Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 09:31:12 Player: Delton Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (853) 853 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 5450 Bonus ------- Follower Combat Kills 7 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -35 Cogmind --------- Core Integrity 669/1000 Matter 62/300 Energy 300/300 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Compact Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer System Spiker (6) Vortex Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Overtuned Treads Overtuned Treads > --- UTILITY ---------- Improved Heat Sink Compact Battery IFF Parser Heavy Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Overtuned Coil Gun Overtuned Railgun Gauss Cannon > --- INVENTORY -------- Improved Transmission Jammer Gauss Rifle System Spiker Vortex Trap [Rating: 64] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Layered Light Armor Plating Device IFF Parser Storage Medium Matter Pod Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Gauss Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon System Spiker Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 10 | . . . . . . 10 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 5 | . . . . . . 5 Weapon 1 | . . . . . . 1 Parts Attached 48 | 5 9 1 4 6 12 11 Power 8 | 1 2 . . 3 . 2 Engine 8 | 1 2 . . 3 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . . 3 . 6 2 Treads 4 | . . . . . 3 1 Leg 9 | 2 . . 3 . 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 5 . . 2 2 4 Device 4 | . 1 . . 1 . 2 Storage 3 | . 1 . . . 1 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 5 | . 2 . . 1 1 1 Artifact . | . . . . . . . Weapon 14 | 2 2 1 1 1 4 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . . 1 . 1 3 Ballistic Cannon 3 | . . . . 1 2 . Launcher 2 | . 1 1 . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . . . . . . 16 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . . 4 Utility 4 | . . . . . . 4 Weapon 5 | . . . . . . 5 Highest Loss Streak 11 | . . . . . . 11 To Critical Strikes . | . . . . . . . Average Backups 5 | . 2 3 4 4 6 3 Power . | . . . . . 1 . Propulsion . | . . 1 1 1 1 . Utility 1 | . . 1 1 1 2 1 Weapon 1 | . 1 1 1 1 2 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . . 1 1 1 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 2 | . . . . 1 . 1 Weapon 3 | . . . . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 92 100 99 100 99 70 Engine 13 | . 14 14 14 14 14 13 Treads 9 | . . . . . 13 18 Leg 17 | . 28 28 28 28 14 . Device 1 | . 2 . . 2 . 7 Storage 10 | . 3 14 14 14 14 3 Protection 13 | . 13 14 14 11 14 8 Ballistic Gun 11 | . 15 14 13 14 8 11 Ballistic Cannon 11 | . . . . 9 18 3 Launcher 2 | . 7 12 14 4 . . Peak Build Rating 64 | 5 8 7 8 17 36 64 Average Rating 21 | 3 6 6 7 14 24 52 On Entrance 10 | . 5 7 7 8 17 32 Naked Turns . | . . . . . . . Heaviest Build 81 | 8 14 13 15 25 61 81 Greatest Support 80 | 20 20 20 20 20 44 80 Greatest Overweight (x) 26 | . . . . 1 2 26 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 5 5 20 20 Average Capacity 9 | 5 5 5 5 5 13 6 Most Carried 20 | 3 5 5 5 5 20 19 Average Carried 6 | . 2 3 4 4 8 4 Final Capacity 20 | 5 5 5 5 5 20 5 Final Carried 20 | . 3 4 5 5 20 3 Class Distribution -------------------- 60% | Mutant 26% | Derelict-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Derelict-Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1447 | 224 384 10 107 191 222 309 Remotely . | . . . . . . . Salvage Created 667 | . 208 . 102 42 70 245 Parts 36 | . 11 . 8 3 3 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 15 | . 5 . 4 1 1 4 Melee 1 | . 1 . . . . . Guns 7 | . 3 . . 1 1 2 Cannons 2 | . . . . . . 