Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 17:36:56 Player: LEWiKK Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (3427) 3427 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 6906 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 256/290 System Corruption 1% Temperature Warm (187) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer Core Analyzer Hardened Light Armor Plating > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (20) --- Micro Nuclear Core Armored Huge Wheel Improved Heat Sink Cooling System High-capacity Battery (250) Advanced Targeting Computer Core Analyzer Core Analyzer Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Heavy Laser Heavy Laser Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Core Analyzer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Laser Gatling Laser > --- INVENTORY -------- Micro Nuclear Core Improved Treads Armored Huge Wheel Improved Heat Sink Cooling System High-capacity Battery Advanced Targeting Computer Core Analyzer Core Analyzer Recoil Stabilizer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Particle Gun Heavy Laser Heavy Laser Improved Remote Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 78 | . 11 . 11 34 10 12 Power 8 | . 2 . . 4 1 1 Engine 6 | . 2 . . 3 . 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 23 | . 3 . 3 11 2 4 Treads 18 | . 2 . 2 8 2 4 Leg . | . . . . . . . Wheel 5 | . 1 . 1 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 5 . 5 6 4 3 Device 7 | . 2 . 1 3 1 . Storage 3 | . 2 . 1 . . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection 10 | . 1 . 2 2 2 3 Artifact . | . . . . . . . Weapon 24 | . 1 . 3 13 3 4 Energy Gun 18 | . 1 . 1 9 3 4 Energy Cannon 1 | . . . 1 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 3 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 43 | . 2 . 5 21 5 10 Power 4 | . 1 . . 3 . . Propulsion 15 | . . . 2 8 2 3 Utility 10 | . 1 . 2 3 1 3 Weapon 14 | . . . 1 7 2 4 Highest Loss Streak 7 | . 1 . 3 5 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 100 98 91 96 98 Engine 8 | . 13 14 11 6 . 5 Core 1 | . . . . 1 7 1 Treads 22 | . 22 28 23 18 20 22 Leg 1 | . 5 . . . . . Wheel 2 | . . . 8 5 2 . Device 10 | . 9 14 5 13 11 8 Storage 10 | . 14 14 11 9 7 7 Processor 7 | . . . 8 8 13 15 Protection 5 | . . . 7 4 9 13 Energy Gun 20 | . 22 28 12 16 18 22 Energy Cannon 1 | . . . 6 4 . . Ballistic Gun 1 | . 5 . . . . . Impact Weapon 1 | . . . . 2 3 . Peak Build Rating 42 | . 8 8 14 22 38 42 Average Rating 19 | . 7 8 12 18 32 39 On Entrance 14 | 6 6 8 8 14 22 38 Naked Turns . | . . . . . . . Heaviest Build 68 | 11 28 28 53 63 66 68 Greatest Support 60 | 20 40 40 60 60 60 60 Greatest Overweight (x) 6 | . 6 . 3 5 3 1 Average Overweight (x) . | . . . 2 1 1 1 Largest Inventory Capacity 20 | . 15 15 20 20 20 20 Average Capacity 17 | . 10 15 19 20 20 20 Most Carried 20 | . 13 15 20 20 20 20 Average Carried 15 | . 9 14 17 16 18 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 6 13 15 19 16 20 17 Class Distribution -------------------- 47% | Mutant 32% | Scavenger-Gunner 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1053 | 200 232 . 123 262 120 116 Remotely . | . . . . . . . Salvage Created 3099 | . 638 129 297 1213 452 370 Parts 177 | . 39 6 25 72 16 19 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 74 | . 15 2 11 29 9 8 Melee 4 | . . . 1 3 . . Guns 55 | . 15 2 6 15 9 8 Cannons 5 | . . . 2 3 . . AOE 8 | . . . 2 6 . . Classes Destroyed 12 | . 4 1 3 3 1 . Worker 6 | . . 2 1 3 . . Builder 1 | . . . . 1 . . Hauler 2 | . 1 . . 1 . . Recycler 2 | . 1 . . 1 . . Watcher 2 | . . . 1 1 . . Swarmer 18 | . 3 . 7 6 . 2 Grunt 37 | . 12 2 1 14 6 2 Brawler 3 | . . . 1 1 1 . Duelist 1 | . . . . 1 . . Sentry 11 | . . . 2 6 . 3 Hunter 2 | . . . . 1 . 1 Programmer 2 | . . . . . 2 . Best Kill Streak 8 | . 3 4 8 8 3 3 Combat Bots Only 6 | . 3 2 6 5 3 3 Max Kills in Single Turn 4 | . 1 1 2 4 2 1 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . . 1 3 . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 668 | . 93 15 81 219 98 162 Missed 187 | . 33 5 15 64 29 41 Damage Taken 6886 | . 696 141 652 2374 1174 1849 Core 1383 | . 127 42 61 451 260 442 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 32 84 18 . . Volleys Fired 248 | . 61 6 35 84 32 30 Largest 3 | . 