Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 16:26:05 Player: FiveBalesOfHay Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (45) 225 Value Destroyed (1216) 1216 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 8675 Bonus ------- Aligned with FarCom 300 Friendly Fire -126 Cogmind --------- Core Integrity 0/1300 Matter 250/300 Energy 148/150 System Corruption 29% Temperature Cool (10) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (7) --- Field Propulsion Array > --- UTILITY (10) ----- Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Point Defense System Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Reaction Control System Cloaking Device Graphene Brace Advanced Force Field Hacking Suite Hacking Suite > --- WEAPON ----------- Gamma Rifle Katana > --- INVENTORY -------- Point Defense System System Restoration Module Gamma Rifle Gamma Rifle Plasma Rifle [Rating: 104] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Armored Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 . . . 1 . . 1 1 . . . 1 Utility 8 | . . . 1 . . . 1 2 . 1 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 109 | 6 4 2 3 6 1 . 17 5 1 5 2 6 2 16 33 Power 11 | 1 1 . . 1 . . 1 1 . . . . . 1 5 Engine 5 | 1 1 . . 1 . . 1 . . . . . . 1 . Core 4 | . . . . . . . . 1 . . . . . . 3 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 30 | 2 . . 1 3 . . 3 . . 1 1 3 . 7 9 Treads 6 | . . . . . . . . . . . . 1 . 4 1 Leg 1 | . . . . . . . . . . . . 1 . . . Wheel 4 | 2 . . 1 . . . 1 . . . . . . . . Hover 11 | . . . . . . . . . . . 1 . . 3 7 Flight 8 | . . . . 3 . . 2 . . 1 . 1 . . 1 Utility 35 | 1 1 1 1 . 1 . 2 3 . 4 1 . . 7 13 Device 19 | . 1 1 . . 1 . 1 1 . 3 1 . . 5 5 Storage 3 | 1 . . . . . . . . . . . . . . 2 Processor 8 | . . . . . . . 1 . . 1 . . . 2 4 Hackware 2 | . . . . . . . . . . . . . . . 2 Protection 3 | . . . 1 . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 2 1 1 2 . . 11 1 1 . . 3 2 1 6 Energy Gun 11 | 2 1 1 1 . . . 1 . . . . . . . 5 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 1 . . 1 . . 4 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 . . 3 . . . . 1 1 . . Special Weapon 4 | . . . . . . . 3 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 2 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . 1 Parts Lost 59 | . 3 . 1 2 . . 2 . 2 5 3 5 5 1 30 Power 6 | . 1 . 1 . . . . . . . 1 . . . 3 Propulsion 24 | . . . . 1 . . 1 . . 2 1 4 2 . 13 Utility 16 | . . . . 1 . . . . . 3 1 1 1 1 8 Weapon 13 | . 2 . . . . . 1 . 2 . . . 2 . 6 Highest Loss Streak 12 | . 3 . 1 3 . . 1 . 1 5 2 3 5 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 89 100 96 83 83 88 89 90 82 67 66 52 31 62 70 Engine 3 | . 9 14 10 5 . . 2 1 . . . . . 4 1 Core 1 | . . . . . . . . 5 7 6 5 . . . 2 Treads 3 | . . . . . . . . . . . . . . 14 8 Wheel 5 | . 28 28 33 11 . . 5 . . . . . . . . Hover 3 | . . . . . . . . . . . 4 2 . 10 12 Flight 13 | . . . . 21 33 33 28 30 30 24 17 7 3 . . Device 13 | . 13 14 11 2 6 11 8 13 15 15 16 16 9 19 15 Storage 6 | . 14 14 11 11 11 11 9 7 7 6 5 5 3 . . Processor 8 | . . . . . . . 7 7 7 6 11 11 9 10 18 Protection 3 | . . . 8 11 11 11 9 8 7 6 2 . . . . Energy Gun 5 | . 19 14 10 11 11 11 9 7 4 . . . . . 2 Ballistic Gun 4 | . 3 14 11 10 11 11 8 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 48 | 12 13 14 16 19 11 11 16 19 18 19 17 14 8 14 48 Greatest Support 81 | 32 32 32 48 48 12 12 22 22 18 22 18 14 10 81 48 Greatest Overweight (x) 4 | 2 . . . . . . 