Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 14:12:31

Player: Demise

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (610)      610
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (-1196)              -1196
              TOTAL SCORE: 684

 Bonus
-------
Friendly Fire              -1196

 Cogmind 
---------
Core Integrity             0/250
Matter                     268/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1200) Ox23
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
      Makeshift Axe
>               --- INVENTORY (20) ---
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                YI-UF0's Bottomless Matter Pit (916)
                Visual Processing Unit
       Improved Targeting Computer
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                EM Pulse Gun
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Datajack
                Signal Generator

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
        YI-UF0's Bottomless Matter Pit
>       --- WEAPON -----------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Light Armor Plating
        Hacking Suite
  Light Assault Rifle
  Light Assault Rifle
        Grenade Launcher
        Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 5   14  15  4   2   
  Power                    6    | 1   3   2   .   .   
    Engine                 4    | 1   1   2   .   .   
    Core                   2    | .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   4   3   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                8    | .   3   3   2   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   7   10  2   2   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          13   | 1   5   6   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   3   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   1   .   2   
Average Slot Usage (%)     95   | .   97  98  85  83  
  Engine                   9    | .   5   13  14  14  
  Core                     3    | .   8   .   .   .   
  Treads                   24   | .   28  26  14  13  
  Storage                  27   | .   26  28  28  28  
  Energy Gun               3    | .   6   .   .   .   
  Ballistic Gun            22   | .   21  26  14  26  
  Special Melee Weapon     1    | .   .   .   13  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             71   | 3   42  41  71  71  
  Greatest Support         40   | 20  40  40  20  20  
  Greatest Overweight (x)  3    | .   2   1   3   3   
  Average Overweight (x)   .    | .   .   .   1   3   
Largest Inventory Capacity 20   | 4   16  16  20  20  
  Average Capacity         15   | 4   15  15  16  20  
  Most Carried             19   | 4   16  16  17  19  
  Average Carried          15   | 2   14  15  16  18  
  Final Capacity           20   | 4   16  16  20  20  
  Final Carried            19   | 4   16  16  17  19  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           1717 | 255 173 707 550 32  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            954  | 106 362 406 .   80  
  Parts                    89   | 4   41  34  .   10  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   9   13  .   3   
  Guns                     12   | .   7   5   .   .   
  AOE                      13   | .   2   8   .   3   
Classes Destroyed          10   | 2   6   1   .   1   
  Worker                   2    | .   .   1   .   1   
  Builder                  3    | .   2   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 3    | .   2   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  15   | .   6   9   .   .   
  Grunt                    9    | .   3   4   .   2   
  Protector                1    | .   .   .   .   1   
Best Kill Streak           6    | 2   6   4   .   4   
  Combat Bots Only         5    | .   5   4   .   3   
Max Kills in Single Turn   2    | 1   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1082 | .    191  570  .    321  
  Core                     253  | .    27   71   .    155  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              101  | 5    43   51   .    2    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  70   | 60   70   50   .    50   
Shots Fired                184  | 10   86   84   .    4    
  Gun                      172  | 10   84   76   .    2    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    2    8    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  141  | 5    70   64   .    2    
  Thermal                  .    | .    .    .    .    .    
  Explosive                12   | .    2    8    .    2    
  Electromagnetic          31   | 5    14   12   .    .    
  Robot Hit Streak         14   | 3    10   14   .    3    
  Robot Miss Streak        9    | 2    9    3    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           120  | 5    46   59   4    6    
  Core Hits                67   | 3    26   30   .    8    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              8    | .    .    .    4    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4    | .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2017 | 59   580  1025 .    353  
  Guns                     966  | 59   472  426  .    9    
  Cannons                  .    | .    .    .    .    .    
  Explosions               950  | .    108  590  .    252  
  Melee                    87   | .    .    .    .    87   
  Ramming                  14   | .    .    9    .    5    
  Kinetic                  623  | 18   304  292  .    9    
  Thermal                  113  | .    .    113  .    .    
  Explosive                837  | .    108  477  .    252  
  Electromagnetic          343  | 41   168  134  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 87   | .    .    .    .    87   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    .    1    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    56   .    .    
  Shots                    3    | .    .    3    .    .    
  Rammed                   3    | .    .    2    .    1    
Targets Rammed             3    | .    .    2    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        40   | 10   40   40   .    33   
  Average Temperature      11   | 7    10   15   .    17   
  Received Heat Transfer   261  | .    27   141  .    93   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         100  | .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             179  | 10  179 155 .   50  
