Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 17:05:57 Player: yota99 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (117) 585 Value Destroyed (3254) 3254 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 6369 Bonus ------- High Alert Combat Kills 750 Cogmind --------- Core Integrity 0/550 Matter 191/300 Energy 257/280 System Corruption 3% Temperature Critical (611) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Sensor Array Targeting Computer Long-range Tractor Beam > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Reinforced Ion Engine Heavy Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Beam Rifle Beam Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Light Armor Plating Long-range Tractor Beam Long-range Tractor Beam Beam Rifle Beam Rifle Heavy Assault Rifle Gauss Rifle Rocket Launcher [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Light Armor Plating Device Long-range Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 69 | 7 . 38 24 Power 7 | 1 . 5 1 Engine 7 | 1 . 5 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 4 6 Treads 12 | 2 . 4 6 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 25 | 2 . 13 10 Device 7 | 1 . 4 2 Storage 4 | 1 . 2 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 13 | . . 7 6 Artifact . | . . . . Weapon 25 | 2 . 16 7 Energy Gun 3 | 1 . 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun 15 | 1 . 10 4 Ballistic Cannon . | . . . . Launcher 6 | . . 5 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 13 | . . 6 7 Power . | . . . . Propulsion 1 | . . . 1 Utility 8 | . . 4 4 Weapon 4 | . . 2 2 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 100 94 96 Engine 10 | . 14 11 9 Treads 20 | . 28 22 17 Device 15 | . 14 15 15 Storage 10 | . 14 11 9 Processor 3 | . . . 7 Protection 14 | . . 13 19 Energy Gun 2 | . 14 2 2 Ballistic Gun 14 | . 14 14 14 Launcher 2 | . . 4 . Naked Turns . | . . . . Heaviest Build 110 | 13 13 39 110 Greatest Support 42 | 40 40 40 42 Greatest Overweight (x) 3 | 3 . . 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 8 15 25 Average Capacity 14 | 7 8 11 19 Most Carried 25 | 4 8 14 25 Average Carried 12 | 2 5 10 17 Final Capacity 25 | 8 8 15 25 Final Carried 24 | 3 8 13 24 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2499 | 220 77 1110 1092 Remotely 1773 | . . 681 1092 Salvage Created 4189 | 128 150 1641 2270 Parts 270 | 6 12 117 135 Haulers Intercepted 5 | . . 3 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 80 | . 5 35 40 Guns 63 | . 5 21 37 AOE 17 | . . 14 3 Classes Destroyed 13 | 2 3 7 1 Worker 7 | . . 3 4 Builder 4 | . . 2 2 Tunneler 6 | 3 . 3 . Hauler 5 | . . 3 2 Recycler 5 | 1 . 2 2 Watcher 10 | . 1 4 5 Swarmer 16 | . 3 4 9 Grunt 38 | . 2 18 18 Brawler 3 | . . 2 1 Duelist 3 | . . 2 1 Protector 1 | . . 1 . Sentry 17 | . . 8 9 Hunter 2 | . . . 2 Best Kill Streak 8 | 4 2 7 8 Combat Bots Only 6 | . 2 6 5 Max Kills in Single Turn 3 | 2 2 3 3 Gunslinging 1 | . 1 1 1 Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4427 | . 179 1601 2647 Core 941 | . 56 259 626 Absorbed by Shields . | . . . . Redirected to Shielding 91 | . . 51 40 Core Remaining (%) 70 | 100 77 35 . Volleys Fired 292 | 10 20 123 139 Largest 2 | 2 2 2 2 Hottest 98 | 70 70 70 98 Shots Fired 570 | 20 40 234 276 Gun 532 | 20 40 207 265 Cannon 5 | . . . 5 Launcher 33 | . . 27 6 Special . | . . . . Kinetic 440 | 10 20 165 245 Thermal 97 | 10 20 42 25 Explosive 33 | . . 27 6 Electromagnetic . | . . . . Robot Hit Streak 14 | 5 6 13 14 Robot Miss Streak 5 | 2 3 5 5 Penetration Max 1 | . . . 1 Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 336 | 10 18 138 170 Core Hits 189 | 5 10 84 90 Critical Kills 1 | . . . 1 Critical Parts Destroyed 4 | . . . 4 Critical Strikes 10 | . . 2 8 Burn 4 | . . 2 2 Destroy 6 | . . . 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7252 | 138 267 3219 3628 Guns 5027 | 138 267 1595 3027 Cannons 79 | . . . 79 Explosions 2135 | . . 1613 522 Melee . | . . . . Ramming 11 | . . 11 . Kinetic 4385 | 76 165 1204 2940 Thermal 721 | 62 102 391 166 Explosive 2135 | . . 1613 522 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . . 21 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Heat Flow Errors 3 | . . . 3 Energy Discharges 4 | . . . 4 Data Loss (minor) 3 | . . . 3 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 62 | . . 47 15 Projectiles . | . . . . Explosions 62 | . . 47 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 256 | . . 169 87 Shots 7 | . . 5 2 Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 650 | 63 90 180 650 Average Temperature 80 | 26 32 47 157 Received Heat Transfer 1686 | . 54 561 1071 Effects 11 | . . . 11 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Matter Decay 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2220 | 185 296 1258 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1047 | 20 176 1010 1047 Initial 426 | . 