1 1 . . . 4 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 10 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 4 7 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | 2 5 7 6 7 8 8 7 7 7 7 7 7 6 4 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 10 Final Carried 8 | 4 5 8 8 8 8 8 8 8 7 7 8 8 5 5 1 Class Distribution -------------------- 39% | Mutant 27% | Scavenger-Mutant 13% | Scavenger-Sprinter 8% | Infiltrator-Mutant 6% | Sprinter 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Storage Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Infiltrator-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Matter Collected 1219 | 205 35 80 38 18 . 28 5 . 51 78 . 295 . 123 263 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1369 | . 172 40 141 29 . . 63 . . . . 141 10 384 389 Parts 81 | . 8 2 11 2 . . 8 . . . . 4 2 19 25 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 38 | . 2 3 4 3 . . 8 . . . . 7 1 5 5 Melee 14 | . . . . . . . . . . . . 4 . 5 5 Guns 12 | . 1 3 4 1 . . 3 . . . . . . . . AOE 12 | . 1 . . 2 . . 5 . . . . 3 1 . . Classes Destroyed 9 | . 3 1 1 . . . 3 . . . . . . . 1 Builder 1 | . . . . . . . 1 . . . . . . . . Recycler 3 | . 1 . . . . . . . . . . . . 2 . Operator 1 | . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . 1 . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . 1 Swarmer 29 | . . 3 2 3 . . 8 . . . . 7 1 5 . Grunt 2 | . 2 . . . . . . . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . . . 5 Best Kill Streak 5 | . 4 3 2 3 . . 5 . . . . 4 1 5 2 Combat Bots Only 4 | . 2 3 2 3 . . 4 . . . . 4 1 3 2 Max Kills in Single Turn 5 | . 2 1 1 2 . . 5 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 . . 3 . . . . 1 1 . . Melee 1 | . . . . . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Hostile Shots Fired 636 | . 5 20 31 20 . . 25 . 50 . 7 59 69 74 276 Missed 221 | . 1 4 14 8 . . 16 . 30 . 4 11 26 29 78 Damage Taken 8034 | . 175 133 185 113 . . 203 51 179 284 152 722 841 584 4412 Core 2612 | . 16 38 30 14 . . 78 . 57 57 97 298 538 63 1326 Absorbed by Shields 210 | . . . . . . . . . . . . . . . 210 Redirected to Shielding 138 | . . . 9 6 . . 10 5 13 83 12 . . . . Ignored by Resistances 20 | . . . . . . . . . . . . . . 20 . Regen/Repaired (Parts) 34 | . . . 34 . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 78 . . . 89 85 . 91 93 . . 6 94 . Volleys Fired 55 | . 8 8 12 6 . . 9 2 1 . . 3 1 . 5 Largest 2 | . 2 2 2 2 . . 2 1 1 . . 1 1 . 2 Hottest 156 | . 80 60 76 86 . . 156 56 100 . . 36 36 . 150 Shots Fired 92 | . 9 16 24 12 . . 17 2 1 . . 3 1 . 7 Gun 78 | . 9 16 24 9 . . 11 2 . . . . . . 7 Cannon . | . . . . . . . . . . . . . . . . Launcher 10 | . . . . 3 . . 3 . . . . 3 1 . . Special 4 | . . . . . . . 3 . 1 . . . . . . Kinetic 34 | . 7 8 12 3 . . 4 . . . . . . . . Thermal 33 | . . 8 4 6 . . 10 2 1 . . . . . 2 Explosive 10 | . . . . 3 . . 3 . . . . 3 1 . . Electromagnetic 15 | . 2 . 8 . . . . . . . . . . . 5 Robot Hit Streak 10 | . 3 3 10 2 . . 2 2 . . . 1 . . 4 Robot Miss Streak 5 | . 3 3 4 5 . . 2 1 . . . 2 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 95 | . 5 7 15 3 . . 4 1 . . . 10 1 15 34 Core Hits 60 | . 6 3 9 3 . . 7 1 . . . 7 5 7 12 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . . . . . 1 1 2 4 Burn 1 | . . . . . . . . . . . . . . . 1 Sever 7 | . . . . . . . . . . . . 1 1 2 3 Melee Attacks 78 | . . . . . . . . . . . . 17 2 19 40 Impact . | . . . . . . . . . . . . . . . . Slashing 78 | . . . . . . . . . . . . 