Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.22 @ 13:20:30 Player: Gregathol Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2811) 2811 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 7100 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 74 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 121/300 Energy 27/150 System Corruption 6% Temperature Critical (748) Movement Hovering (142) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (9) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Layered Heavy Armor Plating Hacking Suite Drone Bay (1/2) Drone Bay (0/2) > --- WEAPON (3) ------- Tesla Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Gravmag System Gyrokinetic Inverter KE Penetrator Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Recoil Stabilizer Weapon Cycler Layered Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Wave Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Gravmag System Gyrokinetic Inverter Plasma Cannon Gauss Cannon Heavy Flak Cannon [Rating: 88] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 7 | . . 2 1 1 2 1 Weapon 1 | . . . . . . 1 Parts Attached 95 | 6 3 21 13 19 13 20 Power 10 | 1 . 2 2 1 2 2 Engine 6 | 1 . 2 2 1 . . Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 31 | 2 . 9 3 10 1 6 Treads . | . . . . . . . Leg 17 | 2 . 6 3 6 . . Wheel . | . . . . . . . Hover 11 | . . . . 4 1 6 Flight 3 | . . 3 . . . . Utility 34 | 1 2 6 7 6 7 5 Device 18 | . . 3 3 5 5 2 Storage 2 | 1 . . 1 . . . Processor 5 | . . 1 2 . . 2 Hackware 1 | . . . . . 1 . Protection 8 | . 2 2 1 1 1 1 Artifact . | . . . . . . . Weapon 20 | 2 1 4 1 2 3 7 Energy Gun 5 | 1 . . . 1 1 2 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 8 | 1 1 4 . 1 . 1 Ballistic Cannon 5 | . . . . . 2 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 14 | . . 5 1 1 2 5 Power 4 | . . 2 . . . 2 Propulsion 3 | . . . 1 1 1 . Utility 5 | . . 2 . . 1 2 Weapon 2 | . . 1 . . . 1 Highest Loss Streak 3 | . . 2 1 1 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 92 99 96 96 92 Engine 4 | . 14 10 9 7 . . Core 2 | . . . . . 6 4 Leg 12 | . 28 21 26 22 . . Hover 12 | . . . . 4 25 22 Device 18 | . . 9 17 22 23 19 Storage 7 | . 14 11 9 7 6 5 Processor 6 | . . 2 9 7 6 7 Hackware 1 | . . . . . 2 5 Protection 8 | . 10 16 9 7 10 5 Energy Gun 4 | . 11 . . 6 6 4 Energy Cannon 1 | . . . 6 2 . 2 Ballistic Gun 6 | . 16 21 11 4 . 1 Ballistic Cannon 2 | . . . . . 5 6 Naked Turns . | . . . . . . . Heaviest Build 69 | 14 16 23 34 33 49 69 Greatest Support 53 | 20 20 23 33 53 35 44 Greatest Overweight (x) 3 | 3 . 1 1 . 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 2 4 8 10 10 10 10 Average Carried 8 | 1 2 5 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 4 8 10 10 10 8 Class Distribution -------------------- 61% | Scavenger-Mutant 16% | Hacker-Skirmisher 13% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2180 | 168 70 572 273 230 443 424 Remotely . | . . . . . . . Salvage Created 2972 | . 70 872 390 714 470 456 Parts 168 | . 4 58 21 46 15 24 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . . 26 5 13 12 11 Guns 43 | . . 26 4 8 4 1 Cannons 18 | . . . 1 4 7 6 AOE 4 | . . . . . . 4 Classes Destroyed 12 | . 2 6 2 2 . . Worker 2 | . 1 . . 1 . . Builder 3 | . . . 1 2 . . Hauler 1 | . 1 . . . . . Recycler 2 | . . . 1 1 . . Watcher 5 | . . 2 2 1 . . Swarmer 22 | . . 12 . 4 2 4 Grunt 22 | . . 9 2 2 7 2 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 1 . . . Sentry 10 | . . 3 2 2 1 2 Hunter 4 | . . . . 3 . 1 Programmer 6 | . . . . 2 2 2 Best Kill Streak 8 | . 2 8 3 5 6 6 Combat Bots Only 6 | . . 6 2 3 6 6 Max Kills in Single Turn 4 | . 2 2 2 2 1 4 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 553 | . . 137 40 161 90 125 Missed 162 | . . 35 7 61 34 25 Damage Taken 4773 | . . 955 391 716 549 2162 Core 1392 | . . 220 31 103 30 1008 Absorbed by Shields 57 | . . . 21 . 36 . Redirected to Shielding 53 | . . 53 . . . . Ignored by Resistances 1185 | . . 292 123 230 170 370 Core Remaining (%) 86 | 100 100 45 94 85 96 . Volleys Fired 210 | . 3 75 31 36 38 27 Largest 3 | . 2 2 2 2 2 3 Hottest 214 | . 60 46 83 115 128 214 Shots Fired 404 | . 6 137 62 72 75 52 Gun 285 | . 6 137 33 51 37 21 Cannon 119 | . . . 29 21 38 31 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 256 | . 3 137 33 15 38 30 Thermal 142 | . . . 29 57 37 19 Explosive . | . . . . . . . Electromagnetic 6 | . 3 . . . . 3 Robot Hit Streak 40 | . 4 38 13 40 22 14 Robot Miss Streak 5 | . 