Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.07 @ 05:06:27 Player: asta Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (126) 630 Value Destroyed (4714) 4714 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1238) 1238 TOTAL SCORE: 11022 Bonus ------- High Alert Combat Kills 793 Follower Combat Kills 145 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 340/340 System Corruption 9% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Power Sword Power Sword > --- INVENTORY (5) ---- Improved Deuterium Engine Heavy Laser Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Improved Deuterium Engine Heavy Laser Flak Gun [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . . . 2 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 112 | 6 6 1 . . 17 11 11 2 . 10 48 Power 16 | 1 1 . . . 1 2 . 1 . 1 9 Engine 10 | 1 . . . . 1 1 . . . . 7 Core 6 | . 1 . . . . 1 . 1 . 1 2 Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 . . . . 2 4 3 . . . 9 Treads 5 | . . . . . . . . . . . 5 Leg 13 | 2 . . . . 2 4 3 . . . 2 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 40 | 1 2 1 . . 3 3 3 . . 8 19 Device 27 | . . 1 . . 3 2 1 . . 4 16 Storage 2 | 1 . . . . . . . . . 1 . Processor 7 | . 2 . . . . 1 2 . . 1 1 Hackware 1 | . . . . . . . . . . 1 . Protection 3 | . . . . . . . . . . 1 2 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 3 . . . 11 2 5 1 . 1 11 Energy Gun 3 | 1 . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 15 | 1 3 . . . 10 . . . . 1 . Ballistic Cannon 9 | . . . . . . 2 3 1 . . 3 Launcher 2 | . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 5 | . . . . . . . 1 . . . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 44 | . . . . . 8 . 5 4 . 3 24 Power 6 | . . . . . 2 . . . . 1 3 Propulsion 11 | . . . . . 2 . 1 . . 1 7 Utility 17 | . . . . . . . 4 3 . . 10 Weapon 10 | . . . . . 4 . . 1 . 1 4 Highest Loss Streak 11 | . . . . . 5 . 5 4 . 2 11 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 84 | . 98 100 100 100 72 88 91 69 69 84 81 Engine 3 | . 12 . . . 2 5 . . . . 8 Core 5 | . 1 14 14 14 1 1 7 7 7 6 2 Treads 2 | . . . . . . . . . . . 9 Leg 16 | . 28 28 28 28 14 16 22 23 23 17 3 Device 17 | . . 5 14 14 19 35 17 . . 9 22 Processor 14 | . 21 22 14 14 8 4 19 15 15 15 12 Protection 1 | . . . . . . . . . . 5 4 Energy Cannon 1 | . . . . . . . 1 7 7 2 . Ballistic Gun 10 | . 26 28 28 28 24 17 5 . . 4 . Ballistic Cannon 5 | . . . . . . 5 13 6 7 7 3 Slashing Weapon 3 | . . . . . . . 1 7 7 7 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 54 | 12 14 12 12 12 21 32 32 29 22 24 54 Greatest Support 69 | 20 20 20 20 20 30 35 40 40 40 40 69 Greatest Overweight (x) 9 | . . . . . 1 2 1 . . . 9 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 4 4 5 5 5 5 3 5 5 Average Carried 3 | . 2 4 4 4 3 4 2 2 3 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 4 4 5 4 2 3 3 3 3 Class Distribution -------------------- 30% | Mutant 14% | Derelict-Mutant 13% | Scavenger-Gunner 11% | Skirmisher 9% | Scavenger-Skirmisher 6% | Scavenger-Gladiator 5% | Derelict-Assassin 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 3579 | 245 84 55 . 34 812 274 832 88 . 243 912 Remotely . | . . . . . . . . . . . . Salvage Created 4750 | . 132 . . 90 1003 551 503 321 . 212 1938 Parts 253 | . 10 . . 2 54 36 25 14 . 15 97 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 25 4 . 18 . Prevented 6 | . . . . . . . . 4 . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 98 | . 3 . . 2 22 7 15 5 . 8 36 Melee 22 | . . . . . . . . . . . 22 Guns 34 | . 3 . . 2 19 4 4 . . 2 . Cannons 26 | . . . . . . 3 11 4 . 5 3 AOE 11 | . . . . . 3 . . . . . 8 Classes Destroyed 16 | . 3 . . 1 4 2 1 1 . 2 2 Worker 9 | . . . . . 2 . . . . . 7 Builder 6 | . . . . . 1 1 . . . . 4 Tunneler 1 | . . . . . . . . . . . 1 Hauler 1 | . . . . . . 1 . . . . . Recycler 4 | . . . . . 2 1 . . . . 1 Drone 2 | . . . . . . . . . . 