Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.22 @ 22:34:34

Player: Apothem

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (124)     620
Value Destroyed (4110)     4110
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 9110

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             749/1000
Matter                     296/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -5/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (7) ------
               Disposable Heat Sink
         Large Storage Unit
      Improved Signal Interpreter
      Improved Utility Shielding
      Improved Utility Shielding
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
         Light Angular Momentum Engine
               Cold Fusion Reactor
         Large Matter Pod (150)
               Triangulator
               Utility Shielding
         Heavy Plasma Cannon
               Neutron Cannon
  High-powered Shotgun
      Advanced Assault Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
               Cold Fusion Reactor
>              --- PROPULSION -------
         Light Treads
        Medium Treads
               Gravmag System
               Gravmag System
               Gravmag System
>              --- UTILITY ----------
               Disposable Heat Sink
         Large Storage Unit
       Compact Matter Pod
      Improved Signal Interpreter
      Improved Utility Shielding
      Improved Utility Shielding
>              --- WEAPON -----------
      Advanced Assault Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Cold Fusion Reactor
         Large Matter Pod
               Triangulator
               Utility Shielding
         Heavy Plasma Cannon
               Neutron Cannon
  High-powered Shotgun
      Advanced Assault Cannon
               Impact Mace
[Rating: 52]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Utility Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   
  Power                    2    | .   .   1   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   1   1   .   .   .   .   
  Utility                  5    | .   .   .   1   1   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             177  | 5   3   56  10  33  1   30  37  2   
  Power                    44   | 1   .   20  2   10  .   5   5   1   
    Engine                 38   | 1   .   20  2   6   .   4   4   1   
    Core                   5    | .   .   .   .   4   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   
  Propulsion               50   | 2   .   17  2   12  1   5   11  .   
    Treads                 3    | .   .   .   .   .   .   .   3   .   
    Leg                    3    | .   .   .   .   1   .   .   2   .   
    Wheel                  6    | 2   .   3   .   .   .   1   .   .   
    Hover                  12   | .   .   .   .   5   .   3   4   .   
    Flight                 26   | .   .   14  2   6   1   1   2   .   
  Utility                  27   | 1   1   3   1   2   .   5   14  .   
    Device                 11   | .   1   .   1   2   .   3   4   .   
    Storage                6    | 1   .   1   .   .   .   1   3   .   
    Processor              3    | .   .   2   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 1   2   16  5   9   .   15  7   1   
    Energy Gun             11   | 1   .   7   .   1   .   1   1   .   
    Energy Cannon          10   | .   .   .   .   2   .   6   2   .   
    Ballistic Gun          24   | .   2   8   5   6   .   3   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   2   2   .   
    Launcher               6    | .   .   1   .   .   .   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   3   1   1   .   4   1   1   
Parts Lost                 71   | .   1   16  2   3   2   13  23  11  
  Power                    16   | .   .   6   .   .   1   2   5   2   
  Propulsion               24   | .   1   4   1   2   .   6   5   5   
  Utility                  9    | .   .   .   .   .   .   1   7   1   
  Weapon                   22   | .   .   6   1   1   1   4   6   3   
  Highest Loss Streak      17   | .   1   7   2   2   2   7   17  11  
Average Slot Usage (%)     81   | .   85  86  81  91  82  71  80  81  
  Engine                   8    | .   14  17  18  6   .   7   4   1   
  Core                     2    | .   .   .   .   7   11  4   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   5   
  Treads                   3    | .   .   .   .   .   .   .   9   10  
  Leg                      1    | .   .   .   .   .   .   .   4   .   
  Wheel                    2    | .   20  4   .   .   .   .   1   .   
  Hover                    6    | .   .   .   .   2   27  13  4   16  
  Flight                   9    | .   .   22  36  34  7   3   .   .   
  Device                   8    | .   14  1   1   12  15  12  7   5   
  Storage                  8    | .   14  11  9   7   7   7   8   11  
  Processor                7    | .   .   9   9   7   7   9   6   5   
  Protection               4    | .   .   .   .   .   .   .   10  11  
  Energy Gun               2    | .   14  11  .   2   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   2   .   
