Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.22 @ 22:34:34 Player: Apothem Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (4110) 4110 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9110 Bonus ------- None Cogmind --------- Core Integrity 749/1000 Matter 296/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Disposable Heat Sink Large Storage Unit Improved Signal Interpreter Improved Utility Shielding Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Cold Fusion Reactor Large Matter Pod (150) Triangulator Utility Shielding Heavy Plasma Cannon Neutron Cannon High-powered Shotgun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Light Treads Medium Treads Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Compact Matter Pod Improved Signal Interpreter Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Cold Fusion Reactor Large Matter Pod Triangulator Utility Shielding Heavy Plasma Cannon Neutron Cannon High-powered Shotgun Advanced Assault Cannon Impact Mace [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Gravmag System Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 2 | . . 1 . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . Utility 5 | . . . 1 1 . . 2 1 Weapon . | . . . . . . . . . Parts Attached 177 | 5 3 56 10 33 1 30 37 2 Power 44 | 1 . 20 2 10 . 5 5 1 Engine 38 | 1 . 20 2 6 . 4 4 1 Core 5 | . . . . 4 . 1 . . Reactor 1 | . . . . . . . 1 . Propulsion 50 | 2 . 17 2 12 1 5 11 . Treads 3 | . . . . . . . 3 . Leg 3 | . . . . 1 . . 2 . Wheel 6 | 2 . 3 . . . 1 . . Hover 12 | . . . . 5 . 3 4 . Flight 26 | . . 14 2 6 1 1 2 . Utility 27 | 1 1 3 1 2 . 5 14 . Device 11 | . 1 . 1 2 . 3 4 . Storage 6 | 1 . 1 . . . 1 3 . Processor 3 | . . 2 . . . 1 . . Hackware . | . . . . . . . . . Protection 7 | . . . . . . . 7 . Artifact . | . . . . . . . . . Weapon 56 | 1 2 16 5 9 . 15 7 1 Energy Gun 11 | 1 . 7 . 1 . 1 1 . Energy Cannon 10 | . . . . 2 . 6 2 . Ballistic Gun 24 | . 2 8 5 6 . 3 . . Ballistic Cannon 4 | . . . . . . 2 2 . Launcher 6 | . . 1 . . . 3 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 3 1 1 . 4 1 1 Parts Lost 71 | . 1 16 2 3 2 13 23 11 Power 16 | . . 6 . . 1 2 5 2 Propulsion 24 | . 1 4 1 2 . 6 5 5 Utility 9 | . . . . . . 1 7 1 Weapon 22 | . . 6 1 1 1 4 6 3 Highest Loss Streak 17 | . 1 7 2 2 2 7 17 11 Average Slot Usage (%) 81 | . 85 86 81 91 82 71 80 81 Engine 8 | . 14 17 18 6 . 7 4 1 Core 2 | . . . . 7 11 4 2 . Reactor 1 | . . . . . . . 3 5 Treads 3 | . . . . . . . 9 10 Leg 1 | . . . . . . . 4 . Wheel 2 | . 20 4 . . . . 1 . Hover 6 | . . . . 2 27 13 4 16 Flight 9 | . . 22 36 34 7 3 . . Device 8 | . 14 1 1 12 15 12 7 5 Storage 8 | . 14 11 9 7 7 7 8 11 Processor 7 | . . 9 9 7 7 9 6 5 Protection 4 | . . . . . . . 10 11 Energy Gun 2 | . 14 11 . 2 . . . . Energy Cannon 1 | . . . . . . 4 2 . Ballistic Gun 4 | . 8 7 7 8 4 2 2 . Ballistic Cannon 3 | . . . . . . 1 7 10 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 9 12 27 25 32 25 35 49 53 Greatest Support 68 | 26 26 28 20 42 42 44 68 33 Greatest Overweight (x) 12 | . 1 3 1 2 3 11 12 8 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 8 8 8 8 8 10 10 Average Capacity 7 | 4 6 6 8 8 8 8 8 10 Most Carried 10 | 4 6 8 8 8 8 8 10 10 Average Carried 7 | 2 5 6 6 7 8 7 7 9 Final Capacity 10 | 6 6 8 8 8 8 8 10 10 Final Carried 9 | 3 6 8 7 8 8 8 8 9 Class Distribution -------------------- 40% | Mutant 35% | Scavenger-Mutant 15% | Skirmisher 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 3599 | 201 94 879 113 426 . 