Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.05 @ 02:28:14 Player: lando Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1976) 1976 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (737) 737 TOTAL SCORE: 4748 Bonus ------- Follower Combat Kills 137 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 248/250 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Launcher Guidance Computer > --- WEAPON (2) ------- Phasing Sabre Phasing Sabre > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink Humpback Terrain Scanner Seismic Detector Makeshift ECM Suite Bomb Factory No. 2 Heavy Riot Gun Arc Projector Beamcaster Gauss Cannon Slug Cannon Mining Laser Mining Laser Enhanced Flamer Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Launcher Guidance Computer > --- WEAPON ----------- Heavy Riot Gun Beamcaster > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Humpback Terrain Scanner Seismic Detector Makeshift ECM Suite Bomb Factory No. 2 Arc Projector Gauss Cannon Slug Cannon Rocket Launcher Rocket Launcher Mining Laser Mining Laser Enhanced Flamer Heavy Hammer Phasing Sabre Phasing Sabre [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Launcher Guidance Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 50 | 8 2 4 21 6 4 5 Power 7 | 1 . 1 3 1 1 . Engine 6 | 1 . 1 2 1 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 4 2 . 1 Treads . | . . . . . . . Leg 11 | 2 . 2 4 2 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 3 1 1 4 2 . 1 Device 6 | 2 . 1 1 2 . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 20 | 2 1 . 10 1 3 3 Energy Gun 4 | . . . 1 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 1 . 4 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon 5 | . . . 4 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 3 2 10 3 . 3 Power 6 | . 1 . 3 2 . . Propulsion 4 | . 1 . 2 . . 1 Utility 4 | . . 1 3 . . . Weapon 7 | . 1 1 2 1 . 2 Highest Loss Streak 4 | . 2 2 4 2 . 3 To Critical Strikes . | . . . . . . . Average Backups 18 | 3 5 10 18 22 22 22 Power 2 | . 1 2 2 4 3 3 Propulsion 1 | 1 . . 1 2 2 1 Utility 3 | . 1 2 4 3 3 5 Weapon 9 | . 1 4 6 10 13 11 Tool/Special . | . . . . . . . Unused Backups 23 | . 2 . 1 1 5 14 Power 3 | . . . . . . 3 Propulsion 3 | . 2 . . . . 1 Utility 5 | . . . . 1 . 4 Weapon 10 | . . . . . 4 6 Tool/Special 2 | . . . 1 . 1 . Average Slot Usage (%) 93 | . 88 87 89 98 96 99 Engine 10 | . 8 11 8 10 10 11 Leg 29 | . 22 20 28 32 33 33 Device 17 | . 14 13 12 21 22 17 Storage 11 | . 14 14 11 11 11 11 Protection 1 | . . . 7 . . . Energy Gun 8 | . . . 2 . 15 17 Ballistic Gun 10 | . 27 26 17 14 . . Launcher 1 | . . . . 2 1 4 Special Weapon 1 | . . . 1 4 1 . Peak Build Rating 31 | 7 7 12 18 24 28 31 Average Rating 19 | 6 6 9 14 18 24 27 On Entrance 11 | . 7 5 12 14 18 27 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 98 | 11 86 88 97 98 96 95 Greatest Support 40 | 20 20 20 30 40 40 40 Greatest Overweight (x) 9 | 1 8 8 9 4 2 2 Average Overweight (x) 2 | . 2 5 3 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 Most Carried 25 | 5 7 19 21 25 25 25 Average Carried 18 | 3 5 10 18 22 22 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 24 | 5 7 19 21 22 24 21 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1769 | 302 53 71 702 203 99 339 Remotely 85 | 85 . . . . . . Salvage Created 2133 | 111 160 188 976 289 . 409 Parts 113 | 6 11 13 49 22 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 . 1 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . 8 12 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 54 | . 7 6 20 8 . 13 Guns 38 | . 7 6 18 6 . 1 AOE 16 | . . . 2 2 . 12 Classes Destroyed 10 | 2 2 . 3 2 . 1 Worker 1 | . . . . 1 . . Tunneler 3 | 1 . . . 2 . . Recycler 3 | 1 . . 1 1 . . Watcher 3 | . . . 3 . . . Swarmer 14 | . 5 3 . 3 . 3 Grunt 32 | . 2 3 15 3 . 9 Duelist 2 | . . . 