Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.16 @ 22:46:46 Player: youngster Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (179) 895 Value Destroyed (5621) 5621 Prototype IDs (123) 2460 Alien Tech Used (10) 2000 Bonus (1722) 1722 TOTAL SCORE: 22698 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 521 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -558 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 700/700 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ Experimental Energy Well Enhanced Optical Array System Mapper Ghost Barrier > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Subatomic Replicator Matter Drive Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Transmission Jammer Phase Armor System Mapper Experimental System Shield Ghost Barrier > --- WEAPON ----------- Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Quantum Capacitor Graphene Brace Dimensional Node Initializer Subatomic Replicator Matter Drive Improved Potential Cannon [Rating: 209] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Hardened Light Armor Plating Artifact Matter Drive Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 7 | . . . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . Utility 7 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 411 | 6 15 8 28 8 19 11 33 22 2 5 5 5 3 6 1 . 3 30 8 4 7 13 11 12 . 26 41 21 29 29 Power 21 | 1 1 . 2 . . 1 1 1 . . . . . . . . . 2 . . 2 . 2 . . 2 1 1 1 3 Engine 7 | 1 1 . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 Core 5 | . . . . . . . . 1 . . . . . . . . . 2 . . 1 . 1 . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 1 1 1 2 Propulsion 101 | 2 7 3 13 3 9 3 9 6 . . . 1 . . . . . 8 . . . 1 6 6 . 9 4 1 2 8 Treads 27 | 2 2 2 7 2 5 1 4 . . . . . . . . . . . . . . . . . . . . . . 2 Leg 4 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 21 | . 5 1 6 1 3 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 Hover 18 | . . . . . . . . . . . . . . . . . . 4 . . . . 6 4 . 2 . . . 2 Flight 31 | . . . . . . . 1 6 . . . 1 . . . . . 4 . . . 1 . 1 . 7 4 1 2 3 Utility 189 | 1 3 . 3 2 3 3 7 11 2 4 3 3 3 5 1 . 2 12 6 2 5 6 1 5 . 15 31 9 25 16 Device 138 | . . . . . . . 6 5 1 4 1 2 1 3 1 . 2 8 6 2 3 5 1 4 . 13 26 8 23 13 Storage 10 | 1 2 . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 2 . . 1 Processor 6 | . . . . . . . . 2 . . . . 1 1 . . . 1 . . . . . . . . 1 . . . Hackware 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 2 1 . . Protection 24 | . 1 . 3 2 3 3 1 2 1 . 1 1 1 1 . . . 2 . . 1 1 . . . . . . . . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Weapon 100 | 2 4 5 10 3 7 4 16 4 . 1 2 1 . 1 . . 1 8 2 2 . 6 2 1 . . 5 10 1 2 Energy Gun 17 | . 1 . 4 1 . 3 8 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 26 | . . . . . . . . . . . . . . . . . . 6 . . . 3 1 1 . . 3 10 . 2 Ballistic Gun 16 | 2 3 1 3 1 3 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 3 | . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 15 | . . 1 3 . 1 1 2 . . 1 1 . . 1 . . . . . 1 . 1 1 . . . 1 . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Slashing Weapon 9 | . . 2 . 1 1 . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon 6 | . . . . . 1 . 3 1 . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 33 | . . . . . . . 2 . . . . . 1 . . . . 3 . . 5 . . 2 . 1 7 3 7 2 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 76 | . 4 . 1 . 13 9 4 . . . . 2 . 3 . . . 1 1 . . 4 8 . . 1 1 1 5 18 Power 9 | . 1 . . . . 2 . . . . . . . 1 . . . . . . . . 2 . . . . . 1 2 Propulsion 30 | . 1 . . . 7 2 2 . . . . 1 . 1 . . . . . . . 1 3 . . . . . 2 10 Utility 16 | . . . . . 2 2 1 . . . . . . 1 . . . . 1 . . 1 1 . . 1 . 1 1 4 Weapon 21 | . 2 . 1 . 4 3 1 . . . . 1 . . . . . 1 . . . 2 2 . . . 1 . 1 2 Highest Loss Streak 13 | . 3 . 1 . 10 4 2 . . . . 2 . 3 . . . 1 1 . . 3 7 . . 1 1 1 4 13 To Critical Strikes 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 100 99 100 96 72 96 86 84 84 89 83 71 60 60 60 60 90 97 100 99 94 93 76 84 79 74 74 77 70 Engine 6 | . 14 14 11 11 11 3 8 . . . . . . . . . . . . . . . . . . . . . . 1 Core 1 | . . . . . . . . 6 7 7 7 7 6 1 . . . 4 5 5 5 5 5 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 7 9 8 8 5 Treads 10 | . 16 14 22 21 19 9 20 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 11 9 . . . . . . . . . . . . . . . . 2 5 . . . . . Wheel 5 | . 11 13 10 11 9 11 5 . . . . . . . . . . . . . . . . . . . . . . 3 Hover 2 | . . . . . . . . . . . . . . . . . . 13 5 5 5 3 22 30 31 9 . . . 3 Flight 9 | . . . . . . . . 29 30 30 30 30 26 21 20 20 20 17 29 29 29 29 10 . . 13 21 21 20 12 Device 5 | . . . . . . . 14 6 7 7 7 5 10 7 9 13 9 9 8 11 7 10 10 10 10 13 9 8 10 15 Storage 8 | . 17 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 8 5 5 5 5 4 4 4 4 4 Processor 5 | . . . . . . . . 14 15 15 15 15 13 15 20 20 20 18 19 17 17 14 10 10 10 5 8 8 6 4 Hackware 3 | . . . . . . . . 6 7 7 7 7 6 1 . . . 4 5 5 5 5 5 9 10 12 14 17 15 12 Protection 4 | . 4 14 11 11 11 5 1 . . . . 1 . 4 2 . . . . . . 1 5 . . . . . . . Energy Gun 5 | . 1 . 18 11 8 4 19 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 26 17 14 17 17 . 3 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 2 . 4 1 . . 6 7 7 7 . . . . . . . . . . . . . . . . . 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 14 92 92 102 101 101 93 102 22 21 20 22 27 18 20 15 15 17 30 25 22 37 30 53 27 27 56 62 72 69 72 Greatest Support 94 | 40 40 10 60 20 30 20 60 21 21 21 21 21 20 20 15 15 15 32 22 28 28 26 71 80 30 94 64 70 70 56 Greatest Overweight (x) 32 | . 