Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 17:05:57

Player: yota99

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (117)     585
Value Destroyed (3254)     3254
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (750)                750
              TOTAL SCORE: 6369

 Bonus
-------
High Alert Combat Kills    750

 Cogmind 
---------
Core Integrity             0/550
Matter                     191/300
Energy                     257/280
System Corruption          3%
Temperature                Critical (611)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Heavy Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (6) ------
             Huge Storage Unit
    Improved Sensor Array
             Targeting Computer
  Long-range Tractor Beam
>            --- WEAPON (2) -------
             Beam Rifle
       Heavy Assault Rifle
>            --- INVENTORY (25) ---
  Reinforced Ion Engine
       Heavy Ion Engine
      Cooled Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
       Light Treads
    Advanced Heat Sink
       Large Storage Unit
    Improved Signal Interpreter
    Advanced Targeting Computer
    Hardened Medium Armor Plating
  Long-range Tractor Beam
  Long-range Tractor Beam
  Long-range Tractor Beam
             Beam Rifle
             Beam Rifle
             Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
    Improved Assault Rifle
             Gauss Rifle
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
       Light Treads
    Advanced Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
             Targeting Computer
    Hardened Medium Armor Plating
    Improved Light Armor Plating
  Long-range Tractor Beam
>            --- WEAPON -----------
       Heavy Assault Rifle
             Gauss Rifle
>            --- INVENTORY --------
       Heavy Ion Engine
      Cooled Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
    Improved Light Armor Plating
  Long-range Tractor Beam
  Long-range Tractor Beam
             Beam Rifle
             Beam Rifle
       Heavy Assault Rifle
             Gauss Rifle
             Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Light Armor Plating
  Device                   Long-range Tractor Beam
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             69   | 7   .   38  24  
  Power                    7    | 1   .   5   1   
    Engine                 7    | 1   .   5   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   4   6   
    Treads                 12   | 2   .   4   6   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  25   | 2   .   13  10  
    Device                 7    | 1   .   4   2   
    Storage                4    | 1   .   2   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             13   | .   .   7   6   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   .   16  7   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          15   | 1   .   10  4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   .   5   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 13   | .   .   6   7   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  8    | .   .   4   4   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      3    | .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   100 94  96  
  Engine                   10   | .   14  11  9   
  Treads                   20   | .   28  22  17  
  Device                   15   | .   14  15  15  
  Storage                  10   | .   14  11  9   
  Processor                3    | .   .   .   7   
  Protection               14   | .   .   13  19  
  Energy Gun               2    | .   14  2   2   
  Ballistic Gun            14   | .   14  14  14  
  Launcher                 2    | .   .   4   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             110  | 13  13  39  110 
  Greatest Support         42   | 40  40  40  42  
  Greatest Overweight (x)  3    | 3   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   8   15  25  
  Average Capacity         14   | 7   8   11  19  
  Most Carried             25   | 4   8   14  25  
  Average Carried          12   | 2   5   10  17  
  Final Capacity           25   | 8   8   15  25  
  Final Carried            24   | 3   8   13  24  