2 . . . Sentry 4 | . . . 3 1 . . Behemoth 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Best Kill Streak 4 | 1 3 3 4 3 . 3 Combat Bots Only 3 | . 3 3 3 3 . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 328 | . 68 26 125 28 . 81 Missed 90 | . 14 3 28 10 . 35 Hits 238 | . 54 23 97 18 . 46 Melee 8 | . . . 8 . . . Projectile 230 | . 54 23 89 18 . 46 Critical Strikes 7 | . 1 . 4 1 . 1 Damage Taken 3063 | . 428 235 1392 383 . 625 Core 570 | . 80 80 302 . . 108 Absorbed by Shields . | . . . . . . . Ignored by Resistances 786 | . 137 70 345 54 . 180 Regen/Repaired (Parts) 482 | . . . 81 . 401 . Core Remaining (%) 68 | 100 . 36 . . . . Volleys Fired 223 | 11 28 19 111 28 2 24 Largest 2 | 2 2 2 2 2 1 2 Hottest 135 | 40 40 40 100 100 100 135 Shots Fired 390 | 22 55 34 190 47 2 40 Gun 316 | 22 55 34 149 38 . 18 Cannon . | . . . . . . . Launcher 32 | . . . 4 6 . 22 Special 42 | . . . 37 3 2 . Kinetic 293 | 22 55 34 144 38 . . Thermal 48 | . . . 42 3 2 1 Explosive 32 | . . . 4 6 . 22 Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 29 | 8 20 27 29 22 . 19 Robot Miss Streak 3 | 1 2 1 3 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 288 | 17 47 28 125 34 . 37 Core Hits 144 | 4 14 15 50 17 . 44 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . . . 3 . . . Destroy 2 | . . . 2 . . . Sever 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4949 | 133 364 230 1580 795 . 1847 Guns 2689 | 133 360 221 1272 389 . 314 Cannons . | . . . . . . . Explosions 2109 | . . . 193 383 . 1533 Melee . | . . . . . . . Ramming 39 | . 4 9 3 23 . . Kinetic 2332 | 133 360 221 1229 389 . . Thermal 367 | . . . 155 66 . 146 Explosive 1921 | . . . 193 317 . 1411 Electromagnetic 290 | . . . . . . 290 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 6 12 12 . Average Corruption 6 | . . . 6 6 12 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 78 | . . . 43 32 3 . Message Errors 15 | . . . 8 5 2 . Matter Fused 15 | . . . 9 5 1 . Heat Flow Errors 13 | . . . 7 6 . . Energy Discharges 14 | . . . 8 6 . . Data Loss (minor) 10 | . . . 6 4 . . Data Loss (major) 5 | . . . 3 2 . . Misfires 5 | . . . 1 4 . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . 7 . . Projectiles . | . . . . . . . Explosions 7 | . . . . 7 . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 50 | . . . 50 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed 6 | . 1 1 2 2 . . Kicked 6 | . 1 1 2 2 . . Crushed . | . . . . . . . Highest Temperature 271 | . 36 25 236 271 . 41 Average Temperature 55 | . 14 8 95 112 . 14 Received Heat Transfer 1169 | . 213 147 573 72 . 164 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 844 | . . . 607 100 . 137 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 153 | 5 75 60 84 153 . . Initial . | . . . . . . . Average 11 | . 25 2 12 23 . . Influence Increases 1689 | 10 201 150 634 240 . 454 Destroy 0b10 Robot/C 1160 | . 140 120 400 140 . 360 Destroy 0b10 Robot/NC 50 | 10 . . 20 20 . . Destroy Leader 226 | . 30 30 116 10 . 40 Allied During Kill 24 | . . . . . . 24 Trap Triggered on 0b10 20 | . 10 . 10 . . . Successful Hack 12 | . 6 . 6 . . . Disable Machine 27 | . . . 18 9 . . Destroy Structure 95 | . . . 34 61 . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 60 | . 15 . 15 . . 30 Influence Decreases 1649 | 10 201 150 634 195 45 414 Entered New Map 45 | . . . . . 45 . Time Decay 1476 | 10 171 130 596 175 . 394 Lost Part 128 | . 30 20 38 20 . 20 Squads Dispatched 6 | . . . 6 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 12 6 36 9 . 23 Peak Tracking Total 7 | . 4 3 3 3 . 7 Tactical Retreats 4 | . 1 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . 6 . 6 . . . Reused 2 | . 1 . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 7 | . . . 2 1 . 4 Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 . 6 . . . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 11 . 