9 9 10 10 32 9 9 1 . . 1 1 . 4 4 . 5 5 6 7 12 2 . 4 . 2 1 1 1 4 Average Overweight (x) 1 | . 5 8 9 8 9 7 5 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 17 | 7 20 25 25 25 25 25 25 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 4 10 19 25 25 25 21 25 23 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 15 | 2 7 14 23 24 21 19 23 10 10 9 9 9 8 9 9 10 9 9 9 10 9 9 9 9 10 9 9 9 9 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 4 10 19 24 25 19 18 23 10 10 9 10 9 9 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 4 Class Distribution -------------------- 30% | Mutant 23% | Tank 21% | Scout 7% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Mutant | -5/Zhirov Scout | -4/Proximity Caves Trapper-Mutant | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -4/Lab Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Scout | -2/Quarantine Hacker-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Matter Collected 5753 | 302 349 89 750 105 665 159 380 172 78 48 . 42 . 44 141 . 30 290 78 90 80 155 101 . . 359 251 273 178 544 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7852 | 121 626 115 1522 210 112 464 1169 42 . . . . . . . . 116 396 . 38 105 124 124 . . 345 243 392 163 1425 Parts 390 | 10 42 12 94 14 2 22 54 7 . . . . . . . . 2 11 . 2 2 8 7 . . 4 6 18 16 57 Haulers Intercepted 12 | . 2 . 4 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 8 . . . . . . . 2 . . . . 6 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Combat Hostiles Destroyed 110 | . 10 5 27 2 6 7 21 . . . . . . . . . 1 2 . 4 . 5 1 . . . 1 3 2 13 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Guns 48 | . 10 2 15 2 . 3 16 . . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . . . . 1 . . . . . . . . . . . . 2 . . . 1 1 . . . . . . 7 AOE 42 | . . 3 12 . 5 4 2 . . . . . . . . . . . . 4 . 4 . . . . . 3 . 5 Classes Destroyed 19 | 2 4 2 3 . 1 2 . . . . . . . . . . 1 2 . . . . . . . . 1 . . 1 Worker 15 | . . 1 5 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . 3 . 1 Builder 6 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Tunneler 3 | 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Recycler 15 | 1 . . 1 1 . 1 1 . . . . . . . . . . 1 . . . . . . . 2 1 2 . 4 Minesweeper 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 16 | . 2 . 2 . . . 1 1 . . . . . . . . . 4 . . . . 2 . . 3 1 . . . Swarmer 24 | . . 3 5 . . . 4 . . . . . . . . . . . . 4 . 4 . . . . . 3 . 1 Grunt 51 | . 10 2 16 1 . 5 12 . . . . . . . . . 1 . . . . 1 . . . . . . . 3 Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 4 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 2 3 4 17 2 5 6 5 1 . . . . . . . . 2 3 . 4 . 4 2 . . 2 2 4 2 8 Combat Bots Only 9 | . 3 3 9 2 5 4 4 . . . . . . . . . 1 2 . 4 . 4 1 . . . 1 3 2 6 Max Kills in Single Turn 4 | 1 1 4 4 1 4 1 2 1 . . . . . . . . 1 1 . 3 . 2 1 . . 1 1 4 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 3 . 4 1 2 . . . . . . . . . . . . 3 . 2 . . . . . 3 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . EX-HEX (-9/Exiles) 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Damage Taken 13489 | . 576 124 608 30 1727 835 1069 61 . 5 . 445 50 142 . . 132 138 40 125 82 453 1035 99 . 212 492 414 1074 3521 Core 2768 | . 61 15 40 . 139 56 144 16 . . . 301 . 36 . . . 57 . 35 . 110 165 17 . 141 75 110 209 1041 Absorbed by Shields 102 | . . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 233 | . . . . . 15 35 . . . . . . 20 . . . . . . . . . 163 . . . . . . . Regen/Repaired (Parts) 1094 | . 85 . 100 . . . 70 53 . . 44 . . . . . . . . . . . . . . . . . 198 544 Core Remaining (%) 74 | 100 . 69 . . . 41 73 . . . . 54 . . . . 95 . . . . 79 . . 77 . 83 . . . Volleys Fired 450 | 7 50 8 58 7 49 32 76 . . 1 . 2 . 1 . . . 9 . 2 . 16 5 . . 30 28 16 6 47 Largest 3 | 2 2 2 3 3 3 3 3 . . 1 . 1 . 1 . . . 1 . 1 . 1 1 . . 1 1 1 1 1 Hottest 200 | 40 60 40 105 80 66 97 195 . . 39 . 53 . 39 . . . 98 . 43 . 98 98 . . 120 120 200 50 200 Shots Fired 819 | 14 100 15 134 20 114 40 216 . . 1 . 2 . 1 . . . 9 . 2 . 15 6 . . 30 28 16 8 48 Gun 615 | 14 100 14 123 20 106 28 210 . . . . . . . . . . . . . . . . . . . . . . . Cannon 171 | . . . . . 5 8 . . . . . 2 . . . . . 9 . . . 12 5 . . 30 28 16 8 48 Launcher 33 | . . 1 11 . 3 4 6 . . 1 . . . 1 . . . . . 2 . 3 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 312 | 14 84 14 54 13 111 10 10 . . . . 2 . . . . . . . . . . . . . . . . . . Thermal 357 | . . . . . . 1 200 . . . . . . . . . . 9 . . . 12 5 . . 30 28 16 8 48 Explosive 13 | . . 1 1 . 3 . . . . 1 . . . 1 . . . . . 2 . 3 1 . . . . . . . Electromagnetic 137 | . 16 . 79 7 . 29 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 2 12 8 11 2 24 15 11 . . . . . . . . . . 7 . . . 2 5 . . . 3 3 . 15 Robot Miss Streak 5 | 2 3 2 4 4 3 2 4 . . . . . . . . . . . . . . 1 1 . . . 5 2 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 523 | 6 70 12 72 9 108 29 131 2 . . . 5 . . . . 4 12 . . 5 4 6 . . 5 6 5 4 28 Core Hits 271 | 4 32 9 65 8 30 23 48 2 . . . . . . . . . 4 . 4 . 7 4 . . 1 1 6 2 21 Critical Kills 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . . 1 2 . . . . 1 . . 2 . . . . Critical Strikes 19 | . . . . . 1 1 6 . . . . . . . . . 1 3 . . 1 . 1 . . 2 1 . . 2 Burn 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Blast 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . . . . . . . 