Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 21:41:48

Player: Alexbot

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (22)      110
Value Destroyed (521)      521
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3091

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     224/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Lightpack 2.0
    Modified TNC
    PSU Rigger

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
     Large Storage Unit
           Lightpack 2.0
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Modified TNC
           PSU Rigger
  Improved EM Shotgun
     Heavy Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             23   | 6   1   4   4   1   6   1   
  Power                    4    | 1   .   1   1   .   1   .   
    Engine                 4    | 1   .   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   .   1   1   
    Treads                 4    | .   .   2   .   .   1   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  4    | 1   .   .   1   .   2   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                3    | 1   .   .   .   .   2   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   1   1   2   1   2   .   
    Energy Gun             4    | .   1   1   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 10   | .   1   5   .   3   .   1   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   6    | .   1   2   .   2   .   1   
  Highest Loss Streak      5    | .   1   5   .   3   .   1   
Average Slot Usage (%)     51   | .   85  57  71  44  28  26  
  Engine                   10   | .   14  14  11  6   8   6   
  Treads                   9    | .   .   10  22  12  8   2   
  Wheel                    4    | .   28  2   .   .   .   .   
  Storage                  11   | .   14  14  11  6   10  6   
  Processor                1    | .   .   .   5   6   .   .   
  Energy Gun               5    | .   1   14  10  6   .   4   
  Ballistic Gun            8    | .   26  1   11  6   2   6   
Naked Turns                130  | .   .   .   .   25  60  45  
Heaviest Build             25   | 11  11  11  16  16  25  25  
  Greatest Support         40   | 20  20  40  40  40  20  20  
  Greatest Overweight (x)  7    | 1   .   3   .   .   1   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 30   | 6   6   6   6   6   30  10  
  Average Capacity         8    | 5   6   6   6   5   11  7   
  Most Carried             8    | 4   5   4   6   6   8   5   
  Average Carried          4    | 2   4   2   4   5   5   4   
  Final Capacity           10   | 6   6   6   6   4   10  4   
  Final Carried            6    | 4   4   2   6   4   4   4   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           523  | 211 118 10  120 .   64  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            672  | .   326 25  247 25  .   49  
  Parts                    43   | .   22  2   17  .   .   2   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  18   | .   7   2   6   2   .   1   
  Guns                     18   | .   7   2   6   2   .   1   
Classes Destroyed          8    | .   2   1   4   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  6    | .   .   2   4   .   .   .   
  Grunt                    8    | .   7   .   .   .   .   1   
  Sentry                   2    | .   .   .   2   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   
Best Kill Streak           6    | .   3   2   6   2   .   1   
  Combat Bots Only         5    | .   3   2   5   2   .   1   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Damage Taken               1750 | .   418 173 155 629 .   375 
  Core                     550  | .   130 18  .   210 .   192 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         70   | 100 .   40  .   .   .   .   
Volleys Fired              78   | .   33  11  12  5   3   14  
  Largest                  2    | .   2   2   2   2   1   2   
  Hottest                  80   | .   60  80  64  69  23  68  
Shots Fired                138  | .   65  17  24  10  3   19  
  Gun                      138  | .   65  17  24  10  3   19  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  98   | .   59  4   12  6   3   14  
  Thermal                  31   | .   6   13  12  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          9    | .   .   .   .   4   .   5   
  Robot Hit Streak         18   | .   18  5   7   7   .   8   
  Robot Miss Streak        5    | .   3   3   5   3   .   3   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   1   .   1   .   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   .   .   1   
Shots Hit Robots           103  | .   54  9   18  8   .   14  
  Core Hits                50   | .   25  2   15  3   .   5   
  Critical Hits            1    | .   .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1195 | .   458 83  313 108 .   233 
  Guns                     1195 | .   458 83  313 108 .   233 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  808  | .   393 7   195 61  .   152 
  Thermal                  259  | .   65  76  118 .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          128  | .   .   .   .   47  .   81  
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   1   1   1   
  Average Corruption       1    | .   .   .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   1   .   
    Message Errors         1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        103  | .   103 40  10  12  .   31  
  Average Temperature      19   | .   27  20  6   5   .   16  
  Received Heat Transfer   500  | .   237 .   36  20  .   207 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   .   .   
  Heat Transferred         600  | .   150 175 275 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             255  | .   250 97  255 99  .   20  
  Average Influence        114  | .   115 86  185 91  .   6   
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         78   | 100 89  100 40  100 .   100 
  Level 1                  21   | .   10  .   59  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   14  3   13  22  .   9   
