Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.10 @ 00:30:07 Player: ZOT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (729) 729 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3864 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 118/150 System Corruption 13% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Sensor Array Improved EM Pulse Cannon Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Xenon Bombardment Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Actuator Array Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Axe > --- INVENTORY -------- Advanced Weight Redist. System Improved EM Pulse Cannon Shock Bomb Launcher Remote Datajack [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Axe Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 1 2 Weapon . | . . . . . . Parts Attached 68 | 7 . 15 31 9 6 Power 12 | 1 . 3 5 2 1 Engine 8 | 1 . 3 3 1 . Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 19 | 2 . 6 9 2 . Treads . | . . . . . . Leg 10 | 2 . 2 5 1 . Wheel 2 | . . . 2 . . Hover 4 | . . 4 . . . Flight 3 | . . . 2 1 . Utility 17 | 2 . 1 10 3 1 Device 8 | 1 . 1 5 . 1 Storage 1 | 1 . . . . . Processor 6 | . . . 4 2 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 20 | 2 . 5 7 2 4 Energy Gun 6 | 1 . . 3 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 . 3 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 1 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . 14 8 . 14 Power 6 | . . 3 1 . 2 Propulsion 13 | . . 5 4 . 4 Utility 8 | . . 2 1 . 5 Weapon 9 | . . 4 2 . 3 Highest Loss Streak 7 | . . 7 4 . 6 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 81 | . 100 75 67 96 76 Engine 5 | . 14 8 4 4 4 Core 4 | . . . 4 8 4 Leg 17 | . 28 3 17 23 14 Wheel 1 | . . . 3 . . Hover 3 | . . 24 . . . Flight 3 | . . . 2 5 4 Device 8 | . 14 10 6 7 11 Storage 3 | . 14 11 1 . . Processor 16 | . . . 14 28 19 Protection 1 | . . . . 1 5 Energy Gun 5 | . 14 4 6 7 . Ballistic Gun 3 | . 14 8 4 . . Slashing Weapon 4 | . . . . 6 10 Naked Turns 15 | . . . . . 15 Heaviest Build 30 | 15 15 17 15 25 30 Greatest Support 50 | 20 20 28 47 50 50 Greatest Overweight (x) 3 | 2 . 2 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 5 | 7 8 8 5 5 5 Most Carried 8 | 7 8 8 5 5 5 Average Carried 4 | 4 7 6 3 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 6 8 5 5 5 5 Class Distribution -------------------- 52% | Mutant 19% | Scavenger-Mutant 16% | Scavenger-Assassin 8% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 731 | 294 . 99 260 46 32 Remotely . | . . . . . . Salvage Created 950 | 117 . 165 576 46 46 Parts 64 | 5 . 19 32 5 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 23 | . . 8 13 1 1 Melee 2 | . . . . 1 1 Guns 21 | . . 8 13 . . Classes Destroyed 9 | 2 . 3 3 1 . Worker 1 | . . . 1 . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Swarmer 11 | . . 7 4 . . Grunt 5 | . . . 5 . . Sentry 3 | . . 1 2 . . Hunter 2 | . . . 2 . . Programmer 2 | . . . . 1 1 Best Kill Streak 7 | 1 . 7 4 1 1 Combat Bots Only 4 | . . 3 4 1 1 Max Kills in Single Turn 1 | 1 . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 4161 | . . 1285 945 160 1771 Core 1417 | . . 345 189 16 867 Absorbed by Shields . | . . . . . . Redirected to Shielding 111 | . . . . . 111 Regen/Repaired (Parts) 102 | . . . 86 16 . Core Remaining (%) 75 | 100 100 13 65 97 . Volleys Fired 108 | 8 . 36 61 2 1 Largest 2 | 2 . 2 2 1 1 Hottest 150 | 70 . 150 106 56 69 Shots Fired 131 | 10 . 51 67 2 1 Gun 121 | 10 . 42 67 2 . Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special 9 | . . 9 . . . Kinetic 64 | 8 . 32 24 . . Thermal 59 | 2 . 