17 2 19 40 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . . Damage Inflicted 3715 | . 188 95 180 148 . . 580 28 . . . 525 184 590 1197 Guns 586 | . 53 95 180 30 . . 59 28 . . . . . . 141 Cannons . | . . . . . . . . . . . . . . . . Explosions 1170 | . 135 . . 118 . . 521 . . . . 244 152 . . Melee 1938 | . . . . . . . . . . . . 281 32 583 1042 Ramming 21 | . . . . . . . . . . . . . . 7 14 Kinetic 153 | . 29 50 58 . . . 16 . . . . . . . . Thermal 268 | . 34 45 42 30 . . 43 28 . . . . . . 46 Explosive 1136 | . 101 . . 118 . . 521 . . . . 244 152 . . Electromagnetic 199 | . 24 . 80 . . . . . . . . . . . 95 Impact . | . . . . . . . . . . . . . . . . Slashing 1938 | . . . . . . . . . . . . 281 32 583 1042 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . . 1 1 1 1 . 30 Average Corruption 12 | . . . . . . . . . . 1 1 1 1 . 27 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 48 | . . . . . . . . . . 2 . 4 1 . 41 Message Errors 10 | . . . . . . . . . . . . 1 . . 9 Matter Fused 10 | . . . . . . . . . . 1 . 2 . . 7 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 5 Energy Discharges 3 | . . . . . . . . . . . . . . . 3 Data Loss (minor) 5 | . . . . . . . . . . . . . 1 . 4 Data Loss (major) 3 | . . . . . . . . . . 1 . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . . . 1 . . 2 Misdirections 8 | . . . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 284 | . 15 . . . . . 165 . . . . 35 4 43 22 Projectiles . | . . . . . . . . . . . . . . . . Explosions 184 | . 15 . . . . . 165 . . . . . 4 . . Melee 100 | . . . . . . . . . . . . 35 . 43 22 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 307 | . 130 . . 17 . . 96 . . . . . 55 3 6 Shots 5 | . 2 . . 1 . . 1 . . . . . 1 . . Rammed 4 | . . . . . . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 275 | . 9 . 42 84 . . 42 16 4 12 . . 6 . 275 Average Temperature 46 | . 9 . 18 43 . . 15 10 2 12 . . 6 . 70 Received Heat Transfer 630 | . 24 . 45 6 . . 36 . 54 . 21 18 273 . 153 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 720 | . 50 100 111 74 . . 111 74 . . . . . . 200 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Peak Influence 400 | . 116 115 144 210 . 8 400 209 158 30 25 . . 116 80 Initial 182 | . . 45 . 55 . . 2 182 10 2 . . . 6 . Average 55 | . 37 71 45 125 . 2 95 193 39 15 7 . . 24 23 Maximum Alert Level 2 | . . . . 1 . . 2 1 . . . . . . . Low Security (%) 89 | 100 100 100 100 98 . 100 77 14 100 100 100 . . 100 100 Level 1 10 | . . . . 1 . . 22 85 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . 1 . . 2 . 3 2 1 . 1 1 4 Investigation 5 | . 1 . . . . . . . 1 1 . . . . 2 Extermination 4 | . . . . . . . . . 1 . 1 . . . 2 Reinforcement 4 | . . . . . . . 2 . 1 . . . . 1 . Assault 3 | . . . . 1 . . . . . 1 . . 1 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Distress Signals 8 | . . . 1 . . . 2 . 1 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 129 | . 4 3 8 6 . . 24 1 14 . 6 11 18 8 26 Peak Tracking Total 16 | . 5 3 6 3 . . 15 1 9 . 5 4 16 6 10 Tactical Retreats 11 | . . . . 1 . . 2 . 4 . 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Traps Triggered 4 | . . . . . . . . 1 . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Machines Disabled 4 | . 2 . . . . . 2 . . . . . . . . Max in Single Turn 2 | . 2 . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Machines Accessed 38 | . 5 . 4 . 1 1 3 4 5 4 2 . . 4 5 Terminals 29 | . 