Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 18:19:57 // Halloween2020/ForbiddenLore

Player: adark

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (633)      633
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3508

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
                Power Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
                Power Shielding
                Particle Gun
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
                Core Shielding
                Power Shielding
>               --- WEAPON -----------
                EM Pulse Gun
         Guided Plasma Cannon
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Treads
       Improved Heat Sink
                Power Shielding
                Particle Gun
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Grenade Launcher
  Energy Gun               Beam Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              5    | .   1   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             20   | 7   3   3   1   1   5   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   1   .   1   2   
    Treads                 6    | 2   .   1   .   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 2   2   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | .   2   .   .   .   .   
    Processor              1    | 1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | 1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   1   2   1   .   1   
    Energy Gun             4    | 1   1   1   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   7   
Average Slot Usage (%)     97   | .   100 100 100 100 74  
  Engine                   11   | .   12  12  12  12  6   
  Treads                   24   | .   25  25  25  25  20  
  Storage                  11   | .   12  12  12  12  8   
  Processor                11   | .   12  12  12  12  8   
  Protection               12   | .   12  12  12  12  14  
  Energy Gun               8    | .   12  12  9   .   1   
  Energy Cannon            2    | .   .   .   2   12  7   
  Ballistic Gun            3    | .   12  5   .   .   .   
  Launcher                 7    | .   .   6   12  12  1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             59   | 10  43  44  51  51  59  
  Greatest Support         63   | 40  40  40  40  43  63  
  Greatest Overweight (x)  1    | 1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 12   | 4   12  12  12  12  12  
  Average Capacity         11   | 4   11  12  12  12  12  
  Most Carried             12   | 3   5   12  12  12  11  
  Average Carried          9    | 1   3   9   12  12  8   
  Final Capacity           12   | 4   12  12  12  12  12  
  Final Carried            12   | 3   5   12  12  12  9   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           536  | 206 145 115 .   20  50  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            680  | .   275 134 .   .   271 
  Parts                    42   | .   14  12  .   .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  21   | .   6   9   .   .   6   
  Melee                    4    | .   .   1   .   .   3   
  Guns                     11   | .   5   6   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      3    | .   1   2   .   .   .   
Classes Destroyed          6    | .   3   2   .   .   1   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  6    | .   2   4   .   .   .   
  Grunt                    8    | .   4   .   .   .   4   
  Sentry                   3    | .   .   2   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           3    | .   2   2   .   .   3   
  Combat Bots Only         3    | .   2   2   .   .   3   
Max Kills in Single Turn   1    | .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   
  Melee                    1    | .   .   1   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1937 | .    197  384  .    .    1356 
  Core                     667  | .    16   94   .    .    557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    56   .    
Volleys Fired              51   | .    17   22   .    .    12   
  Largest                  2    | .    2    2    .    .    1    
  Hottest                  120  | .    85   86   .    .    120  
Shots Fired                86   | .    34   40   .    .    12   
  Gun                      75   | .    34   36   .    .    5    
  Cannon                   7    | .    .    .    .    .    7    
  Launcher                 4    | .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  32   | .    17   15   .    .    .    
  Thermal                  29   | .    1    21   .    .    7    
  Explosive                4    | .    .    4    .    .    .    
  Electromagnetic          21   | .    16   .    .    .    5    
  Robot Hit Streak         45   | .    26   45   .    .    11   
  Robot Miss Streak        2    | .    1    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           71   | .    28   34   .    .    9    
  Core Hits                38   | .    14   13   .    .    11   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1326 | .    385  562  .    .    379  
  Guns                     858  | .    385  446  .    .    27   
  Cannons                  244  | .    .    .    .    .    244  
  Explosions               113  | .    .    113  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  111  | .    .    3    .    .    108  
  Kinetic                  295  | .    145  150  .    .    .    
  Thermal                  553  | .    13   296  .    .    244  
  Explosive                113  | .    .    113  .    .    .    
  Electromagnetic          254  | .    227  .    .    .    27   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    1    
  Average Corruption       1    | .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    .    5    4    .    .    
    Message Errors         1    | .    .    1    .    .    .    
    Energy Discharges      5    | .    .    3    2    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    15   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   31   | .    .    1    .    .    30   
Targets Rammed             34   | .    .    1    .    .    33   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    3    
Highest Temperature        452  | .    66   354  .    .    452  
  Average Temperature      128  | .    34   119  .    .    212  
  Received Heat Transfer   1020 | .    156  90   .    .    774  
  Effects                  3    | .    .    .    .    .    3    
    Shutdowns              2    | .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    1    1    .    .    2    
  Heat Transferred         1300 | .    37   703  .    .    560  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             202  | .   202 111 .   .   155 