1 2 2 3 4 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . . 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 320 | . 4 116 47 59 59 35 Core Hits 170 | . 3 49 18 48 30 22 Critical Kills 2 | . . 1 . 1 . . Critical Parts Destroyed 3 | . . 3 . . . . Critical Strikes 15 | . . 4 . 2 8 1 Burn 6 | . . . . 1 4 1 Meltdown 1 | . . . . 1 . . Destroy 4 | . . 4 . . . . Blast 4 | . . . . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6563 | . 58 1533 921 1431 1534 1086 Guns 3868 | . 58 1528 384 886 642 370 Cannons 2341 | . . . 537 376 892 536 Explosions 336 | . . . . 156 . 180 Melee . | . . . . . . . Ramming 18 | . . 5 . 13 . . Kinetic 3695 | . 33 1528 384 300 892 558 Thermal 2513 | . . . 537 962 642 372 Explosive . | . . . . . . . Electromagnetic 337 | . 25 . . 156 . 156 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 . 6 Average Corruption 1 | . . . . 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . 5 . 6 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . 1 . . Heat Flow Errors 3 | . . . . 2 . 1 Data Loss (minor) 2 | . . . . 1 . 1 Data Loss (major) 1 | . . . . 1 . . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 64 | . . . 24 . 4 36 Projectiles 64 | . . . 24 . 4 36 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 20 | . . . . . 17 3 Impact . | . . . . . . . Kinetic 18 | . . . . . 15 3 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 25 | . . . . 25 . . Shots 1 | . . . . 1 . . Rammed 1 | . . . . 1 . . Targets Rammed 3 | . . 1 . 2 . . Kicked 2 | . . 1 . 1 . . Crushed . | . . . . . . . Highest Temperature 959 | . . 5 501 224 474 959 Average Temperature 229 | . . 2 177 36 144 411 Received Heat Transfer 1146 | . . 267 312 240 291 36 Effects 63 | . . . 4 . 2 57 Shutdowns 12 | . . . 1 . 1 10 Energy Bleed 5 | . . . 1 . . 4 Interference 12 | . . . . . . 12 Matter Decay 8 | . . . . . 1 7 Short Circuit 3 | . . . 1 . . 2 Damage (minor) 6 | . . . 1 . . 5 Damage (major) 11 | . . . . . . 11 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 13 | . . . 1 7 4 1 Heat Transferred 5047 | . . . 851 1776 1800 620 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 634 | . 12 634 336 275 241 269 Initial 216 | . . 4 216 92 59 32 Average 147 | . 8 347 255 147 88 75 Maximum Alert Level 2 | . . 2 1 1 1 1 Low Security (%) 73 | 100 100 36 9 84 92 89 Level 1 20 | . . 13 90 15 7 10 Level 2 6 | . . 49 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . 4 . 4 8 2 Investigation 8 | . . 2 . 3 3 . Extermination 4 | . . . . 1 2 1 Reinforcement 2 | . . 1 . . . 1 Assault 1 | . . 1 . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 3 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . . 41 12 16 17 19 Peak Tracking Total 8 | . . 8 5 5 3 7 Tactical Retreats 8 | . . 3 . 1 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . . 2 1 4 2 1 Indirectly 2 | . . . . 2 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . . 4 1 2 Max in Single Turn 4 | . . . . 4 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 2 2 1 2 3 . Terminals 9 | . 2 2 1 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 5 7 3 6 7 . Successful 8 | . 2 2 1 1 2 . Failed 20 | . 3 5 2 5 5 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 5 | . 3 2 . . . . Terminals 27 | . 5 7 3 6 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 2 1 1 2 . Record 2 | . 1 . . . 1 . Level Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . 1 . . 1 . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 2 1 2 3 . Full Trace Events 5 | . . 1 . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 2 Highest-Rated Group 93 | . . . . . 93 62 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 28 | . . . . . 23 5 Total Damage 412 | . . . . . 330 82 Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4715 | 62 209 603 573 1040 1246 982 Spaces Moved 2846 | 43 147 271 275 798 796 516 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 1253 | 34 147 271 275 526 . . Wheels . | . . . . . . . Hover 1584 | . . . . 272 796 516 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 120 48 48 97 Average Speed 109 | 121 120 131 146 95 106 101 Slowest Speed 200 | 200 120 190 190 120 108 146 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 30 25 26 19 16 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . . 2 . 3 16 Melee . | . . . . . . . Projectile 10 | . . . 2 . 3 5 AOE 11 | . . . . . . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4103 | 50 173 382 394 1031 1139 934 Wait 832 | . 