  Ballistic Gun            4    | .   8   7   7   8   4   2   2   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   1   7   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 9   12  27  25  32  25  35  49  53  
  Greatest Support         68   | 26  26  28  20  42  42  44  68  33  
  Greatest Overweight (x)  12   | .   1   3   1   2   3   11  12  8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   8   8   8   8   8   10  10  
  Average Capacity         7    | 4   6   6   8   8   8   8   8   10  
  Most Carried             10   | 4   6   8   8   8   8   8   10  10  
  Average Carried          7    | 2   5   6   6   7   8   7   7   9   
  Final Capacity           10   | 6   6   8   8   8   8   8   10  10  
  Final Carried            9    | 3   6   8   7   8   8   8   8   9   

 Class Distribution 
--------------------
 40% | Mutant
 35% | Scavenger-Mutant
 15% | Skirmisher
  6% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Matter Collected           3599 | 201  94   879  113  426  .    699  1169 18   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4834 | .    160  1246 156  445  .    832  1937 58   
  Parts                    245  | .    9    72   10   29   .    40   81   4    
Haulers Intercepted        11   | .    .    4    2    2    .    2    1    .    
Recyclers Shooed           7    | .    1    3    .    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  84   | .   3   20  3   5   .   19  33  1   
  Guns                     37   | .   3   20  3   5   .   3   3   .   
  Cannons                  34   | .   .   .   .   .   .   11  22  1   
  AOE                      12   | .   .   .   .   .   .   5   7   .   
Classes Destroyed          14   | .   2   5   .   1   .   4   2   .   
  Worker                   8    | .   .   1   .   2   .   .   5   .   
  Builder                  5    | .   .   .   .   .   .   1   4   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   11   | .   .   4   2   2   .   2   1   .   
  Recycler                 8    | .   .   4   .   .   .   1   3   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   1   3   .   1   .   .   .   1   
  Swarmer                  14   | .   .   7   3   .   .   .   4   .   
  Grunt                    44   | .   3   10  .   .   .   9   21  1   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   3   .   2   .   2   3   .   
  Hunter                   4    | .   .   .   .   .   .   3   1   .   
  Programmer               10   | .   .   .   .   3   .   4   3   .   
Best Kill Streak           20   | .   3   5   5   2   .   9   20  1   
  Combat Bots Only         9    | .   3   5   3   2   .   9   4   1   
Max Kills in Single Turn   9    | .   1   2   1   1   .   2   9   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Damage Taken               7441  | .    171  1184 202  417  32   1556 2895 984  
  Core                     1743  | .    9    202  40   49   .    346  846  251  
  Absorbed by Shields      32    | .    .    .    .    .    .    32   .    .    
Core Remaining (%)         63    | 100  96   49   92   .    .    43   .    .    
Volleys Fired              304   | .    15   98   8    30   .    58   90   5    
  Largest                  2     | .    2    2    2    2    .    2    2    2    
  Hottest                  130   | .    70   130  46   86   .    125  111  96   
Shots Fired                525   | .    23   164  11   55   .    98   164  10   
  Gun                      313   | .    23   164  11   55   .    26   34   .    
  Cannon                   204   | .    .    .    .    .    .    67   127  10   
  Launcher                 8     | .    .    .    .    .    .    5    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  351   | .    8    102  11   46   .    61   113  10   
  Thermal                  120   | .    15   49   .    9    .    13   34   .    
  Explosive                7     | .    .    .    .    .    .    4    3    .    
  Electromagnetic          47    | .    .    13   .    .    .    20   14   .    
  Robot Hit Streak         27    | .    10   15   7    23   .    27   27   9    
  Robot Miss Streak        4     | .    1    3    1    1    .    4    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    1    8    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           439   | .    17   130  10   48   .    86   135  13   
  Core Hits                296   | .    9    52   5    20   .    72   134  4    
  Critical Hits            14    | .    .    1    .    1    .    5    6    1    
  Critical Kills           7     | .    .    1    .    .    .    3    3    .    
  Critical Parts Destroyed 6     | .    .    .    .    1    .    2    2    1    
Melee Attacks              4     | .    .    .    .    .    .    .    .    4    
  Impact                   4     | .    .    .    .    .    .    .    .    4    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11188 | .    201  1641 147  846  .    3045 4920 388  
  Guns                     3964  | .    201  1575 147  826  .    522  693  .    
  Cannons                  4195  | .    .    .    .    .    .    1260 2692 243  
  Explosions               2845  | .    .    47   .    .    .    1263 1535 .    
  Melee                    145   | .    .    .    .    .    .    .    .    145  
  Ramming                  39    | .    .    19   .    20   .    .    .    .    
  Kinetic                  5508  | .    74   829  147  655  .    1142 2418 243  
  Thermal                  2447  | .    127  597  .    171  .    608  944  .    