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           2499 | 220  77   1110 1092 
  Remotely                 1773 | .    .    681  1092 
Salvage Created            4189 | 128  150  1641 2270 
  Parts                    270  | 6    12   117  135  
Haulers Intercepted        5    | .    .    3    2    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  80   | .   5   35  40  
  Guns                     63   | .   5   21  37  
  AOE                      17   | .   .   14  3   
Classes Destroyed          13   | 2   3   7   1   
  Worker                   7    | .   .   3   4   
  Builder                  4    | .   .   2   2   
  Tunneler                 6    | 3   .   3   .   
  Hauler                   5    | .   .   3   2   
  Recycler                 5    | 1   .   2   2   
  Watcher                  10   | .   1   4   5   
  Swarmer                  16   | .   3   4   9   
  Grunt                    38   | .   2   18  18  
  Brawler                  3    | .   .   2   1   
  Duelist                  3    | .   .   2   1   
  Protector                1    | .   .   1   .   
  Sentry                   17   | .   .   8   9   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           8    | 4   2   7   8   
  Combat Bots Only         6    | .   2   6   5   
Max Kills in Single Turn   3    | 2   2   3   3   
  Gunslinging              1    | .   1   1   1   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4427 | .    179  1601 2647 
  Core                     941  | .    56   259  626  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  91   | .    .    51   40   
Core Remaining (%)         70   | 100  77   35   .    
Volleys Fired              292  | 10   20   123  139  
  Largest                  2    | 2    2    2    2    
  Hottest                  98   | 70   70   70   98   
Shots Fired                570  | 20   40   234  276  
  Gun                      532  | 20   40   207  265  
  Cannon                   5    | .    .    .    5    
  Launcher                 33   | .    .    27   6    
  Special                  .    | .    .    .    .    
  Kinetic                  440  | 10   20   165  245  
  Thermal                  97   | 10   20   42   25   
  Explosive                33   | .    .    27   6    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | 5    6    13   14   
  Robot Miss Streak        5    | 2    3    5    5    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        5    | .    1    2    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           336  | 10   18   138  170  
  Core Hits                189  | 5    10   84   90   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    4    
  Critical Strikes         10   | .    .    2    8    
    Burn                   4    | .    .    2    2    
    Destroy                6    | .    .    .    6    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           7252 | 138  267  3219 3628 
  Guns                     5027 | 138  267  1595 3027 
  Cannons                  79   | .    .    .    79   
  Explosions               2135 | .    .    1613 522  
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    .    11   .    
  Kinetic                  4385 | 76   165  1204 2940 
  Thermal                  721  | 62   102  391  166  
  Explosive                2135 | .    .    1613 522  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  21   | .    .    .    21   
    Message Errors         3    | .    .    .    3    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      4    | .    .    .    4    
    Data Loss (minor)      3    | .    .    .    3    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
    Weapon Failures        3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            62   | .    .    47   15   
  Projectiles              .    | .    .    .    .    
  Explosions               62   | .    .    47   15   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      256  | .    .    169  87   
  Shots                    7    | .    .    5    2    
  Rammed                   2    | .    .    2    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        650  | 63   90   180  650  
  Average Temperature      80   | 26   32   47   157  
  Received Heat Transfer   1686 | .    54   561  1071 
  Effects                  11   | .    .    .    11   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Matter Decay           2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
    Damage (core)          5    | .    .    .    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         2220 | 185  296  1258 481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Scr  Mat  Mat  Mat  
Peak Influence             1047 | 20   176  1010 1047 
  Initial                  426  | .    13   74   426  
  Average                  587  | 6    89   569  719  
Maximum Alert Level        3    | .    .    3    3    
  Low Security (%)         16   | 100  100  15   .    
  Level 1                  14   | .    .    19   12   
  Level 2                  24   | .    .    21   34   
  Level 3                  44   | .    .    44   53   
  Level 4                  .    | .    .    .    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          18   | .    1    6    11   
  Investigation            7    | .    .    3    4    
  Extermination            .    | .    .    .    .    
  Reinforcement            4    | .    1    2    1    
  Assault                  3    | .    .    1    2    
  Garrison                 4    | .    .    .    4    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       1    | .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           8    | .   1   3   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              114  | .   9   46  59  
  Peak Tracking Total      8    | .   4   8   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   6   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          6    | .   .   4   2   
  Max in Single Turn       2    | .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          15   | .   1   8   6   
  Terminals                12   | .   1   7   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                45   | .   7   19  19  
  Successful               24   | .   1   14  9   
  Failed                   19   | .   6   4   9   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        2    | .   .   1   1   
  Manual                   29   | .   7   13  9   
  Terminals                37   | .   7   17  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             18   | .   1   12  5   
  Robot Analysis           4    | .   1   2   1   
  Prototype ID Bank        5    | .   .   4   1   
  Emergency Access Points  2    | .   .   2   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              2    | .   .   1   1   
  Unreport Threat          1    | .   .   .   1   
  Disarm Traps             1    | .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Scan Component           1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Unlock Access            1    | .   .   .   1   
Unauthorized Hacks         4    | .   .   2   2   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
    Reject                 1    | .   .   1   .   
    Mask                   1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
    Broadcast              1    | .   .   .   1   
    Redirect               1    | .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   1   6   4   
  Full Trace Events        9    | .   1   4   4   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       4    | .   1   2   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4278 | 110  247  2206 1715 
Spaces Moved               1474 | 44   114  855  461  
  Core                     25   | 25   .    .    .    
  Treads                   1449 | 19   114  855  461  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            191  | 145  160  160  260  
  Slowest Speed            320  | 200  160  160  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       41   | 4    27   72   61   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 16   | .    .    16   .    
Terrain Destroyed          244  | .    .    197  47   
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    .    5    
  AOE                      239  | .    .    197  42   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2382 | 70   139  1465 708  
  Wait                     416  | .    1    388  27   
  Move                     1471 | 43   113  854  461  
  Hop                      .    | .    .    .    .    
  Pick Up                  89   | 10   5    36   38   
  Fast Attach              .    | .    .    .    .    
  Attach                   23   | 7    .    8    8    
  Detach                   .    | .    .    .    .    
  Swap                     46   | .    .    30   16   
  Drop                     43   | .    .    24   19   
  Fire                     292  | 10   20   123  139  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    .    2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   63 | -11/Scrapyard | Discovered new exit (range 13)
  111 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Entered another Materials area
  358 | -9/Materials  | Evolved 2 slots: Utility x2
  378 | -9/Materials  | Central database locked down
  818 | -9/Materials  | Discovered new exit (range 12)
 1168 | -9/Materials  | Build established: Scavenger-Mutant
 1203 | -9/Materials  | Discovered new exit (range 16)
 1561 | -9/Materials  | Core integrity fell below 50%
 1641 | -9/Materials  | Discovered new exit (range 16)
 1958 | -9/Materials  | First assault squad dispatched
 2095 | -9/Materials  | Build established: Mutant
 2440 | -9/Materials  | Discovered new exit (range 16)
 2505 | -9/Materials  | Discovered new exit (range 16)
 2564 | -9/Materials  | Entered another Materials area
 2564 | -8/Materials  | Evolved 2 slots: Utility x2
 2595 | -8/Materials  | Central database locked down
 2661 | -8/Materials  | Build established: Scavenger-Mutant
 3092 | -8/Materials  | Identified exit to Garrison
 3274 | -8/Materials  | Garrison activated, responded to threat
 3764 | -8/Materials  | First assault squad dispatched
 4269 | -8/Materials  | Core integrity fell below 50%
 4274 | -8/Materials  | Core integrity fell below 20%
 4280 | -8/Materials  | Core destroyed

