Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 20:29:13 Player: GiggleBox Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3366) 3366 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 6754 Bonus ------- High Alert Combat Kills 178 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Cooled Ion Engine Armored Treads Titanium Leg Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Reinforced Ion Engine Cooled Ion Engine Armored Treads Armored Treads Armored Treads Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Large Storage Unit Compact Matter Pod Seismic Detector Hardened Light Armor Plating Spread Laser Advanced Beam Rifle Advanced Beam Cannon Missile Launcher Mace [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 57 | 1 5 26 22 3 . Power 3 | . . 1 2 . . Engine 3 | . . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | . 2 11 10 1 . Treads 24 | . 2 11 10 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 7 1 2 . Device 8 | 1 1 4 1 1 . Storage 3 | . 1 2 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | . 1 7 9 . . Energy Gun 11 | . 1 3 7 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 3 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 2 2 . 5 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . . 1 Weapon 5 | . . . 2 . 3 Highest Loss Streak 5 | . . 1 1 . 5 To Critical Strikes . | . . . . . . Average Backups 16 | 6 9 15 19 18 12 Power 1 | 1 1 1 2 2 2 Propulsion 5 | 4 4 4 6 6 4 Utility 4 | . 1 4 5 5 3 Weapon 4 | 1 2 5 5 5 2 Tool/Special . | . . . . . . Unused Backups 37 | . 6 11 5 . 15 Power 5 | . . 2 2 . 1 Propulsion 12 | . 2 1 3 . 6 Utility 7 | . 2 2 . . 3 Weapon 13 | . 2 6 . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 99 99 99 50 Engine 10 | . 14 11 9 7 3 Treads 28 | . 26 32 26 30 13 Device 15 | . 14 12 17 22 12 Storage 10 | . 14 11 9 7 3 Processor 7 | . . 9 9 7 3 Energy Gun 19 | . 28 12 22 23 11 Ballistic Gun 5 | . . 9 4 . . Peak Build Rating 49 | 7 8 18 41 49 49 Average Rating 21 | 6 7 14 33 48 22 On Entrance 21 | 6 7 8 18 41 49 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 33 | . . . . . 33 Heaviest Build 61 | 14 19 58 61 57 57 Greatest Support 112 | 20 40 60 84 112 112 Greatest Overweight (x) 2 | . . 2 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 16 | 8 9 17 20 20 12 Most Carried 20 | 6 10 20 20 19 18 Average Carried 16 | 6 9 15 19 18 11 Final Capacity 20 | 8 10 20 20 20 5 Final Carried 20 | 6 10 20 20 18 5 Class Distribution -------------------- 42% | Gunner 34% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1619 | 210 43 715 651 . . Remotely . | . . . . . . Salvage Created 3937 | 94 222 1254 2367 . . Parts 195 | 8 11 60 116 . . Haulers Intercepted 8 | . . 4 4 . . Recyclers Shooed 4 | 1 . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 84 | . 8 29 47 . . Guns 74 | . 7 27 40 . . AOE 7 | . . 2 5 . . Classes Destroyed 14 | 2 4 5 3 . . Builder 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 8 | . . 4 4 . . Recycler 2 | 1 . . 1 . . Operator 2 | . . 2 . . . Watcher 7 | . . 2 5 . . Swarmer 16 | . 4 4 8 . . Grunt 42 | . 3 14 25 . . Brawler 3 | . . 1 2 . . Duelist 2 | . . . 2 . . Protector 1 | . . . 1 . . Sentry 18 | . . 10 8 . . Hunter 1 | . . . 1 . . Subdweller 1 | . 1 . . . . Best Kill Streak 8 | 2 3 6 8 . . Combat Bots Only 8 | . 3 4 8 . . Max Kills in Single Turn 5 | 1 1 1 5 . . Gunslinging . | . . . . . . Exploded 5 | . . 1 5 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 306 | . 29 123 138 . 16 Missed 82 | . 5 33 44 . . Hits 224 | . 24 90 94 . 16 Melee 16 | . . . . . 16 Projectile 208 | . 24 90 94 . . Critical Strikes 16 | . 1 5 3 . 7 Damage Taken 3643 | . 256 1183 1452 . 752 Core 1022 | . 55 99 153 . 715 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 59 | . . . 59 . . Core Remaining (%) 81 | 100 78 75 72 . . Volleys Fired 240 | 5 33 97 99 1 5 Largest 3 | 2 2 2 3 3 3 Hottest 195 | 90 90 100 195 183 183 Shots Fired 576 | 10 63 190 296 3 14 Gun 571 | 10 63 187 294 3 14 Cannon . | . . . . . . Launcher 5 | . . 3 2 . . Special . | . . . . . . Kinetic 180 | . . 84 96 . . Thermal 391 | 10 63 103 198 3 14 Explosive 5 | . . 3 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 45 | 3 8 18 45 1 7 Robot Miss Streak 6 | 3 6 5 5 2 1 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 2 7 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 415 | 4 38 153 207 1 12 Core Hits 287 | 4 13 130 138 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 16 | . 2 3 10 . 1 Burn 15 | . 2 3 9 . 1 Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7301 | 50 490 2544 3851 20 346 Guns 6561 | 50 475 2244 3512 20 260 Cannons . | . . . . . . Explosions 568 | . . 