Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 00:31:52 Player: CatgirlLyra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (192) 960 Value Destroyed (6036) 6036 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 12898 Bonus ------- High Alert Combat Kills 802 Follower Combat Kills 70 Met Data Miner 300 Friendly Fire -50 Cogmind --------- Core Integrity 624/850 Matter 252/300 Energy 310/310 System Corruption 10% Temperature Cool (0) Movement Rolling (195) Ox7 Location -6/Waste Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Armored Wheel > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Cooled Deuterium Engine Improved Cooling System Coolant Injector Coolant Injector High-capacity Matter Pod (42) Improved Terrain Scanner Phase Shifter Improved Light Armor Plating Layered Medium Armor Plating Backup Laser VII Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Plasma Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Improved Heavy Machine Gun Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Backup Laser VII Backup Laser VII > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Improved Cooling System Coolant Injector Coolant Injector High-capacity Matter Pod Improved Terrain Scanner Hardened Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Insulated Plating Hacking Suite Cooled Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Remote Datajack [Rating: 58] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Backup Laser VII Energy Gun Backup Laser VII Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . . . 1 . Utility 4 | . . . 1 1 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 177 | 7 7 2 20 26 74 8 4 3 15 10 1 Power 17 | 1 1 . 2 4 6 1 . . 1 1 . Engine 15 | 1 1 . 2 4 4 1 . . 1 1 . Core 2 | . . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 1 1 7 10 17 2 1 . 3 1 . Treads 38 | 2 . . 7 10 14 2 1 . 2 . . Leg . | . . . . . . . . . . . . Wheel 7 | . 1 1 . . 3 . . . 1 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 58 | 2 3 1 6 5 30 3 1 . 3 4 . Device 13 | 1 . . . 2 7 . 1 . 1 1 . Storage 5 | 1 1 1 . . 2 . . . . . . Processor 6 | . . . 1 . 3 1 . . . 1 . Hackware 1 | . . . . . 1 . . . . . . Protection 33 | . 2 . 5 3 17 2 . . 2 2 . Artifact . | . . . . . . . . . . . . Weapon 57 | 2 2 . 5 7 21 2 2 3 8 4 1 Energy Gun 26 | . . . 1 3 10 1 2 2 4 2 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 18 | 2 2 . 3 3 7 . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 9 | . . . 1 1 4 . . . 3 . . Special Weapon 3 | . . . . . . 1 . 1 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 2 7 . . . . 3 . Parts Lost 56 | . 3 . 5 14 19 2 2 . 6 3 2 Power 6 | . 1 . . . 3 1 . . 1 . . Propulsion 27 | . 1 . 3 8 10 . 1 . 3 1 . Utility 16 | . 1 . 1 3 4 1 1 . 2 2 1 Weapon 7 | . . . 1 3 2 . . . . . 1 Highest Loss Streak 6 | . 1 . 3 6 3 2 2 . 3 3 2 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 95 | . 99 100 97 95 94 99 95 86 95 78 69 Engine 7 | . 14 14 11 9 2 7 7 7 6 13 13 Core 1 | . . . . . 4 . . . . . . Treads 21 | . 20 7 29 33 22 22 18 23 18 5 . Wheel 5 | . 7 20 2 . 3 7 7 7 6 5 6 Device 6 | . 3 . . 9 8 7 6 7 7 5 6 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 6 Processor 8 | . . . 6 9 7 14 15 15 15 13 13 Hackware 2 | . . . . . 7 . . . . . . Protection 13 | . 10 14 14 7 13 15 15 15 15 12 10 Energy Gun 6 | . . . . 5 5 15 15 2 14 6 11 Ballistic Gun 10 | . 28 28 21 12 8 . . . . 5 . Peak Build Rating 58 | 10 11 11 21 34 50 55 58 58 58 58 52 Average Rating 38 | 5 9 11 17 28 43 54 53 46 56 56 49 On Entrance 33 | . 10 11 11 20 29 50 53 58 58 54 53 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 14 34 94 101 104 126 111 111 110 112 124 124 Greatest Support 83 | 40 40 26 60 83 82 12 12 12 12 12 12 Greatest Overweight (x) 10 | 4 3 9 9 1 10 9 9 9 9 10 10 Average Overweight (x) 4 | . 