  Peak Tracking Total      11   | .   5   3   7   11  .   7   
  Tactical Retreats        5    | .   1   .   .   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          2    | .   .   .   1   .   1   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                2    | .   .   .   1   .   1   .   
  Successful               2    | .   .   .   1   .   1   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   1   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               1756 | 54  273 255 358 73  642 101 
Spaces Moved               1129 | 45  172 119 188 69  463 73  
  Core                     391  | 4   .   52  .   50  221 64  
  Treads                   520  | .   .   62  188 19  242 9   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   218  | 41  172 5   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  160 50  50  50  
  Average Speed            118  | 79  80  174 160 80  119 70  
  Slowest Speed            400  | 100 80  200 160 160 180 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   44  35  30  33  70  20  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      1420 | 59  253 151 227 77  548 105 
  Wait                     165  | 5   47  16  9   .   74  14  
  Move                     1123 | 44  171 118 187 68  462 73  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  18   | 4   1   2   9   .   2   .   
  Fast Attach              10   | 6   .   .   2   .   2   .   
  Attach                   12   | .   1   4   1   1   4   1   
  Detach                   4    | .   .   .   .   1   1   2   
  Swap                     1    | .   .   .   1   .   .   .   
  Drop                     9    | .   .   .   6   2   .   1   
  Fire                     78   | .   33  11  12  5   3   14  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 4)
  303 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Core integrity fell below 50%
  324 | -10/Materials | Discovered new exit (range 5)
  328 | -10/Materials | Entered Mines
  377 | -10/Mines     | Learned location of Storage (-7)
  384 | -10/Mines     | Lost 5 parts (1p2n2w)
  547 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  572 | -10/Mines     | Discovered new exit (range 8)
  583 | -10/Mines     | Entered Materials
  583 | -9/Materials  | Evolved 2 slots: Utility x2
  771 | -9/Materials  | Identified exit to Mines
  813 | -9/Materials  | Discovered new exit (range 16)
  941 | -9/Materials  | Entered Mines
  942 | -9/Mines      | Assembled infested the area
  961 | -9/Mines      | Learned Materials terminal intel
  989 | -9/Mines      | Released all parts (4)
  994 | -9/Mines      | Learned location of 2 exits from Materials
  996 | -9/Mines      | Core integrity fell below 50%
 1011 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1012 | -9/Mines      | Discovered new exit (range 5)
 1014 | -9/Mines      | Entered Exiles
 1018 | -9/Exiles     | Lost 3 parts (1n2w)
 1027 | -9/Exiles     | Met 8R-AWN
 1036 | -9/Exiles     | Met EX-HEX
 1049 | -9/Exiles     | Met EX-BIN
 1055 | -9/Exiles     | Aligned with FarCom system
 1056 | -9/Exiles     | Given EX-Vault access code
 1071 | -9/Exiles     | Opened EX-Vault
 1074 | -9/Exiles     | Found Lightpack 2.0
 1077 | -9/Exiles     | Found PSU Rigger
 1080 | -9/Exiles     | Found Modified TNC
 1103 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1132 | -9/Exiles     | Met EX-DEC
 1547 | -9/Exiles     | Discovered new exit (range 11)
 1656 | -9/Exiles     | Stole three prototypes: Lightpack 2.0, Modified TNC, PSU Rigger
 1656 | -9/Exiles     | Entered Mines
 1712 | -8/Mines      | Released all parts (3)
 1715 | -8/Mines      | Core integrity fell below 20%
 1757 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
It was such a good haul, too, only to see JA-CK9 crushed like a forgotten
  microchip...
01547_ EXIT=FOUND
01572_ Machine disabled.
LOCATION=UNKNOWN
GOAL=ESCAPE
01656_ Receiving FarCom transmissions...
01683_ B-36 Bruiser destroyed.
01685_ U-05 Engineer lays Concrete.
01692_ G-47 Trooper destroyed.
01692_ Switching to secondary target: G-47 Trooper.
01695_ G-47 Trooper suffers critical hit.
01695_ Destroyed Aluminum Leg.
01696_ Imp. EM Shotgun destroyed.
01708_ G-47 Trooper IFF system glitched.
01712_ Dropped Lgt. Treads.
01712_ Released Lgt. Ion Engine.
01712_ Released Lrg. Storage Unit.
01712_ Released Hvy. Assault Rifle.
01716_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|              ?????????????????????????????       ? |
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|              ??????????????????????????##=*%*##??? |
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|              ????##       ### ###  ####            |
|              ????#     ####?# ##    ##             |
|              ????#    ##????# ##           #####   |
|              ????##   ##????# ###         ##?????? |
|              ?????#    ##???# s          ##??????? |
|              ????##     ##??#####  #### ##???????? |
|              ????#       ####???#  #??# #????????? |
|              ????#          #####  ##?# #????????? |
|              ???##                  ### #????????? |
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|              ???#        @            # #????????? |
|              ???#        ###             ????????? |
|              ???##      ##??##           ????????? |
|              ????# g   ##????##      ####????????? |
|              ???##g""" ##?????##   ###???????????? |
|              ??##  """  #??????#####?????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalPortableCompressor
  Manual?         0
Play Time         00:15:19
  Cumulative      824.0 hours
  Start           2020.07.25 @ 21:25:14
  End             2020.07.25 @ 21:41:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          237
  Rogue           237
  Adventurer      0
  Explorer        0
Win Type          -
  Total           44
  Types           33/1/3/3/2/1/1
Lore%             97
Gallery%          99
Achievement%      95
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65a7bf3a-277f-47ad-8821-4b8cc4bfdb98