699 1169 18 Remotely . | . . . . . . . . . Salvage Created 4834 | . 160 1246 156 445 . 832 1937 58 Parts 245 | . 9 72 10 29 . 40 81 4 Haulers Intercepted 11 | . . 4 2 2 . 2 1 . Recyclers Shooed 7 | . 1 3 . . . 2 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 84 | . 3 20 3 5 . 19 33 1 Guns 37 | . 3 20 3 5 . 3 3 . Cannons 34 | . . . . . . 11 22 1 AOE 12 | . . . . . . 5 7 . Classes Destroyed 14 | . 2 5 . 1 . 4 2 . Worker 8 | . . 1 . 2 . . 5 . Builder 5 | . . . . . . 1 4 . Tunneler 1 | . . . . . . . 1 . Hauler 11 | . . 4 2 2 . 2 1 . Recycler 8 | . . 4 . . . 1 3 . Operator 1 | . . . . . . 1 . . Watcher 6 | . 1 3 . 1 . . . 1 Swarmer 14 | . . 7 3 . . . 4 . Grunt 44 | . 3 10 . . . 9 21 1 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . 1 . . Sentry 10 | . . 3 . 2 . 2 3 . Hunter 4 | . . . . . . 3 1 . Programmer 10 | . . . . 3 . 4 3 . Best Kill Streak 20 | . 3 5 5 2 . 9 20 1 Combat Bots Only 9 | . 3 5 3 2 . 9 4 1 Max Kills in Single Turn 9 | . 1 2 1 1 . 2 9 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . . 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 7441 | . 171 1184 202 417 32 1556 2895 984 Core 1743 | . 9 202 40 49 . 346 846 251 Absorbed by Shields 32 | . . . . . . 32 . . Core Remaining (%) 63 | 100 96 49 92 . . 43 . . Volleys Fired 304 | . 15 98 8 30 . 58 90 5 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 130 | . 70 130 46 86 . 125 111 96 Shots Fired 525 | . 23 164 11 55 . 98 164 10 Gun 313 | . 23 164 11 55 . 26 34 . Cannon 204 | . . . . . . 67 127 10 Launcher 8 | . . . . . . 5 3 . Special . | . . . . . . . . . Kinetic 351 | . 8 102 11 46 . 61 113 10 Thermal 120 | . 15 49 . 9 . 13 34 . Explosive 7 | . . . . . . 4 3 . Electromagnetic 47 | . . 13 . . . 20 14 . Robot Hit Streak 27 | . 10 15 7 23 . 27 27 9 Robot Miss Streak 4 | . 1 3 1 1 . 4 4 . Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 8 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 439 | . 17 130 10 48 . 86 135 13 Core Hits 296 | . 9 52 5 20 . 72 134 4 Critical Hits 14 | . . 1 . 1 . 5 6 1 Critical Kills 7 | . . 1 . . . 3 3 . Critical Parts Destroyed 6 | . . . . 1 . 2 2 1 Melee Attacks 4 | . . . . . . . . 4 Impact 4 | . . . . . . . . 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11188 | . 201 1641 147 846 . 3045 4920 388 Guns 3964 | . 201 1575 147 826 . 522 693 . Cannons 4195 | . . . . . . 1260 2692 243 Explosions 2845 | . . 47 . . . 1263 1535 . Melee 145 | . . . . . . . . 145 Ramming 39 | . . 19 . 20 . . . . Kinetic 5508 | . 74 829 147 655 . 1142 2418 243 Thermal 2447 | . 127 597 . 171 . 608 944 . Explosive 2163 | . . . . . . 920 1243 . Electromagnetic 886 | . . 196 . . . 375 315 . Impact 145 | . . . . . . . . 145 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 5 13 18 2 2 Average Corruption 7 | . . . . 3 10 16 1 1 Corruption Purged . | . . . . . . . . . Effects 127 | . . . . 14 2 104 7 . Message Errors 15 | . . . . 2 1 11 1 . Matter Fused 17 | . . . . 2 . 15 . . Heat Flow Errors 14 | . . . . 5 . 8 1 . Energy Discharges 10 | . . . . 3 . 7 . . Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 16 | . . . . 1 . 13 2 . Data Loss (major) 2 | . . . . . . 2 . . Misfires 1 | . . . . . . 1 . . Alerts 3 | . . . . . . 3 . . Misdirections 21 | . . . . . 1 20 . . Targeting Errors 23 | . . . . 1 . 19 3 . Weapon Failures 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 173 | . . . . . . 