Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.28 @ 20:57:25 Player: pl-41d Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1022) 1022 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2647 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 250/250 System Corruption 11% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Treads Aluminum Leg Wheel Heat Sink Large Storage Unit Huge Storage Unit Medium Matter Pod (100) Improved Terrain Scanner Light Armor Plating Improved EM Shotgun Beam Rifle Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Heavy Assault Rifle Mace > --- INVENTORY -------- Ion Engine Ion Engine Wheel Wheel Heat Sink Large Storage Unit Huge Storage Unit Medium Matter Pod Signal Interpreter Light Armor Plating Improved EM Shotgun Beam Rifle Heavy Assault Rifle Autogun Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 52 | 8 8 2 25 9 Power 5 | 1 . . 3 1 Engine 3 | 1 . . 1 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 10 | 2 . . 4 4 Treads 6 | 2 . . 4 . Leg 4 | . . . . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 1 5 . Device 6 | 1 1 1 3 . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 26 | 3 5 1 13 4 Energy Gun 2 | 1 1 . . . Energy Cannon 2 | . . . 1 1 Ballistic Gun 11 | 2 1 . 7 1 Ballistic Cannon 2 | . 2 . . . Launcher 2 | . . 1 . 1 Special Weapon 3 | . 1 . 2 . Impact Weapon 4 | . . . 3 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 13 | . . . 7 6 Power 2 | . . . 1 1 Propulsion 3 | . . . 3 . Utility 4 | . . . 1 3 Weapon 4 | . . . 2 2 Highest Loss Streak 4 | . . . 2 4 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 98 | . 100 100 98 93 Engine 10 | . 14 14 4 5 Core 2 | . . . 5 3 Treads 24 | . 28 28 21 7 Device 18 | . 14 14 25 21 Storage 12 | . 14 14 11 11 Processor 1 | . . . 2 11 Protection 1 | . . . 4 . Energy Gun 6 | . 14 2 . . Ballistic Gun 8 | . 3 14 14 2 Ballistic Cannon 1 | . 2 . . . Launcher 2 | . . 11 2 3 Special Weapon 3 | . 7 . . . Impact Weapon 1 | . . . 3 2 Naked Turns . | . . . . . Heaviest Build 36 | 15 32 32 36 35 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | 1 . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 Most Carried 15 | 8 15 14 15 15 Average Carried 12 | 6 11 14 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 14 14 15 14 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 1282 | 284 175 21 693 109 Remotely . | . . . . . Salvage Created 1503 | 116 262 27 796 302 Parts 88 | 16 21 3 36 12 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 33 | . 9 6 12 6 Guns 22 | . 8 2 12 . Cannons 2 | . 1 . . 1 AOE 8 | . . 4 . 4 Classes Destroyed 9 | 2 5 . 2 . Worker 2 | 1 1 . . . Builder 1 | . 1 . . . Tunneler 5 | 5 . . . . Hauler 3 | . 1 . 2 . Recycler 3 | . . . 2 1 Watcher 2 | . 2 . . . Swarmer 14 | . 7 6 1 . Grunt 13 | . 2 . 5 6 Sentry 6 | . . . 6 . Best Kill Streak 7 | 2 7 3 3 4 Combat Bots Only 6 | . 6 3 2 3 Max Kills in Single Turn 2 | 2 2 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 2462 | . 344 154 755 1209 Core 470 | . 43 4 100 323 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 81 . . Volleys Fired 157 | 14 44 15 62 22 Largest 2 | 2 2 2 2 2 Hottest 150 | 70 150 53 123 98 Shots Fired 255 | 28 77 16 108 26 Gun 182 | 28 37 10 106 1 Cannon 39 | . 18 . . 21 Launcher 10 | . . 6 . 4 Special 24 | . 22 . 2 . Kinetic 153 | 14 22 10 106 1 Thermal 91 | 14 54 . 2 21 Explosive 10 | . . 6 . 4 Electromagnetic 1 | . 1 . . . Robot Hit Streak 37 | 8 11 1 37 5 Robot Miss Streak 4 | 1 3 4 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 152 | 15 40 1 89 7 Core Hits 72 | 8 17 10 30 7 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 4 . . 1 Burn 4 | . 4 . . . Meltdown 1 | . . . . 1 Melee Attacks 9 | . . . 9 . Impact 9 | . . . 9 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2840 | 168 675 219 1417 361 Guns 1925 | 168 312 20 1411 14 Cannons 317 | . 236 . . 81 Explosions 495 | . 30 199 . 266 Melee . | . . . . . Ramming 7 | . 1 . 6 . Kinetic 1770 | 56 269 20 1411 14 Thermal 578 | 112 385 . . 81 Explosive 465 | . . 199 . 266 Electromagnetic 20 | . 20 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . 3 . . . Impact . | . . . . . Kinetic 3 | . 3 . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . 26 . . 6 Shots 2 | . 1 . . 1 Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 306 | 70 306 . 47 280 Average Temperature 56 | 28 75 . 16 138 Received Heat Transfer 588 | . 42 . 498 48 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . 1 . . . Heat Transferred 1754 | 333 1273 . . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 212 | 30 143 168 212 189 Initial 55 | . . 