1 3 . . . . 1 . . 2 . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 134 | . . 1 . 2 19 . 2 18 . . 6 8 . . . . 6 19 . . 7 9 9 3 . 9 6 . 10 . Impact 57 | . . . . . . . . . . . . . . . . . 6 19 . . 2 3 9 3 . 9 6 . . . Slashing 53 | . . 1 . 2 15 . 1 18 . . 6 . . . . . . . . . . . . . . . . . 10 . Piercing 19 | . . . . . . . . . . . . 8 . . . . . . . . 5 6 . . . . . . . . Sneak Attacks 17 | . . . . 1 4 . 1 1 . . . . . . . . 2 2 . . . 1 1 . . 3 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage Inflicted 17417 | 69 865 251 1992 215 1945 841 2207 143 . 122 . 177 . . . . 284 832 . 341 469 837 374 . . 529 285 867 545 3227 Guns 5694 | 69 857 104 1011 101 1091 316 2145 . . . . . . . . . . . . . . . . . . . . . . . Cannons 2619 | . . . . . 96 88 . . . . . . . . . . . 242 . . . 84 122 . . . 172 216 . 1599 Explosions 5107 | . . 147 958 . 388 435 59 . . 122 . . . . . . . . . 341 . 402 72 . . . . 555 . 1628 Melee 3847 | . . . . 96 370 . . 143 . . . 177 . . . . 284 590 . . 469 351 180 . . 529 113 . 545 . Ramming 150 | . 8 . 23 18 . 2 3 . . . . . . . . . . . . . . . . . . . . 96 . . Kinetic 2767 | 69 719 104 363 62 1187 144 119 . . . . . . . . . . . . . . . . . . . . . . . Thermal 7422 | . . . 528 . . 250 2026 . . . . . . . . . . 242 . . . 84 122 . . . 172 771 . 3227 Explosive 1585 | . . 147 113 . 388 . . . . 122 . . . . . . . . . 341 . 402 72 . . . . . . . Electromagnetic 1646 | . 138 . 965 39 . 445 59 . . . . . . . . . . . . . . . . . . . . . . . Impact 2173 | . . . . . . . . . . . . . . . . . 284 590 . . 126 351 180 . . 529 113 . . . Slashing 1154 | . . . . 96 370 . . 143 . . . . . . . . . . . . . . . . . . . . 545 . Piercing 520 | . . . . . . . . . . . . 177 . . . . . . . . 343 . . . . . . . . . Highest Corruption 20 | . . . . . . 4 . . . . . . . . . . . . . . 1 10 3 3 3 . 1 . 4 20 Average Corruption 2 | . . . . . . 4 . . . . . . . . . . . . . . 1 4 1 3 3 . 1 . 3 4 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . 9 . . . . . . . . . . . . . . . 5 1 6 1 . 3 . 9 6 Message Errors 9 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . 3 . . 1 . 1 1 Matter Fused 10 | . . . . . . 3 . . . . . . . . . . . . . . . 1 . 2 . . . . 2 2 Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 7 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 2 . 1 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2043 | . . . 5 . 10 . . . . . . . . . . . 202 331 . 32 122 142 132 . . 278 28 205 220 336 Projectiles 131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3 . 100 Explosions 466 | . . . 5 . 10 . . . . . . . . . . . . . . 32 . 52 . . . . . 131 . 236 Melee 1446 | . . . . . . . . . . . . . . . . . 202 331 . . 122 90 132 . . 278 . 71 220 . Knockbacks 11 | . . . . . 1 . . . . . . . . . . . 2 3 . . . . 1 . . 3 1 . . . Impact 10 | . . . . . . . . . . . . . . . . . 2 3 . . . . 1 . . 3 1 . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 249 | . . . 54 . . 82 . . . . . . . . . . . . . 65 . . . . . . . 48 . . Shots 10 | . . . 3 . . 5 . . . . . . . . . . . . . 2 . . . . . . . . . . Rammed 14 | . 3 . 6 1 . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 17 | . 3 . 6 3 . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . 60 30 145 56 106 204 317 . . . . 8 21 . . . . 240 41 76 11 . 18 . . 6 13 70 465 128 Average Temperature 42 | . 19 16 40 24 34 49 83 . . . . 6 12 . . . . 43 10 25 11 . 8 . . 3 5 36 42 44 Received Heat Transfer 2094 | . 333 51 222 33 . 369 435 18 . . . 84 27 . . . 45 . . . . 12 114 42 . 27 93 54 . 135 Effects 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 27 | . . . 2 . . 1 . . . . . . . . . . 2 6 . . . . 5 . . 8 2 1 . . Impact Corruptions 38 | . . . . . . . . . . . . . . . . . 4 12 . . 3 2 7 . . 8 . 2 . . Robots Melted 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . 2 Combat Hostiles 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 16 | . . . . . . . 10 . . . . . . . . . . 1 . . . . . . . . 2 . . 3 Heat Transferred 10262 | . . . 800 . . 250 5254 . . . . . . . . . . 300 . . . 100 150 . . . 148 665 . 2595 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 9 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Peak Influence 801 | 15 222 90 574 273 . 179 335 212 . . . . 60 . . . . 164 . . . . 264 129 . 155 322 801 618 599 Initial 450 | . 9 5 35 223 . . 53 85 . . . . . . . . . 38 . . . . 65 123 . . 81 170 450 308 Average 160 | 7 48 15 216 86 . 86 230 115 . . . . 5 . . . . 61 . . . . 146 125 . 60 191 487 521 344 Maximum Alert Level 3 | . 1 . 2 1 . . 1 1 . . . . . . . . . . . . . . 1 . . . 1 3 2 2 Low Security (%) 67 | 100 96 100 62 77 . 100 30 97 . . . . 100 . . . . 100 . . . . 82 100 . 100 61 7 . 3 Level 1 22 | . 3 . 9 22 . . 69 2 . . . . . . . . . . . . . . 17 . . . 38 36 . 76 Level 2 9 | . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . 37 100 19 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 1 4 . . 1 4 2 . . . . 2 . . . . 1 . . . . 2 2 . 2 1 3 . 9 Investigation 8 | . 1 1 . . . . 2 . . . . . 1 . . . . . . . . . 1 1 . . . . . 1 Extermination 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . 3 Reinforcement 21 | . 1 . 4 . . 1 2 2 . . . . 1 . . . . . . . . . . 1 . 2 . 2 . 5 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Distress Signals 17 | . 1 . 5 . . . 2 . . . . . . . . . . . . . . . 1 1 . . 2 4 . 1 Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 2 Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 2 Times Spotted 395 | . 25 5 52 4 6 11 38 9 . 4 . 1 8 8 . . 