Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 11:29:53

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (34)      170
Value Destroyed (579)      579
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 3964

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Weight Redist. System
  Improved Terrain Scanner
    Guided Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           ECM Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
    Guided Plasma Cannon
>          --- INVENTORY --------
           Weight Redist. System
  Improved Terrain Scanner
[Rating: 23]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Hacking Suite
  Device                   ECM Suite
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             42   | 3   4   .   13  4   .   .   18  
  Power                    .    | .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 2   2   .   3   .   .   .   7   
    Device                 4    | 1   .   .   .   .   .   .   3   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              5    | 1   1   .   1   .   .   .   2   
    Hackware               5    | .   1   .   2   .   .   .   2   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 1   2   .   10  4   .   .   11  
    Energy Gun             4    | 1   1   .   .   2   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   6   
    Ballistic Gun          3    | .   .   .   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   .   4   1   .   .   .   
    Special Weapon         9    | .   .   .   6   1   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   1   4   .   2   5   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   2   .   .   3   
  Weapon                   7    | .   .   .   1   2   .   2   2   
  Highest Loss Streak      2    | .   .   .   1   2   .   2   2   
Average Slot Usage (%)     46   | .   42  42  44  46  44  44  52  
  Device                   4    | .   7   .   .   .   .   .   11  
  Processor                13   | .   11  14  11  11  11  11  17  
  Hackware                 15   | .   8   14  14  22  11  11  17  
  Energy Gun               9    | .   13  14  7   7   22  22  .   
  Special Weapon           2    | .   .   .   8   5   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             12   | 3   4   2   3   2   2   2   12  
  Greatest Support         3    | 3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  3    | .   1   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   4   4   4   
  Average Carried          3    | 2   3   3   4   3   3   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | 3   4   4   4   3   4   4   3   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           682  | 230 50  .   183 51  .   18  150 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            961  | 226 135 .   248 126 .   18  208 
  Parts                    81   | 20  11  .   24  11  .   1   14  
Haulers Intercepted        3    | .   2   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   3   .   8   6   .   .   5   
  Guns                     2    | .   .   .   1   1   .   .   .   
  Cannons                  6    | .   .   .   .   1   .   .   5   
  AOE                      14   | .   3   .   7   4   .   .   .   
Classes Destroyed          9    | 2   2   .   2   .   .   1   2   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   3   .   4   4   .   .   3   
  Grunt                    5    | .   .   .   3   2   .   .   .   
  Sentry                   2    | .   .   .   1   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 6   3   .   4   5   .   1   1   
  Combat Bots Only         4    | .   3   .   4   4   .   .   1   
Max Kills in Single Turn   3    | 1   3   .   3   3   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   3   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1279 | .    36   .    114  258  .    32   839  
  Core                     753  | .    9    .    45   148  .    .    551  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    96   .    .    .    51   .    
Volleys Fired              93   | 14   17   .    17   12   .    2    31   
  Largest                  2    | 1    1    .    2    1    .    2    1    
  Hottest                  120  | 40   40   .    60   40   .    80   120  
Shots Fired                99   | 14   17   .    21   12   .    4    31   
  Gun                      53   | 14   16   .    6    4    .    4    9    
  Cannon                   19   | .    .    .    .    .    .    .    19   
  Launcher                 10   | .    1    .    7    2    .    .    .    
  Special                  17   | .    .    .    8    6    .    .    3    
  Kinetic                  9    | .    .    .    .    .    .    .    9    
  Thermal                  44   | .    .    .    8    10   .    4    22   
  Explosive                10   | .    1    .    7    2    .    .    .    
  Electromagnetic          36   | 14   16   .    6    .    .    .    .    
  Robot Hit Streak         10   | 10   2    .    3    5    .    8    7    
  Robot Miss Streak        5    | 3    4    .    5    2    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           49   | 11   4    .    8    9    .    4    13   
  Core Hits                50   | 6    5    .    15   13   .    1    10   
  Critical Hits            3    | .    .    .    .    1    .    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1931 | 163  164  .    539  364  .    45   656  
  Guns                     421  | 163  71   .    73   41   .    45   28   
  Cannons                  595  | .    .    .    .    .    .    .    595  
  Explosions               775  | .    93   .    431  251  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  31   | .    .    .    .    20   .    .    11   
  Kinetic                  28   | .    .    .    .    .    .    .    28   
  Thermal                  790  | .    .    .    35   93   .    45   617  
  Explosive                654  | .    93   .    310  251  .    .    .    