5 . 3 . . 1 3 2 5 1 2 . . 3 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . 3 . . . 1 1 Total Hacks 90 | . 13 . 13 . 1 3 6 5 15 10 5 . . 7 12 Successful 36 | . 8 . 6 . 1 2 2 1 5 3 3 . . 2 3 Failed 54 | . 5 . 7 . . 1 4 4 10 7 2 . . 5 9 Catastrophic 20 | . 3 . 3 . . 1 . 3 4 3 . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 5 . 5 . 1 4 2 3 6 1 . . . . 4 Terminals 78 | . 13 . 11 . . 3 6 3 15 6 5 . . 5 11 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 1 . 4 . . . 2 1 Terminal Hacks 25 | . 6 . 2 . 1 2 1 . 5 2 3 . . 1 2 Record 6 | . . . . . . 1 . . . 2 1 . . . 2 Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . . . Open Door 2 | . . . . . . . . . 2 . . . . . . Branch Access Points 4 | . 1 . 1 . . 1 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . Locate Traps 4 | . 2 . 1 . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . . 1 . 1 . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . 1 1 Seal Access 3 | . . . . . . . . . . 1 . . . 1 1 Unauthorized Hacks 6 | . 2 . 2 . . . 1 1 . . . . . . . Terminals 6 | . 2 . 2 . . . 1 1 . . . . . . . Track 4 | . 2 . 2 . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . 3 . . 1 3 4 5 3 2 . . 3 4 Full Trace Events 4 | . 1 . . . . . . . 1 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Total Allies 1 | . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . Total Orders 3 | . . . . . . 2 1 . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . ROAM 1 | . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . . . . . . . . Total Damage 148 | . . . . 148 . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . 2 . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Turns Passed 6001 | 68 147 605 207 103 326 128 672 429 297 425 270 577 47 627 1073 Spaces Moved 7072 | 45 123 552 139 190 597 306 726 504 429 870 482 484 79 473 1073 Core 235 | 10 . . . . . . . . . . . 10 33 73 109 Treads 3 | . . . . . . . . . . . . . . 3 . Legs . | . . . . . . . . . . . . . . . . Wheels 865 | 35 123 552 139 16 . . . . . . . . . . . Hover 1342 | . . . . . . . . . . . . . . 397 945 Flight 4627 | . . . . 174 597 306 726 504 429 870 482 474 46 . 19 Fastest Speed 29 | 50 100 100 100 34 34 34 29 29 32 29 32 34 35 50 40 Average Speed 58 | 104 100 100 100 39 34 34 38 44 32 30 32 102 45 105 74 Slowest Speed 250 | 150 100 100 100 100 34 34 119 112 32 32 34 250 50 170 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . 1 3 4 11 . 11 3 . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 29 96 16 59 93 83 36 9 56 21 8 63 11 13 19 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . . . 1 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . . . 1 . . . . . 2 2 . . Spaces Dug 4 | . . . . . . . 3 . 1 . . . . . . Terrain Destroyed 120 | . 14 . . 15 . . 52 . 1 . . 30 8 . . Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . 3 . 1 . . . . . . AOE 116 | . 14 . . 15 . . 49 . . . . 30 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Res Total 8662 | 63 138 591 185 203 715 325 1080 705 574 1024 596 541 84 564 1274 Wait 1312 | 9 . 22 28 . 121 24 329 192 154 133 110 30 2 54 104 Move 6990 | 44 122 551 138 187 590 297 704 503 406 863 481 483 76 472 1073 Hop 33 | . . . . 1 3 4 10 . 11 3 . . 1 . . Pick Up 29 | 4 4 5 2 . . . 5 . . 2 2 1 . . 4 Fast Attach 65 | 6 1 1 2 2 1 . 4 3 . 3 2 3 . 14 23 Attach 26 | . 3 . 1 1 . . 2 1 1 2 . 3 2 2 8 Detach 14 | . . . 1 2 . . 1 1 . . . 3 . 2 4 Swap 18 | . . 1 . 3 . . 11 1 . . . . . . 2 Drop 22 | . . 3 1 1 . . 