  Explosive                2163  | .    .    .    .    .    .    920  1243 .    
  Electromagnetic          886   | .    .    196  .    .    .    375  315  .    
  Impact                   145   | .    .    .    .    .    .    .    .    145  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    5    13   18   2    2    
  Average Corruption       7     | .    .    .    .    3    10   16   1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  127   | .    .    .    .    14   2    104  7    .    
    Message Errors         15    | .    .    .    .    2    1    11   1    .    
    Matter Fused           17    | .    .    .    .    2    .    15   .    .    
    Heat Flow Errors       14    | .    .    .    .    5    .    8    1    .    
    Energy Discharges      10    | .    .    .    .    3    .    7    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      16    | .    .    .    .    1    .    13   2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    3    .    .    
    Misdirections          21    | .    .    .    .    .    1    20   .    .    
    Targeting Errors       23    | .    .    .    .    1    .    19   3    .    
    Weapon Failures        3     | .    .    .    .    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            173   | .    .    .    .    .    .    81   71   21   
  Projectiles              57    | .    .    .    .    .    .    3    54   .    
  Explosions               95    | .    .    .    .    .    .    78   17   .    
  Melee                    21    | .    .    .    .    .    .    .    .    21   
Knockbacks                 25    | .    .    .    .    .    .    8    13   4    
  Impact                   2     | .    .    .    .    .    .    .    .    2    
  Kinetic                  21    | .    .    .    .    .    .    7    12   2    
  Secondary                2     | .    .    .    .    .    .    1    1    .    
Self-Inflicted Damage      297   | .    .    9    .    10   .    196  82   .    
  Shots                    9     | .    .    .    .    .    .    5    4    .    
  Rammed                   7     | .    .    3    .    2    .    .    2    .    
Targets Rammed             7     | .    .    3    .    2    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        454   | .    173  410  28   336  .    454  360  126  
  Average Temperature      112   | .    69   95   13   86   .    148  137  62   
  Received Heat Transfer   2643  | .    129  567  .    78   .    396  1101 372  
  Effects                  23    | .    .    8    .    .    .    9    6    .    
    Shutdowns              8     | .    .    1    .    .    .    3    4    .    
    Energy Bleed           4     | .    .    1    .    .    .    2    1    .    
    Interference           4     | .    .    4    .    .    .    .    .    .    
    Matter Decay           3     | .    .    1    .    .    .    1    1    .    
    Short Circuit          2     | .    .    1    .    .    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Fried              2     | .    .    .    .    .    .    1    1    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    2    .    1    1    .    
  Heat Transferred         4363  | .    370  1456 .    333  .    607  1597 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    1    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Peak Influence             317  | .   136 317 130 135 44  303 219 111 
  Initial                  76   | .   .   48  45  50  29  14  .   76  
  Average                  104  | .   74  160 77  57  29  138 76  83  
Maximum Alert Level        1    | .   .   1   .   .   .   1   1   .   
  Low Security (%)         85   | 100 100 70  100 100 100 64  98  100 
  Level 1                  14   | .   .   29  .   .   .   35  1   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   4   .   3   .   12  7   1   
  Investigation            5    | .   .   1   .   1   .   3   .   .   
  Extermination            7    | .   .   .   .   2   .   1   3   1   
  Reinforcement            8    | .   .   3   .   .   .   1   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   7   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Distress Signals           5    | .   .   2   .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   6   35  13  6   5   29  39  11  
  Peak Tracking Total      9    | .   4   9   9   2   5   5   6   7   
  Tactical Retreats        4    | .   1   2   .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Traps Triggered            10   | .   .   2   .   3   .   4   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Machines Disabled          14   | .   .   1   .   .   .   5   8   .   
  Max in Single Turn       3    | .   .   1   .   .   .   3   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Machines Accessed          27   | .   1   8   1   5   .   6   4   2   
  Terminals                19   | .   1   4   1   3   .   5   3   2   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   2   30  4   13  .   13  5   5   
  Successful               44   | .   1   23  3   6   .   6   3   2   
  Failed                   28   | .   1   7   1   7   .   7   2   3   
    Catastrophic           3    | .   1   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                55   | .   2   18  4   10  .   12  4   5   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          7    | .   .   5   .   2   .   .   .   .   
  Recycling Units          5    | .   .   5   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   1   12  3   3   .   6   3   2   
  Record                   1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   2   .   .   .   1   .   .   