2 . Watcher 7 | . 1 . . . 2 2 . . . . 2 Swarmer 17 | . 1 . . . 4 . 5 . . 4 3 Saboteur 1 | . . . . . . . . . . . 1 Grunt 51 | . 2 . . 1 14 5 5 4 . . 20 Brawler 7 | . . . . 1 . . 1 . . . 5 Duelist 3 | . . . . . . . 2 . . . 1 Sentry 7 | . . . . . 4 1 1 . . . 1 Hunter 4 | . . . . . . . . . . 2 2 Programmer 5 | . . . . . . 1 1 . . . 3 Decomposer 1 | . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 12 | . 3 . . 2 7 4 7 4 . 2 12 Combat Bots Only 7 | . 3 . . 2 6 3 7 4 . 2 6 Max Kills in Single Turn 5 | . 1 . . 1 2 1 1 1 . 1 5 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . . . . 1 . . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 667 | . 27 . . 5 112 42 98 17 . 42 324 Missed 181 | . 9 . . 2 32 25 21 9 . 12 71 Damage Taken 6633 | . 150 . . 26 953 125 995 137 . 413 3834 Core 1265 | . 20 . . 18 99 30 143 25 . 77 853 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 38 | . . . . . . . . . . . 38 Ignored by Resistances 1896 | . 45 . . 9 276 37 288 39 . 122 1080 Regen/Repaired (Parts) 90 | . . . . . 90 . . . . . . Core Remaining (%) 81 | 100 . . . 84 82 . . . . 60 . Volleys Fired 170 | . 9 . . 3 52 25 31 11 . 17 22 Largest 3 | . 2 . . 2 3 3 3 2 . 2 2 Hottest 124 | . 46 . . 46 84 124 124 117 . 117 108 Shots Fired 424 | . 16 . . 6 145 75 90 19 . 30 43 Gun 257 | . 16 . . 6 129 59 31 . . 7 9 Cannon 139 | . . . . . . 16 59 19 . 23 22 Launcher 28 | . . . . . 16 . . . . . 12 Special . | . . . . . . . . . . . . Kinetic 372 | . 16 . . 6 129 75 90 8 . 23 25 Thermal . | . . . . . . . . . . . . Explosive 28 | . . . . . 16 . . . . . 12 Electromagnetic 24 | . . . . . . . . 11 . 7 6 Robot Hit Streak 21 | . 5 . . 5 21 13 13 5 . 4 10 Robot Miss Streak 5 | . 2 . . 4 4 2 5 2 . 4 2 Penetration Max 1 | . . . . . 1 1 1 . . . . Secondary Targets 6 | . 1 . . . 5 . . . . . . Max Gunslinging Chain 2 | . 1 . . . 2 . . . . . . Shots Hit Robots 350 | . 11 . . 3 102 52 56 14 . 14 98 Core Hits 211 | . 8 . . 4 57 19 27 6 . 9 81 Critical Kills 4 | . . . . . 1 1 . . . . 2 Critical Parts Destroyed 5 | . . . . . 1 . . . . . 4 Critical Strikes 27 | . . . . . 2 3 3 1 . 1 17 Destroy 3 | . . . . . 2 1 . . . . . Blast 8 | . . . . . . 2 3 . . 1 2 Corrupt 2 | . . . . . . . . . . . 2 Smash 6 | . . . . . . . . . . . 6 Sever 8 | . . . . . . . . 1 . . 7 Melee Attacks 77 | . . . . . . . . 3 . 1 73 Impact 17 | . . . . . . . . . . . 17 Slashing 60 | . . . . . . . . 3 . 1 56 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . 6 Damage Inflicted 11597 | . 189 . . 60 2436 1095 1447 471 . 380 5519 Guns 3585 | . 189 . . 60 1804 845 478 . . 56 153 Cannons 2412 | . . . . . . 250 969 361 . 324 508 Explosions 2726 | . . . . . 632 . . 46 . . 2048 Melee 2874 | . . . . . . . . 64 . . 2810 Ramming . | . . . . . . . . . . . . Kinetic 5455 | . 189 . . 60 1804 1095 1447 81 . 209 570 Thermal 46 | . . . . . . . . 46 . . . Explosive 2657 | . . . . . 632 . . . . . 2025 Electromagnetic 565 | . . . . . . . . 280 . 171 114 Impact 739 | . . . . . . . . . . . 739 Slashing 2135 | . . . . . . . . 64 . . 2071 Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 9 9 9 9 Average Corruption 8 | . . . . . . . 8 9 9 7 8 Corruption Purged 6 | . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . Effects 120 | . . . . . . . 42 17 3 22 36 Message Errors 28 | . . . . . . . 11 5 2 3 7 Matter Fused 28 | . . . . . . . 13 4 . 5 6 Heat Flow Errors 9 | . . . . . . . 1 2 . 3 3 Energy Discharges 11 | . . . . . . . 3 2 1 3 2 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 6 | . . . . . . . 4 1 . . 1 Data Loss (minor) 20 | . . . . . . . 4 1 . 6 9 Data Loss (major) 6 | . . . . . . . 2 . . 1 3 Misfires 2 | . . . . . . . 1 1 . . . Alerts 6 | . . . . . . . 2 . . . 4 Weapon Failures 3 | . . . . . . . 1 1 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 444 | . . . . . 10 . . 16 . . 418 Projectiles 9 | . . . . . . . . 9 . . . Explosions 51 | . . . . . 10 . . 7 . . 