18 6 36 143 273 356 Move 2840 | 42 146 270 274 797 795 516 Hop . | . . . . . . . Pick Up 36 | 2 1 3 7 12 7 4 Fast Attach 38 | 6 3 6 5 5 4 9 Attach 15 | . . 3 2 5 1 4 Detach 4 | . 1 1 1 1 . . Swap 42 | . . 12 6 9 8 7 Drop 63 | . 1 5 12 21 13 11 Fire 210 | . 3 75 31 36 38 27 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick 2 | . . 1 . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 20 | . . . 20 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 12) 63 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 7) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 433 | -9/Materials | Discovered new exit (range 12) 672 | -9/Materials | First assault squad dispatched 720 | -9/Materials | Core integrity fell below 50% 783 | -9/Materials | Discovered new exit (range 7) 800 | -9/Materials | Identified exit to Materials 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -8/Materials | Build established: Scavenger-Mutant 1437 | -8/Materials | Discovered new exit (range 10) 1446 | -8/Materials | Identified exit to Factory 1448 | -8/Materials | Entered Factory 1448 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -7/Factory | Identified exit to Factory 2420 | -7/Factory | Discovered new exit (range 3) 2421 | -7/Factory | Identified exit to Lower Caves 2488 | -7/Factory | Entered another Factory area 2488 | -6/Factory | Evolved 2 slots: Utility x2 2872 | -6/Factory | Garrison activated, responded to threat 3279 | -6/Factory | Discovered new exit (range 16) 3304 | -6/Factory | Identified exit to Lower Caves 3609 | -6/Factory | Allied Derelicts emerged from ambush trap array 3716 | -6/Factory | Discovered new exit (range 13) 3733 | -6/Factory | Identified exit to Factory 3734 | -6/Factory | Entered another Factory area 3734 | -5/Factory | Accompanied by 2 allies 3734 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4038 | -5/Factory | Build established: Hacker-Skirmisher 4592 | -5/Factory | Lost 3 parts (1p2u) 4700 | -5/Factory | Core integrity fell below 50% 4715 | -5/Factory | Core integrity fell below 20% 4717 | -5/Factory | Core destroyed Last Messages --------------- 04695_ Acquired 60 matter. 04696_ Overheating: Matter decay (-49). 04698_ Overheating: Matter decay (-29). 04699_ Overheating: System interference. 04699_ Tesla Rifle temporarily disabled. 04700_ Overheating: Core damaged (-200). 04701_ Power failure, Mic. Fission Core shutdown. 04701_ Overheating: Matter decay (-24). 04706_ Overheating: Core damaged (-130). 04708_ Power failure, Mic. Fission Core shutdown. 04708_ Overheating: Gyrokinetic Inverter damaged (-15). 04708_ Overheating: Gyrokinetic Inverter damaged (-11). 04709_ Magnetic Acceleration Cannon broken. 04709_ Overheating: Short circuit. 04710_ Overheating: Antigrav System damaged (-29). 04711_ Overheating: Energy bleed (-1). 04714_ Overheating: Hacking Suite damaged (-1). 04715_ Overheating: Core damaged (-170). 04717_ Power failure, Mic. Fission Core shutdown. 04717_ Overheating: Core damaged (-130). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????##################??????????????????????? | | ?????????# !!! #??????????????????????? | | ?????????# !!! #??????????????????????? | | ##???????# ! @#??????????????????????? | | "##??????# n#??????????????????????? | | ##?????# #??????????????????????? | | ]*=####### n #??????????????????????? | | =+ = ; n #??????????????????????? | | ## ##### % = #??????????????????????? | | [ # #???# [%=%[ = #??????????????????????? | | ## #???#########+####+###??????????????????????? | | "# #??? ????????????????????????????? | | ## #### ] ???????????????????????????? | | ! ??????????????????????????? | | # | """ #????????????????????????? | | " % """ ?? ???????????????????????? | | " """ ""T"" ????????????????????????? | | ### """"" ???????????????????????? | | ?# ??????????????????????? | | ## [ ???? ??????????????????????? | | ### ?????? ????????????????????????? | | ## #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# ########??????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ? #????????????????????????????????????????? | | ? #????????????????????????????????????????? | | ? #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemChainPit Manual? 0 Play Time 00:57:16 Cumulative 124.1 hours Start 2024.05.22 @ 03:33:26 End 2024.05.22 @ 13:20:30 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 104 Rogue 78 Adventurer 25 Explorer 1 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bd009c5-4b75-4c9d-a3d5-432deed2b919