248 320 . . Melee . | . . . . . . Ramming 172 | . 15 52 19 . 86 Kinetic 1988 | . . 936 1052 . . Thermal 4573 | 50 475 1308 2460 20 260 Explosive 568 | . . 248 320 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . . 10 . . Projectiles . | . . . . . . Explosions 10 | . . . 10 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 125 | . . . 86 . 39 Shots 1 | . . . 1 . . Rammed 48 | . 2 8 3 . 35 Targets Rammed 50 | . 3 8 4 . 35 Kicked . | . . . . . . Crushed 2 | . 1 . 1 . . Highest Temperature 129 | 90 129 45 99 6 18 Average Temperature 26 | 46 42 13 25 4 8 Received Heat Transfer 1341 | . 108 540 693 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 . 2 . . Combat Hostiles 3 | . 1 . 2 . . Parts Melted 15 | 1 3 2 9 . . Heat Transferred 9830 | 136 1400 2529 5173 37 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 47 | 100 100 56 14 17 100 Level 1 26 | . . 43 20 82 . Level 2 26 | . . . 65 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 629 | 10 105 389 629 275 64 Initial 275 | . . . 141 275 64 Average 244 | 1 24 154 438 230 28 Influence Increases 2434 | 15 235 881 1303 . . Destroy 0b10 Robot/C 1640 | . 140 580 920 . . Destroy 0b10 Robot/NC 115 | 15 5 40 55 . . Destroy Leader 430 | . 30 182 218 . . Successful Hack 73 | . 45 14 14 . . Disable Machine 45 | . . . 45 . . Destroy Structure 56 | . . 20 36 . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 60 | . 15 30 15 . . Influence Decreases 2434 | 15 235 545 1033 421 185 Entered New Map 647 | . . . 195 331 121 Time Decay 1553 | 15 235 525 668 90 20 Lost Part 84 | . . 20 20 . 44 Purge Threat 150 | . . . 150 . . Squads Dispatched 13 | . 1 2 9 1 . Investigation 4 | . 1 . 3 . . Extermination . | . . . . . . Reinforcement 7 | . . 2 4 1 . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 9 | . 5 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 14 49 65 . 2 Peak Tracking Total 7 | . 4 6 7 . 2 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . 1 1 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . . 3 . . Max in Single Turn 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 31 | . 7 11 12 1 . Terminals 24 | . 7 9 8 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 1 1 . Garrison Access 1 | . . . 1 . . Total Hacks 103 | . 37 24 41 1 . Successful 53 | . 22 11 20 . . Failed 49 | . 15 12 21 1 . Catastrophic 7 | . . 1 5 1 . Database Lockouts 1 | . . 1 . . . Manual 61 | . 25 17 19 . . Terminals 89 | . 37 21 31 . . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 3 3 1 . Garrison Access 1 | . . . 1 . . Terminal Hacks 20 | . 13 2 5 . . Robot Schematic 1 | . 1 . . . . Robot Analysis 4 | . 4 . . . . Prototype ID Bank 7 | . 5 . 2 . . Alert Level 4 | . 1 1 2 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Hauler Manifests 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 1 2 . . Retrieve Study 3 | . . 1 2 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 24 | . 9 8 7 . . Terminals 24 | . 9 8 7 . . Assimilate 1 | . . 1 . . . Botnet 5 | . 3 1 1 . . Operators 2 | . 1 1 . . . Skim 16 | . 5 5 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 26 | . 7 9 9 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 1 2 . . Parts Repaired 2 | . . . 2 . . Time 98 | . . . 98 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 688 | 4 260 292 . 132 . Seismic 556 | 4 260 292 . . . Jamming 132 | . . . . 132 . Robot Analysis Total 4 | . 4 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6400 | 68 1135 2369 2560 194 74 Spaces Moved 2943 | 14 559 1185 1060 115 10 Core . | . . . . . . Treads 2877 | . 507 1185 1060 115 10 Legs 66 | 14 52 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 155 160 160 Average Speed 162 | 120 156 160 168 160 160 Slowest Speed 330 | 120 160 240 330 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 2 84 93 91 4 17 Regions Visited 5 Branch Regions . Pre-discovered Areas 7 | . 1 2 4 . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . 23 28 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 51 | . . 23 28 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4073 | 54 756 1472 1619 123 49 Wait 666 | 35 145 98 384 4 . Move 2939 | 13 558 1184 1059 115 10 Hop . | . . . . . . Pick Up 40 | . 7 20 13 . . Fast Attach 24 | 1 . 9 14 . . Attach 9 | . . 3 4 2 . Detach 2 | . . 1 1 . . Swap 42 | . 5 22 14 1 . Drop 62 | . 5 30 27 . . Fire 240 | 5 33 97 99 1 5 Melee . | . . . . . . Ram 34 | . . . . . 34 Kick . | . . . . . . Crush 15 | . 