3 6 6 10 3 5 29 7 . 17 22 39 9 68 Peak Tracking Total 18 | . 5 3 12 2 7 5 6 4 . 4 . 1 8 5 . . 2 2 5 8 3 4 15 6 . 5 7 16 6 18 Tactical Retreats 32 | . . . 1 . . 1 1 5 . . . . . 2 . . 1 . 2 1 . . 4 . . 2 3 8 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Traps Triggered 12 | . . . . . . . 5 1 . . . . . . . . . 2 . . . . . 1 . 1 . . 1 1 Indirectly 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 56 | . . . . . . . 55 1 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 . . . Traps Extracted 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 8 . . . Triggered 9 | . . . . . . . . 1 . . . . . . . . . 1 2 . . 1 . . . . 4 . . . Most Traps Carried 8 | . . . . . . . 3 3 3 3 3 3 3 3 3 3 6 6 4 4 4 8 8 8 8 8 8 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Machines Disabled 27 | . . 1 1 . 2 . . . . . . . . 1 . . . . . . 1 . . . . . 8 . 8 5 Max in Single Turn 1 | . . 1 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Machines Accessed 61 | . 9 1 4 1 3 . 6 6 . . 1 . . 1 2 4 . 5 2 . 4 . 2 . . 2 4 1 2 1 Terminals 19 | . 7 . 2 . . . 3 5 . . . . . . . . . . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . Scanalyzers 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 1 1 . . Total Hacks 178 | . 27 1 11 1 3 . 19 19 . . 6 . . 1 6 28 . 9 2 . 17 . 6 . . 4 12 3 2 1 Successful 136 | . 21 1 9 1 3 . 10 11 . . 6 . . 1 6 28 . 6 2 . 17 . 1 . . 2 7 1 2 1 Failed 42 | . 6 . 2 . . . 9 8 . . . . . . . . . 3 . . . . 5 . . 2 5 2 . . Catastrophic 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 199 | . 15 . 5 . 1 . 8 10 . . . . 8 . . . . 29 . . . . 12 6 . 18 19 17 27 24 Terminals 59 | . 24 . 7 . . . 11 15 . . . . . . . . . . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 15 | . 2 . 2 . . . 6 4 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 11 | . 1 . . . . . 2 . . . . . . . . . . 6 . . . . 2 . . . . . . . Scanalyzers 16 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 10 . . 1 Garrison Access 12 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . 1 2 3 . . Terminal Hacks 87 | . 11 1 2 1 3 . 3 4 . . 6 . . 1 6 28 . . 2 . 17 . . . . . . . 2 . Record 25 | . . . . . 2 . . . . . . . . 1 5 11 . . . . 5 . . . . . . . 1 . Part Schematic 20 | . . . . . . . . . . . 6 . . . . 10 . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 18 | . 5 . 2 . . . 1 3 . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 6 | . . 1 . 1 . . . . . . . . . . 1 . . . 2 . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 2 . 2 . . . 2 4 . . . . . . . . . 1 . . . . . . . . . . . . Scan Component 6 | . 1 . 1 . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . Repair 5 | . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 6 . . . Insert Component 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 6 . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Seal Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Unauthorized Hacks 26 | . 8 . 3 . . . 5 3 . . . . . . . . . 4 . . . . 1 . . . 1 . . 1 Terminals 16 | . 7 . 3 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 4 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 2 . . . . . . . . . . 4 . . . . 1 . . . . . . . Reject 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Mask 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Tunnel 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 . 3 . . . 4 6 . . . . . . . . . 4 . . . . 2 . . 1 3 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . 1 . . . . . . . 6 . . . . 10 . . . . 4 . . . . . 12 . 8 8 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Time 223 | . 26 . 32 . . . 89 76 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Total Allies 28 | . . 1 . 5 . . 1 1 . . 4 . . . 2 . 1 1 . . . . 5 2 . . . 5 . . Largest Group 5 | . . 1 . 5 5 . 1 1 . . 4 4 . . 2 . 1 1 . . . . 3 2 . . . 2 . . Highest-Rated Group 275 | . . 31 . 92 92 . 10 10 . . 158 158 . . 62 . 96 30 . . . . 206 57 . . . 275 . . Highest-Rated Ally 269 | . . 31 . 31 31 . 10 10 . . 42 42 . . 31 . 96 30 . . . . 103 30 . . . 269 . . Zionite Dispatches 12 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 2 . . . 5 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 47 | . . . . 2 5 . . 3 . . . . 2 2 6 . 3 2 . . . . . 3 . 6 4 4 5 . STAY 8 | . . . . 1 3 . . 2 . . . . . . 2 . . . . . . . . . . . . . . . FOLLOW 6 | . . . . 1 2 . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . DROP 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 3 . . EXPLORE 5 | . . . . . . . . . . . . . . 1 2 . 1 . . . . . . . . . 1 . . . RETURN 22 | . . . . . . . . . . . . . 1 1 2 . 2 1 . . . . . 1 . 5 3 1 5 . Ally Attacks 57 | . . . . 8 6 . . . . . . 3 . . 6 . 17 . . . . . 2 . . . . 15 . . Total Damage 2705 | . . . . 149 44 . . . . . . 26 . . 125 . 727 . . . . . 228 . . . . 1406 . . Kills 17 | . . . . 4 1 . . . . . . . . . . . 1 . . . . . 1 . . . . 10 . . Allies Corrupted 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . 1 1 1 3 . 1 1 . 3 . 2 1 . 1 . . . . . . . . Drone Launches 23 | . . . . . . . . . . . . . 1 1 2 . 3 1 . . . 1 . 1 . 4 3 1 5 . Drone Recoveries 21 | . . . . . . . . . . . . . 1 1 2 . 3 1 . . . . . 1 . 4 2 1 5 . Zionite Intel Received 25 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . 4 4 1 6 5 Branch Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Turns Passed 20203 | 88 1701 1136 1456 1783 2478 326 2179 781 242 154 584 328 165 202 387 23 323 929 400 200 238 362 223 267 37 690 638 391 585 907 Spaces Moved 20216 | 38 823 518 510 722 942 119 609 1433 645 497 1139 837 482 508 663 77 584 1602 825 807 146 663 363 190 16 982 1222 671 1043 540 Core 111 | 5 . . . . 