81 71 21 Projectiles 57 | . . . . . . 3 54 . Explosions 95 | . . . . . . 78 17 . Melee 21 | . . . . . . . . 21 Knockbacks 25 | . . . . . . 8 13 4 Impact 2 | . . . . . . . . 2 Kinetic 21 | . . . . . . 7 12 2 Secondary 2 | . . . . . . 1 1 . Self-Inflicted Damage 297 | . . 9 . 10 . 196 82 . Shots 9 | . . . . . . 5 4 . Rammed 7 | . . 3 . 2 . . 2 . Targets Rammed 7 | . . 3 . 2 . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 454 | . 173 410 28 336 . 454 360 126 Average Temperature 112 | . 69 95 13 86 . 148 137 62 Received Heat Transfer 2643 | . 129 567 . 78 . 396 1101 372 Effects 23 | . . 8 . . . 9 6 . Shutdowns 8 | . . 1 . . . 3 4 . Energy Bleed 4 | . . 1 . . . 2 1 . Interference 4 | . . 4 . . . . . . Matter Decay 3 | . . 1 . . . 1 1 . Short Circuit 2 | . . 1 . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 2 . 1 1 . Heat Transferred 4363 | . 370 1456 . 333 . 607 1597 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 317 | . 136 317 130 135 44 303 219 111 Initial 76 | . . 48 45 50 29 14 . 76 Average 104 | . 74 160 77 57 29 138 76 83 Maximum Alert Level 1 | . . 1 . . . 1 1 . Low Security (%) 85 | 100 100 70 100 100 100 64 98 100 Level 1 14 | . . 29 . . . 35 1 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . 4 . 3 . 12 7 1 Investigation 5 | . . 1 . 1 . 3 . . Extermination 7 | . . . . 2 . 1 3 1 Reinforcement 8 | . . 3 . . . 1 4 . Assault . | . . . . . . . . . Garrison 7 | . . . . . . 7 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced 2 | . . . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 5 | . . 2 . . . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 6 35 13 6 5 29 39 11 Peak Tracking Total 9 | . 4 9 9 2 5 5 6 7 Tactical Retreats 4 | . 1 2 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 10 | . . 2 . 3 . 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . 3 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 14 | . . 1 . . . 5 8 . Max in Single Turn 3 | . . 1 . . . 3 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 27 | . 1 8 1 5 . 6 4 2 Terminals 19 | . 1 4 1 3 . 5 3 2 Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 3 | . . 1 . . . 1 1 . Garrison Access . | . . . . . . . . . Total Hacks 72 | . 2 30 4 13 . 13 5 5 Successful 44 | . 1 23 3 6 . 6 3 2 Failed 28 | . 1 7 1 7 . 7 2 3 Catastrophic 3 | . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 55 | . 2 18 4 10 . 12 4 5 Fabricators 1 | . . . . 1 . . . . Repair Stations 7 | . . 5 . 2 . . . . Recycling Units 5 | . . 5 . . . . . . Scanalyzers 4 | . . 2 . . . 1 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 1 12 3 3 . 6 3 2 Record 1 | . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . Unreport Threat 3 | . . 2 . . . 1 . . Locate Traps 5 | . . 1 1 . . 1 1 1 Disarm Traps 2 | . . 2 . . . . . . Dispatch Records 2 | . . 1 . . . 1 . . Maintenance Status 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 3 | . 1 1 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks 7 | . . 5 . 2 . . . . Scan Component 4 | . . 3 . 1 . . . . Repair 3 | . . 2 . 1 . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . Report Inventory 2 | . . 2 . . . . . . Retrieve Components 2 | . . 2 . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 20 | . 1 7 1 3 . 5 2 1 Full Trace Events 4 | . . 2 . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 103 | . . 52 . 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 16 | . . 