 1 . . . 1 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 97 100 100 100 99 98 99 Engine 3 | . 4 . . . 3 9 7 Core 7 | . 7 14 14 14 5 . . Treads 29 | . 3 28 28 28 36 35 37 Leg 2 | . 24 . . . . . . Device 2 | . . . . . 9 7 . Storage 11 | . 14 14 14 14 9 9 7 Processor 11 | . 13 14 14 14 9 9 7 Protection 5 | . . . . . 8 9 14 Energy Gun 6 | . 14 6 . . 5 9 11 Energy Cannon 5 | . . 5 14 14 4 . . Ballistic Gun 9 | . 14 14 14 14 2 6 6 Naked Turns . | . . . . . . . . Heaviest Build 76 | 11 14 15 30 30 43 69 76 Greatest Support 106 | 20 46 46 46 46 92 86 106 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 Average Capacity 13 | 8 8 8 9 15 15 17 20 Most Carried 20 | 6 8 8 12 13 15 20 20 Average Carried 13 | 6 7 8 8 12 14 16 19 Final Capacity 20 | 8 8 8 15 15 15 20 20 Final Carried 20 | 6 8 8 12 13 15 19 20 Class Distribution -------------------- 84% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Matter Collected 1367 | 200 163 87 81 . 292 278 266 Remotely . | . . . . . . . . Salvage Created 1704 | . 402 125 . . 492 388 297 Parts 80 | . 22 4 . . 33 10 11 Haulers Intercepted 4 | . 2 . . . 1 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 43 | . 9 5 . . 13 11 5 Melee 3 | . . . . . 3 . . Guns 23 | . 9 2 . . 3 6 3 Cannons 7 | . . 3 . . 2 . 2 AOE 9 | . . . . . 4 5 . Classes Destroyed 9 | . 3 1 . . 2 2 1 Hauler 4 | . 2 . . . 1 . 1 Watcher 2 | . . . . . 1 . 1 Swarmer 7 | . 3 . . . 4 . . Grunt 26 | . 6 2 . . 7 8 3 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . . 1 1 Sentry 3 | . . . . . 2 1 . Programmer 1 | . . . . . . . 1 Assembled 3 | . . 3 . . . . . Best Kill Streak 7 | . 7 2 . . 5 5 2 Combat Bots Only 7 | . 7 2 . . 4 5 2 Max Kills in Single Turn 2 | . 1 1 . . 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Hostile Shots Fired 261 | . 54 20 . . 40 81 66 Missed 73 | . 18 9 . . 13 27 6 Damage Taken 3141 | . 416 232 . . 401 1148 944 Core 327 | . 67 62 . . 32 29 137 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 18 | . . . . . . . 18 Regen/Repaired (Parts) 490 | . . . . . . . 490 Core Remaining (%) 78 | 100 . . . 48 . 88 . Volleys Fired 162 | . 41 16 . . 24 42 39 Largest 3 | . 2 2 . . 2 2 3 Hottest 133 | . 70 80 . . 110 78 133 Shots Fired 307 | . 80 29 . . 36 71 91 Gun 242 | . 80 17 . . 17 58 70 Cannon 48 | . . 12 . . 15 . 21 Launcher 17 | . . . . . 4 13 . Special . | . . . . . . . . Kinetic 142 | . 41 13 . . 9 29 50 Thermal 148 | . 39 16 . . 23 29 41 Explosive 17 | . . . . . 4 13 . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 12 8 . . 10 13 10 Robot Miss Streak 3 | . 3 3 . . 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 225 | . 59 17 . . 37 47 65 Core Hits 95 | . 22 10 . 1 22 25 15 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 2 . . . 2 . 3 Burn 4 | . 2 . . . 1 . 1 Meltdown 1 | . . . . . 1 . . Blast 2 | . . . . . . . 2 Melee Attacks 23 | . . 5 . . 18 . . Impact 5 | . . 5 . . . . . Slashing 18 | . . . . . 18 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . Damage Inflicted 5033 | . 727 250 . 5 1322 1610 1119 Guns 2500 | . 727 126 . . 174 703 770 Cannons 701 | . . 124 . . 228 . 349 Explosions 1298 | . . . . . 391 907 . Melee 529 | . . . . . 529 . . Ramming 5 | . . . . 5 . . . Kinetic 1473 | . 407 88 . . 69 304 605 Thermal 1728 | . 320 162 . . 333 399 514 Explosive 1298 | . . . . . 391 907 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 529 | . . . . . 529 . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . 1 2 2 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . . . 35 9 . Projectiles . | . . . . . . . . Explosions 39 | . . . . . 30 9 . Melee 5 | . . . . . 5 . . Knockbacks 7 | . . . . 1 . . 6 Impact 1 | . . . . 1 . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . . . 32 . Shots 2 | . . . . . . 2 . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 742 | . 75 120 . . 45 20 742 Average Temperature 144 | . 31 50 . . 13 3 261 Received Heat Transfer 1212 | . 222 27 . . 