Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.17 @ 15:48:29 Player: Salade Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2113) 2113 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4963 Bonus ------- None Cogmind --------- Core Integrity 653/700 Matter 20/300 Energy 200/200 System Corruption 0% Temperature Cool (65) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Particle Charger Recalibrator > --- WEAPON (3) ------- Gauss Rifle Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Carbon-fiber Leg Heat Sink High-capacity Matter Pod (0) Machine Analyzer Machine Analyzer Powered Armor Heavy EM Shotgun Lightning Gun Particle Gun Gatling Laser Heavy Assault Rifle Missile Launcher Mace Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger Recalibrator > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Heat Sink High-capacity Matter Pod Machine Analyzer Machine Analyzer Powered Armor Heavy EM Shotgun Lightning Gun Particle Gun Gatling Laser Heavy Assault Rifle Missile Launcher Mace Chainsword [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . . . 2 Weapon 1 | . . 1 . . . Parts Attached 57 | 7 . 8 11 15 16 Power 8 | 1 . 1 1 3 2 Engine 5 | 1 . 1 1 . 2 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 14 | 2 . 2 2 8 . Treads . | . . . . . . Leg 12 | 2 . 1 2 7 . Wheel 2 | . . 1 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 . 2 1 3 8 Device 8 | 1 . . 1 1 5 Storage 6 | 1 . 2 . 2 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 19 | 2 . 3 7 1 6 Energy Gun 8 | 1 . 1 2 1 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 1 5 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . 4 3 2 Power 2 | . . . . 1 1 Propulsion 3 | . . . 2 1 . Utility 1 | . . . . . 1 Weapon 3 | . . . 2 1 . Highest Loss Streak 2 | . . . 2 2 1 To Critical Strikes . | . . . . . . Average Backups 12 | 1 3 6 13 14 15 Power 1 | . 1 1 2 1 1 Propulsion 2 | 1 2 2 2 1 2 Utility 3 | . . 2 5 4 2 Weapon 4 | . . . 3 6 8 Tool/Special . | . . . . . . Unused Backups 14 | . . . 1 3 10 Power 3 | . . . 1 1 1 Propulsion 1 | . . . . . 1 Utility 6 | . . . . 2 4 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 92 98 97 96 Engine 7 | . 14 11 11 7 . Core 5 | . . . . 8 11 Leg 30 | . 28 29 32 31 30 Device 13 | . 14 11 11 9 18 Storage 9 | . 14 11 11 9 7 Protection 1 | . . . . . 3 Energy Gun 9 | . 14 14 12 3 7 Ballistic Gun 14 | . 14 11 20 23 3 Ballistic Cannon 2 | . . . . . 6 Launcher 1 | . . . . . 3 Peak Build Rating 48 | 9 9 14 16 35 48 Average Rating 24 | 5 9 11 14 26 43 On Entrance 13 | . 9 9 14 16 35 Avg Prop Armor Cover (%) 2 | . . 3 . 1 4 Naked Turns . | . . . . . . Heaviest Build 88 | 12 12 54 56 61 88 Greatest Support 81 | 20 20 30 36 81 81 Greatest Overweight (x) 3 | . . 1 3 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 16 | 7 8 15 20 15 17 Most Carried 20 | 3 3 11 17 16 20 Average Carried 12 | 1 3 6 13 14 15 Final Capacity 20 | 8 8 20 20 20 15 Final Carried 17 | 3 3 11 17 16 15 Class Distribution -------------------- 55% | Scavenger-Gunner 16% | Mutant 14% | Gunner 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1519 | 278 . 82 310 557 292 Remotely . | . . . . . . Salvage Created 2489 | 143 . 281 733 811 521 Parts 167 | 9 . 16 48 50 44 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 48 | . . 5 15 16 12 Guns 39 | . . 5 13 16 5 Cannons 5 | . . . . . 5 AOE 3 | . . . 1 . 2 Classes Destroyed 12 | 2 . 4 3 1 2 Worker 5 | . . . 3 . 2 Builder 7 | . . . 2 . 5 Tunneler 2 | 2 . . . . . Recycler 2 | 1 . . 1 . . Mechanic 1 | . . . . . 1 Watcher 5 | . . 1 2 2 . Swarmer 11 | . . . 6 3 2 Grunt 15 | . . 2 1 7 5 Brawler 1 | . . 1 . . . Sentry 17 | . . 2 8 4 3 Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 9 | 2 . 3 9 5 6 Combat Bots Only 6 | . . 3 6 5 5 Max Kills in Single Turn 2 | 1 . 1 2 2 2 Gunslinging 1 | . . . 1 1 . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 284 | . . 11 103 83 87 Missed 90 | . . 1 32 23 34 Hits 194 | . . 10 71 60 53 Melee 1 | . . 1 . . . Projectile 193 | . . 9 71 60 53 Critical Strikes 5 | . . . 3 1 1 Damage Taken 2306 | . . 107 849 670 680 Core 256 | . . 9 140 60 47 Absorbed by Shields . | . . . . . . Ignored by Resistances 666 | . . 32 240 194 200 Regen/Repaired (Parts) 25 | . . . . . 25 Core Remaining (%) 87 | 100 100 . 62 89 . Volleys Fired 140 | 8 . 14 44 48 26 Largest 3 | 2 . 3 3 3 3 Hottest 185 | 60 . 119 135 111 185 Shots Fired 366 | 16 . 30 111 137 72 Gun 327 | 16 . 30 111 137 33 Cannon 26 | . . . . . 26 Launcher 13 | . . . . . 13 Special . | . . . . . . Kinetic 264 | 8 . 14 72 127 43 Thermal 62 | . . 2 36 10 14 Explosive 13 | . . . . . 13 Electromagnetic 27 | 8 . 14 3 . 2 Robot Hit Streak 28 | 10 . 28 19 19 7 Robot Miss Streak 4 | . . 1 2 4 4 Penetration Max . | . . . . . . Secondary Targets 12 | . . 2 4 6 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 240 | 10 . 24 74 91 41 Core Hits 120 | 3 . 11 31 40 35 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . . 1 3 2 2 Burn 4 | . . . 3 1 . Destroy 1 | . . . . 1 . Blast 2 | . . . . . 2 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4616 | 117 . 272 1154 1397 1676 Guns 3224 | 117 . 272 992 1397 446 Cannons 394 | . . . . . 394 Explosions 934 | . . . 134 . 800 Melee . | . . . . . . Ramming 64 | . . . 28 . 36 Kinetic 2622 | 37 . 74 604 1300 607 Thermal 905 | . . 30 397 97 381 Explosive 714 | . . . 99 . 615 Electromagnetic 311 | 80 . 168 26 . 37 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 94 | . . . 14 . 80 Projectiles . | . . . . . . Explosions 94 | . . . 14 . 80 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 279 | . . . 66 . 213 Shots 8 | . . . 2 . 6 Rammed . | . . . . . . Targets Rammed 7 | . . . 4 . 3 Kicked 7 | . . . 4 . 3 Crushed . | . . . . . . Highest Temperature 515 | 40 . 48 419 289 515 Average Temperature 113 | 16 . 22 151 95 134 Received Heat Transfer 915 | . . 48 285 351 231 Effects 5 | . . . 2 1 2 Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . . 1 . 1 Interference 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 3 . 2 Heat Transferred 2090 | . . 74 1197 296 523 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 74 | 100 100 100 62 51 81 Level 1 25 | . . . 37 48 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 323 | 10 . 61 241 300 323 Initial 111 | . . . 6 77 111 Average 117 | 1 . 21 140 177 132 Influence Increases 1647 | 15 . 138 506 440 548 Destroy 0b10 Robot/C 960 | . . 100 300 320 240 Destroy 0b10 Robot/NC 110 | 15 . 5 40 10 40 Destroy Leader 290 | . . 32 104 94 60 Successful Hack 58 | . . 1 . . 57 Disable Machine 63 | . . . 27 . 36 Destroy Structure 151 | . . . 35 1 115 Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 1328 | 15 . 120 308 369 516 Entered New Map 327 | . . . 12 139 176 Time Decay 911 | 15 . 120 256 200 320 Lost Part 90 | . . . 40 30 20 Squads Dispatched 9 | . . . 1 1 7 Investigation 2 | . . . . 1 1 Extermination 2 | . . . . . 2 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 4 | . . 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . . 14 19 24 16 Peak Tracking Total 6 | . . 6 6 5 5 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 7 | . . . 3 . 4 Max in Single Turn 3 | . . . 2 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 9 | . 3 1 2 1 2 Terminals 6 | . 2 . 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 20 | . 8 5 2 1 4 Successful 19 | . 8 5 2 1 3 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 5 . 2 1 1 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 3 | . 3 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 . 2 1 1 Record 7 | . 5 . . 1 1 Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . 5 . . . Retrieve Study 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 5 . . . Parts Repaired 1 | . . . . . 1 Time 20 | . . . . . 20 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 540 | 16 87 283 154 . . Terrain 540 | 16 87 283 154 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 2145 | 92 87 283 617 415 651 Spaces Moved 1062 | 50 73 136 258 163 382 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 1057 | 45 73 136 258 163 382 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 175 110 120 Average Speed 147 | 113 120 166 175 138 135 Slowest Speed 315 | 120 120 190 315 175 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 20 17 53 21 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 171 | . . . 31 . 140 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 167 | . . . 31 . 136 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 1333 | 67 72 163 332 247 452 Wait 2 | . . . . . 2 Move 1057 | 49 72 135 257 162 382 Hop . | . . . . . . Pick Up 33 | 3 . 5 8 5 12 Fast Attach 27 | 7 . 2 4 6 8 Attach 11 | . . 1 4 3 3 Detach 4 | . . . . . 4 Swap 26 | . . 5 5 9 7 Drop 26 | . . 1 6 14 5 Fire 140 | 8 . 14 44 48 26 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . . 4 . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 15) 139 | -10/Materials | Discovered new exit (range 15) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 415 | -9/Materials | Discovered new exit (range 7) 463 | -9/Materials | Entered Storage 921 | -9/Storage | Garrison activated, responded to threat 1035 | -9/Storage | Build established: Scavenger-Gunner 1054 | -9/Storage | Discovered new exit (range 12) 1080 | -9/Storage | Entered Materials 1080 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1417 | -8/Materials | Discovered new exit (range 15) 1495 | -8/Materials | Entered Factory 1495 | -7/Factory | Evolved 2 slots: Utility x2 1598 | -7/Factory | Garrison activated, responded to threat 1996 | -7/Factory | Found Powered Armor 2070 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg? 2146 | -7/Factory | Self-destructed Last Messages --------------- to Factory Zone 3H. 02119_ G-47 Trooper Lgt. Nuclear Core blasted off. 02120_ R-06 Scavenger collects Wheel. 02121_ K-01 Serf collects debris. 02122_ Imp. Heat Sink destroyed. 02123_ R-06 Scavenger collects Med. Matter Pod. 02126_ K-01 Serf collects debris. 02127_ R-06 Scavenger collects Lyr. Light Armor Plating. 02132_ Kicked A-02 Transporter out of the way. 02132_ K-01 Serf collects debris. 02137_ Acquired 8 matter. 02138_ Kicked A-02 Transporter out of the way. 02139_ U-05 Engineer builds a Wall. 02139_ K-01 Serf collects debris. 02139_ Destroyed Welding Torch. 02139_ U-05 Engineer destroyed. 02139_ Destroyed Wheel. 02139_ U-05 Engineer destroyed. 02143_ K-01 Serf collects debris. 02144_ Acquired 19 matter. 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[ ; rg ;#### | | ????????# ; ;; "" | | ????????# gg# ;#""" | | ????????# # ;"R | | ????????# #g" ;#""" """" """" | | ????????# # """g ;#""" """" """" | | ????????# # """ "#### """" """" | | ????????### # # "#??# """" """" | | ?????????# #"#+####"" ""###### """" """" | | ?????????# """" """" | | ?????????# """" """" | | ?????????# = = | | ?????????# ! = * | | ?????????# ### | | ?????????# #?## | | ?????????# #??? | | ?????????# ## ####+##############??? | | ?????????###^ ###?# ###???? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 80% | -7/Factory | Broken Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- It's Just You Organ Harvest Well Done Challenges ------------ None Game ------ Seed GaussCompositeBallwheel Manual? 0 Play Time 00:44:13 Cumulative 22.2 hours Start 2026.01.17 @ 13:41:31 End 2026.01.17 @ 15:48:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 35 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49c379d6-43d7-4efd-8c62-9813a9ffb1d9