  Initial                  27   | .   6   27  .   .   
  Average                  63   | 3   77  57  .   3   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   .   .   1   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   21  12  .   5   
  Peak Tracking Total      5    | .   3   3   .   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         7    | .   7   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   
  Reused                   1    | .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          9    | .   9   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   39  .   .   .   
  Successful               30   | .   30  .   .   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   26   | .   26  .   .   .   
  Terminals                27   | .   27  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          8    | .   8   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   11  .   .   .   
  Robot Analysis           2    | .   2   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   13  .   .   .   
  Terminals                8    | .   8   .   .   .   
    Assimilate             2    | .   2   .   .   .   
    Botnet                 4    | .   4   .   .   .   
    Operators              2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
    Monitor                1    | .   1   .   .   .   
    Reject                 1    | .   1   .   .   .   
    Recyclers              1    | .   1   .   .   .   
    Mask                   2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     64   | .   64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     11   | .   11  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   
  Non-combat               3    | .   .   .   3   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   4   .   
  parse_system             4    | .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   2   .   .   1   
  Largest Group            2    | .   2   2   .   1   
  Highest-Rated Group      31   | .   20  20  .   31  
  Highest-Rated Ally       31   | .   10  10  .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             60   | .   .   .   .   60  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3015 | 47   1299 1100 427  142  
Spaces Moved               1545 | 42   642  583  223  55   
  Core                     60   | 41   19   .    .    .    
  Treads                   1485 | 1    623  583  223  55   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   50   160  180  220  
  Average Speed            163  | 52   159  161  185  220  
  Slowest Speed            220  | 160  180  180  220  220  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 3    93   97   64   13   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          107  | .    18   78   .    11   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      107  | .    18   78   .    11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1871 | 55  848 668 233 67  
  Wait                     111  | .   108 2   .   1   
  Move                     1541 | 41  641 582 222 55  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 3   24  9   1   2   
  Fast Attach              13   | 5   6   2   .   .   
  Attach                   3    | .   2   1   .   .   
  Detach                   3    | 1   2   .   .   .   
  Swap                     24   | .   6   12  4   2   
  Drop                     18   | .   9   7   2   .   
  Fire                     101  | 5   43  51  .   2   
  Melee                    8    | .   .   .   4   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   .   2   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     7    | .   7   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 16)
  363 | -10/Materials | Identified exit to Materials
  490 | -10/Materials | Discovered new exit (range 15)
  645 | -10/Materials | Repaired EM Pulse Gun
  684 | -10/Materials | Repaired Lgt. Nuclear Core
  775 | -10/Materials | Discovered exit to Materials (range 10)
  917 | -10/Materials | Central database locked down
 1301 | -10/Materials | Discovered new exit (range 5)
 1328 | -10/Materials | Identified exit to Mines
 1347 | -10/Materials | Entered Mines
 1347 | -10/Mines     | Accompanied by 2 allies
 1551 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1581 | -10/Mines     | Destroyed YI-UF0
 1586 | -10/Mines     | Found Prototype Storage
 1586 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
 1942 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1968 | -10/Mines     | Discovered exit to Materials (range 13)
 2008 | -10/Mines     | Learned Materials terminal intel
 2262 | -10/Mines     | Learned location of Storage (-7)
 2438 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2438 | -10/Mines     | Discovered new exit (range 5)
 2447 | -10/Mines     | Entered Exiles
 2494 | -10/Exiles    | Met 8R-AWN
 2521 | -10/Exiles    | Met EX-HEX
 2604 | -10/Exiles    | Met EX-DEC
 2671 | -10/Exiles    | Met EX-BIN
 2849 | -10/Exiles    | Discovered new exit (range 14)
 2874 | -10/Exiles    | Entered Mines
 2919 | -9/Mines      | Met a Derelict testing a Signal Generator
 2936 | -9/Mines      | Found Signal Generator
 3010 | -9/Mines      | Core integrity fell below 50%
 3015 | -9/Mines      | Core integrity fell below 20%
 3016 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02929_ ALERT: Intercepting significant anomalous signal. Dispatching assault
  force.
02930_ NA-DBB(g): "Okay, I guess that means it works. Now let's get out of here!"
02936_ Acquired Signal Generator.
02973_ K-01 Serf collects debris. <x4>
02991_ C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING."
02991_ C-30 ARC bursts open, deploying its payload.
02991_ L-31 Rogue unfolds itself.
02991_ G-34 Mercenary unfolds itself. <x2>
02991_ K-01 Serf collects debris. <x3>
02999_ NA-DBB(g) destroyed.
03001_ K-01 Serf collects debris.
03002_ G-34 Mercenary destroyed.
03002_ K-01 Serf destroyed.
03005_ I-25 Savior destroyed.
03005_ G-34 Mercenary destroyed.
03006_ Lgt. Assault Rifle destroyed.
03008_ Lgt. Treads destroyed.
03011_ L-31 Rogue Imp. Aluminum Leg severed.
03016_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatImpactAxe
  Manual?         0
Play Time         00:18:58
  Cumulative      346.7 hours
  Start           2021.07.03 @ 13:20:33
  End             2021.07.03 @ 14:12:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          296
  Rogue           296
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b817592-0608-42e5-9b2a-a192476336b2