16 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 6048 | 39 195 1152 78 707 49 1411 2070 347 Spaces Moved 4628 | 37 166 934 110 960 88 1149 975 209 Core 64 | 15 . 6 . . . 1 41 1 Treads 486 | . . . . . . . 486 . Legs 8 | . . . . 2 . . 6 . Wheels 741 | 22 166 219 . . . 123 211 . Hover 1500 | . . . . 68 86 960 178 208 Flight 1829 | . . 709 110 890 2 65 53 . Fastest Speed 26 | 50 90 30 28 26 48 48 40 112 Average Speed 94 | 73 90 76 38 51 54 98 146 151 Slowest Speed 650 | 90 90 285 103 184 280 600 650 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . 8 . 1 . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 40 64 18 21 74 29 22 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 223 | . . 3 . . . 138 82 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 5 . AOE 218 | . . 3 . . . 138 77 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 5787 | 47 189 1219 136 1119 89 1319 1447 222 Wait 523 | . . 88 . 60 . 59 316 . Move 4603 | 36 165 919 109 958 87 1148 972 209 Hop 8 | . . 6 . 1 . . 1 . Pick Up 84 | 6 5 20 3 14 . 13 21 2 Fast Attach 51 | 2 . 21 . 5 . 10 12 1 Attach 83 | 3 2 22 9 15 . 12 19 1 Detach 21 | . . 8 5 5 . 2 1 . Swap 43 | . 1 13 1 13 1 8 6 . Drop 56 | . 1 21 1 16 1 9 7 . Fire 304 | . 15 98 8 30 . 58 90 5 Melee 4 | . . . . . . . . 4 Ram 7 | . . 3 . 2 . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 12) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 306 | -9/Materials | Build established: Mutant 364 | -9/Materials | Lost 4 parts (1p1n2w) 758 | -9/Materials | Lost 7 parts (3p2n2w) 863 | -9/Materials | Build established: Scavenger-Mutant 870 | -9/Materials | Repaired Flight Unit 897 | -9/Materials | Repaired Flight Unit 1289 | -9/Materials | Core integrity fell below 50% 1317 | -9/Materials | Lost 4 parts (2p1n1w) 1386 | -9/Materials | Discovered new exit (range 5) 1387 | -9/Materials | Identified exit to Materials 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1453 | -8/Materials | Discovered new exit (range 12) 1464 | -8/Materials | Identified exit to Factory 1465 | -8/Materials | Entered Factory 1465 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -7/Factory | Discovered new exit (range 15) 1670 | -7/Factory | Identified exit to Lower Caves 1729 | -7/Factory | Build established: Scavenger-Sprinter 1742 | -7/Factory | Discovered exit to Lower Caves (range 13) 2132 | -7/Factory | Found Prototype Launcher 2157 | -7/Factory | Build established: Mutant 2172 | -7/Factory | Sucked down chute 2172 | -7/Factory | Entered Waste 2187 | -7/Waste | EMP discharged 2187 | -7/Waste | System corruption reached 10% 2189 | -7/Waste | Spotted C-40 Crusher 2196 | -7/Waste | Spotted C-40 Crusher 2200 | -7/Waste | Spotted C-40 Crusher 2201 | -7/Waste | Spotted C-40 Crusher 2205 | -7/Waste | Spotted C-40 Crusher 2207 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2217 | -7/Waste | Discovered new exit (range 10) 2221 | -7/Waste | Identified exit to Factory 2221 | -7/Waste | Entered Factory 2452 | -7/Factory | Lost 3 parts (2n1u) 2456 | -7/Factory | Garrison activated, responded to threat 2512 | -7/Factory | Destroyed 9 combat bots 2529 | -7/Factory | Identified Rocket Array 2605 | -7/Factory | Garrison activated, responded to threat 3123 | -7/Factory | Core integrity fell below 50% 3153 | -7/Factory | Lost 7 parts (2p2n3w) 3238 | -7/Factory | Discovered new exit (range 6) 3245 | -7/Factory | Identified exit to