5 2 1 . 1 1 . . 7 Fire 55 | . 8 8 12 6 . . 9 2 1 . . 3 1 . 5 Melee 75 | . . . . . . . . . . . . 14 2 19 40 Ram 5 | . . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 199 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Identified exit to Mines 201 | -10/Materials | Lost 3 parts (1p2w) 216 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 331 | -10/Mines | Discovered new exit (range 6) 590 | -10/Mines | Identified exit to Materials 633 | -10/Mines | Learned 2 Materials zone layouts 732 | -10/Mines | Learned location of Storage (-7) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Repaired Propulsion Shielding 902 | -9/Materials | Identified exit to Mines 1028 | -9/Materials | Entered Mines 1031 | -9/Mines | Learned location of Zion (-6) 1075 | -9/Mines | Met a Derelict testing a Signal Generator 1084 | -9/Mines | Lost 3 parts (1p1n1u) 1107 | -9/Mines | Discovered new exit (range 11) 1129 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1129 | -9/Mines | Discovered new exit (range 5) 1131 | -9/Mines | Entered Exiles 1136 | -9/Exiles | Discovered new exit (range 15) 1139 | -9/Exiles | Met 8R-AWN 1146 | -9/Exiles | Met EX-HEX 1164 | -9/Exiles | Met EX-DEC 1178 | -9/Exiles | Visited The Gauntlet 1250 | -9/Exiles | Met EX-BIN 1254 | -9/Exiles | Aligned with FarCom system 1255 | -9/Exiles | Given EX-Vault access code 1269 | -9/Exiles | Opened EX-Vault 1273 | -9/Exiles | Found Supersonic Drone Bay 1281 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1285 | -9/Exiles | Exiles lab attacked by MAIN.C 1332 | -9/Exiles | Build established: Scavenger-Mutant 1443 | -9/Exiles | Discovered new exit (range 14) 1457 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 1457 | -9/Exiles | Entered Mines 1463 | -8/Mines | Discovered new exit (range 38) 1585 | -8/Mines | Entered Materials 1585 | -8/Materials | Accompanied by 1 ally 1585 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2255 | -8/Materials | Discovered new exit (range 6) 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Utility x2 2393 | -7/Factory | Build established: Scavenger-Sprinter 2682 | -7/Factory | Discovered new exit (range 4) 2686 | -7/Factory | Entered Storage 2978 | -7/Storage | Discovered new exit (range 15) 2983 | -7/Storage | Entered Factory 2983 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3003 | -6/Factory | Noticed a derelict Sapper rigging charges 3159 | -6/Factory | Lost 5 parts (2n3u) 3378 | -6/Factory | Discovered new exit (range 7) 3408 | -6/Factory | Identified exit to Factory 3408 | -6/Factory | Entered another Factory area 3408 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3675 | -5/Factory | Discovered new exit (range 9) 3678 | -5/Factory | Identified exit to Upper Caves 3678 | -5/Factory | Entered Upper Caves 3679 | -5/Upper Caves | Encountered a Warlord checkpoint 3816 | -5/Upper Caves | Learned Factory emergency access door positions 3865 | -5/Upper Caves | Learned Factory trap positions 3963 | -5/Upper Caves | Build established: Infiltrator-Mutant 4012 | -5/Upper Caves | Lost 3 parts (3n) 4228 | -5/Upper Caves | Discovered new exit (range 13) 4240 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4254 | -5/Upper Caves | Identified exit to Upper Caves 4255 | -5/Upper Caves | Entered another Upper Caves area 4259 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4276 | -5/Upper Caves | Core integrity fell below 50% 4288 | -5/Upper Caves | Core