  Electromagnetic          428  | 163  71   .    194  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    6    6    .    
  Average Corruption       5    | .    .    .    .    5    6    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    1    2    2    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    .    1    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    11   .    .    30   
  Projectiles              30   | .    .    .    .    .    .    .    30   
  Explosions               11   | .    .    .    .    11   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      134  | .    9    .    28   92   .    .    5    
  Shots                    4    | .    1    .    1    2    .    .    .    
  Rammed                   10   | .    .    .    .    4    .    .    6    
Targets Rammed             10   | .    .    .    .    4    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        174  | 15   15   .    2    .    .    111  174  
  Average Temperature      56   | 10   11   .    2    .    .    69   66   
  Received Heat Transfer   168  | .    .    .    24   72   .    9    63   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              5    | 1    3    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    
  Heat Transferred         1930 | .    .    .    111  285  .    100  1434 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             450  | 30  230 179 415 290 .   50  450 
  Initial                  161  | .   19  89  69  161 .   .   17  
  Average                  138  | 13  129 104 171 223 .   9   185 
Maximum Alert Level        2    | .   1   .   2   1   .   .   2   
  Low Security (%)         69   | 100 83  100 70  38  .   100 44  
  Level 1                  28   | .   16  .   23  61  .   .   52  
  Level 2                  2    | .   .   .   5   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   .   1   2   
  Investigation            2    | .   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              81   | .   9   6   16  8   .   6   36  
  Peak Tracking Total      12   | .   5   4   8   7   .   4   12  
  Tactical Retreats        13   | .   1   2   1   1   .   2   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          5    | .   2   .   3   .   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          17   | .   4   1   3   .   2   .   7   
  Terminals                9    | .   3   .   2   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   1   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                51   | .   13  1   10  .   2   .   25  
  Successful               31   | .   7   1   6   .   2   .   15  
  Failed                   19   | .   5   .   4   .   .   .   10  
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   38   | .   12  .   7   .   1   .   18  
  Terminals                37   | .   11  .   7   .   .   .   19  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          6    | .   2   .   .   .   .   .   4   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   1   .   .   2   .   4   
  Record                   1    | .   .   .   .   .   1   .   .   
  Part Schematic           3    | .   1   .   .   .   .   .   2   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   2   
  Retrieve Components      3    | .   1   .   .   .   .   .   2   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   4   .   .   .   7   
  Terminals                14   | .   4   .   4   .   .   .   6   
    Track                  2    | .   1   .   .   .   .   .   1   
    Assimilate             3    | .   1   .   2   .   .   .   .   
    Botnet                 6    | .   1   .   1   .   .   .   4   
    Operators              3    | .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
    Tunnel                 2    | .   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   3   .   .   .   3   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   1   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     80   | .   .   .   .   .   .   .   80  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   1   .   .   .   .   .   7   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               5    | .   1   .   2   2   .   .   .   
  Largest Group            2    | .   1   .   2   2   1   .   .   
  Highest-Rated Group      46   | .   10  .   20  46  31  .   .   
  Highest-Rated Ally       31   | .   10  .   10  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   .   .   
  Total Damage             41   | .   .   .   .   41  .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat 
Turns Passed               2046 | 88  171 301 292 170 131 245 648 
Spaces Moved               2784 | 66  245 596 404 213 259 320 681 
  Core                     2784 | 66  245 596 404 213 259 320 681 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  
  Average Speed            51   | 50  51  50  50  50  50  50  55  
  Slowest Speed            200  | 50  100 50  50  50  50  50  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       46   | 3   40  91  28  44  70  39  54  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .   1   1   .   .   1   .   1   
  Known Exits Taken        6    | .   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 20   | .   .   .   18  .   .   .   2   