19 36 2 . Explosive . | . . . . . . Electromagnetic 8 | . . . 7 . 1 Robot Hit Streak 17 | 4 . 8 17 . 1 Robot Miss Streak 4 | 1 . 4 2 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 91 | 7 . 19 52 1 12 Core Hits 50 | 3 . 11 32 1 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 5 . 4 Burn 5 | . . . 5 . . Sever 4 | . . . . . 4 Melee Attacks 21 | . . . . 5 16 Impact . | . . . . . . Slashing 21 | . . . . 5 16 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1411 | 86 . 216 702 33 374 Guns 1004 | 86 . 216 702 . . Cannons 24 | . . . . . 24 Explosions . | . . . . . . Melee 375 | . . . . 33 342 Ramming 8 | . . . . . 8 Kinetic 397 | 61 . 179 157 . . Thermal 494 | 25 . 37 432 . . Explosive . | . . . . . . Electromagnetic 137 | . . . 113 . 24 Impact . | . . . . . . Slashing 375 | . . . . 33 342 Piercing . | . . . . . . Highest Corruption 17 | . . 17 . . 13 Average Corruption 13 | . . 16 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . 15 . . 3 Message Errors 6 | . . 4 . . 2 Matter Fused 1 | . . 1 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Misdirections 3 | . . 2 . . 1 Weapon Failures 4 | . . 4 . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 6 | . . . . . 6 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . . . 4 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | . . 202 234 2 9 Average Temperature 77 | . . 63 94 1 9 Received Heat Transfer 693 | . . 99 189 . 405 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1665 | 74 . 111 1480 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 364 | 10 6 300 364 177 30 Initial 113 | . 6 1 113 105 2 Average 98 | 5 6 147 179 79 19 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 88 | 100 100 60 77 100 100 Level 1 11 | . . 39 22 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 2 1 3 Investigation 4 | . . 1 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 6 | . . 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . . 23 22 4 11 Peak Tracking Total 8 | . . 7 8 3 8 Tactical Retreats 7 | . . 6 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 12 | . . 3 4 3 2 Terminals 5 | . . 3 1 . 1 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 44 | . . 9 22 10 3 Successful 31 | . . 5 14 10 2 Failed 13 | . . 4 8 . 1 Catastrophic 5 | . . 3 1 . 1 Database Lockouts . | . . . . . . Manual 6 | . . 4 2 . . Terminals 13 | . . 9 3 . 1 Fabricators 4 | . . . . 2 2 Repair Stations 6 | . . . 4 2 . Recycling Units 4 | . . . 4 . . Scanalyzers 17 | . . . 11 6 . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 5 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks 4 | . . . . 2 2 Load Schematic 2 | . . . . 1 1 Build 2 | . . . . 1 1 Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 3 | . . . 3 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 15 | . . . 9 6 . Insert Component 7 | . . . 4 3 . Analyze 8 | . . . 5 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . 2 3 2 2 Full Trace Events 4 | . . 1 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 4 3 . Parts Built 4 | . . . . 2 2 Authchips . | . . . . . . Time 97 | . . . . 73 24 Total Part Build Rating 12 | . . . . 6 6 Parts Repaired 2 | . . . 1 1 . Time 51 | . . . 32 19 . Parts Recycled . | . . . . . . Recycled Matter 278 | . . . 278 . . Retrieved Matter 496 | . . . 496 . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . 4 3 . Part Schematics Acquired 7 | . . . 4 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 2654 | 111 186 350 774 760 473 Spaces Moved 1715 | 65 150 288 395 574 243 Core 59 | 13 . 10 . . 36 Treads . | . . . . . . Legs 1423 | 52 150 45 395 574 207 Wheels . | . . . . . . Hover 233 | . . 