  Initial                  6    | .   .   6   .   .   .   
  Average                  43   | .   81  31  .   .   87  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         97   | 100 87  100 .   100 100 
  Level 1                  2    | .   12  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   9   30  .   .   11  
  Peak Tracking Total      12   | .   3   12  .   .   5   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          10   | .   2   1   5   1   1   
  Terminals                4    | .   2   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                67   | .   6   4   50  1   6   
  Successful               60   | .   2   4   50  1   3   
  Failed                   7    | .   4   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   
  Terminals                16   | .   6   4   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             60   | .   2   4   50  1   3   
  Record                   55   | .   .   3   49  .   3   
  Open Door                1    | .   .   .   .   1   .   
  Dispatch Records         2    | .   1   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   .   1   
  Full Trace Events        3    | .   1   1   .   .   1   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3456 | 61   527  1006 1127 416  319  
Spaces Moved               1780 | 35   254  512  626  231  122  
  Core                     7    | 7    .    .    .    .    .    
  Treads                   1773 | 28   254  512  626  231  122  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  160  
  Average Speed            177  | 139  175  180  180  180  160  
  Slowest Speed            180  | 160  180  180  180  180  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       59   | 4    63   98   93   77   21   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             4    | .    .    2    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    22   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      22   | .    .    22   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1935 | 44  300 553 627 232 179 
  Wait                     41   | .   23  11  .   .   7   
  Move                     1775 | 34  253 511 625 230 122 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  11   | 3   3   5   .   .   .   
  Fast Attach              8    | 7   .   .   1   .   .   
  Attach                   5    | .   1   .   .   .   4   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     7    | .   2   3   .   1   1   
  Drop                     3    | .   1   .   1   1   .   
  Fire                     51   | .   17  22  .   .   12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    27   | .   .   1   .   .   26  
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Identified exit to Materials
   18 | -11/Scrapyard | Discovered exit to Materials (range 15)
   62 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Evolved 1 slot: Utility x1
  309 | -10/Materials | Identified exit to Materials
  309 | -10/Materials | Discovered exit to Materials (range 16)
  314 | -10/Materials | Build established: Hacker-Mutant
  565 | -10/Materials | Identified exit to Mines
  565 | -10/Materials | Discovered exit to Mines (range 12)
  589 | -10/Materials | Entered Mines
  989 | -10/Mines     | Discovered exit to Materials (range 7)
 1044 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1060 | -10/Mines     | Assembled infested the area
 1110 | -10/Mines     | Learned Materials emergency access door positions
 1277 | -10/Mines     | Destroyed YI-UF0
 1481 | -10/Mines     | Discovered exit to Materials (range 10)
 1587 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1587 | -10/Mines     | Identified exit to Exiles
 1587 | -10/Mines     | Discovered exit to Exiles (range 5)
 1595 | -10/Mines     | Entered Exiles
 1649 | -10/Exiles    | Met 8R-AWN
 1691 | -10/Exiles    | Met EX-HEX
 1786 | -10/Exiles    | Met EX-DEC
 1857 | -10/Exiles    | Visited The Gauntlet
 2085 | -10/Exiles    | Learned location of Zion (-7)
 2184 | -10/Exiles    | Identified exit to Mines
 2184 | -10/Exiles    | Discovered exit to Mines (range 14)
 2312 | -10/Exiles    | Met EX-BIN
 2467 | -10/Exiles    | Aligned with FarCom system
 2468 | -10/Exiles    | Given EX-Vault access code
 2510 | -10/Exiles    | Opened EX-Vault
 2525 | -10/Exiles    | Found Prototype Energy Cannon
 2525 | -10/Exiles    | Identified Gui. Plasma Cannon
 2569 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2692 | -10/Exiles    | Discovered exit to Mines (range 15)
 2722 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 2722 | -10/Exiles    | Entered Mines
 2803 | -9/Mines      | Met a Derelict bent on vengeance
 3067 | -9/Mines      | Found the Drone Emporium
 3129 | -9/Mines      | Identified exit to Materials
 3129 | -9/Mines      | Discovered exit to Materials (range 6)
 3138 | -9/Mines      | Entered Materials
 3138 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 3139 | -8/Materials  | Identified exit to Factory
 3428 | -8/Materials  | Core integrity fell below 50%
 3448 | -8/Materials  | Lost 7 parts (2p3n1u1w)
 3449 | -8/Materials  | Core integrity fell below 20%
 3457 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03381_ Slammed into Y-45 Defender.
03382_ Lgt. Treads destroyed.
03382_ Slammed into Y-45 Defender. <x5>
03391_ Imp. Treads destroyed.
03391_ Slammed into Y-45 Defender.
03393_ R-06 Scavenger collects Imp. Heat Sink.
03393_ Slammed into Y-45 Defender. <x3>
03398_ R-06 Scavenger collects Lgt. Nuclear Core.
03399_ Slammed into Y-45 Defender. <x5>
03409_ Lgt. Treads destroyed.
03409_ Slammed into Y-45 Defender.
03414_ Gui. Plasma Cannon destroyed.
03417_ Slammed into Y-45 Defender.
03417_ Core Shielding destroyed.
03423_ Slammed into Y-45 Defender. <x2>
03428_ Destabilizing: Core damaged (-27).
03434_ Slammed into Y-45 Defender. <x2>
03439_ Destabilizing: System corrupted (+1).
03445_ Slammed into Y-45 Defender.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|     #   #????????????????????????????????????????? |
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| ???????????????????? #########???????????????????? |
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| ??????????????????????????????????+??????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ResetRocketClaw
  Manual?         0
Play Time         00:23:57
  Cumulative      36.9 hours
  Start           2020.10.30 @ 17:53:36
  End             2020.10.30 @ 18:19:57
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Halloween2020/ForbiddenLore
Game No.          85
  Rogue           78
  Adventurer      4
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          67x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d9c41a6-01f5-406b-ba32-ab63a2879020