 Last Messages 
---------------
04254_ Critical hit (Burn: +37).
04256_ M-28 Smith repairs Carbon-fiber Leg.
04257_ Overheating: Matter decay (-51).
04257_ Gauss Rifle destroyed.
04259_ Critical hit (Burn: +37).
04260_ Power failure, Hvy. Ion Engine shutdown.
04260_ Overheating: Matter decay (-48).
04265_ System corrupted: Heat flow error (+286).
04267_ System corrupted: Hvy. Assault Rifle jammed.
04268_ Overheating: Core damaged (-71).
04269_ Overheating: Core damaged (-104).
04271_ Overheating: Core damaged (-66).
04273_ Lgt. Armor Plating destroyed.
04274_ Overheating: Core damaged (-82).
04276_ System corrupted: Beam Rifle failed to cycle.
04277_ Overheating: Energy bleed (-30).
04277_ Imp. Light Armor Plating destroyed.
04278_ Overheating: Lgt. Treads damaged (-35).
04279_ Power failure, Hvy. Ion Engine shutdown.
04280_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
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|               ???????????????#[   """" #?????????? |
|               ???????????????#    ""R" #?????????? |
|               ???????????????#    "" " #?????????? |
|               ???????????????#         #?????????? |
|               ???????????????# """%""" #?????????? |
|               ???????????????# """!""" #?????????? |
|               ???????????????# ""  """ #?????????? |
|               ???????????????#         #???????### |
|               ???????????????#####+#######?????#   |
|               ??????????#########        #######   |
|               ??????????#       #              +   |
|               ????"?????#       +        #######   |
|               ????""????#       #  %####/###???#   |
|               ??? """?###########  "#?     #???# " |
|               #   """ #        *%[  #      #???#"" |
|               ???     "             #      #???#"" |
|               ????????#          ?  "      ????#"" |
|               ????????###g#######   #      #???# " |
|               ??????????#@##    #   #      #???#   |
|               ??????????# ##    #   ########????## |
|               ??????????# ##    #?  #????????????? |
|               ??????????# ##    +?  #????????????? |
|               ??????????# ##    #   #????????????? |
|               ??????????   #  [ #   #????????????? |
|               ??????????   #    #   #????????????? |
|               ??????????   #    #   #????????????? |
|               ??????????   ######   #????????????? |
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|               ??????????   ?????#   #????????????? |
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|               ?????????? ? ??????   #????????????? |
|               ??????????#?#??????   #????????????? |
|               ???????????????????   #????????????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             525
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryLongswordAmplifier
  Manual?         0
Play Time         00:44:28
  Cumulative      16.9 hours
  Start           2023.01.04 @ 16:15:26
  End             2023.01.04 @ 17:05:57
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8298364d-3185-44ac-b76c-4593c1b51e8f