2 3 1 1 4 9 9 8 8 9 9 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 19 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 15 15 24 25 25 25 25 25 25 22 22 Average Carried 21 | 4 11 14 18 23 23 24 24 24 23 20 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 15 14 24 23 25 25 25 25 21 22 22 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Matter Collected 5597 | 226 504 103 723 1021 2312 160 20 . 301 227 . Remotely . | . . . . . . . . . . . . Salvage Created 7506 | 129 650 48 1047 1713 3182 108 297 . 211 121 . Parts 431 | 12 36 7 64 96 173 3 14 . 16 10 . Haulers Intercepted 11 | . 1 . 1 2 7 . . . . . . Recyclers Shooed 7 | . 2 . 1 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 6 15 . 16 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 149 | . 12 3 28 30 56 2 6 . 10 2 . Guns 122 | . 12 3 24 28 44 2 6 . 1 2 . AOE 25 | . . . 4 1 12 . . . 8 . . Classes Destroyed 16 | 3 4 1 2 4 2 . . . . . . Worker 13 | 1 . . 1 6 5 . . . . . . Builder 7 | . 2 . . 3 2 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 11 | . 1 . 1 2 7 . . . . . . Recycler 10 | 1 1 . 1 1 6 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . Swarmer 39 | . . 3 10 5 12 . 1 . 8 . . Grunt 74 | . 12 . 13 16 27 1 4 . 1 . . Brawler 3 | . . . 1 1 1 . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . Protector 1 | . . . . 1 . . . . . . . Sentry 14 | . . . 4 4 6 . . . . . . Hunter 9 | . . . . 2 3 . 1 . 1 2 . Programmer 7 | . . . . . 7 . . . . . . Best Kill Streak 10 | 4 3 3 5 10 7 2 3 . 4 2 . Combat Bots Only 7 | . 3 3 5 7 7 2 3 . 4 2 . Max Kills in Single Turn 3 | 1 1 1 3 1 3 1 1 . 3 1 . Gunslinging 1 | . . . . . 1 . . . . . . Exploded 3 | . . . 3 1 3 . . . 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Hostile Shots Fired 1096 | . 85 6 78 262 504 14 29 . 68 48 2 Missed 340 | . 25 2 19 84 178 2 9 . 16 5 . Damage Taken 10803 | . 791 41 738 2833 4219 222 334 . 768 760 97 Core 1212 | . 106 18 99 297 422 12 . . 32 176 50 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 127 | . . . . . 119 8 . . . . . Regen/Repaired (Parts) 401 | . . . 86 . 315 . . . . . . Core Remaining (%) 60 | 100 . 50 75 46 . . . . 33 . . Volleys Fired 581 | 7 63 4 69 147 230 8 18 2 20 9 4 Largest 2 | 2 2 2 2 2 2 2 2 1 2 2 2 Hottest 140 | 40 46 46 46 97 103 100 100 5 100 95 140 Shots Fired 1127 | 14 126 8 135 292 441 16 35 2 33 18 7 Gun 1102 | 14 126 8 133 290 433 15 35 . 23 18 7 Cannon . | . . . . . . . . . . . . Launcher 21 | . . . 2 2 8 . . . 9 . . Special 4 | . . . . . . 1 . 2 1 . . Kinetic 793 | 14 126 8 133 202 301 . . . . 9 . Thermal 309 | . . . . 88 132 15 35 . 23 9 7 Explosive 21 | . . . 2 2 8 . . . 9 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | 8 16 3 10 19 18 10 18 1 7 5 10 Robot Miss Streak 9 | 1 6 1 2 9 5 1 2 1 1 2 . Penetration Max 1 | . . . . 1 1 . . . . . . Secondary Targets 18 | . . . 3 6 8 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . Shots Hit Robots 789 | 9 87 4 86 204 318 14 21 1 24 14 7 Core Hits 390 | 5 37 4 46 76 180 6 12 . 16 6 2 Critical Kills 2 | . 1 . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . 2 1 . . . . 1 . Critical Strikes 12 | . 1 . . 8 2 . . . . 1 . Burn 5 | . . . . 4 1 . . . . . . Destroy 7 | . 1 . . 4 1 . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16771 | 115 983 64 1519 4263 7691 248 416 . 997 264 211 Guns 14464 | 112 942 52 1323 3933 6635 248 416 . 328 264 211 Cannons . | . . . . . . . . . . . . Explosions 2191 | . . . 171 318 1033 . . . 669 . . Melee . | . . . . . . . . . . . . Ramming 116 | 3 41 12 25 12 23 . . . . . . Kinetic 9284 | 112 942 52 1323 2711 3999 . . . . 145 . Thermal 5180 | . . . . 1222 2636 248 416 . 328 119 211 Explosive 2155 | . . . 171 282 1033 . . . 669 . . Electromagnetic 36 | . . . . 36 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 1 13 6 6 6 6 . 10 Average Corruption 5 | . . . . 1 5 6 6 6 6 . 10 Corruption Purged 10 | . . . . . 10 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 174 | . . . . 1 89 23 13 8 39 . 1 Message Errors 45 | . . . . 