18 . . . Successful 17 | . 5 . 12 . . . Failed 12 | . 6 . 6 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts . | . . . . . . . Manual 20 | . 10 . 8 . 2 . Terminals 20 | . 11 . 9 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 5 . 3 . . . Record 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 2 | . 1 . 1 . . . Reinforcement Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 5 . . . Full Trace Events 4 | . 1 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . 1 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 4 . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 156 | . . . . . 156 156 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 28 | . . . . . . 28 Total Damage 1183 | . . . . . . 1183 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 9734 | 141 488 2136 . 1078 4681 1210 Terrain 384 | . . . . 383 . 1 Seismic 9350 | 141 488 2136 . 695 4681 1209 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 13497 | 252 488 2415 2414 1107 4681 2140 Spaces Moved 4181 | 124 134 457 566 327 1784 789 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 4163 | 106 134 457 566 327 1784 789 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 400 260 260 260 260 Average Speed 298 | 112 305 513 343 297 260 260 Slowest Speed 750 | 120 680 680 750 400 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . 3 . . . Cave-ins Triggered 2 | . . . 1 1 . . Exploration Rate (%) 55 | 5 29 89 44 50 91 82 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 2 3 Spaces Dug 9 | . . . 6 3 . . Terrain Destroyed 212 | . . . 38 75 . 99 Melee . | . . . . . . . Projectile 9 | . . . 6 3 . . AOE 203 | . . . 32 72 . 99 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4802 | 216 171 497 830 416 1827 845 Wait 207 | 68 . 4 90 29 16 . Move 4175 | 123 133 456 565 326 1783 789 Hop . | . . . . . . . Pick Up 54 | 5 4 12 12 7 9 5 Fast Attach 22 | 7 1 3 7 4 . . Attach 48 | 1 . . 22 7 5 13 Detach 33 | 1 . . 14 6 4 8 Swap 7 | . 1 1 4 . 1 . Drop 26 | . 3 1 2 7 7 6 Fire 223 | 11 28 19 111 28 2 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . 1 1 2 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 253 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 430 | -10/Materials | Identified exit to Mines 741 | -10/Materials | Entered Mines 1008 | -10/Mines | Learned location of 1 exit from Materials 1029 | -10/Mines | Assembled infested the area 1535 | -10/Mines | Discovered new exit (range 11) 2323 | -10/Mines | Build established: Scavenger-Mutant 2862 | -10/Mines | Core integrity fell below 50% 3012 | -10/Mines | Discovered new exit (range 10) 3156 | -10/Mines | Entered Materials 3156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3157 | -9/Materials | Identified exit to Materials 4085 | -9/Materials | Crushed by falling debris 4085 | -9/Materials | Core integrity fell below 50% 4099 | -9/Materials | Discovered new exit (range 10) 4124 | -9/Materials | Lost 4 parts (1p1n1u1w) 4659 | -9/Materials | Discovered exit to Materials (range 8) 4949 | -9/Materials | Repaired Aluminum Leg 5481 | -9/Materials | Discovered new exit (range 8) 5570 | -9/Materials | Entered Mines 5738 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6025 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6116 | -9/Mines | Discovered exit to Materials (range 4) 6156 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6368 | -9/Mines | Excavation squad dispatched 6368 | -9/Mines | A large section of the Mines collapsed 6636 | -9/Mines | Crushed by falling debris 6636 | -9/Mines | System corruption reached 10% 6677 | -9/Mines | Entered Zion 6750 | -7/Zion | System corruption cleaned by Quarantine Array 6988 | -7/Zion | Learned 4 Factory zone layouts 7833 | -7/Zion | Learned Factory terminal intel 8021 | -7/Zion | Found Prototype Device 8258 | -7/Zion | Visited the