2 AOE 5 | . 1 . 4 . . . Classes Destroyed 8 | . 3 . 2 1 1 1 Turret 2 | . . . 2 . . . Watcher 3 | . 2 . . . . 1 Swarmer 2 | . . . 2 . . . Grunt 5 | . 4 . 1 . . . Sentry 2 | . . . . 1 . 1 Programmer 3 | . . . . . . 3 Subdweller 3 | . 1 . 2 . . . Scrapper 1 | . . . . . 1 . Best Kill Streak 6 | . 2 . 6 1 1 2 Combat Bots Only 2 | . 2 . 2 1 1 2 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . 1 . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 264 | . 41 . 62 18 17 126 Missed 81 | . 11 . 29 7 3 31 Hits 183 | . 30 . 33 11 14 95 Projectile 183 | . 30 . 33 11 14 95 Critical Strikes 6 | . . . . . 1 5 Part Disruptions 2 | . . . . . . 2 Damage Taken 3174 | . 440 . 281 79 221 2153 Core 469 | . 82 . 33 23 . 331 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . . . . 44 . Volleys Fired 108 | . 22 . 12 4 8 62 Largest 3 | . 2 . 2 2 2 3 Hottest 112 | . 50 . 50 60 72 112 Shots Fired 158 | . 35 . 20 8 13 82 Gun 115 | . 30 . 8 5 5 67 Cannon 23 | . . . . . 8 15 Launcher 20 | . 5 . 12 3 . . Special . | . . . . . . . Kinetic 138 | . 30 . 8 5 13 82 Thermal . | . . . . . . . Explosive 20 | . 5 . 12 3 . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 9 . 9 14 2 7 Robot Miss Streak 6 | . 2 . 2 1 6 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 109 | . 31 . 14 5 4 55 Core Hits 56 | . 16 . 17 5 1 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 3 Critical Strikes 7 | . . . . . 2 5 Destroy 5 | . . . . . 1 4 Blast 2 | . . . . . 1 1 Melee Attacks 24 | . 24 . . . . . Impact . | . . . . . . . Slashing 24 | . 24 . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3039 | . 708 . 560 95 138 1538 Guns 1603 | . 191 . 87 65 69 1191 Cannons 358 | . . . . . 69 289 Explosions 846 | . 285 . 473 30 . 58 Melee 232 | . 232 . . . . . Ramming . | . . . . . . . Kinetic 1961 | . 191 . 87 65 138 1480 Thermal . | . . . . . . . Explosive 788 | . 285 . 473 30 . . Electromagnetic 58 | . . . . . . 58 Impact . | . . . . . . . Slashing 232 | . 232 . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 1 1 8 Average Corruption 2 | . . . . 1 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . 7 . 5 Message Errors 1 | . . . . 1 . . Matter Fused 6 | . . . . 4 . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 79 | . 18 . 24 . 11 26 Projectiles 37 | . . . . . 11 26 Explosions 24 | . . . 24 . . . Melee 18 | . 18 . . . . . Knockbacks 7 | . . . . . 1 6 Impact . | . . . . . . . Kinetic 7 | . . . . . 1 6 Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . . 22 . . 33 Shots 3 | . . . 1 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | . 17 . 8 36 137 255 Average Temperature 78 | . 11 . 5 19 49 123 Received Heat Transfer 823 | . 210 . 162 18 109 324 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 84 | . 67 . . 34 . 84 Initial . | . . . . . . . Average 7 | . 13 . . 2 . 8 Influence Increases 533 | . 180 . 109 49 . 195 Destroy 0b10 Robot/C 280 | . 80 . 100 20 . 80 Destroy 0b10 Robot/NC 15 | . 10 . . . . 5 Destroy Leader 56 | . 24 . . . . 32 Allied During Kill 9 | . . . 9 . . . Successful Hack 13 | . 13 . . . . . Disable Machine 105 | . 30 . . 15 . 60 Destroy Structure 55 | . 23 . . 14 . 18 Influence Decreases 533 | . 180 . 109 49 . 195 Time Decay 365 | . 180 . 69 49 . 67 Lost Part 128 | . . . . . . 128 Lost Ally 40 | . . . 40 . . . Squads Dispatched 4 | . 2 . . . . 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 6 | . 4 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 11 . 7 1 8 9 Peak Tracking Total 6 | . 5 . 6 1 3 4 Tactical Retreats 3 | . 2 . . . 1 . Traps | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . 1 1 Machines | -11 -10 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 14 | . 2 . 4 1 3 4 Max in Single Turn 2 | . 1 . 