9 55 21 Average 55 | 14 14 121 84 148 Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 90 100 Level 1 3 | . . . 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 22 8 18 6 Peak Tracking Total 7 | . 7 3 4 3 Tactical Retreats 5 | . . . 5 . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 14 | . 9 . 5 . Terminals 9 | . 6 . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 34 | . 22 . 12 . Successful 26 | . 16 . 10 . Failed 8 | . 6 . 2 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 16 | . 8 . 8 . Terminals 26 | . 17 . 9 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 5 | . 3 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 14 | . 9 . 5 . Part Schematic 1 | . 1 . . . Prototype ID Bank 2 | . 2 . . . Terminal Index 1 | . 1 . . . Fabricator Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Security Status 1 | . 1 . . . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks 4 | . 3 . 1 . Process 1 | . 1 . . . Report Inventory 3 | . 2 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 3 . 4 . Terminals 4 | . 2 . 2 . Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units 1 | . . . 1 . Recyclers 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Researchers 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 7 . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 189 | . 189 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 4375 | 404 1869 369 1474 259 Spaces Moved 2279 | 219 1040 207 715 98 Core 8 | 8 . . . . Treads 2215 | 211 1040 207 715 42 Legs 56 | . . . . 56 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 156 160 160 161 177 Slowest Speed 260 | 160 160 160 240 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 5 | . . . . 5 Exploration Rate (%) 39 | 10 90 45 36 14 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 38 | . 14 . 10 14 Terrain Destroyed 89 | . 17 20 10 42 Melee 8 | . . . 8 . Projectile 33 | . 17 . 2 14 AOE 48 | . . 20 . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 2675 | 252 1127 228 911 157 Wait 120 | . 10 5 82 23 Move 2274 | 218 1039 206 714 97 Hop . | . . . . . Pick Up 32 | 10 13 . 8 1 Fast Attach 17 | 7 2 . 6 2 Attach 10 | . 1 . 7 2 Detach 4 | . 2 . 2 . Swap 25 | 1 5 2 12 5 Drop 24 | 2 10 . 8 4 Fire 157 | 14 44 15 62 22 Melee 9 | . . . 9 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 . 1 . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 81 | -11/Junkyard | Discovered new exit (range 15) 405 | -11/Junkyard | Entered Materials 406 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 1346 | -10/Materials | Discovered new exit (range 4) 1729 | -10/Materials | Discovered new exit (range 11) 1878 | -10/Materials | Discovered new exit (range 8) 2274 | -10/Materials | Entered Mines 2498 | -10/Mines | Learned Materials garrison access intel 2555 | -10/Mines | Assembled infested the area 2616 | -10/Mines | Discovered new exit (range 9) 2643 | -10/Mines | Entered Materials 2643 | -9/Materials | Evolved 2 slots: Utility x2 3343 | -9/Materials | Discovered new exit (range 7) 3490 | -9/Materials | Build established: Scavenger-Mutant 3740 | -9/Materials | Discovered new exit (range 11) 4113 | -9/Materials | Identified exit to Mines 4117 | -9/Materials | Entered Mines 4199 | -9/Mines | Crushed by falling debris 4199 | -9/Mines | Core integrity fell below 50% 4352 | -9/Mines | Crushed by falling debris 4362 | -9/Mines | Crushed by falling debris 4376 | -9/Mines | Crushed by falling debris 4376 | -9/Mines | Core integrity fell below 20% 4376 | -9/Mines | System corruption reached 10% 4377 | -9/Mines | Crushed by falling debris 4377 | -9/Mines | Smashed by cave-in Last Messages --------------- 04289_ U-05 Engineer builds a Wall. 04290_ System corrupted: Energy discharge (-63). 04296_ The unstable cave ceiling collapses. 04351_ System corrupted: Heat flow error (+291). 04352_ The unstable cave ceiling collapses. 04352_ Crushed by falling debris. 04352_ Seismic Detector destroyed. 04352_ System corrupted by crushing effect (+1). 04362_ The unstable cave ceiling collapses. 04362_ Crushed by falling debris. 04372_ The unstable cave ceiling collapses. 04376_ Crushed by falling debris. 04376_ Signal Interpreter destroyed. 04376_ System corrupted by crushing effect (+3). 04376_ Cooling System destroyed. 04376_ System corrupted by crushing effect (+1). 04376_ Mace destroyed. 04376_ System corrupted by crushing effect (+2). 04377_ The unstable cave ceiling collapses. 04377_ Crushed by falling debris. 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