3 8 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: Fac x2 / Low) -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 69 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 518 | -10/Materials | Discovered new exit (range 6) 669 | -10/Materials | Derelicts attacked the area 730 | -10/Materials | Discovered new exit (range 13) 745 | -10/Materials | Identified exit to Materials 745 | -10/Materials | Identified exit to Mines 776 | -10/Materials | Learned Storage terminal intel 799 | -10/Materials | Learned location of 2 exits from Materials 814 | -10/Materials | Learned 2 Storage zone layouts 815 | -10/Materials | Identified exit to Subcaves 816 | -10/Materials | Learned location of Subcaves (-10) 820 | -10/Materials | Learned location of 3 exits from Materials 833 | -10/Materials | Learned 4 Subcaves zone layouts 857 | -10/Materials | Learned location of 2 exits from Materials 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1205 | -9/Materials | Identified exit to Materials 1206 | -9/Materials | Identified exit to Mines 1960 | -9/Materials | Build established: Scavenger-Mutant 2314 | -9/Materials | Central database locked down 2713 | -9/Materials | Learned Storage stockpile data 2759 | -9/Materials | Learned 4 Recycling zone layouts 2795 | -9/Materials | Learned 4 Recycling zone layouts 2831 | -9/Materials | Learned 2 Storage zone layouts 2860 | -9/Materials | Learned 4 Recycling zone layouts 2890 | -9/Materials | Learned 2 Materials zone layouts 3426 | -9/Materials | Build established: Mutant 3573 | -9/Materials | Entered another Materials area 3573 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3574 | -8/Materials | Identified exit to Storage 3574 | -8/Materials | Identified exit to Factory 3866 | -8/Materials | Build established: Gunner 4412 | -8/Materials | Destroyed 8 combat bots 4773 | -8/Materials | First assault squad dispatched 5236 | -8/Materials | Learned location of 2 exits from Factory 5290 | -8/Materials | Learned location of Storage (-8) 5315 | -8/Materials | Repaired Imp. Heat Sink 5336 | -8/Materials | Learned Factory emergency access door positions 5374 | -8/Materials | Learned 4 Factory zone layouts 5377 | -8/Materials | Repaired Adv. Beam Rifle 5404 | -8/Materials | Learned location of Zion (-7) 5422 | -8/Materials | Learned location of 1 exit from Storage 5429 | -8/Materials | Learned location of Extension (-6) 5444 | -8/Materials | Learned 4 Factory zone layouts 5506 | -8/Materials | Learned 2 Lower Caves zone layouts 6133 | -8/Materials | Entered Factory 6133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6134 | -7/Factory | Identified exit to Factory 6134 | -7/Factory | Identified exit to Lower Caves 6327 | -7/Factory | Sucked down chute 6327 | -7/Factory | Entered Waste 6340 | -7/Waste | Spotted C-40 Crusher 6356 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6359 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6362 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6365 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6368 | -7/Waste | Crushed by Compactor (1 part destroyed) 6384 | -7/Waste | Core integrity fell below 50% 6386 | -7/Waste | Spotted C-40 Crusher 6396 | -7/Waste | Core integrity fell below 20% 6399 | -7/Waste | Lost 5 parts (1p1u3w) 6401 | -7/Waste | Core destroyed Last Messages --------------- 06385_ Destabilizing: System corrupted (+1). 06386_ 7 Matter crushed. 06386_ 3 Matter crushed. 06386_ Slammed into C-40 Crusher. 06389_ 5 Matter crushed. 06389_ 2 Matter crushed. 06389_ Slammed into C-40 Crusher. 06392_ 5 Matter crushed. 06392_ 7 Matter crushed. 06392_ Slammed into C-40 Crusher. 06395_ 4 Matter crushed. 06395_ 8 Matter crushed. 06395_ Slammed into C-40 Crusher. 06398_ 8 Matter crushed. 06398_ 5 Matter crushed. 06398_ Slammed into C-40 Crusher. 06401_ 8 Matter crushed. 06401_ 5 Matter crushed. 06401_ Slammed into C-40 Crusher. 06401_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# CC#???????????????????? | | ??????????############??# CC#???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# [=CC #???????????????????? | | ??????????# =!CC= #???????????????????? | | ??????????# = !=@=! #???????????????????? | | ??????????# [!=] #???????????????????? | | ??????????# ####!= #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 22% | -8/Materials Adv. Beam Rifle | 74% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumShadeSheargun Manual? 0 Play Time 00:31:23 Cumulative 347.9 hours Start 2026.04.20 @ 19:58:20 End 2026.04.20 @ 20:29:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 16 Types 8/1/3/2/0/0/0/0/1/1 Lore% 82 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14be06d8-4e41-4045-9f3c-42faf2e14e0c