13 74 426 Average 587 | 6 89 569 719 Maximum Alert Level 3 | . . 3 3 Low Security (%) 16 | 100 100 15 . Level 1 14 | . . 19 12 Level 2 24 | . . 21 34 Level 3 44 | . . 44 53 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 18 | . 1 6 11 Investigation 7 | . . 3 4 Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault 3 | . . 1 2 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 114 | . 9 46 59 Peak Tracking Total 8 | . 4 8 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 1 8 6 Terminals 12 | . 1 7 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 45 | . 7 19 19 Successful 24 | . 1 14 9 Failed 19 | . 6 4 9 Catastrophic 2 | . 1 . 1 Database Lockouts 2 | . . 1 1 Manual 29 | . 7 13 9 Terminals 37 | . 7 17 13 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 18 | . 1 12 5 Robot Analysis 4 | . 1 2 1 Prototype ID Bank 5 | . . 4 1 Emergency Access Points 2 | . . 2 . Terminal Index 1 | . . 1 . Alert Level 2 | . . 1 1 Unreport Threat 1 | . . . 1 Disarm Traps 1 | . . 1 . Reinforcement Status 1 | . . . 1 Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks 4 | . . 2 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Reject 1 | . . 1 . Mask 1 | . . 1 . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Broadcast 1 | . . . 1 Redirect 1 | . . . 1 Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 1 6 4 Full Trace Events 9 | . 1 4 4 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . 1 2 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4278 | 110 247 2206 1715 Spaces Moved 1474 | 44 114 855 461 Core 25 | 25 . . . Treads 1449 | 19 114 855 461 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 191 | 145 160 160 260 Slowest Speed 320 | 200 160 160 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 27 72 61 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 16 | . . 16 . Terrain Destroyed 244 | . . 197 47 Melee . | . . . . Projectile 5 | . . . 5 AOE 239 | . . 197 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2382 | 70 139 1465 708 Wait 416 | . 1 388 27 Move 1471 | 43 113 854 461 Hop . | . . . . Pick Up 89 | 10 5 36 38 Fast Attach . | . . . . Attach 23 | 7 . 8 8 Detach . | . . . . Swap 46 | . . 30 16 Drop 43 | . . 24 19 Fire 292 | 10 20 123 139 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 13) 111 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x2 378 | -9/Materials | Central database locked down 818 | -9/Materials | Discovered new exit (range 12) 1168 | -9/Materials | Build established: Scavenger-Mutant 1203 | -9/Materials | Discovered new exit (range 16) 1561 | -9/Materials | Core integrity fell below 50% 1641 | -9/Materials | Discovered new exit (range 16) 1958 | -9/Materials | First assault squad dispatched 2095 | -9/Materials | Build established: Mutant 2440 | -9/Materials | Discovered new exit (range 16) 2505 | -9/Materials | Discovered new exit (range 16) 2564 | -9/Materials | Entered another Materials area 2564 | -8/Materials | Evolved 2 slots: Utility x2 2595 | -8/Materials | Central database locked down 2661 | -8/Materials | Build established: Scavenger-Mutant 3092 | -8/Materials | Identified exit to Garrison 3274 | -8/Materials | Garrison activated, responded to threat 3764 | -8/Materials | First assault squad dispatched 4269 | -8/Materials | Core integrity fell below 50% 4274 | -8/Materials | Core integrity fell below 20% 4280 | -8/Materials | Core destroyed Last Messages --------------- 04254_ Critical hit (Burn: +37). 04256_ M-28 Smith repairs Carbon-fiber Leg. 04257_ Overheating: Matter decay (-51). 04257_ Gauss Rifle destroyed. 04259_ Critical hit (Burn: +37). 04260_ Power failure, Hvy. Ion Engine shutdown. 04260_ Overheating: Matter decay (-48). 04265_ System corrupted: Heat flow error (+286). 04267_ System corrupted: Hvy. Assault Rifle jammed. 04268_ Overheating: Core damaged (-71). 04269_ Overheating: Core damaged (-104). 04271_ Overheating: Core damaged (-66). 04273_ Lgt. Armor Plating destroyed. 04274_ Overheating: Core damaged (-82). 04276_ System corrupted: Beam Rifle failed to cycle. 04277_ Overheating: Energy bleed (-30). 04277_ Imp. Light Armor Plating destroyed. 04278_ Overheating: Lgt. Treads damaged (-35). 04279_ Power failure, Hvy. Ion Engine shutdown. 04280_ Overheating: Core damaged (-110). 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T ?????? #????????????? | | ?????????? ?????? #????????????? | | ?????????? ? ?????? #????????????? | | ??????????#?#?????? #????????????? | | ??????????????????? #????????????? | | ??????????????????? ?????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryLongswordAmplifier Manual? 0 Play Time 00:44:28 Cumulative 16.9 hours Start 2023.01.04 @ 16:15:26 End 2023.01.04 @ 17:05:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8298364d-3185-44ac-b76c-4593c1b51e8f