  Locate Traps             5    | .   .   1   1   .   .   1   1   1   
  Disarm Traps             2    | .   .   2   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   1   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Registered Components    3    | .   1   1   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       7    | .   .   5   .   2   .   .   .   .   
  Scan Component           4    | .   .   3   .   1   .   .   .   .   
  Repair                   3    | .   .   2   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   2   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         20   | .   1   7   1   3   .   5   2   1   
  Full Trace Events        4    | .   .   2   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   
  Time                     103  | .   .   52  .   51  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   .   16  .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Turns Passed               6048 | 39   195  1152 78   707  49   1411 2070 347  
Spaces Moved               4628 | 37   166  934  110  960  88   1149 975  209  
  Core                     64   | 15   .    6    .    .    .    1    41   1    
  Treads                   486  | .    .    .    .    .    .    .    486  .    
  Legs                     8    | .    .    .    .    2    .    .    6    .    
  Wheels                   741  | 22   166  219  .    .    .    123  211  .    
  Hover                    1500 | .    .    .    .    68   86   960  178  208  
  Flight                   1829 | .    .    709  110  890  2    65   53   .    
  Fastest Speed            26   | 50   90   30   28   26   48   48   40   112  
  Average Speed            94   | 73   90   76   38   51   54   98   146  151  
  Slowest Speed            650  | 90   90   285  103  184  280  600  650  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    8    .    1    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    40   64   18   21   74   29   22   8    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          223  | .    .    3    .    .    .    138  82   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    5    .    
  AOE                      218  | .    .    3    .    .    .    138  77   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Total                      5787 | 47   189  1219 136  1119 89   1319 1447 222  
  Wait                     523  | .    .    88   .    60   .    59   316  .    
  Move                     4603 | 36   165  919  109  958  87   1148 972  209  
  Hop                      8    | .    .    6    .    1    .    .    1    .    
  Pick Up                  84   | 6    5    20   3    14   .    13   21   2    
  Fast Attach              51   | 2    .    21   .    5    .    10   12   1    
  Attach                   83   | 3    2    22   9    15   .    12   19   1    
  Detach                   21   | .    .    8    5    5    .    2    1    .    
  Swap                     43   | .    1    13   1    13   1    8    6    .    
  Drop                     56   | .    1    21   1    16   1    9    7    .    
  Fire                     304  | .    15   98   8    30   .    58   90   5    
  Melee                    4    | .    .    .    .    .    .    .    .    4    
  Ram                      7    | .    .    3    .    2    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   40 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 12)
  235 | -10/Materials | Entered another Materials area
  235 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  306 | -9/Materials  | Build established: Mutant
  364 | -9/Materials  | Lost 4 parts (1p1n2w)
  758 | -9/Materials  | Lost 7 parts (3p2n2w)
  863 | -9/Materials  | Build established: Scavenger-Mutant
  870 | -9/Materials  | Repaired Flight Unit
  897 | -9/Materials  | Repaired Flight Unit
 1289 | -9/Materials  | Core integrity fell below 50%
 1317 | -9/Materials  | Lost 4 parts (2p1n1w)
 1386 | -9/Materials  | Discovered new exit (range 5)
 1387 | -9/Materials  | Identified exit to Materials
 1387 | -9/Materials  | Entered another Materials area
 1387 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1453 | -8/Materials  | Discovered new exit (range 12)
 1464 | -8/Materials  | Identified exit to Factory
 1465 | -8/Materials  | Entered Factory
 1465 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1599 | -7/Factory    | Discovered new exit (range 15)
 1670 | -7/Factory    | Identified exit to Lower Caves
 1729 | -7/Factory    | Build established: Scavenger-Sprinter
 1742 | -7/Factory    | Discovered exit to Lower Caves (range 13)
 2132 | -7/Factory    | Found Prototype Launcher
 2157 | -7/Factory    | Build established: Mutant
 2172 | -7/Factory    | Sucked down chute
 2172 | -7/Factory    | Entered Waste
 2187 | -7/Waste      | EMP discharged
 2187 | -7/Waste      | System corruption reached 10%
 2189 | -7/Waste      | Spotted C-40 Crusher
 2196 | -7/Waste      | Spotted C-40 Crusher
 2200 | -7/Waste      | Spotted C-40 Crusher
 2201 | -7/Waste      | Spotted C-40 Crusher
 2205 | -7/Waste      | Spotted C-40 Crusher