1 1 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 18 | . 5 . . 8 5 . Terminals 7 | . 4 . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 1 . . 5 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 10 . . 18 17 . Successful 28 | . 6 . . 5 17 . Failed 17 | . 4 . . 13 . . Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 13 | . 9 . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 15 | . 1 . . 14 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 5 . . . 17 . Record 17 | . . . . . 17 . Branch Access Points 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Maintenance Status 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 1 . . 4 . . Report Inventory 3 | . 1 . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . . 7 . . Full Trace Events 1 | . . . . 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 7 . . . Total Damage 73 | . . . 73 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted 2 | . . . . . 2 . Intel | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 431 | . . . . . . 431 IFF 431 | . . . . . . 431 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 1 . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 5397 | 49 974 146 169 706 2784 569 Spaces Moved 2947 | 37 584 107 104 398 1559 158 Core 9 | 6 . . . . . 3 Treads 738 | . . . . . 587 151 Legs 2200 | 31 584 107 104 398 972 4 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 140 Average Speed 160 | 108 120 120 120 165 173 229 Slowest Speed 1350 | 120 120 120 120 190 305 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 79 37 8 77 89 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 8 | . . 1 . . 7 . Spaces Dug 2 | . 2 . . . . . Terrain Destroyed 99 | . 21 . 37 26 5 10 Melee 2 | . 2 . . . . . Projectile 16 | . . . . 1 5 10 AOE 81 | . 19 . 37 25 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 3438 | 46 776 125 129 440 1634 288 Wait 186 | . 114 16 . 23 15 18 Move 2941 | 36 583 106 103 397 1558 158 Hop . | . . . . . . . Pick Up 61 | 5 12 1 5 3 24 11 Fast Attach 8 | . . . . 2 1 5 Attach 42 | 5 6 1 1 2 9 18 Detach 3 | . . 1 . . 2 . Swap 19 | . 8 . 3 2 4 2 Drop 46 | . 7 . 5 7 13 14 Fire 108 | . 22 . 12 4 8 62 Melee 24 | . 24 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 550 | -10/Materials | Derelicts attacked the area 807 | -10/Materials | Discovered new exit (range 8) 1024 | -10/Materials | Entered Mines 1027 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1035 | -10/Mines | Learned location of Storage (-7) 1049 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1050 | -10/Mines | Learned Materials stockpile data 1163 | -10/Mines | Discovered new exit (range 5) 1170 | -10/Mines | Entered Subcaves 1170 | -10/Subcaves | Accompanied by 3 allies 1173 | -10/Subcaves | Learned location of 1 exit from Materials 1175 | -10/Subcaves | Discovered new exit (range 10) 1218 | -10/Subcaves | Lost 3 allies 1339 | -10/Subcaves | Entered Recycling 1443 | -7/Recycling | Core integrity fell below 50% 1999 | -7/Recycling | Scanned before Scraplab entrance 2026 | -7/Recycling | Entered Scraplab 2041 | -7/Recycling | Discovered new exit (range 2) 2045 | -7/Recycling | Entered Scraptown 2049 | -7/Scraptown | System corruption cleaned by C-Scrubber 2519 | -7/Scraptown | Discovered new exit (range 5) 2566 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2569 | -7/Scraptown | Learned location of 1 exit from Factory 2681 | -7/Scraptown | Visited CPS Storage 2692 | -7/Scraptown | Visited SPCMW 2719 | -7/Scraptown | Visited Comm Corps 2774 | -7/Scraptown | Visited Bundlers 3031 | -7/Scraptown | Visited UFD Registry 3031 | -7/Scraptown | Registered with UFD as "Megastep" 3055 | -7/Scraptown | Visited Assassins FH 3073 | -7/Scraptown | Visited Awakened 3124 | -7/Scraptown | Visited Shadow of the Wyrm 3182 | -7/Scraptown | Visited Junk Repository 3225 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3241 | -7/Scraptown | Found DCF Scrap (28 items) 3551 | -7/Scraptown | Build established: Derelict-Mutant 3858 | -7/Scraptown | Visited Modified Component R&D 4008 | -7/Scraptown | Visited Scrap Suit Storage 4190 | -7/Scraptown | Met Optimus 4190 | -7/Scraptown | Accepted into 0bPrime 4408 | -7/Scraptown | Visited Supply Room 4451 | -7/Scraptown | Visited Derelict Rescue Squad 4465 | -7/Scraptown | Found DRS Beacon 4534 | -7/Scraptown | Civil war broke out across Scraptown 4612 | -7/Scraptown | Found Prototype Special Weapon 4613 | -7/Scraptown | Identified System Spiker 4670 | -7/Scraptown | Identified exit to Factory 4711 | -7/Scraptown | Lost 3 allies 4805 | -7/Scraptown | Optimus destroyed in the chaos of civil war 4829 | -7/Scraptown | Entered Factory 4829 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x5, Weapon x1 4830 | -5/Factory | Identified exit to Upper Caves 5127 | -5/Factory | Build established: Scavenger-Mutant 5301 | -5/Factory | Lost 5 parts (2p1n1u1w) 5398 | -5/Factory | Self-destructed Last Messages --------------- 05377_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05378_ Slug penetrates Y-64 Sentinel. 05379_ Penetrated by Slug. 05380_ System corrupted: Substantial component data lost. 05380_ Slug penetrates Y-64 Sentinel. 05382_ Penetrated by Slug. 05384_ Slug penetrates Y-64 Sentinel. 05385_ Ovr. Coil Gun destroyed. 05386_ Slug penetrates Wall. 05388_ Slug penetrates Y-64 Sentinel. 05388_ K-01 Serf collects debris. 05390_ Slug penetrates Y-64 Sentinel. 05390_ Slug penetrates Wall. 05391_ K-01 Serf collects debris. 05392_ Slug penetrates Y-64 Sentinel. 05395_ K-01 Serf collects debris. 05396_ Slug penetrates Y-64 Sentinel. 05398_ KE Penetrator destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# + """ ""????????? | | ???????????????????######### # """ ""????????? | | ?????????????????? # # """ ""????????? | | ??????????????????"" """ # #? "" "????????? | | ??????????????????"" """ # #? "" "????????? | | ??????????????# """ """ # #?? ?????????? | | ???????????????? # #?? ]??????????? | | ??????????????????"" """ + #??? ?????????? | | ??????????????????"" """ # #??? ?????????? | | ??????????????# """ """ # #???? ????????? | | ??????????????# # #???+###????????? | | ??????????????# # #??? #??????????? | | ??????????????# # #### ########???? | | ??????????????# # ?? | | ??????????????############## #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ????????????????????????########### #????????? | | ????????????????????????# # #????????? | | ????????????????????????# # #????????? | | ????????????????????????# + #????????? | | ????????????????????????# % Y # #????????? | | ????????????????????????# # #????????? | | ????????????????????????#* % # #????????? | | ?????????????????# !! ##@![! # #????????? | | ?????????????????# %%/k # #????????? | | ?????????????????# ############ #????????? | | ?????????????????# ????????????# #????????? | | ?????????????????### ?????????????# #????????? | | ??????????????????????????????????? #????????? | | ??????????????????????????????????? #????????? | | ??????????????????????????????????? #????????? | | ??????????????????????????????????? #????????? | | ??????????????????????????????????? ????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 36 Energy Capacity 720 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordReinforcedTrap Manual? 0 Play Time 00:49:46 Cumulative 40.9 hours Start 2025.05.10 @ 22:26:22 End 2025.05.11 @ 09:31:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3319139f-bb2f-4451-96a0-1cbc84f0be34