Terrain Destroyed          75   | .   7   .   51  15  .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   .   2   
  AOE                      73   | .   7   .   51  15  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      3268 | 105 274 599 460 256 259 400 915 
  Wait                     317  | 19  1   .   23  24  .   79  171 
  Move                     2777 | 65  244 595 403 212 258 319 681 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  11   | 4   2   2   1   .   1   .   1   
  Fast Attach              20   | 2   3   .   4   2   .   .   9   
  Attach                   8    | 1   .   .   .   1   .   .   6   
  Detach                   9    | .   3   .   1   .   .   .   5   
  Swap                     14   | .   1   .   9   1   .   .   3   
  Drop                     9    | .   3   2   2   .   .   .   2   
  Fire                     93   | 14  17  .   17  12  .   2   31  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      10   | .   .   .   .   4   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   89 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 6)
  185 | -10/Materials | Identified exit to Materials
  215 | -10/Materials | Discovered new exit (range 14)
  217 | -10/Materials | Central database locked down
  242 | -10/Materials | Identified exit to Mines
  260 | -10/Materials | Entered Mines
  286 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  309 | -10/Mines     | Found the Drone Emporium
  311 | -10/Mines     | Build established: Mutant
  313 | -10/Mines     | Found Prototype Device
  325 | -10/Mines     | Learned Materials terminal intel
  328 | -10/Mines     | Discovered exit to Materials (range 6)
  352 | -10/Mines     | Learned location of Storage (-8)
  388 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  408 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  410 | -10/Mines     | Found Prototype Device
  561 | -10/Mines     | Entered Materials
  561 | -9/Materials  | Evolved 2 slots: Utility x2
  562 | -9/Materials  | Loaded intel: 12 terminal locations
  640 | -9/Materials  | Identified Exp. Sensor Array
  818 | -9/Materials  | Discovered new exit (range 14)
  852 | -9/Materials  | Identified exit to Mines
  853 | -9/Materials  | Entered Mines
  876 | -9/Mines      | Assembled infested the area
  996 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  997 | -9/Mines      | Discovered new exit (range 5)
  998 | -9/Mines      | Identified exit to Exiles
 1023 | -9/Mines      | Entered Exiles
 1023 | -9/Exiles     | Accompanied by 1 ally
 1036 | -9/Exiles     | Met 8R-AWN
 1045 | -9/Exiles     | Met EX-HEX
 1053 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1058 | -9/Exiles     | Met EX-BIN
 1065 | -9/Exiles     | Aligned with FarCom system
 1065 | -9/Exiles     | Given EX-Vault access code
 1077 | -9/Exiles     | Opened EX-Vault
 1080 | -9/Exiles     | Found Gui. Plasma Cannon
 1091 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1106 | -9/Exiles     | Met EX-DEC
 1133 | -9/Exiles     | Learned location of Zion (-6)
 1150 | -9/Exiles     | Discovered new exit (range 10)
 1153 | -9/Exiles     | Identified exit to Mines
 1154 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
 1154 | -9/Exiles     | Entered Mines
 1397 | -8/Mines      | Discovered new exit (range 5)
 1399 | -8/Mines      | Identified exit to Materials
 1399 | -8/Mines      | Entered Materials
 1399 | -8/Materials  | Evolved 2 slots: Utility x2
 1430 | -8/Materials  | Discovered new exit (range 12)
 1468 | -8/Materials  | Identified exit to Storage
 1541 | -8/Materials  | Discovered new exit (range 8)
 1544 | -8/Materials  | Identified exit to Factory
 1702 | -8/Materials  | Build established: Hacker-Mutant
 1726 | -8/Materials  | Repaired Exp. Sensor Array
 1928 | -8/Materials  | Core integrity fell below 50%
 2013 | -8/Materials  | Core integrity fell below 20%
 2047 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
>>Index(Garrisons)
Found 1 garrison access.
  Downloaded coordinate data.
01914_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008.
01914_ K-01 Serf cleans the Terminal. <x2>
01930_ Lgt. Ion Engine melted.
01930_ S-10 Pest destroyed.
01934_ Acquired 16 matter.
01950_ W-25 Informer sends out distress signal.
01954_ K-01 Serf cleans the Fusion Modulator.
01961_ U-05 Engineer lays Concrete.
01962_ K-01 Serf cleans the Pressure Siphon.
01963_ U-05 Engineer builds a Wall.
01979_ Slammed into K-01 Serf.
01998_ Lgt. Assault Rifle destroyed.
02004_ ECM Suite destroyed.
02007_ Acquired 21 matter.
02019_ Slammed into W-25 Informer. <x3>
02021_ W-25 Informer destroyed.
02023_ Acquired Visual Processing Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Evasion (%)                50
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Sml. Storage Unit | -10/Materials | Hacked
 Exp. Sensor Array | -9/Materials  | Scanalyzed
     Hacking Suite | -8/Materials  | Hacked
     System Shield | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightMassRegenerator
  Manual?         0
Play Time         00:31:48
  Cumulative      441.0 hours
  Start           2021.08.06 @ 10:58:44
  End             2021.08.06 @ 11:29:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          355
  Rogue           355
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cffb031-8e68-4190-b4e8-db03a20718ca