225 468 270 Effects 33 | . . . . . . . 33 Shutdowns 2 | . . . . . . . 2 Energy Bleed 4 | . . . . . . . 4 Interference 4 | . . . . . . . 4 Matter Decay 5 | . . . . . . . 5 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 11 | . . . . . . . 11 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 8 | . 1 . . . 2 2 3 Heat Transferred 3881 | . 921 370 . . 777 777 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Peak Influence 361 | . 209 54 . 6 173 361 269 Initial 184 | . . 3 . . . 100 184 Average 99 | . 96 13 . 4 53 263 165 Maximum Alert Level 1 | . 1 . . . . 1 1 Low Security (%) 78 | 100 89 100 . 100 100 24 55 Level 1 21 | . 10 . . . . 75 44 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . 2 . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . . 2 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Distress Signals 6 | . . . . . 5 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 13 6 . . 22 11 11 Peak Tracking Total 5 | . 4 2 . . 5 5 3 Tactical Retreats 5 | . . 1 . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Traps Triggered 7 | . 1 . . . 1 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Disabled 2 | . . . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Accessed 14 | . 3 . 2 1 4 . 4 Terminals 9 | . 3 . . 1 3 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 33 | . 6 . 5 2 7 . 13 Successful 23 | . 3 . 5 2 5 . 8 Failed 10 | . 3 . . . 2 . 5 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 15 | . 5 . 1 2 5 . 2 Terminals 18 | . 6 . . 2 6 . 4 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . . . 6 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . . 3 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 10 | . 1 . 5 2 1 . 1 Record 4 | . . . 4 . . . . Robot Analysis 2 | . . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 6 | . 2 . . . 3 . 1 Terminals 6 | . 2 . . . 3 . 1 Botnet 6 | . 2 . . . 3 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . . 1 3 . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 76 | . . . . . . . 76 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 104 | . . . . 104 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Turns Passed 4895 | 3 485 747 607 579 947 656 871 Spaces Moved 2395 | 3 266 386 376 353 386 302 323 Core . | . . . . . . . . Treads 2164 | . 38 386 376 353 386 302 323 Legs 231 | 3 228 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 158 161 163 Average Speed 157 | 120 125 160 160 160 160 163 163 Slowest Speed 166 | 120 160 160 160 160 162 165 166 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 45 46 71 69 29 36 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 8 | . . 5 . . 3 . . Terrain Destroyed 32 | . . 5 . . 3 18 6 Melee 8 | . . 5 . . 3 . . Projectile 6 | . . . . . . . 6 AOE 18 | . . . . . . 18 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total 3208 | 2 340 476 383 367 659 390 591 Wait 524 | . 5 68 . 13 196 33 209 Move 2389 | 2 265 385 375 352 386 301 323 Hop . | . . . . . . . . Pick Up 34 | . 9 . 5 1 7 6 6 Fast Attach 11 | . 5 . . . 4 . 2 Attach 12 | . 2 . . . 4 2 4 Detach 1 | . 1 . . . . . . Swap 29 | . 2 2 1 . 15 6 3 Drop 25 | . 10 . 2 . 8 . 5 Fire 162 | . 41 16 . . 24 42 39 Melee 20 | . . 5 . . 15 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Destroyed 7 combat bots 318 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 10) 407 | -10/Materials | Discovered new exit (range 14) 489 | -10/Materials | Entered Mines 763 | -10/Mines | Discovered new exit (range 9) 838 | -10/Mines | Assembled infested the area 1120 | -10/Mines | Core integrity fell below 50% 1151 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1152 | -10/Mines | Discovered new exit (range 5) 1236 | -10/Mines | Entered Exiles 1262 | -10/Exiles | Discovered new exit (range 15) 1280 | -10/Exiles | Met 8R-AWN 1307 | -10/Exiles | Met EX-HEX 1363 | -10/Exiles | Met EX-BIN 1382 | -10/Exiles | Aligned with FarCom system 1384 | -10/Exiles | Given EX-Vault access code 1420 | -10/Exiles | Opened EX-Vault 1429 | -10/Exiles | Found Longsword +1 1460 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1513 | -10/Exiles | Met EX-DEC 1528 | -10/Exiles | Learned location of Zion (-7) 1823 | -10/Exiles | Discovered new exit (range 12) 1843 | -10/Exiles | Left Exiles lab with Longsword +1 1843 | -10/Exiles | Entered Mines 1901 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1913 | -9/Mines | Discovered new exit (range 7) 2019 | -9/Mines | Received a Mining Laser from a helpful Derelict 2422 | -9/Mines | Entered Materials 2422 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3369 | -8/Materials | Identified exit to Garrison 3369 | -8/Materials | Entered Garrison 3481 | -8/Garrison | Triggered checkpoint 3611 | -8/Garrison | Triggered checkpoint 3901 | -8/Garrison | Discovered new exit (range 10) 4025 | -8/Garrison | Entered Factory 4025 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4138 | -7/Factory | Repaired Arm. Treads 4178 | -7/Factory | Repaired Hrd. Medium Armor Plating 4249 | -7/Factory | Identified exit to DSF 4817 | -7/Factory | Garrison activated, responded to threat 4849 | -7/Factory | Build established: Tank 4896 | -7/Factory | Self-destructed Last Messages --------------- 04888_ Overheating: Imp. Treads damaged (-43). 04888_ Overheating: Hcp. Storage Unit damaged (-117). 04888_ Overheating: Hvy. Assault Rifle damaged (-47). 04888_ Overheating: Broken Gauss Cannon damaged (-105). 04890_ Slug penetrates Wall. 04891_ Overheating: Broken Gauss Cannon damaged (-18). 04891_ Overheating: Ion Engine damaged (-21). 04891_ Overheating: Hcp. Storage Unit damaged (-101). 04892_ Overheating: Energy bleed (-60). 04893_ Overheating: System interference. 04893_ Targeting Computer temporarily disabled. 04893_ Slug penetrates Wall. 04894_ Wall collapses. 04896_ Overheating: Energy bleed (-34). 04896_ U-05 Engineer builds a Wall. 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"???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ????##+###?????????????? | | ???????????????????????? #??? ?????????????? | | ???????????????????????? u#?? """"????????????? | | ????????????????????????# #?? ""T"" #?????????? | | ????????????????????????# #? #?????????? | | ????????????????????????# #? #?????????? | | ????????????????????????# # #?????????? | | ?????????????????####???# # ???????????? | | ?????????????????? #???# + """ "??????????????? | | ??????????????????# #???#@# """ "??????????????? | | ??????????????????# #####u# """ "??????????????? | | ???????????###+##?# = gh%% ??????????????? | | ???????????# # !%#### ?????????????? | | ???????????# ! # ##??#####+####????????????? | | ???????????# +!! ##????# ????#??????? | | ???????????# """ #% ##????# """"""""?? #??????? | | ???????????# """ #[[ #?????# ? #??????? | | ???????????# """ ?# #?????# """"""""" #??????? | | ???????????######?# #?????# #??????? | | ??????????????##### ####### """"""""" #??????? | | ????????????# + #??????? | | ????????????# ################ """"""""" #??????? | | ?????????????????????????????#w #??????? | | ?????????????????????????????# """"""""" #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# = #??????? | | ????????????????????????############+#+##########? | | ????????????????????????# + !* # #? | | ????????????????????????# ! # # "" =#? | | ????????????????????????+ # # "" #? | | ????????????????????????# + + """ "" #? | | ????????????????????????# # # """ "" #? | | ????????????????????????# # # """ T" #? | | ????????????????????????# # # "" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipMultinovaProtomatter Manual? 0 Play Time 00:43:14 Cumulative 302.9 hours Start 2024.06.24 @ 17:41:49 End 2024.06.24 @ 20:19:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 144 Adventurer 44 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b29d7bc8-4b5f-4d90-89cc-8856d11873c2