Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.26 @ 18:33:32 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3140) 3140 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 6495 Bonus ------- High Alert Combat Kills 130 Cogmind --------- Core Integrity 344/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooling System Large Matter Pod (150) Hardlight Generator Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Melee Analysis Suite Core Analyzer Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Aluminum Leg Wheel Cooling System Large Matter Pod Seismic Detector Improved Melee Analysis Suite Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Assault Cannon Precision Grenade Launcher Precision Grenade Launcher [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 95 | 6 7 25 26 26 5 Power 12 | 1 . 5 1 5 . Engine 11 | 1 . 5 1 4 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 32 | 2 2 10 10 8 . Treads 21 | 2 1 10 8 . . Leg 7 | . . . . 7 . Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight 1 | . 1 . . . . Utility 24 | 1 1 4 6 9 3 Device 7 | . . 2 3 1 1 Storage 3 | 1 1 . . 1 . Processor 6 | . . . 2 4 . Hackware . | . . . . . . Protection 8 | . . 2 1 3 2 Artifact . | . . . . . . Weapon 27 | 2 4 6 9 4 2 Energy Gun 3 | . . . 3 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 11 | 2 2 2 5 . . Ballistic Cannon 3 | . . 3 . . . Launcher 5 | . 2 . 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . 1 4 2 2 . Parts Lost 25 | . . 3 8 9 5 Power 3 | . . . 1 2 . Propulsion 12 | . . 1 4 4 3 Utility 8 | . . 1 2 3 2 Weapon 2 | . . 1 1 . . Highest Loss Streak 6 | . . 1 3 5 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 85 96 93 94 72 Engine 9 | . 14 10 8 6 6 Treads 24 | . 28 32 29 6 . Leg 5 | . . . . 22 12 Device 7 | . . 9 7 6 3 Storage 10 | . 14 11 9 7 6 Processor 7 | . . . 13 20 20 Protection 6 | . . 9 4 6 1 Energy Cannon 3 | . . 6 5 . . Ballistic Gun 8 | . 27 5 6 3 . Ballistic Cannon 4 | . . 10 1 . . Slashing Weapon 2 | . . . . 11 8 Naked Turns 21 | . . . . . 21 Heaviest Build 104 | 12 87 104 104 96 38 Greatest Support 80 | 40 40 60 80 80 27 Greatest Overweight (x) 4 | . 2 2 4 4 3 Average Overweight (x) . | . 1 1 1 . 2 Largest Inventory Capacity 25 | 8 25 25 25 25 15 Average Capacity 22 | 6 21 25 25 17 13 Most Carried 25 | 4 21 25 25 25 10 Average Carried 20 | 2 14 24 24 16 8 Final Capacity 25 | 8 25 25 25 15 5 Final Carried 25 | 3 21 25 25 10 5 Class Distribution -------------------- 62% | Mutant 21% | Scavenger-Mutant 16% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2489 | 232 386 637 734 413 87 Remotely . | . . . . . . Salvage Created 4295 | . 374 1548 1535 632 206 Parts 229 | . 25 92 83 25 4 Haulers Intercepted 12 | . 2 5 4 1 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 79 | . 12 26 27 9 5 Melee 8 | . . . . 6 2 Guns 22 | . 6 4 9 3 . Cannons 32 | . . 22 10 . . AOE 13 | . 6 . 4 . 3 Classes Destroyed 13 | . 3 7 1 2 . Worker 8 | . . 2 4 2 . Builder 1 | . . 1 . . . Hauler 12 | . 2 5 4 1 . Recycler 6 | . . 4 2 . . Operator 1 | . . . . 1 . Watcher 2 | . . 1 1 . . Swarmer 16 | . 6 3 6 . 1 Grunt 35 | . 6 13 10 4 2 Brawler 2 | . . 1 . . 1 Duelist 2 | . . 2 . . . Sentry 19 | . . 7 7 4 1 Hunter 4 | . . . 4 . . Programmer 1 | . . . . 1 . Best Kill Streak 9 | . 3 5 9 2 4 Combat Bots Only 6 | . 3 3 6 2 4 Max Kills in Single Turn 2 | . 2 2 2 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 . 1 . 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 608 | . 47 84 171 251 55 Missed 184 | . 15 24 38 92 15 Damage Taken 4903 | . 385 692 1742 1582 502 Core 594 | . 88 61 89 218 138 Absorbed by Shields 248 | . . 164 84 . . Core Remaining (%) 82 | 100 64 84 83 . . Volleys Fired 279 | . 53 89 113 20 4 Largest 2 | . 2 2 2 2 1 Hottest 107 | . 40 107 107 50 36 Shots Fired 506 | . 98 177 187 40 4 Gun 287 | . 94 59 94 40 . Cannon 200 | . . 118 82 . . Launcher 19 | . 4 . 11 . 4 Special . | . . . . . . Kinetic 357 | . 94 144 79 40 . Thermal 104 | . . 33 71 . . Explosive 19 | . 4 . 11 . 4 Electromagnetic 26 | . . . 26 . . Robot Hit Streak 13 | . 11 8 9 9 13 Robot Miss Streak 4 | . 4 4 3 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 351 | . 