233 . . . Flight . | . . . . . . Fastest Speed 48 | 50 120 48 120 120 50 Average Speed 111 | 110 120 64 124 121 116 Slowest Speed 200 | 150 120 150 190 123 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . 2 . . . Exploration Rate (%) 15 | 4 18 27 24 16 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . 6 . . . Terrain Destroyed 8 | . . 8 . . . Melee . | . . . . . . Projectile 8 | . . 8 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2276 | 94 157 379 616 627 403 Wait 294 | . . 32 104 28 130 Move 1710 | 64 149 287 394 573 243 Hop . | . . . . . . Pick Up 46 | 14 5 7 15 4 1 Fast Attach 15 | . . . 7 5 3 Attach 36 | 7 . 9 16 1 3 Detach 5 | . . . 3 . 2 Swap 17 | . . 6 8 3 . Drop 22 | 1 3 2 8 6 2 Fire 108 | 8 . 36 61 2 1 Melee 21 | . . . . 5 16 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 112 | -11/Junkyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x2 323 | -9/Materials | Build established: Mutant 349 | -9/Materials | Identified exit to Mines 408 | -9/Materials | Identified exit to Materials 442 | -9/Materials | Crushed by falling debris 442 | -9/Materials | System corruption reached 10% 448 | -9/Materials | Crushed by falling debris 479 | -9/Materials | Lost 5 parts (1p2n1u1w) 587 | -9/Materials | Core integrity fell below 50% 620 | -9/Materials | Lost 7 parts (2p2n3w) 635 | -9/Materials | Core integrity fell below 20% 648 | -9/Materials | Entered another Materials area 648 | -8/Materials | Evolved 2 slots: Utility x2 1087 | -8/Materials | Lost 4 parts (1p2n1w) 1173 | -8/Materials | Repaired Imp. Aluminum Leg 1417 | -8/Materials | Discovered new exit (range 4) 1420 | -8/Materials | Identified exit to Factory 1422 | -8/Materials | Entered Factory 1422 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1601 | -7/Factory | Noticed a derelict Sapper rigging charges 1772 | -7/Factory | Repaired Axe 2052 | -7/Factory | Fabricated Axe? 2155 | -7/Factory | Discovered new exit (range 15) 2172 | -7/Factory | Identified exit to Factory 2182 | -7/Factory | Entered another Factory area 2182 | -6/Factory | Evolved 2 slots: Utility x2 2228 | -6/Factory | Fabricated Axe (x2) 2546 | -6/Factory | Lost 6 parts (2p3n1w) 2597 | -6/Factory | Core integrity fell below 50% 2627 | -6/Factory | Lost 4 parts (1n2u1w) 2633 | -6/Factory | System corruption reached 10% 2641 | -6/Factory | Core integrity fell below 20% 2655 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02629_ B-48 Gladiator Lgt. Treads severed. 02631_ Slug penetrates Wall. 02631_ Axe destroyed. 02632_ Adv. Targeting Computer destroyed. 02632_ Imp. Signal Interpreter destroyed. 02632_ Target Analyzer destroyed. 02632_ System corrupted by crushing effect (+4). 02632_ System corrupted by crushing effect (+3). 02632_ System corrupted by crushing effect (+5). 02638_ M-28 Smith repairs Flexi-carbon Leg. 02640_ Slug penetrates Wall. 02647_ M-28 Smith repairs B-48 Gladiator. 02648_ Acquired 32 matter. 02648_ Penetrated by Slug. 02649_ M-28 Smith fits Backup Propulsion III on B-48 Gladiator. 02650_ Acquired Mic. Nuclear Core. 02651_ YHKH,JB060E<4VD=S&X>GM=XFR% 02651_ Slammed into K-01 Serf. 02651_ K-01 Serf knocked back. 02651_ K-01 Serf collects debris. 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Weight Redist. System | -8/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Actuator Array | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Axe | x2 | -7/Factory Axe | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeSystemAutocannon Manual? 0 Play Time 00:50:32 Cumulative 47.2 hours Start 2023.07.09 @ 23:38:05 End 2023.07.10 @ 00:30:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6f67f42-9ab7-4049-ae53-bb4e548831c0