34 Melee 384 | . . . . . . . . . . . 384 Knockbacks 18 | . . . . . . 2 5 . . 1 10 Impact 3 | . . . . . . . . . . . 3 Kinetic 14 | . . . . . . 2 5 . . 1 6 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 106 | . . . . . 30 . . 16 . . 60 Shots 4 | . . . . . 1 . . 1 . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 544 | . 19 . . 16 89 49 544 189 . 182 432 Average Temperature 109 | . 7 . . 10 28 21 210 84 . 63 134 Received Heat Transfer 3254 | . 69 . . 18 747 63 378 54 . 12 1913 Effects 17 | . . . . . . . 9 . . . 8 Shutdowns 5 | . . . . . . . 2 . . . 3 Energy Bleed 1 | . . . . . . . 1 . . . . Interference 4 | . . . . . . . 1 . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . 1 . . . 1 Damage (major) 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . 1 . 1 . Parts Fried 8 | . . . . . . . . . . 3 5 Impact Corruptions 7 | . . . . . . . . . . . 7 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 934 | . 117 38 . 50 528 240 . . . . 934 Initial 479 | . . 38 . . 16 117 . . . . 479 Average 404 | . 22 38 . 13 280 170 . . . . 704 Maximum Alert Level 3 | . . . . . 2 1 . . . . 3 Low Security (%) 34 | 100 100 100 . 100 28 67 . . . . . Level 1 18 | . . . . . 60 32 . . . . . Level 2 25 | . . . . . 11 . . . . . 52 Level 3 20 | . . . . . . . . . . . 47 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 2 2 . . . . 13 Investigation 5 | . . . . . 2 . . . . . 3 Extermination 3 | . . . . . . 1 . . . . 2 Reinforcement 4 | . . . . . . 1 . . . . 3 Assault 5 | . . . . . . . . . . . 5 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Data Miner Redirects 2 | . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 3 | . . . . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 8 . . 3 24 11 17 5 . 12 48 Peak Tracking Total 8 | . 5 . . 3 4 3 7 4 . 4 8 Tactical Retreats 2 | . . . . . . 1 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 16 | . . . . . 4 1 . 1 . . 10 Max in Single Turn 4 | . . . . . 2 1 . 1 . . 4 Garrison Access 2 | . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 26 | . 2 . 2 . 4 2 1 . 4 1 10 Terminals 12 | . 2 . . . 2 . . . . 1 7 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . 2 Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 78 | . 5 . 2 . 11 3 1 . 31 1 24 Successful 56 | . 2 . 2 . 10 2 1 . 31 1 7 Failed 22 | . 3 . . . 1 1 . . . . 17 Catastrophic 3 | . . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . . . 1 . . . 1 1 3 Terminals 29 | . 5 . . . 6 . . . . 1 17 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . 2 . . . . . 5 Recycling Units 3 | . . . . . 3 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . 2 . . . . 2 Terminal Hacks 47 | . 2 . 2 . 5 . 1 . 31 1 5 Record 20 | . . . 2 . 5 . . . 11 1 1 Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 7 | . . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . 1 Scan Component 2 | . . . . . 1 . . . . . 1 Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 12 | . 2 . . . 2 . . . . . 8 Full Trace Events 5 | . . . . . 2 . . . . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 44 | . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 13 | . . . . . 13 . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 7 5 Total Damage 637 | . . . . . . . . . . 295 342 Kills 6 | . . . . . . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 3 3 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 7232 | 65 217 269 293 150 910 646 1575 488 114 736 1769 Spaces Moved 4694 | 54 148 223 245 111 443 361 1206 363 93 530 917 Core 50 | 11 . . . . . . . . . . 39 Treads 437 | . . . . . . . . . . . 437 Legs 4048 | 43 148 223 245 111 443 361 1206 363 93 530 282 Wheels . | . . . . . . . . . . . . Hover 159 | . . . . . . . . . . . 159 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 123 123 123 50 Average Speed 132 | 105 120 120 120 120 159 151 121 123 123 124 147 Slowest Speed 500 | 120 120 120 120 120 190 260 190 123 123 125 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 3 37 51 62 34 23 13 95 57 75 64 25 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 16 | . . 