64 101 113 61 12 Core Hits 166 | . 29 45 62 19 11 Critical Kills 5 | . . 1 4 . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 15 | . . 4 5 6 . Meltdown 3 | . . . 3 . . Destroy 3 | . . 2 1 . . Blast 3 | . . 2 1 . . Sever 6 | . . . . 6 . Melee Attacks 66 | . . . . 57 9 Impact . | . . . . . . Slashing 66 | . . . . 57 9 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 7947 | . 794 2021 2882 1803 447 Guns 2329 | . 512 445 916 456 . Cannons 2752 | . . 1553 1199 . . Explosions 1202 | . 282 . 731 . 189 Melee 1605 | . . . . 1347 258 Ramming 59 | . . 23 36 . . Kinetic 3270 | . 512 1607 695 456 . Thermal 1629 | . . 391 1238 . . Explosive 996 | . 282 . 525 . 189 Electromagnetic 388 | . . . 388 . . Impact . | . . . . . . Slashing 1605 | . . . . 1347 258 Piercing . | . . . . . . Highest Corruption 3 | . . 1 . 3 3 Average Corruption 1 | . . 1 . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . 10 . 7 4 Message Errors 5 | . . 2 . 3 . Matter Fused 4 | . . 4 . . . Heat Flow Errors 4 | . . 1 . 2 1 Energy Discharges 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . 1 . . 1 Alerts 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 110 | . . . 33 77 . Projectiles 12 | . . . 12 . . Explosions 21 | . . . 21 . . Melee 77 | . . . . 77 . Knockbacks 5 | . . 4 1 . . Impact . | . . . . . . Kinetic 5 | . . 4 1 . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . 40 . 21 . . Shots 3 | . 2 . 1 . . Rammed 5 | . . 2 3 . . Targets Rammed 5 | . . 2 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 364 | . 21 364 345 161 175 Average Temperature 59 | . 9 50 73 75 66 Received Heat Transfer 1971 | . 138 191 757 582 303 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 3 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 4 | . . . 4 . . Heat Transferred 2779 | . . 666 2113 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 727 | . 225 322 727 353 . Initial 279 | . . 18 116 279 . Average 205 | . 105 155 403 181 . Maximum Alert Level 3 | . 1 1 3 1 . Low Security (%) 59 | 100 88 65 18 68 . Level 1 29 | . 11 34 33 31 . Level 2 9 | . . . 43 . . Level 3 . | . . . 4 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 1 5 7 . Investigation 3 | . 1 . . 2 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 1 2 1 . Assault . | . . . . . . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 14 | . 3 9 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 19 42 38 13 7 Peak Tracking Total 5 | . 4 5 5 4 5 Tactical Retreats 6 | . . 1 3 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 7 | . 1 2 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 4 | . 1 2 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 8 | . 1 4 . 3 . Terminals 6 | . 1 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . 2 5 . 4 . Successful 5 | . 2 3 . . . Failed 6 | . . 2 . 4 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 5 | . 1 2 . 2 . Terminals 8 | . 2 3 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 2 3 . . . Robot Analysis 3 | . 2 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 6415 | 79 924 2569 1351 1313 179 Spaces Moved 2501 | 47 282 898 439 702 133 Core 50 | 9 . . . . 41 Treads 1657 | 38 282 898 350 89 . Legs 612 | . . . . 607 5 Wheels 182 | . . . 89 6 87 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 135 120 50 Average Speed 204 | 138 271 244 223 136 107 Slowest Speed 490 | 160 320 320 490 270 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 54 79 48 19 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . 1 1 11 . Terrain Destroyed 160 | . 37 4 101 11 7 Melee 11 | . . . . 11 . Projectile 6 | . . 4 2 . . AOE 143 | . 37 . 99 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3286 | 61 359 1115 634 966 151 Wait 197 | . . 27 27 142 1 Move 2496 | 46 281 897 438 701 133 Hop . | . . . . . . Pick Up 85 | 9 17 36 14 9 . Fast Attach 24 | . 1 10 10 3 . Attach 43 | 6 . 8 9 17 3 Detach 1 | . 1 . . . . Swap 28 | . 6 7 7 6 2 Drop 69 | . . 39 13 17 . Fire 279 | . 53 89 113 20 4 Melee 54 | . . . . 46 8 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 2 3 . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / [*Sto] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 710 | -10/Materials | Discovered new exit (range 7) 866 | -10/Materials | Discovered new exit (range 9) 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -9/Materials | Discovered new exit (range 16) 1948 | -9/Materials | Build established: Scavenger-Mutant 2010 | -9/Materials | Discovered new exit (range 15) 2393 | -9/Materials | Discovered new exit (range 15) 2422 | -9/Materials | Build established: Mutant 2963 | -9/Materials | Discovered new exit (range 15) 3573 | -9/Materials | Entered another Materials area 3573 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4056 | -8/Materials | Garrison activated, responded to threat 4083 | -8/Materials | Lost 3 parts (1p1n1u) 4132 | -8/Materials | Build established: Scavenger-Mutant 4805 | -8/Materials | Discovered new exit (range 16) 4924 | -8/Materials | Entered Factory 4924 | -7/Factory | Evolved 2 slots: Utility x2 5163 | -7/Factory | Build established: Mutant 5413 | -7/Factory | Discovered new exit (range 5) 5505 | -7/Factory | Build established: Scavenger-Gladiator 5865 | -7/Factory | Discovered new exit (range 5) 5998 | -7/Factory | Discovered new exit (range 8) 6024 | -7/Factory | Garrison activated, responded to threat 6150 | -7/Factory | Discovered new exit (range 16) 6178 | -7/Factory | Cargo convoy interrupted 6237 | -7/Factory | Entered Lower Caves 6239 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6275 | -7/Lower Caves | Lost 6 parts (3n3u) 6395 | -7/Lower Caves | Released all parts (9) 6400 | -7/Lower Caves | Core integrity fell below 50% 6416 | -7/Lower Caves | Self-destructed Last Messages --------------- 06374_ G-47 Trooper destroyed. 06375_ Critical hit (Burn: +37). 06378_ Lgt. Nuclear Core fries itself beyond repair. 06382_ System corrupted: Heat flow error (+189). 06384_ Hrd. Light Armor Plating destroyed. 06386_ Critical hit (Burn: +37). 06387_ Particle Gun fries itself beyond repair. 06393_ Aluminum Leg destroyed. 06395_ Critical hit (Burn: +37). 06395_ Released Lyr. Light Armor Plating. 06395_ Released Katana. 06395_ Released Imp. Melee Analysis Suite. 06395_ Released Core Analyzer. 06395_ Released Lrg. Storage Unit. 06395_ Released Melee Analysis Suite. 06395_ Released Katana. 06395_ Released Hvy. Ion Engine. 06395_ Released Seismic Detector. 06396_ Acquired 5 matter. 06415_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##### ????????????????????? | | ??????????????????????# ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????## ###???????????????? | | ????????????????????## #??###?????????## | | ???????????????????## #?## ##?????? % | | ???????????????????# ?## ##????? | | ???????????????????# ?## ##????? | | ???????????????????# ### #????? ! | | ????????????????????# ## #?????? %! | | ??????????????????### #?????? | | ??????????????????# @ ### #??????? | | ??????????????????# ####?# #??????# | | ??????????????????# "#### #????# ##?????? | | ??????????????????# "???# #????# ##?????? | | ??????????????????# "????" #????## ######## # | | ??????????????????# ???? #?????## # | | ??????????????????# ???? 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"" #?????????## #?# | | ??????????????????????????" #??????????# ### # | | ?????????????????????????? #??????????# #### | | ?????????????????????????? #??????????# #??? | | ?????????????????????????? ?????????? #??? | | ?????????????????????????? ?????????? ##??? | | ??????????????????????????? ?????????? ##???# | | ???????????????????????????? ?????????#####???## | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????#### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????## ## | | ????????????????????????????????????????????# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 11 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledRocketSteel Manual? 0 Play Time 00:35:44 Cumulative 135.6 hours Start 2023.12.26 @ 17:16:16 End 2023.12.26 @ 18:33:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 118 Adventurer 36 Explorer 0 Win Type - Total 8 Types 2/0/6/0/0/0/0/0/0 Lore% 54 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27621c23-90ba-4efe-9f8b-850b2483011c