2 2 2 3 3 3 Hottest 214 | . 80 80 108 180 199 214 Shots Fired 504 | . 111 12 50 179 66 86 Gun 447 | . 111 12 33 139 66 86 Cannon 51 | . . . 16 35 . . Launcher 6 | . . . 1 5 . . Special . | . . . . . . . Kinetic 44 | . 44 . . . . . Thermal 454 | . 67 12 49 174 66 86 Explosive 6 | . . . 1 5 . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 9 4 8 21 12 11 Robot Miss Streak 5 | . 4 2 2 2 2 5 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 1 . 1 1 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 353 | . 76 8 35 141 48 45 Core Hits 169 | . 32 7 19 62 23 26 Critical Kills 3 | . . . . 3 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . 5 2 . Burn 4 | . . . . 2 2 . Meltdown 2 | . . . . 2 . . Smash 1 | . . . . 1 . . Melee Attacks 18 | . . . . 18 . . Impact 18 | . . . . 18 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6543 | . 944 124 685 3128 794 868 Guns 4149 | . 944 124 305 1139 794 843 Cannons 814 | . . . 216 598 . . Explosions 1173 | . . . 159 1014 . . Melee 325 | . . . . 325 . . Ramming 82 | . . . 5 52 . 25 Kinetic 427 | . 427 . . . . . Thermal 4536 | . 517 124 521 1737 794 843 Explosive 1173 | . . . 159 1014 . . Electromagnetic . | . . . . . . . Impact 325 | . . . . 325 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 . 1 1 Average Corruption 3 | . . . 7 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 16 . 1 3 Message Errors 4 | . . . 3 . 1 . Matter Fused 5 | . . . 5 . . . Heat Flow Errors 4 | . . . 3 . . 1 Energy Discharges 4 | . . . 3 . . 1 Data Loss (minor) 2 | . . . 1 . . 1 Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 112 | . . . 35 77 . . Projectiles 16 | . . . 11 5 . . Explosions 96 | . . . 24 72 . . Melee . | . . . . . . . Knockbacks 3 | . . . . 3 . . Impact 3 | . . . . 3 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 112 | . . . . 63 . 49 Shots 2 | . . . . 1 . 1 Rammed 21 | . . . 1 12 . 8 Targets Rammed 22 | . . . 1 13 . 8 Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 802 | . 329 28 513 414 380 802 Average Temperature 152 | . 65 18 198 141 156 214 Received Heat Transfer 2184 | . 309 81 54 981 540 219 Effects 40 | . 1 . 7 . 7 25 Shutdowns 6 | . . . 2 . . 4 Energy Bleed 5 | . . . 2 . . 3 Interference 16 | . . . 3 . 7 6 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . 1 . . . . . Damage (major) 8 | . . . . . . 8 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 16 | . . 1 1 8 5 1 Heat Transferred 9763 | . 1125 275 1020 3932 1914 1497 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 607 | . 264 120 239 607 309 537 Initial 189 | . . 45 . 75 189 51 Average 179 | . 134 40 169 306 141 268 Maximum Alert Level 2 | . 1 . 1 2 1 2 Low Security (%) 65 | . 79 100 56 40 76 37 Level 1 22 | . 20 . 43 23 23 28 Level 2 11 | . . . . 35 . 33 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 4 . . 8 1 . Investigation 4 | . 3 . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 6 | . 1 . . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 21 2 14 39 14 18 Peak Tracking Total 7 | . 4 2 6 7 4 6 Tactical Retreats 8 | . 1 . 1 3 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 6 | . 3 . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 7 | . . . 2 1 . 4 Max in Single Turn 2 | . . . 1 1 . 2 Garrison Relay 2 | . . . . . . 2 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 15 | . 7 . 2 4 1 1 Terminals 14 | . 7 . 2 4 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 50 | . 24 . 7 14 2 3 Successful 21 | . 12 . 2 6 1 . Failed 29 | . 12 . 5 8 1 3 Catastrophic 3 | . 2 . . 1 . . Database Lockouts . | . . . . . . . Manual 38 | . 20 . 7 11 . . Terminals 48 | . 24 . 7 14 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 7 | . 4 . . 3 . . Robot Analysis 5 | . 3 . . 2 . . Unreport Threat 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 13 | . 8 . 2 3 . . Terminals 13 | . 8 . 2 3 . . Assimilate 1 | . 1 . . . . . Botnet 12 | . 7 . 2 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 7 . 2 4 1 1 Full Trace Events 5 | . 3 . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . 3 8 Machine Destruction 8 | . . . . . . 8 Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total 5 | . 3 . . 2 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 5416 | . 1147 806 636 1123 994 710 Spaces Moved 2401 | 1 616 488 303 395 359 239 Core 1 | . 1 . . . . . Treads 1968 | . 