1 24 4 4 3 9 . . Matter Fused 47 | . . . . . 23 5 4 5 9 . 1 Heat Flow Errors 15 | . . . . . 6 4 2 . 3 . . Energy Discharges 14 | . . . . . 10 4 . . . . . Parts Rejected 6 | . . . . . 4 . . . 2 . . Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 16 | . . . . . 7 4 1 . 4 . . Data Loss (major) 9 | . . . . . 4 . . . 5 . . Misfires 7 | . . . . . 2 1 1 . 3 . . Alerts 6 | . . . . . 3 1 . . 2 . . Weapon Failures 8 | . . . . . 5 . 1 . 2 . . Overload Shots 30 | . . . . . 26 . 1 . . . 3 Effects 2 | . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Overflow Damage 55 | . . . . . 39 . . . 16 . . Projectiles . | . . . . . . . . . . . . Explosions 55 | . . . . . 39 . . . 16 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 144 | . 12 5 . 27 17 . . . 83 . . Shots 7 | . . . . 1 2 . . . 4 . . Rammed 12 | . 6 2 1 1 2 . . . . . . Targets Rammed 17 | 1 7 2 2 2 3 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 5 | 1 1 . 1 1 1 . . . . . . Highest Temperature 348 | . 81 24 62 50 348 198 76 . 214 28 42 Average Temperature 33 | . 17 11 14 15 97 85 27 . 93 11 25 Received Heat Transfer 3366 | . 468 . 306 1233 1107 90 144 . 18 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . 4 . . 1 . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . Parts Melted 15 | . . . . 5 3 1 . . 4 2 . Heat Transferred 8834 | . . . . 2738 3652 481 814 . 666 185 298 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Peak Influence 1099 | 20 330 108 413 886 1099 . . . . 45 30 Initial 393 | . 16 34 27 174 393 . . . . 21 15 Average 357 | 7 185 67 219 480 479 . . . . 32 17 Maximum Alert Level 3 | . 1 . 2 3 3 . . . . . . Low Security (%) 24 | 100 40 100 42 7 2 . . . . 100 100 Level 1 46 | . 59 . 54 40 54 . . . . . . Level 2 16 | . . . 2 25 26 . . . . . . Level 3 11 | . . . . 26 16 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 6 6 16 . . . . . . Investigation 8 | . 1 . 4 1 2 . . . . . . Extermination 6 | . . . . . 6 . . . . . . Reinforcement 10 | . 2 . 2 . 6 . . . . . . Assault 4 | . . . . 2 2 . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 4 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Distress Signals 9 | . 1 . 3 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 222 | . 22 6 35 47 87 3 6 . 12 2 2 Peak Tracking Total 9 | . 6 3 7 7 9 3 4 . 5 2 2 Tactical Retreats 12 | . 2 . 2 4 4 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Traps Triggered 13 | . 1 . 3 2 6 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Machines Disabled 9 | . . . 1 4 3 . 1 . . . . Max in Single Turn 2 | . . . 1 2 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Machines Accessed 32 | . 7 . 5 1 13 . . 4 1 1 . Terminals 21 | . 6 . 4 1 8 . . . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . 1 . 3 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 107 | . 21 . 16 3 30 . . 34 1 2 . Successful 70 | . 10 . 8 2 14 . . 34 1 1 . Failed 36 | . 10 . 8 1 16 . . . . 1 . Catastrophic 5 | . 1 . 1 . 3 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 23 | . 7 . 6 2 6 . . . . 2 . Terminals 57 | . 20 . 11 3 20 . . . 1 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 13 | . . . 5 . 8 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 51 | . 9 . 3 1 3 . . 34 1 . . Record 12 | . . . . . . . . 11 1 . . Part Schematic 13 | . . . . . . . . 13 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Robot Analysis 5 | . 2 . 2 . 1 . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . . . 3 . 7 . . . . . . Scan Component 6 | . . . 2 . 4 . . . . . . Repair 4 | . . . 1 . 3 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 1 . 2 1 2 . . . . 1 . Terminals 7 | . 1 . 2 1 2 . . . . 1 . Assimilate 1 | . . . . . 1 . . . . . . Botnet 5 | . 1 . 1 1 1 . . . . 1 . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 7 . 5 1 11 . . . . 1 . Full Trace Events 4 | . . . 3 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 3 . . . . . . Time 107 | . . . 