integrity fell below 20% 4293 | -5/Upper Caves | Discovered new exit (range 11) 4302 | -5/Upper Caves | Identified exit to Factory 4302 | -5/Upper Caves | Entered Factory 4302 | -4/Factory | Evolved 2 slots: Utility x2 4303 | -4/Factory | Loaded intel: 76 trap records 4318 | -4/Factory | Lost 5 parts (2n1u2w) 4512 | -4/Factory | Build established: Mutant 4909 | -4/Factory | Discovered new exit (range 8) 4928 | -4/Factory | Identified exit to Research 4929 | -4/Factory | Entered Research 4929 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5359 | -3/Research | System corruption reached 10% 5416 | -3/Research | System corruption reached 30% 5433 | -3/Research | Lost 12 parts (2p7n3u) 5691 | -3/Research | Lost 5 parts (2n3u) 5731 | -3/Research | Build established: Scavenger-Mutant 5812 | -3/Research | Spotted B-86 Titan 5919 | -3/Research | Core integrity fell below 50% 5932 | -3/Research | Core integrity fell below 20% 5960 | -3/Research | Lost 10 parts (1p3n2u4w) 6002 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- Slug penetrates U-05 Engineer. U-05 Engineer lays Concrete. S-43 Plague destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. R-10 Processor collects Xenon Bombardment Thruster. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. System corrupted: Component data lost. Penetrated by Slug. Critical hit (Burn: +37). System corrupted: Matter fused (-10). Penetrated by Slug. Quantum Rifle destroyed. Penetrated by Slug. Acquired Field Propulsion Array. Map ----- +----------------------------------------------------+ | ??????????????# ################### | | ??????????????# #?????????????????? | | ??????????????###### #?????????????????? | | ???????????????######+##########?????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ########????????###### | | ???????????????# h # #????????# | | ???????????????# """g # #????????# | | ???????????????#"" """ # #????????# | | ???????????????#"" """ # #????????# | | ???????????????#"Y """ # #????????# %* | | ???????????????#"" """ # #????????# |[!| | | ???????????????#"" ##+########?????####+# | | ???????????????# + + ##########!# | | ???????????????# # # ## #*# | | ???????????????############## # ## # # | | ????????????? + ## + | | ????????????????????# # ## # # | | ????????????????????# # ## #+# | | ????????????????????# "" ################# | | ????????????????????# "" ! #???????????????# | | ????????????????????# "Tu ###?????????????# | | ????????????????????# "" ""#?????????????# | | ????????????????????# "" ""#?????????????# | | ??????????????????### @ Y"#?????????????# | | ??????????????????#BB % ""#######???????# | | ??????????????????#BB ""# ##+######## | | ??????????????????### ### | | ??????????????? Y | | ??????????????? [[ ### | | ???????????????? [! #?# ##+######## | | ??????????????? [ #?####### # | | ??????????????##################???????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ????????????????????????????????????????########## | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 29 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 6 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 74 Melee Accuracy 16 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed OmegaPointyNanosword Manual? 0 Play Time 01:57:43 Cumulative 23.4 hours Start 2024.04.15 @ 22:12:59 End 2024.04.22 @ 16:26:05 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 34b53b5c-a8f9-40ca-8406-55adb1857fc9