Megawrench Repair Shop 8258 | -7/Zion | Megawrench repaired 8 parts 8900 | -7/Zion | Met Imprinter 9155 | -7/Zion | Imprinted 9157 | -7/Zion | Declared Zion's savior 9890 | -7/Zion | Learned location of Warlord (-5) 10680 | -7/Zion | Learned Factory terminal intel 10942 | -7/Zion | Discovered new exit (range 16) 11358 | -7/Zion | Entered Proximity Caves 11358 | -6/Proximity Caves | Accompanied by 4 allies 12138 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12192 | -6/Proximity Caves | Learned Factory emergency access door positions 12297 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12564 | -6/Proximity Caves | Spotted B-75 Beast 12571 | -6/Proximity Caves | Core integrity fell below 20% 12623 | -6/Proximity Caves | Destroyed B-75 Beast 12645 | -6/Proximity Caves | Lost 3 allies 13498 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13251_ G-67 Veteran destroyed. 13254_ G-50 Soldier destroyed. [Achievement: Remodeling] 13256_ G-50 Soldier destroyed. 13262_ Field Laser self-destruct mechanism malfunctions. 13271_ Acquired 20 matter. 13272_ The unstable cave ceiling collapses. 13279_ Acquired 36 matter. 13281_ Acquired 4 matter. 13293_ The unstable cave ceiling collapses. 13483_ Hvy. Riot Gun destroyed. 13484_ S-27 Virus destroyed. 13488_ Carbon-fiber Leg destroyed. 13488_ Rocket Launcher destroyed. Only a single melee weapon may be active at a time, Phasing Sabre automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Map ----- +----------------------------------------------------+ | #??###???# #??????????????????????????????????? | | ### #???## #??????????????????????????????????? | | #????## #??????????????????????????????????? | | #?????# #??????????????????????????????????? | | ###?????# #??????????????????????????????????? | | ##???????# #??????????????????????????????????? | | #????????# #??????????????????????????????????? | | #####?????# #??????????????????????????????????? | | ##? ##????# #??????????????????????????????????? | | #??# #????# #????????##########????????????????? | | #??# #???## ##???????# #????????????????? | | #??# ##??# #???????# """ #????????????????? | | ##?# #??# #???????# """"" #????????????????? | | ### #?## ##??????# """"" #????????????????? | | ### ######?# " " #????????????????? | | #?#""" """ #????????????????? | | # ###""" """ #????????????????? | | ## ### """ """ #????????????????? | | ## ### #????????????????? | | [ #?# ####?????????????? | | # # ##?## ##### ##????????????? | | ## # # ##?## ##### ####?????????? | | ## #?# s ### ??????? | | ##### # #?### s ??????? | | ##???## ##???##s#### ?????? | | ##????# #### ##?###?#@#?## ?????? | | ##?????# #### ### ### [% ????? | | #?????## ## [ ????? | | ??????# ### =% ????? | | ??????# ##### ### ????? | | ?????## ##???# ##?# ## ????? | | ?????# ##?#### ##??## #?# ## ?????? | | ###### ##?## ##???## #?# #???? ?????? | | ##?## ##???## #?? #????????????? | | ##### #?## #????## ##??? ##????????????? | | ##### ### ## ##?????###?????#?????????????? | | ## #### ##????????????????????????????? | | # ## ##??####?????????????????????????????? | | # ###### #????????????????????????????????????? | | # #????#?#????????????????????????????????????? | | #= #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | "?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed System Guard | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Energy Well | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 10% | -9/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Remodeling Robot Respite Safety First System Compromised The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed LobotomyFlightMallet Manual? 0 Play Time 01:18:21 Cumulative 4.3 hours Start 2026.07.02 @ 19:46:01 End 2026.07.05 @ 02:28:14 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f15102d5-c2a1-4497-9ca8-2862058acfc1