36 . 71 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . 1 . 1 1 . . Non-combat . | . . . . . . . . . . . . Combat 3 | . . . . . . 1 . 1 1 . . Robot Hacks Applied 3 | . . . . . . 1 . 1 1 . . parse_system 3 | . . . . . . 1 . 1 1 . . Relay Couplers Released 1 | . . . . 1 . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Total Allies 3 | . . 1 . . 1 . . . 1 . . Largest Group 1 | . . 1 . . 1 . . . 1 . . Highest-Rated Group 96 | . . 31 . . 26 . . . 96 . . Highest-Rated Ally 96 | . . 31 . . 26 . . . 96 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . 7 . . . . . . 14 . . Total Damage 572 | . . 125 . . . . . . 447 . . Kills 4 | . . 3 . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Robot Analysis Total 5 | . 2 . 2 . 1 . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Turns Passed 12743 | 107 879 700 1471 1118 4883 805 535 198 1638 363 46 Spaces Moved 4986 | 41 468 516 493 265 1710 342 211 90 706 130 14 Core 16 | 16 . . . . . . . . . . . Treads 1821 | 25 127 . 439 265 965 . . . . . . Legs . | . . . . . . . . . . . . Wheels 3149 | . 341 516 54 . 745 342 211 90 706 130 14 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 125 125 135 240 210 225 225 210 210 225 195 Average Speed 210 | 165 134 129 233 240 233 225 225 212 221 239 236 Slowest Speed 480 | 250 160 215 480 240 320 225 225 225 225 240 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 76 86 50 24 60 57 36 71 77 3 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . Known Exits Taken 3 | . . 1 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . . . Scrap Searched 5 | . . 1 . . . 3 . . 1 . . Spaces Dug 23 | . . . 6 . . . . . 17 . . Terrain Destroyed 160 | . . . 12 29 48 . . . 71 . . Melee . | . . . . . . . . . . . . Projectile 7 | . . . . 1 6 . . . . . . AOE 153 | . . . 12 28 42 . . . 71 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Total 6282 | 63 606 539 700 495 2247 362 237 97 749 168 19 Wait 319 | . 33 14 99 21 139 . . . 7 6 . Move 4977 | 41 467 515 492 264 1709 341 210 89 705 130 14 Hop . | . . . . . . . . . . . . Pick Up 107 | 8 17 . 13 18 39 3 3 . 1 5 . Fast Attach 70 | 7 1 . 7 9 33 3 1 2 1 6 . Attach 51 | . 3 . 5 9 20 2 1 1 6 4 . Detach 7 | . 1 . . . 3 . . 1 1 1 . Swap 57 | . 3 2 8 8 22 3 2 . 8 . 1 Drop 93 | . 11 2 5 17 45 2 2 2 . 7 . Fire 581 | 7 63 4 69 147 230 8 18 2 20 9 4 Melee . | . . . . . . . . . . . . Ram 4 | . 2 2 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 12 | . 5 . 2 2 3 . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / [*Low] / Gar) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 633 | -10/Materials | Central database locked down 690 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Discovered new exit (range 4) 940 | -10/Materials | Discovered new exit (range 16) 987 | -10/Materials | Entered Mines 990 | -10/Mines | Received a Mining Laser from a helpful Derelict 994 | -10/Mines | Met a Derelict bent on vengeance 1090 | -10/Mines | Discovered new exit (range 8) 1162 | -10/Mines | Learned 8 Materials zone layouts 1409 | -10/Mines | Identified exit to Materials 1687 | -10/Mines | Entered Materials 1687 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1688 | -9/Materials | Identified exit to Materials 1879 | -9/Materials | Lost 3 parts (2n1u) 2187 | -9/Materials | Build established: Scavenger-Mutant 2632 | -9/Materials | Repaired Broken Lgt. Treads 3031 | -9/Materials | Discovered exit to Materials (range 15) 3158 | -9/Materials | Entered another Materials area 3158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3674 | -8/Materials | Garrison activated, responded to threat 3919 | -8/Materials | Discovered new exit (range 8) 3958 | -8/Materials | First assault squad dispatched 4086 | -8/Materials | Core integrity fell below 50% 4092 | -8/Materials | Destroyed 7 combat bots 4108 | -8/Materials | Lost 6 parts (3n2u1w) 4276 | -8/Materials | Entered Factory 4276 | -7/Factory | Evolved 2 slots: Utility x2 4375 | -7/Factory | Identified exit to Garrison 4469 | -7/Factory | Repaired Lgt. Treads 4658 | -7/Factory | Repaired Lgt. Treads 5450 | -7/Factory | Discovered new exit (range 9) 5814 | -7/Factory | Identified exit to Factory 6161 | -7/Factory | Discovered exit to Factory (range 6) 6610 | -7/Factory | System corruption reached 10% 6640 | -7/Factory | Lost 3 parts (1n2u) 6905 | -7/Factory | Build established: Mutant 8188 | -7/Factory | Discovered exit to Factory (range 16) 8276 | -7/Factory | First assault squad dispatched 8404 | -7/Factory | Lost 3 parts (1n1u1w) 8407 | -7/Factory | Destroyed 7 combat bots 8485 | -7/Factory | Core integrity fell below 50% 8575 | -7/Factory | Repaired Arm. Wheel 8835 | -7/Factory | Discovered new exit (range 13) 9159 | -7/Factory | Entered Lower Caves 9740 | -7/Lower Caves | Encountered a Warlord checkpoint 9757 | -7/Lower Caves | Discovered new exit (range 15) 9964 | -7/Lower Caves | Entered another Lower Caves area 10327 | -7/Lower Caves | Discovered new exit (range 15) 10499 | -7/Lower Caves | Entered Data Miner 10499 | -7/Data Miner | Discovered new exit (range 6) 10541 | -7/Data Miner | Met Data Miner 10590 | -7/Data Miner | Learned location of Section 7 (-3) 10590 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10632 | -7/Data Miner | Received God Mode back door access code from Data Miner 10697 | -7/Data Miner | Entered Proximity Caves 10707 | -6/Proximity Caves | Build established: Scavenger-Mutant 11875 | -6/Proximity Caves | Spotted B-75 Beast 11902 | -6/Proximity Caves | Escorted by Enhanced Grunt 11931 | -6/Proximity Caves | Lost 3 parts (2n1u) 12209 | -6/Proximity Caves | Build established: Mutant 12285 | -6/Proximity Caves | Discovered exit to Factory (range 14) 12299 | -6/Proximity Caves | Learned Factory emergency access door positions 12335 | -6/Proximity Caves | Entered Factory 12335 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12576 | -6/Factory | Discovered new exit (range 6) 12692 | -6/Factory | Lost 3 parts (1n2u) 12698 | -6/Factory | Sucked down chute 12698 | -6/Factory | Entered Waste 12713 | -6/Waste | EMP discharged 12713 | -6/Waste | System corruption reached 10% 12729 | -6/Waste | Spotted C-40 Crusher 12738 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12740 | -6/Waste | Spotted C-40 Crusher 12741 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12744 | -6/Waste | Self-destructed Last Messages --------------- 12677_ U-05 Engineer builds a Door. 12678_ The unstable cave ceiling collapses. 12679_ Acquired 69 matter. 12681_ U-05 Engineer builds a Wall. 12684_ Acquired Hvy. Plasma Cannon. 12685_ U-05 Engineer lays Concrete. 12697_ The unstable cave ceiling collapses. 12697_ Acquired Lyr. Medium Armor Plating. 12698_ Triggered Chute Trap. 12698_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 12703_ ALERT: Foreign system detected. Charging EMP. 12713_ System corrupted (+10). 12735_ System corrupted: Matter fused (-6). 12738_ Hrd. Medium Armor Plating crushed. 12738_ Lyr. Light Armor Plating crushed. 12738_ Cld. Pulse Rifle crushed. 12741_ Force Rifle crushed. 12741_ Cld. Deuterium Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #####?????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# C ????????????????????? | | ????????????????????? C?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# CC#?????????????????????? | | ????????# #??# CC#?????????????????????? | | ????????# * #??# @ #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# ] #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilPitchforkScreen Manual? 0 Play Time 01:25:19 Cumulative 84.7 hours Start 2024.09.02 @ 18:03:28 End 2024.09.03 @ 00:31:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/0/2/0/0/0/0/0 Lore% 46 Gallery% 61 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 253f097d-e31f-474f-9881-956ed7deef81