1 . 1 . . 8 1 . 5 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 244 | . . . . . 103 7 21 10 . 2 101 Melee . | . . . . . . . . . . . . Projectile 36 | . . . . . 1 7 21 1 . 2 4 AOE 208 | . . . . . 102 . . 9 . . 97 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 5258 | 59 173 225 244 122 542 416 1260 381 92 574 1170 Wait 117 | . . . . 9 14 1 5 . . 5 83 Move 4683 | 53 147 222 244 110 442 360 1205 362 92 529 917 Hop . | . . . . . . . . . . . . Pick Up 54 | . 5 1 . . 12 8 4 2 . 7 15 Fast Attach 60 | 6 4 . . . 8 5 3 . . 5 29 Attach 35 | . . 1 . . 9 1 3 1 . 5 15 Detach 6 | . 2 . . . 1 . . . . . 3 Swap 18 | . 2 . . . . 5 5 1 . . 5 Drop 48 | . 4 1 . . 4 11 4 1 . 5 18 Fire 170 | . 9 . . 3 52 25 31 11 . 17 22 Melee 67 | . . . . . . . . 3 . 1 63 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 6) 283 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 464 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 465 | -10/Mines | Discovered new exit (range 5) 552 | -10/Mines | Entered Exiles 552 | -10/Exiles | Found Exiles lab abandoned 830 | -10/Exiles | Discovered new exit (range 15) 845 | -10/Exiles | Entered Mines 962 | -9/Mines | Discovered new exit (range 12) 972 | -9/Mines | Discovered new exit (range 18) 995 | -9/Mines | Entered Materials 995 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1319 | -8/Materials | Discovered new exit (range 17) 1409 | -8/Materials | Lost 5 parts (1p2n2w) 1504 | -8/Materials | Build established: Skirmisher 1567 | -8/Materials | Repaired Gauss Rifle? 1905 | -8/Materials | Entered Factory 1905 | -7/Factory | Evolved 2 slots: Utility x2 2194 | -7/Factory | Discovered new exit (range 6) 2200 | -7/Factory | Identified exit to Lower Caves 2408 | -7/Factory | Build established: Scavenger-Skirmisher 2544 | -7/Factory | Discovered exit to Lower Caves (range 5) 2551 | -7/Factory | Entered Lower Caves 2578 | -7/Lower Caves | Encountered a Warlord checkpoint 2756 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2836 | -7/Lower Caves | Destroyed 7 combat bots 2838 | -7/Lower Caves | Lost 5 parts (1n4u) 2838 | -7/Lower Caves | Learned location of Zion (-6) 3137 | -7/Lower Caves | Build established: Scavenger-Gunner 3711 | -7/Lower Caves | Discovered new exit (range 5) 3716 | -7/Lower Caves | Identified exit to Lower Caves 3914 | -7/Lower Caves | Learned Factory emergency access door positions 4064 | -7/Lower Caves | Build established: Derelict-Mutant 4126 | -7/Lower Caves | Entered another Lower Caves area 4135 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4175 | -7/Lower Caves | Lost 4 parts (3u1w) 4193 | -7/Lower Caves | Discovered new exit (range 3) 4214 | -7/Lower Caves | Identified exit to Factory 4370 | -7/Lower Caves | Learned location of Extension (-5) 4451 | -7/Lower Caves | Build established: Mutant 4465 | -7/Lower Caves | Learned Factory trap positions 4606 | -7/Lower Caves | Discovered new exit (range 8) 4613 | -7/Lower Caves | Identified exit to Data Miner 4614 | -7/Lower Caves | Entered Data Miner 4614 | -7/Data Miner | Discovered new exit (range 6) 4619 | -7/Data Miner | Identified exit to Proximity Caves 4638 | -7/Data Miner | Met Data Miner 4674 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4674 | -7/Data Miner | Learned location of Section 7 (-2) 4696 | -7/Data Miner | Received God Mode back door access code from Data Miner 4728 | -7/Data Miner | Entered Proximity Caves 4731 | -6/Proximity Caves | Spotter reported a threat 4731 | -6/Proximity Caves | Spotter reported a threat 4899 | -6/Proximity Caves | Spotter reported a threat 4981 | -6/Proximity Caves | Escorted by Enhanced Grunt 5180 | -6/Proximity Caves | Build established: Derelict-Mutant 5356 | -6/Proximity Caves | Discovered exit to