2 . . . . . . . . 5 23 . 24 8 2 3 1 . . 12 . . . . . 26 Treads 390 | 33 241 . 7 . . . 103 . . . . . . . . . . . . . . . . . . . . . . 6 Legs 204 | . . . . . 75 . 1 . . . . . . . . . . . . . . . . 98 16 14 . . . . Wheels 3814 | . 582 518 503 722 865 119 505 . . . . . . . . . . . . . . . . . . . . . . . Hover 1575 | . . . . . . . . . . . . . . . . . . 956 31 . 43 1 245 71 . 189 . . . 39 Flight 14122 | . . . . . . . . 1433 645 497 1139 837 482 503 640 77 560 638 792 804 102 662 118 9 . 779 1222 671 1043 469 Fastest Speed 7 | 50 135 200 215 140 215 140 135 26 27 27 27 26 26 26 29 29 29 20 20 7 7 13 14 43 120 32 24 28 30 34 Average Speed 71 | 145 179 210 225 207 236 193 198 26 27 27 27 27 26 30 36 29 38 33 26 21 67 20 42 108 120 44 29 34 30 110 Slowest Speed 1650 | 160 215 215 243 230 1650 215 480 99 27 27 99 99 26 250 250 29 300 300 350 400 650 170 62 250 120 190 106 119 115 320 Overloaded Moves 43 | . . . . . . . . . . . . . . . . . . . . 12 6 21 3 . . . 1 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 96 | . . . . . . . . 8 . 1 . 2 11 4 . . 2 6 . . . . . . . 12 23 24 1 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 58 | 4 98 98 50 86 79 27 49 35 77 73 94 93 18 65 77 74 79 34 77 92 61 77 15 20 6 38 86 26 81 35 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 12 | . 1 . . . 1 . 2 . . . . . . . . 1 1 . . 1 3 . . . . . . . 2 . Known Exits Taken 17 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 . Scrap Searched 31 | . . 1 . 1 . . . . 2 3 2 1 . 4 2 . 2 . 4 5 . 4 . . . . . . . . Spaces Dug 242 | . . 1 17 1 . . 7 16 . 21 . 3 . . . . . 13 . 23 . 39 7 3 . 33 14 14 4 26 Terrain Destroyed 372 | . . 3 34 1 19 18 7 16 . 21 . 3 . 6 . . . 13 . 23 . 53 23 3 . 33 19 16 5 56 Melee 46 | . . 1 . 1 . . 1 16 . . . 2 . . . . . 11 . . . 1 5 3 . 4 . . 1 . Projectile 94 | . . . . . 1 . . . . . . 1 . . . . . 2 . . . 10 2 . . 29 19 11 4 15 AOE 232 | . . 2 34 . 18 18 6 . . 21 . . . 6 . . . . . 23 . 42 16 . . . . 5 . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Total 24906 | 54 932 545 690 987 1092 168 1409 1806 711 516 1404 913 508 551 808 76 666 1933 998 831 276 860 411 247 34 1175 1438 792 1279 796 Wait 3264 | . 28 4 64 238 33 5 597 269 65 7 247 63 34 35 139 . 73 250 164 17 105 149 12 21 19 118 99 88 164 157 Move 20004 | 37 822 517 509 721 941 118 608 1416 644 494 1138 832 462 499 662 76 579 1590 824 806 145 661 362 189 15 960 1176 626 1039 536 Hop 84 | . . . . . . . . 8 . 1 . 2 8 4 . . 2 5 . . . . . . . 9 22 20 1 2 Pick Up 161 | 4 9 6 13 2 17 . 18 19 . 2 6 . 1 2 3 . . 8 1 1 2 2 4 8 . 5 16 4 6 2 Fast Attach 159 | 6 5 1 3 . 2 6 9 3 . 2 1 1 . 2 . . . 17 2 . 8 4 7 6 . 12 19 4 15 24 Attach 91 | . 5 . 3 . 10 3 9 5 . 2 1 1 1 2 . . 3 7 1 . . 6 2 4 . 2 4 12 2 6 Detach 61 | . 2 1 2 . . 1 5 2 . 2 1 . . 2 . . 3 5 . . 2 5 2 2 . 1 7 11 1 4 Swap 170 | . 5 7 22 8 7 2 15 14 2 1 3 3 2 2 1 . . 7 5 4 . 3 2 3 . 12 18 6 14 2 Drop 228 | . 3 . 10 6 14 . 12 33 . 4 1 1 . 2 3 . . 13 1 1 9 6 6 11 . 17 35 4 20 16 Fire 450 | 7 50 8 58 7 49 32 76 . . 1 . 2 . 1 . . . 9 . 2 . 16 5 . . 30 28 16 6 47 Melee 130 | . . 1 . 2 19 . 2 18 . . 6 8 . . . . 6 19 . . 5 7 9 3 . 9 6 . 10 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 3 . 6 3 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 18 . . . . . . . . . . . . . 1 . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 67 | . . . . . . . 55 1 . . . . . . . . . 3 . . . . . . . . 8 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 10) 623 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Discovered new exit (range 6) 853 | -10/Materials | Lost 3 parts (1p1n1w) 1130 | -10/Materials | Discovered new exit (range 13) 1367 | -10/Materials | Repaired Assault Rifle 1790 | -10/Materials | Entered Mines 1809 | -10/Mines | Received a Mining Laser from a helpful Derelict 2111 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2370 | -10/Mines | Discovered new exit (range 12) 2503 | -10/Mines | Learned Materials terminal intel 2577 | -10/Mines | Met a Derelict shopkeep closing up shop 2877 | -10/Mines | Discovered new exit (range 9) 2926 | -10/Mines | Entered Materials 2926 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2927 | -9/Materials | Loaded intel: 12 terminal locations 3055 | -9/Materials | Discovered new exit (range 12) 3264 | -9/Materials | Build established: Tank 3881 | -9/Materials | Destroyed 9 combat bots 3912 | -9/Materials | Discovered new exit (range 9) 3921 | -9/Materials | Repaired Med. Armor Plating? 4382 | -9/Materials | Entered Mines 4533 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5096 | -9/Mines | Discovered new exit (range 9) 5113 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5365 | -9/Mines | Learned 4 Materials zone layouts 5382 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5428 | -9/Mines | Discovered new exit (range 5) 5510 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5639 | -9/Mines | Discovered new exit (range 8) 5823 | -9/Mines | Build established: Mutant 6165 | -9/Mines | Entered Exiles 6165 | -9/Exiles | Accompanied by 5 allies 6195 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6247 | -9/Exiles | Met 8R-AWN 6285 | -9/Exiles | Met EX-HEX 6348 | -9/Exiles | Met EX-BIN 6419 | -9/Exiles | Met EX-DEC 6427 | -9/Exiles | Learned location of Zion (-7) 6516 | -9/Exiles | Visited The Gauntlet 6702 | -9/Exiles | Discovered new exit (range 10) 6985 | -9/Exiles | Aligned with FarCom system 6988 | -9/Exiles | Given EX-Vault access code 7042 | -9/Exiles | Opened EX-Vault 7057 | -9/Exiles | Found 0b10 Alert Chip 7104 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7130 | -9/Exiles | Build established: Tank 7317 | -9/Exiles | Discovered new exit (range 14) 8115 | -9/Exiles | Attacked by the Exiles 8127 | -9/Exiles | Allies destroyed EX-HEX 8198 | -9/Exiles | Lost 3 parts (2n1w) 8333 | -9/Exiles | Destroyed 8R-AWN 8363 | -9/Exiles | Lost 10 parts (5n2u3w) 8523 | -9/Exiles | Build established: Mutant 8643 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 8643 | -9/Exiles | Entered Mines 8828 | -8/Mines | Core integrity fell below 50% 8911 | -8/Mines | Lost 4 parts (2u2w) 8946 | -8/Mines | Discovered new exit (range 16) 8969 | -8/Mines | Entered Materials 8969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8999 | -8/Materials | Lost 4 parts (1p2n1w) 9461 | -8/Materials | Repaired Exp. Heat Sink 9797 | -8/Materials | Build established: Tank 10497 | -8/Materials | Discovered new exit (range 10) 10529 | -8/Materials | Build established: Gunner 10884 | -8/Materials | Build established: Mutant 11148 | -8/Materials | Entered Factory 11148 | -7/Factory | Evolved 2 slots: Utility x2 11235 | -7/Factory | Discovered new exit (range 19) 11315 | -7/Factory | Identified exit to Storage 11315 | -7/Factory | Identified exit to Lower Caves 11362 | -7/Factory | Repaired Scythe? 11436 | -7/Factory | Repaired Imp. Sensor Array 11849 | -7/Factory | Discovered new exit (range 19) 11854 | -7/Factory | Cargo convoy interrupted 11857 | -7/Factory | Build established: Scout 11929 | -7/Factory | Entered Lower Caves 12115 | -7/Lower Caves | Identified exit to Lower Caves 12171 | -7/Lower Caves | Entered another Lower Caves area 12173 | -7/Lower Caves | Discovered new exit (range 13) 12177 | -7/Lower Caves | Identified exit to Factory 12240 | -7/Lower Caves | Spotted B-75 Beast 12292 | -7/Lower Caves | Learned Factory trap positions 12318 | -7/Lower Caves | Spotted M7-CPC(f) 12319 | -7/Lower Caves | Spotted OS-OZI(f) 12319 | -7/Lower Caves | Discovered new exit (range 12) 12319 | -7/Lower Caves | Spotted EV-XQ4(f) 12320 | -7/Lower Caves | Encountered a Master Thief 12320 | -7/Lower Caves | Encountered a Master Thief 12320 | -7/Lower Caves | Encountered a Master Thief 12320 | -7/Lower Caves | Spotted IE-KJF(f) 12321 | -7/Lower Caves | Encountered a Master Thief 12321 | -7/Lower Caves | 0b10 Alert Chip stolen by Master Thief 12325 | -7/Lower Caves | Identified exit to Zion 12325 | -7/Lower Caves | Entered Zion 12337 | -7/Zion | Given the Hacking Drone Bay 12337 | -7/Zion | Found Prototype Device 12347 | -7/Zion | Given A8's code to call for help 12350 | -7/Zion | Discovered new exit (range 15) 12476 | -7/Zion | Learned Factory emergency access door positions 12482 | -7/Zion | Found CR-A16's Pointy Stick 12488 | -7/Zion | Visited the Megawrench Repair Shop 12537 | -7/Zion | Megawrench repaired 3 parts 12573 | -7/Zion | Imprinted 12575 | -7/Zion | Declared Zion's savior 12683 | -7/Zion | Identified exit to Proximity Caves 12909 | -7/Zion | Entered Proximity Caves 12909 | -6/Proximity Caves | Accompanied by 4 allies 13010 | -6/Proximity Caves | Learned Factory terminal intel 13017 | -6/Proximity Caves | P-60 Hacker assimilated allied G4-JP9(M) 13074 | -6/Proximity Caves | Learned Factory emergency access door positions 13157 | -6/Proximity Caves | Spotted B-75 Beast 13228 | -6/Proximity Caves | Discovered exit to Factory (range 19) 13235 | -6/Proximity Caves | Learned Factory stockpile data 13237 | -6/Proximity Caves | Entered Factory 13237 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13238 | -6/Factory | Loaded intel: 130 trap records 13241 | -6/Factory | Loaded intel: 27 terminal locations 13256 | -6/Factory | Discovered new exit (range 3) 13257 | -6/Factory | Identified exit to Factory 13274 | -6/Factory | Identified Hacking Drone Bay 13310 | -6/Factory | Retrieved Zion intel report: Branch Access 13310 | -6/Factory | Identified exit to Lower Caves 13310 | -6/Factory | Identified exit to Extension 13311 | -6/Factory | Zion Recon squad teleported in 13402 | -6/Factory | Entered Lower Caves 13402 | -6/Lower Caves | Spotted 17-59V(f) 13403 | -6/Lower Caves | Encountered a Master Thief 13406 | -6/Lower Caves | Learned Factory stockpile data 13498 | -6/Lower Caves | Lost 3 parts (1p1n1u) 13579 | -6/Lower Caves | Found Alien Artifact 13602 | -6/Lower Caves | Discovered new exit (range 8) 13604 | -6/Lower Caves | Identified exit to Lower Caves 13604 | -6/Lower Caves | Entered another Lower Caves area 13613 | -6/Lower Caves | Discovered exit to Factory (range 8) 13620 | -6/Lower Caves | A Commander dispatched an escort 13621 | -6/Lower Caves | Learned Research terminal intel 13621 | -6/Lower Caves | Learned Extension terminal intel 13621 | -6/Lower Caves | Learned Armory terminal intel 13725 | -6/Lower Caves | Learned Factory terminal intel 13876 | -6/Lower Caves | Encountered a Warlord checkpoint 13967 | -6/Lower Caves | Discovered new exit (range 22) 13991 | -6/Lower Caves | Identified exit to Data Miner 13991 | -6/Lower Caves | Entered Data Miner 13991 | -6/Data Miner | Discovered new exit (range 6) 13995 | -6/Data Miner | Met Data Miner 14003 | -6/Data Miner | Learned location of Section 7 (-2) 14003 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14007 | -6/Data Miner | Received God Mode back door access code from Data Miner 14013 | -6/Data Miner | Identified exit to Proximity Caves 14014 | -6/Data Miner | Entered Proximity Caves 14018 | -5/Proximity Caves | Spotted B-75 Beast 14027 | -5/Proximity Caves | Escorted by Enhanced Grunt 14100 | -5/Proximity Caves | Learned 4 Factory zone layouts 14114 | -5/Proximity Caves | Learned Factory terminal intel 14337 | -5/Proximity Caves | Entered Factory 14337 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14338 | -5/Factory | Identified exit to Factory 14342 | -5/Factory | Loaded intel: 26 terminal locations 14417 | -5/Factory | Spotted B-75 Beast 14434 | -5/Factory | Identified exit to Upper Caves 14461 | -5/Factory | Retrieved Zion intel report: Branch Access 14462 | -5/Factory | Zion Defense Resupply teleported in 14767 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14768 | -5/Factory | Zion Recon squad teleported in 15097 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15246 | -5/Factory | Cargo convoy interrupted 15266 | -5/Factory | Entered Upper Caves 15347 | -5/Upper Caves | Spotted B-75 Beast 15353 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15430 | -5/Upper Caves | Learned 8 Factory zone layouts 15616 | -5/Upper Caves | Learned Factory non-interactive machine intel 15650 | -5/Upper Caves | Discovered new exit (range 17) 15665 | -5/Upper Caves | Identified exit to Upper Caves 15666 | -5/Upper Caves | Entered another Upper Caves area 15681 | -5/Upper Caves | Discovered exit to Factory (range 7) 15712 | -5/Upper Caves | Encountered a Warlord checkpoint 15850 | -5/Upper Caves | Discovered new exit (range 3) 15850 | -5/Upper Caves | Identified exit to Zhirov 15866 | -5/Upper Caves | Entered Zhirov 15870 | -5/Zhirov | Discovered new exit (range 3) 15874 | -5/Zhirov | Met Zhirov 15879 | -5/Zhirov | Learned location of Quarantine (-2) 15879 | -5/Zhirov | Learned location of Testing (-3) 15879 | -5/Zhirov | Learned location of Command (-1) 15880 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15883 | -5/Zhirov | Found Alien Artifact 15883 | -5/Zhirov | Identified Integrated Dissipator 15883 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16069 | -5/Zhirov | Found Alien Artifact 16099 | -5/Zhirov | Cloak Generator disabled 16099 | -5/Zhirov | Attacked by Zhirov 16104 | -5/Zhirov | Identified exit to Proximity Caves 16104 | -5/Zhirov | Entered Proximity Caves 16105 | -4/Proximity Caves | Learned Research emergency access door positions 16126 | -4/Proximity Caves | Spotted B-86 Titan 16328 | -4/Proximity Caves | Crushed by falling debris 16329 | -4/Proximity Caves | System corruption reached 10% 16359 | -4/Proximity Caves | Lost 3 parts (1u2w) 16456 | -4/Proximity Caves | Discovered exit to Factory (range 15) 16466 | -4/Proximity Caves | Entered Factory 16466 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16468 | -4/Factory | Loaded intel: 186 non-interactive machine locations 16469 | -4/Factory | Loaded intel: 26 terminal locations 16511 | -4/Factory | Incoming investigation squad redirected 16547 | -4/Factory | Zion Fire squad teleported in 16577 | -4/Factory | P-70 Sage assimilated allied 9J-9LW(i) 16597 | -4/Factory | Discovered new exit (range 20) 16649 | -4/Factory | Retrieved Zion intel report: Guard Positions 16650 | -4/Factory | Zion Heavy squad teleported in 16650 | -4/Factory | Garrison activated, responded to threat 16650 | -4/Factory | Spotted B-86 Titan 16676 | -4/Factory | Discovered new exit (range 15) 16689 | -4/Factory | Entered Armory 16690 | -4/Armory | Loaded intel: 12 terminal locations 16708 | -4/Armory | Zion Hacking Resupply teleported in 16719 | -4/Armory | Lost 7 parts (2p2n1u2w) 16728 | -4/Armory | Zion Defense Resupply teleported in 16807 | -4/Armory | Identified Transdimensional Reconstructor 16807 | -4/Armory | Warped through subspace to slip node 16807 | -4/Armory | Discovered new exit (range 1) 16956 | -4/Armory | Entered Lab 16956 | -4/Lab | Discovered new exit (range 9) 16971 | -4/Lab | Unable to decrypt terminal 16975 | -4/Lab | Build established: Hacker-Mutant 16993 | -4/Lab | Entered Research 16993 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16995 | -3/Research | Loaded intel: 21 terminal locations 17246 | -3/Research | Spotted B-86 Titan 17411 | -3/Research | Retrieved Zion intel report: Trap Installations 17456 | -3/Research | Retrieved Zion intel report: Active Garrisons 17528 | -3/Research | Retrieved Zion intel report: Unaware Analyses 17543 | -3/Research | Retrieved Zion intel report: Branch Access 17543 | -3/Research | Identified exit to Testing 17587 | -3/Research | Build established: Hacker-Sprinter 17613 | -3/Research | Spotted B-86 Titan 17683 | -3/Research | Entered Testing 17698 | -3/Testing | Found Prototype Hackware 17698 | -3/Testing | Identified Ghost Barrier 17711 | -3/Testing | Found Prototype Device 17711 | -3/Testing | Identified Exp. Hardlight Generator 17733 | -3/Testing | Found Prototype Ballistic Gun 17733 | -3/Testing | Identified Hyp. Multirail 17805 | -3/Testing | Spotted Striker 17824 | -3/Testing | Found Prototype Hackware 17827 | -3/Testing | Identified Exp. System Shield 17833 | -3/Testing | Identified Dimensional Node Initializer 17840 | -3/Testing | Retrieved Zion intel report: Emergency Access 17923 | -3/Testing | Spotted Striker 17990 | -3/Testing | Destroyed Striker 17996 | -3/Testing | Found Fusion Bomb Launcher 18066 | -3/Testing | Found Prototype Energy Cannon 18066 | -3/Testing | Identified Cld. Nova Cannon 18149 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18152 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18155 | -3/Testing | Retrieved Zion intel report: Active Terminals 18199 | -3/Testing | Found Prototype Energy Cannon 18199 | -3/Testing | Identified Imp. Potential Cannon 18238 | -3/Testing | Discovered new exit (range 12) 18288 | -3/Testing | Found Portable AFG 18311 | -3/Testing | Found Prototype Hackware 18321 | -3/Testing | Entered Research 18321 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18321 | -2/Research | Identified System Mapper 18409 | -2/Research | Spotted B-90 Cyclops 18441 | -2/Research | Retrieved Zion intel report: Active Terminals 18442 | -2/Research | Zion Infowar Resupply teleported in 18446 | -2/Research | Found Prototype Device 18446 | -2/Research | Identified Exp. ECM Suite 18498 | -2/Research | Zion hero teleported in (P1-3CE) 18612 | -2/Research | Spotted B-90 Cyclops 18631 | -2/Research | Zion Experimental squad teleported in 18663 | -2/Research | Zion Infowar Resupply teleported in 18667 | -2/Research | Found Prototype Device 18667 | -2/Research | Identified Exp. Cloaking Device 18700 | -2/Research | Zion Melee Resupply teleported in 18705 | -2/Research | Discovered new exit (range 16) 18705 | -2/Research | Spotted B-90 Cyclops 18712 | -2/Research | Identified exit to Quarantine 18712 | -2/Research | Entered Quarantine 18718 | -2/Quarantine | Cryocooling Duct disabled 18733 | -2/Quarantine | Ambient heat levels rising (+20) 18733 | -2/Quarantine | Non-combat units ordered to evacuate 18784 | -2/Quarantine | Found Alien Slashing Weapon 18784 | -2/Quarantine | Identified Sigix Broadsword 18798 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 18807 | -2/Quarantine | Found Alien Artifact 18807 | -2/Quarantine | Identified Matter Drive 18884 | -2/Quarantine | Cryocooling Duct disabled 18899 | -2/Quarantine | Ambient heat levels rising (+20) 18899 | -2/Quarantine | Combat units ordered to evacuate 18942 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18960 | -2/Quarantine | Found Prototype Device 18980 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 18996 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18999 | -2/Quarantine | Quarantine Guard activated 19006 | -2/Quarantine | Identified Exp. Transmission Jammer 19029 | -2/Quarantine | Build established: Wizard-Scout 19034 | -2/Quarantine | Found Prototype Device 19034 | -2/Quarantine | Identified Exp. Focal Shield 19047 | -2/Quarantine | Spotted Alpha 7 19059 | -2/Quarantine | Found Alien Artifact 19059 | -2/Quarantine | Identified Terrabomb 19059 | -2/Quarantine | Used Terrabomb 19069 | -2/Quarantine | Spotted Quarantine Guard 19082 | -2/Quarantine | Found Quantum Capacitor 19090 | -2/Quarantine | Crushed by falling debris 19100 | -2/Quarantine | Found Alien Artifact 19100 | -2/Quarantine | Identified Subatomic Replicator 19110 | -2/Quarantine | Found Alien Artifact 19110 | -2/Quarantine | Identified Phase Armor 19120 | -2/Quarantine | Spotted Quarantine Guard 19146 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 19166 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19169 | -2/Quarantine | Spotted Quarantine Guard 19169 | -2/Quarantine | Spotted Quarantine Guard 19207 | -2/Quarantine | Spotted Quarantine Guard 19228 | -2/Quarantine | Spotted Quarantine Guard 19244 | -2/Quarantine | Spotted Fortress 19273 | -2/Quarantine | Spotted Quarantine Guard 19292 | -2/Quarantine | Discovered new exit (range 6) 19297 | -2/Quarantine | Entered Section 7 19321 | -2/Section 7 | Lost 4 parts (1p2n1w) 19449 | -2/Section 7 | Spotted S7 Guard 19604 | -2/Section 7 | Build established: Hacker-Mutant 19718 | -2/Section 7 | Spotted S7 Guard 19739 | -2/Section 7 | Found Alien Artifact 19739 | -2/Section 7 | Identified Navigation Efficiency Matrix 19739 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 19793 | -2/Section 7 | Found Alien Artifact 19793 | -2/Section 7 | Identified Integrity Redistributor 19793 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-94) 19842 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 20068 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 20105 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20147 | -2/Section 7 | Initialized slip node 20149 | -2/Section 7 | Core integrity fell below 50% 20152 | -2/Section 7 | System corruption reached 10% 20159 | -2/Section 7 | Spotted B-90 Cyclops 20167 | -2/Section 7 | Core integrity fell below 20% 20171 | -2/Section 7 | Spotted B-90 Cyclops 20174 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20185 | -2/Section 7 | Lost 13 parts (2p7n2u2w) 20198 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 20204 | -2/Section 7 | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- [ 1 : Unaware Schematics ] [ 2 : Component Stockpiles ] >>\\ZION-SEEK-2 [ Targeting Component Stockpiles... ] 20198_ U-05 Engineer builds a Wall. 20199_ The unstable cave ceiling collapses. 20199_ U-05 Engineer builds a Wall. 20199_ Graphene Brace destroyed. 20199_ Q-thruster destroyed. 20199_ System corrupted by crushing effect (+2). 20199_ System corrupted by crushing effect (+3). 20199_ Knocked back. 20199_ C-57 Dissector knocked back. 20200_ Dropped Matter Drive. 20200_ Dropped Quantum Capacitor. 20201_ N3TJASZ