Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 19:58:33

Player: Zargoosa

Result: Destroyed by CE-GXS(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (290)      290
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 950

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     298/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (700) Ox13
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Utility Shielding
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Small Storage Unit
                Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Assault Rifle
                Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 7   1   2   2   
  Power                    3    | 2   .   .   1   
    Engine                 3    | 2   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   .   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   2   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   3   2   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     69   | .   99  57  64  
  Engine                   5    | .   14  .   7   
  Treads                   6    | .   28  .   .   
  Storage                  26   | .   27  28  24  
  Ballistic Gun            27   | .   28  27  27  
Peak Build Rating          7    | 6   7   7   5   
  Average Rating           4    | 4   6   4   4   
  On Entrance              4    | .   6   7   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 14  54  55  51  
  Greatest Support         40   | 40  40  20  3   
  Greatest Overweight (x)  16   | .   1   15  16  
  Average Overweight (x)   7    | .   .   14  15  
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 7   19  20  20  
  Most Carried             4    | 2   3   4   4   
  Average Carried          3    | 1   2   3   3   
  Final Capacity           20   | 8   20  20  20  
  Final Carried            4    | 2   3   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           503  | 213 233 48  9   
  Remotely                 .    | .   .   .   .   
Salvage Created            329  | .   287 42  .   
  Parts                    28   | .   22  6   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  9    | .   6   3   .   
  Guns                     8    | .   6   2   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          5    | .   3   2   .   
  Worker                   1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    6    | .   6   .   .   
Best Kill Streak           2    | .   2   2   .   
  Combat Bots Only         2    | .   2   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        99   | .   44  44  11  
  Missed                   15   | .   12  2   1   
Damage Taken               1007 | .   454 350 203 
  Core                     261  | .   79  119 63  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  6    | .   .   .   6   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              45   | 2   28  15  .   
  Largest                  2    | 1   2   2   .   
  Hottest                  50   | 20  40  50  .   
Shots Fired                80   | 2   56  22  .   
  Gun                      79   | 2   56  21  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 1    | .   .   1   .   
  Special                  .    | .   .   .   .   
  Kinetic                  79   | 2   56  21  .   
  Thermal                  .    | .   .   .   .   
  Explosive                1    | .   .   1   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | 1   10  4   .   
  Robot Miss Streak        3    | 1   3   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           50   | 1   40  9   .   
  Core Hits                20   | .   15  5   .   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           768  | 12  521 235 .   
  Guns                     623  | 12  508 103 .   
  Cannons                  .    | .   .   .   .   
  Explosions               124  | .   .   124 .   
  Melee                    .    | .   .   .   .   
  Ramming                  21   | .   13  8   .   
  Kinetic                  623  | 12  508 103 .   
  Thermal                  48   | .   .   48  .   
  Explosive                76   | .   .   76  .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            5    | .   .   5   .   
  Projectiles              .    | .   .   .   .   
  Explosions               5    | .   .   5   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      1    | .   .   1   .   
  Shots                    .    | .   .   .   .   
  Rammed                   9    | .   2   7   .   
Targets Rammed             9    | .   2   7   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        10   | .   10  .   .   
  Average Temperature      3    | .   3   .   .   
  Received Heat Transfer   306  | .   246 .   60  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   .   50  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             106  | .   106 103 .   
  Initial                  40   | .   .   40  .   
  Average                  38   | .   64  28  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              14   | .   9   3   2   
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               .    | .   .   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2994 | 117  673  1446 758  
Spaces Moved               579  | 69   246  171  93   
  Core                     270  | 7    .    170  93   
  Treads                   309  | 62   246  1    .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  750  
  Average Speed            482  | 148  233  797  811  
  Slowest Speed            850  | 160  240  800  850  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       23   | 5    43   35   9    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          10   | .    .    10   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      10   | .    .    10   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      656  | 78  287 196 95  
  Wait                     10   | .   10  .   .   
  Move                     576  | 68  245 170 93  
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | 1   1   1   .   
  Fast Attach              7    | 6   1   .   .   
  Attach                   2    | .   .   1   1   
  Detach                   1    | .   .   1   .   
  Swap                     3    | 1   .   1   1   
  Drop                     .    | .   .   .   .   
  Fire                     45   | 2   28  15  .   
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   5   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   2   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  714 | -10/Materials | Discovered new exit (range 14)
  791 | -10/Materials | Entered Mines
  818 | -10/Mines     | Core integrity fell below 50%
  869 | -10/Mines     | Lost 3 parts (1p2n)
 2141 | -10/Mines     | Discovered new exit (range 9)
 2237 | -10/Mines     | Entered Subcaves
 2398 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2978 | -10/Subcaves  | Core integrity fell below 20%
 2995 | -10/Subcaves  | Destroyed by CE-GXS(R) with Subdweller Laser

 Last Messages 
---------------
01735_ K-01 Serf destroyed.
01737_ K-01 Serf collects debris. <x4>
01754_ Extracted 8 matter.
01756_ R-06 Scavenger collects Wheel.
01760_ R-06 Scavenger collects Med. Matter Pod.
01762_ Slammed into R-06 Scavenger.
01933_ Slammed into U-05 Engineer.
01933_ Destabilizing: Core damaged (-7).
02141_ EXIT=FOUND
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
02301_ Acquired derelict log, extracted data.
World map updated: -9/Materials.
02309_ Acquired 1 matter.
A swath of the cavern ceiling suddenly
  collapses.
02641_ Acquired 8 matter.
02978_ Assault Rifle destroyed.
02991_ Lgt. Ion Engine destroyed.

 Map 
-----
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| ??????????# #"##"#  ##????????#   ##    #????????? |
| ???????????##%""#    ##???????#  ##     #????????? |
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| ????????????## ###   #########         #?????????? |
| ????????????#""##??? #?#   ##          #?????????? |
| ????????????## "#?? #??#               #?????????? |
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| ???????????#""""#?# ###      ##?##        #??????? |
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| ????##      ##             #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepSpreadCoupler
  Manual?         0
Play Time         00:08:55
  Cumulative      11.2 hours
  Start           2025.02.15 @ 19:19:14
  End             2025.02.15 @ 19:58:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffedea99-2c7c-4df8-95ab-5cd997a01fed