Factory 3632 | -7/Factory | Entered another Factory area 3632 | -6/Factory | Evolved 2 slots: Utility x2 3661 | -6/Factory | Build established: Skirmisher 4468 | -6/Factory | Core integrity fell below 50% 4495 | -6/Factory | Core integrity fell below 20% 4518 | -6/Factory | Build established: Mutant 4551 | -6/Factory | Lost 17 parts (4p3n4u6w) 4788 | -6/Factory | Discovered new exit (range 10) 4808 | -6/Factory | Identified exit to Lower Caves 4921 | -6/Factory | Build established: Scavenger-Mutant 5676 | -6/Factory | Discovered new exit (range 13) 5700 | -6/Factory | Identified exit to Factory 5702 | -6/Factory | Entered another Factory area 5702 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6049 | -5/Factory | Self-destructed Last Messages --------------- 06036_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06036_ K-01 Serf collects debris. 06037_ Destroyed Imp. Target Analyzer. 06037_ P-70 Sage system corrupted by crushing effect. 06038_ Gravmag System destroyed. 06039_ K-01 Serf collects debris. 06040_ P-70 Sage knocked back. 06041_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06041_ Gravmag System destroyed. 06041_ R-10 Processor collects Adv. Heat Sink. 06041_ K-01 Serf collects debris. 06042_ P-70 Sage knocked back. 06044_ K-01 Serf collects debris. 06044_ Cold Fusion Reactor destroyed. 06044_ R-10 Processor collects Carbon-fiber Leg. 06045_ Impact Mace destroyed. 06046_ K-01 Serf collects debris. 06047_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06048_ Com. Matter Pod destroyed. 06048_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????? | | ! #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###################????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ???????????????????? | | ????????????????????? | | ########## #######???????????????????????? | | #????????# ###########???????????????????? | | #????????# # #???????????????????? | | +????????# # """ #???????????????????? | | #????????# # """ #???????????????????? | | ?????????# # """ #???????????????????? | | ???????? / # "" #???????????????????? | | ?????????# # "T #???????????????????? | | ?????????# + "" #???????????????????? | | ?????????# # #???????????????????? | | ?????????# ###########???????????????????? | | ????????????# #########???????????? | | ????????????# +???????????? | | ????????????#### ######???????????? | | ???????????????########## p #????????????????? | | ????????????????????????#@ gk #????????????????? | | ????????????????????????#p ggg #????????????????? | | ????????????????????????#%g #????????????????? | | ????????????????????????#k ??????????????? | | ????????????????????????# RA #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# u%#?????????????? | | ???????????????????????? ????????????? | | ????????????????????????# ???????????? | | ????????????????????????? #######????????????? | | ?????????????????????????## ###??????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 30 Energy Capacity 445 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Heat Shielding 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed GodPrecisionBroadsword Manual? 0 Play Time 01:17:26 Cumulative 101.7 hours Start 2021.09.22 @ 20:40:27 End 2021.09.22 @ 22:34:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 0 Adventurer 71 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bf8c451-f98e-433e-b166-47e85bc742bb