 2207 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2217 | -7/Waste      | Discovered new exit (range 10)
 2221 | -7/Waste      | Identified exit to Factory
 2221 | -7/Waste      | Entered Factory
 2452 | -7/Factory    | Lost 3 parts (2n1u)
 2456 | -7/Factory    | Garrison activated, responded to threat
 2512 | -7/Factory    | Destroyed 9 combat bots
 2529 | -7/Factory    | Identified Rocket Array
 2605 | -7/Factory    | Garrison activated, responded to threat
 3123 | -7/Factory    | Core integrity fell below 50%
 3153 | -7/Factory    | Lost 7 parts (2p2n3w)
 3238 | -7/Factory    | Discovered new exit (range 6)
 3245 | -7/Factory    | Identified exit to Factory
 3632 | -7/Factory    | Entered another Factory area
 3632 | -6/Factory    | Evolved 2 slots: Utility x2
 3661 | -6/Factory    | Build established: Skirmisher
 4468 | -6/Factory    | Core integrity fell below 50%
 4495 | -6/Factory    | Core integrity fell below 20%
 4518 | -6/Factory    | Build established: Mutant
 4551 | -6/Factory    | Lost 17 parts (4p3n4u6w)
 4788 | -6/Factory    | Discovered new exit (range 10)
 4808 | -6/Factory    | Identified exit to Lower Caves
 4921 | -6/Factory    | Build established: Scavenger-Mutant
 5676 | -6/Factory    | Discovered new exit (range 13)
 5700 | -6/Factory    | Identified exit to Factory
 5702 | -6/Factory    | Entered another Factory area
 5702 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6049 | -5/Factory    | Self-destructed

 Last Messages 
---------------
06036_ P-70 Sage resets P-70 Sage, system corruption cleaned.
06036_ K-01 Serf collects debris.
06037_ Destroyed Imp. Target Analyzer.
06037_ P-70 Sage system corrupted by crushing effect.
06038_ Gravmag System destroyed. <x2>
06039_ K-01 Serf collects debris.
06040_ P-70 Sage knocked back.
06041_ P-70 Sage resets P-70 Sage, system corruption cleaned.
06041_ Gravmag System destroyed.
06041_ R-10 Processor collects Adv. Heat Sink.
06041_ K-01 Serf collects debris.
06042_ P-70 Sage knocked back.
06044_ K-01 Serf collects debris.
06044_ Cold Fusion Reactor destroyed.
06044_ R-10 Processor collects Carbon-fiber Leg.
06045_ Impact Mace destroyed.
06046_ K-01 Serf collects debris.
06047_ P-70 Sage resets P-70 Sage, system corruption cleaned.
06048_ Com. Matter Pod destroyed.
06048_ P-70 Sage resets P-70 Sage, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
|           #??????????????????????????????????????? |
|       !   #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
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|                              ????????????????????? |
|                              ????????????????????? |
|                              ????????????????????? |
|                               ???????????????????? |
|                              ????????????????????? |
|    ##########      #######???????????????????????? |
|    #????????#      ###########???????????????????? |
|    #????????#      #         #???????????????????? |
|    +????????#      #     """ #???????????????????? |
|    #????????#      #     """ #???????????????????? |
|    ?????????#      #     """ #???????????????????? |
|    ???????? /      # ""      #???????????????????? |
|    ?????????#      # "T      #???????????????????? |
|    ?????????#      + ""      #???????????????????? |
|    ?????????#      #         #???????????????????? |
|    ?????????#      ###########???????????????????? |
| ????????????#                #########???????????? |
| ????????????#                        +???????????? |
| ????????????####                ######???????????? |
| ???????????????##########  p    #????????????????? |
| ????????????????????????#@  gk  #????????????????? |
| ????????????????????????#p ggg  #????????????????? |
| ????????????????????????#%g     #????????????????? |
| ????????????????????????#k         ??????????????? |
| ????????????????????????# RA       #?????????????? |
| ????????????????????????#          #?????????????? |
| ????????????????????????#          #?????????????? |
| ????????????????????????#        u%#?????????????? |
| ????????????????????????             ????????????? |
| ????????????????????????#             ???????????? |
| ?????????????????????????     #######????????????? |
| ?????????????????????????## ###??????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          30
Energy Capacity            445
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Heat Shielding             100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                64
Target Analysis            5
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              GodPrecisionBroadsword
  Manual?         0
Play Time         01:17:26
  Cumulative      101.7 hours
  Start           2021.09.22 @ 20:40:27
  End             2021.09.22 @ 22:34:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           0
  Adventurer      71
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          56
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bf8c451-f98e-433e-b166-47e85bc742bb