497 488 120 265 359 239 Legs 119 | 1 118 . . . . . Wheels 313 | . . . 183 130 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 105 | 120 120 160 145 105 240 240 Average Speed 183 | 120 152 160 169 182 240 240 Slowest Speed 400 | 120 350 160 240 320 400 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 2 94 94 28 42 10 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 150 | . . . 11 58 . 81 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 150 | . . . 11 58 . 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 2930 | . 720 502 375 606 431 296 Wait 52 | . . 5 14 21 11 1 Move 2395 | . 615 487 302 394 358 239 Hop . | . . . . . . . Pick Up 70 | . 18 3 11 25 13 . Fast Attach 20 | . 4 . 1 8 4 3 Attach 36 | . 4 . 6 18 5 3 Detach 2 | . 1 . . 1 . . Swap 22 | . 3 . 4 8 1 6 Drop 45 | . 14 1 1 16 7 6 Fire 248 | . 61 6 35 84 32 30 Melee 18 | . . . . 18 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 22 | . . . 1 13 . 8 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Core integrity fell below 50% 758 | -10/Materials | Discovered new exit (range 15) 1136 | -10/Materials | Discovered new exit (range 8) 1148 | -10/Materials | Entered Mines 1227 | -10/Mines | Learned location of 1 exit from Materials 1232 | -10/Mines | Discovered new exit (range 11) 1775 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1954 | -10/Mines | Entered Materials 1954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1955 | -9/Materials | Identified exit to Materials 2111 | -9/Materials | Lost 3 parts (1n2u) 2590 | -9/Materials | Entered another Materials area 2590 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2868 | -8/Materials | Garrison activated, responded to threat 2952 | -8/Materials | Build established: Scavenger-Gunner 3197 | -8/Materials | Lost 5 parts (2n3w) 3234 | -8/Materials | Garrison activated, responded to threat 3269 | -8/Materials | Lost 3 parts (1p2n) 3322 | -8/Materials | Core integrity fell below 50% 3355 | -8/Materials | Lost 3 parts (1n2w) 3524 | -8/Materials | Lost 4 parts (1p2n1u) 3544 | -8/Materials | Core integrity fell below 20% 3617 | -8/Materials | Build established: Scavenger-Mutant 3692 | -8/Materials | Discovered new exit (range 10) 3713 | -8/Materials | Entered Factory 3713 | -7/Factory | Evolved 2 slots: Utility x2 4072 | -7/Factory | Lost 3 parts (2n1w) 4570 | -7/Factory | Build established: Scavenger-Gunner 4703 | -7/Factory | Identified exit to Garrison 4707 | -7/Factory | Entered Garrison 4813 | -7/Garrison | Triggered checkpoint 5005 | -7/Garrison | Garrison Relay disabled 5025 | -7/Garrison | Garrison Relay disabled 5051 | -7/Garrison | Triggered checkpoint 5177 | -7/Garrison | Phase Generator disabled 5394 | -7/Garrison | Core integrity fell below 50% 5395 | -7/Garrison | Core integrity fell below 20% 5417 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Overheating: Imp. Light Armor Plating damaged (-1). Overheating: Gatling Laser damaged (-20). Overheating: Core Analyzer damaged (-13). Imp. Light Armor Plating destroyed. Power failure, Imp. Deuterium Engine shutdown. Overheating: System interference. Particle Gun temporarily disabled. Core Analyzer temporarily disabled. Slammed into S-27 Virus. Acquired 26 matter. Slammed into S-27 Virus. Overheating: Matter decay (-68). Slammed into S-27 Virus. Power failure, Imp. Deuterium Engine shutdown. Imp. Light Armor Plating destroyed. Particle Gun destroyed. Gatling Laser destroyed. Slammed into S-27 Virus. Overheating: Energy bleed (-28). Slammed into S-27 Virus. 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[##!! #????#%#???# #?? | | ?? ##"!! #????# #???# #?? | | ??# ##"# #????# #???# #?? | | ??# #### #????# ##### #?? | | ??? ?### #????# #?? | | ??? ?#"# #????# ##### #?? | | ???s?# ! #????# #???# #?? | | ??? ?# ! #????# #???# #?? | | ??? ?#"! #??### ##??# #?? | | ??? ?#"# #??# #??# ### | | ??? ?### #### #### | | ???????# ### | | ???????# #?? | | ???????############### #?? | | ?????????????????????# #?? | | ?????????????????????# #?? | | ??????????############ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed SkeletonShadeSword Manual? 0 Play Time 00:52:56 Cumulative 61.2 hours Start 2024.09.24 @ 16:45:08 End 2024.09.24 @ 17:36:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f1cd72f4-9923-41d8-8180-a38bfa39c05c