Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 23:18:12

Player: doughoff

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (330)      330
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 855

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     170/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (15) ---
           Ion Engine
     Light Ion Engine
     Light Treads
           Wheel
  Improved Signal Interpreter
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Light Cannon
     Light Cannon
     Light Cannon
           Grenade Launcher
           Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Grenade Launcher
           Scythe
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
           Wheel
  Improved Signal Interpreter
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Light Cannon
     Light Cannon
     Light Cannon
     Light Cannon
           Rocket Launcher
           Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 9   8   8   
  Power                    2    | 1   .   1   
    Engine                 1    | 1   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   2   1   
    Treads                 5    | 2   2   1   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 3   3   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 3   2   .   
    Ballistic Cannon       3    | .   1   2   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        2    | .   .   2   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   92  100 
  Engine                   11   | .   14  7   
  Core                     2    | .   .   7   
  Treads                   27   | .   27  28  
  Storage                  14   | .   14  14  
  Processor                9    | .   6   14  
  Ballistic Gun            16   | .   20  7   
  Ballistic Cannon         6    | .   7   5   
  Launcher                 3    | .   .   11  
  Slashing Weapon          1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 12  30  33  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | 2   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 5   15  15  
  Average Carried          12   | 3   12  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 5   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           711  | 239 386 86  
  Remotely                 .    | .   .   .   
Salvage Created            791  | .   731 60  
  Parts                    52   | .   43  9   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  24   | .   13  11  
  Guns                     11   | .   11  .   
  Cannons                  3    | .   2   1   
  AOE                      10   | .   .   10  
Classes Destroyed          8    | .   6   2   
  Worker                   2    | .   2   .   
  Builder                  1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 4    | .   4   .   
  Swarmer                  11   | .   8   3   
  Grunt                    5    | .   5   .   
  Assembled                8    | .   .   8   
Best Kill Streak           8    | .   5   8   
  Combat Bots Only         8    | .   5   8   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        89   | .   40  49  
  Missed                   25   | .   11  14  
Damage Taken               1016 | .   243 773 
  Core                     270  | .   32  238 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              53   | .   39  14  
  Largest                  2    | .   2   2   
  Hottest                  70   | .   58  70  
Shots Fired                101  | .   78  23  
  Gun                      57   | .   57  .   
  Cannon                   35   | .   21  14  
  Launcher                 9    | .   .   9   
  Special                  .    | .   .   .   
  Kinetic                  92   | .   78  14  
  Thermal                  .    | .   .   .   
  Explosive                9    | .   .   9   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | .   9   3   
  Robot Miss Streak        7    | .   7   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           54   | .   42  12  
  Core Hits                36   | .   22  14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Blast                  2    | .   1   1   
Melee Attacks              3    | .   .   3   
  Impact                   .    | .   .   .   
  Slashing                 3    | .   .   3   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1408 | .   693 715 
  Guns                     495  | .   495 .   
  Cannons                  297  | .   174 123 
  Explosions               532  | .   .   532 
  Melee                    60   | .   .   60  
  Ramming                  24   | .   24  .   
  Kinetic                  792  | .   669 123 
  Thermal                  .    | .   .   .   
  Explosive                532  | .   .   532 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 60   | .   .   60  
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            38   | .   .   38  
  Projectiles              .    | .   .   .   
  Explosions               8    | .   .   8   
  Melee                    30   | .   .   30  
Knockbacks                 4    | .   2   2   
  Impact                   .    | .   .   .   
  Kinetic                  3    | .   2   1   
  Secondary                1    | .   .   1   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             2    | .   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        45   | .   8   45  
  Average Temperature      12   | .   4   17  
  Received Heat Transfer   62   | .   42  20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             310  | .   310 151 
  Initial                  60   | .   .   60  
  Average                  112  | .   123 108 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         77   | 100 66  100 
  Level 1                  22   | .   33  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   25  13  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        8    | .   6   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   3   1   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   4   1   
  Successful               3    | .   2   1   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      42   | .   .   42  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               1    | .   .   1   
  Total Damage             20   | .   .   20  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1946 | 94   1272 580  
Spaces Moved               1037 | 62   681  294  
  Core                     17   | 17   .    .    
  Treads                   980  | 14   672  294  
  Legs                     40   | 31   9    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  160  
  Average Speed            157  | 124  159  160  
  Slowest Speed            240  | 190  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 4    81   44   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    .    2    
Terrain Destroyed          53   | .    .    53   
  Melee                    2    | .    .    2    
  Projectile               .    | .    .    .    
  AOE                      51   | .    .    51   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1235 | 74  788 373 
  Wait                     86   | .   37  49  
  Move                     1035 | 61  680 294 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 4   15  2   
  Fast Attach              9    | 6   3   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     16   | 3   5   8   
  Drop                     10   | .   7   3   
  Fire                     53   | .   39  14  
  Melee                    3    | .   .   3   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 13)
   95 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 6)
  906 | -10/Materials | Discovered new exit (range 16)
 1216 | -10/Materials | Identified exit to Mines
 1367 | -10/Materials | Entered Mines
 1386 | -10/Mines     | Discovered new exit (range 11)
 1464 | -10/Mines     | Found a hidden stash of uninstalled traps
 1607 | -10/Mines     | Learned location of Zion (-6)
 1635 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1763 | -10/Mines     | Assembled infested the area
 1846 | -10/Mines     | Core integrity fell below 50%
 1862 | -10/Mines     | Core integrity fell below 20%
 1897 | -10/Mines     | Destroyed 8 combat bots
 1947 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01804_ The unstable cave ceiling collapses.
01807_ D-53 Grenadier Imp. Light Armor Plating blasted off.
01807_ D-53 Grenadier knocked back.
01812_ D-53 Grenadier destroyed.
01814_ The unstable cave ceiling collapses.
01815_ Acquired 64 matter.
01817_ The unstable cave ceiling collapses. <x7>
01852_ as-69421 destroyed.
01855_ as-95727 destroyed.
01855_ as-90797 destroyed.
01855_ as-12339 destroyed.
01861_ as-94011 destroyed.
01863_ The unstable cave ceiling collapses.
01864_ as-37103 destroyed.
01873_ as-60929 destroyed.
01876_ as-56692 destroyed.
01942_ U-05 Engineer lays Concrete. <x2>
01944_ U-05 Engineer builds a Wall.
01945_ Lgt. Treads destroyed.
01945_ Lgt. Cannon destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionAlloyWarhead
  Manual?         0
Play Time         00:15:53
  Cumulative      10.3 hours
  Start           2024.06.11 @ 23:02:34
  End             2024.06.11 @ 23:18:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           11
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
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Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8ad9070-4546-4982-b595-c326587a2531