Factory (range 13) 5464 | -6/Proximity Caves | Entered Factory 5464 | -6/Factory | Accompanied by 1 ally 5464 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5465 | -6/Factory | Loaded intel: 87 trap records 5511 | -6/Factory | Discovered new exit (range 15) 5580 | -6/Factory | Identified exit to Factory 5812 | -6/Factory | Build established: Derelict-Assassin 5814 | -6/Factory | Search patrols dispatched 5983 | -6/Factory | Core integrity fell below 50% 6031 | -6/Factory | Lost 11 parts (2p1n5u3w) 6164 | -6/Factory | First assault squad dispatched 6226 | -6/Factory | Build established: Mutant 6282 | -6/Factory | Lost 4 parts (2n2u) 6851 | -6/Factory | Build established: Scavenger-Gladiator 7002 | -6/Factory | Incoming assault squad redirected 7009 | -6/Factory | Core integrity fell below 20% 7103 | -6/Factory | Lost 6 parts (1p3n1u1w) 7231 | -6/Factory | Incoming assault squad redirected 7233 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Component data lost. K-01 Serf cleans the Assembly Bed. Acquired 20 matter. System corrupted: Matter fused (-7). Dropped Adv. Heat Sink. Acquired Adv. Sensor Array. System corrupted: Substantial component data lost. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. System corrupted: Component data lost. ALERT: Significant disruption in Zone 7D, multiple assault carriers dispatched. System corrupted: Substantial component data lost. Imp. Light Armor Plating destroyed. G-50 Soldier destroyed. ALERT: Higher priority target reported, redirecting assault. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #?????????????????????????????????? | | #?????????????????????????????????? | | ######## #???" ???????????????????????????? | | ??????## ##??" ??????????????????????????? | | ??????# #? #???????????????????????? | | ??????# #?"" !#???????????????????????? | | ####### #""" #???????????????????????? | | # "" #"""^ * #???????????????????????? | | # T + ^ ^ #???????????????????????^ | | # #""" ^ #?????????????????????^?? | | # #""" #?+???????????????????^?^ | | # #?"" #???????????????????????? | | # #? #???????????????????????? | | ### ###??" ^^??????????????????????????? | | #?# #????" ???+???????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | ! #?# ################???????????????????? | | #?# ## ! #???????????????????? | | ###+##### ## #???????????????????? | | ## """ """ """ #???????????????????? | | " ## """ """ """ #???????????????????? | | "%" + """ """ """ #??????]/ ?????????? | | " ## #????" ?????????? | | ## ] || #??? ????????? | | ##########+#### ||k=@* #? w "????????? | | ## ! ##########/#### "????????? | | ## #????# % =!! "????????? | | ## = ! #????# =!! ???????? | | ## * ! #????# !!! ???????? | | ##] #????# ???????? | | ###############????# ????????? | | #??????????????????# g ##" ????????? | | #??????????????????# u #???????????? | | #??????????????????# g #####+####???????????? | | #??????????????????# #????????????????????? | | #??????????????????# #????????????????????? | | ?#??????????????????# #????????????????????? | | ????????????????????+ +????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????? #????????????????????? | | ??????????????????????? ?????????????????????? | | ????^????????????????????????????????????????????? | | ????^????????????????????????????????????????????? | | ????^????????????????????????????????????????????? | | ????^????????????????????????????????????????????? | | ????^????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 37 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key I Spy I'm Back, Baby! Omniscient Cartographer Power Corrupts The Oracle Challenges ------------ None Game ------ Seed FireSigixModule Manual? 0 Play Time 01:12:39 Cumulative 9.1 hours Start 2024.07.07 @ 03:43:37 End 2024.07.07 @ 05:06:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e01fdd3-646f-44f6-ae28-ee54272cf72b