Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.11 @ 19:59:59 Player: Photonicus Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (222) 1110 Value Destroyed (8350) 8350 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 15046 Bonus ------- High Alert Combat Kills 306 Cogmind --------- Core Integrity 0/1300 Matter 184/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Treading (165) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Heavy Treads Armored Heavy Treads > --- UTILITY (10) ----- High-capacity Storage Unit > --- WEAPON (3) ------- Gamma Rifle Gamma Rifle > --- INVENTORY (12) --- Light Antimatter Reactor Particle Reactor Particle Reactor Gamma Rifle Gamma Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Thermal Generator High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Improved Energy Well Advanced Signal Interpreter Advanced Weapon Cycler Reaction Control System Improved Phase Shifter Antimissile System > --- WEAPON ----------- Railgun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Particle Reactor Particle Reactor Improved Heavy Treads Improved Heavy Treads Armored Heavy Treads Advanced Target Analyzer Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Compact HERF Cannon Heavy Machine Gun Advanced Assault Cannon Heavy Shock Bomb Launcher Rocket Launcher [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Field Propulsion Drive Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 1 . . 1 1 . Utility 8 | . . 1 1 2 1 1 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 183 | 8 4 14 16 11 28 14 38 50 Power 25 | 1 . 2 1 1 7 2 7 4 Engine 14 | 1 . 1 1 1 7 2 1 . Core 7 | . . 1 . . . . 4 2 Reactor 4 | . . . . . . . 2 2 Propulsion 67 | 2 . 7 9 4 7 5 16 17 Treads 24 | . . 5 9 . . . 3 7 Leg 36 | 2 . 2 . 4 7 5 13 3 Wheel 3 | . . . . . . . . 3 Hover 3 | . . . . . . . . 3 Flight 1 | . . . . . . . . 1 Utility 47 | 2 2 3 3 5 8 4 6 14 Device 33 | . . 2 1 4 6 4 6 10 Storage 8 | 2 2 . 1 . . . . 3 Processor 5 | . . 1 1 1 1 . . 1 Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 44 | 3 2 2 3 1 6 3 9 15 Energy Gun 6 | 1 . . . . . . 1 4 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 31 | 2 2 2 3 1 5 3 8 5 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 4 | . . . . . 1 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 4 Parts Lost 101 | . . . 3 . 13 10 32 43 Power 17 | . . . . . 3 2 6 6 Propulsion 30 | . . . 2 . 3 4 11 10 Utility 30 | . . . . . 6 1 8 15 Weapon 24 | . . . 1 . 1 3 7 12 Highest Loss Streak 13 | . . . 2 . 3 7 13 10 Average Slot Usage (%) 93 | . 100 98 98 99 97 99 84 83 Engine 7 | . 14 7 9 7 12 11 4 . Core 2 | . . 3 . . . . 5 5 Treads 10 | . . 20 34 13 . . 2 9 Leg 15 | . 28 11 . 16 25 28 24 3 Device 16 | . . 11 9 23 18 28 20 18 Storage 15 | . 28 11 18 15 13 11 10 18 Processor 6 | . . 10 9 7 7 5 5 3 Ballistic Gun 14 | . 28 22 18 15 12 11 8 7 Naked Turns . | . . . . . . . . . Heaviest Build 134 | 13 71 72 80 83 100 107 110 134 Greatest Support 210 | 20 20 60 80 84 87 84 118 210 Greatest Overweight (x) 14 | 1 3 14 1 1 1 1 4 5 Average Overweight (x) . | . 2 . . . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 19 12 19 20 20 20 20 19 Most Carried 20 | 3 6 12 16 20 20 19 20 20 Average Carried 13 | 1 4 9 11 16 18 17 14 12 Final Capacity 20 | 8 20 12 20 20 20 20 20 12 Final Carried 20 | 2 5 12 15 20 20 19 13 5 Class Distribution -------------------- 52% | Scavenger-Mutant 23% | Hauler-Mutant 12% | Hacker-Mutant 6% | Scavenger-Tank 3% | Infiltrator-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hacker-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 6517 | 286 42 640 717 262 1345 415 1009 1801 Remotely . | . . . . . . . . . Salvage Created 10500 | 87 79 1335 1537 304 2314 506 1919 2419 Parts 527 | 3 10 90 59 20 116 27 91 111 Haulers Intercepted 9 | . . 3 3 2 . . . 1 Recyclers Shooed 10 | . . . 3 . 2 . 3 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 148 | . 3 21 19 5 36 10 18 36 Guns 133 | . 3 21 18 5 33 7 17 29 Cannons 5 | . . . . . . . . 5 AOE 8 | . . . 1 . 3 3 1 . Classes Destroyed 15 | 1 2 6 4 2 . . . . Worker 19 | . . 4 2 . 9 . 2 2 Builder 6 | . . 1 . . 2 . 1 2 Tunneler 3 | . . . . 1 1 . 1 . Hauler 9 | . . 3 3 2 . . . 1 Recycler 18 | 1 . 3 5 . 1 1 5 2 Mechanic 2 | . . . 1 . 1 . . . Operator 2 | . . . 1 . . 1 . . Watcher 15 | . 1 5 2 1 4 . 2 . Swarmer 40 | . 3 8 . 3 9 5 3 9 Grunt 50 | . . 7 14 . 16 . 4 9 Brawler 3 | . . 1 2 . . . . . Duelist 2 | . . . 1 . 1 . . . Sentry 25 | . . 5 1 1 6 1 5 6 Hunter 12 | . . . 1 . 1 4 2 4 Programmer 16 | . . . . 1 3 . 4 8 Best Kill Streak 13 | 1 4 12 9 4 13 7 5 7 Combat Bots Only 9 | . 3 9 6 3 9 5 4 7 Max Kills in Single Turn 3 | 1 1 2 3 1 3 3 2 2 Gunslinging 1 | . . 1 . . . . . 1 Exploded 3 | . . . 1 . 3 3 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 19313 | . 63 646 1243 332 2781 1349 3637 9262 Core 2596 | . 18 96 84 32 388 109 548 1321 Absorbed by Shields 40 | . . . . . . 40 . . Core Remaining (%) 80 | 100 92 76 84 95 54 89 52 . Volleys Fired 626 | 3 5 80 97 28 115 41 94 163 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 244 | 40 40 43 46 51 56 56 104 244 Shots Fired 1289 | 6 10 160 193 56 228 81 188 367 Gun 1228 | 6 10 160 193 56 226 81 188 308 Cannon 50 | . . . . . . . . 50 Launcher 11 | . . . . . 2 . . 9 Special . | . . . . . . . . . Kinetic 1177 | 6 10 160 193 56 226 81 164 281 Thermal 64 | . . . . . . . 24 40 Explosive 9 | . . . . . 2 . . 7 Electromagnetic 39 | . . . . . . . . 39 Robot Hit Streak 71 | 3 6 20 44 12 45 26 43 71 Robot Miss Streak 12 | 1 2 3 2 3 12 5 2 7 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 26 | . 1 3 5 1 7 1 1 7 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 Shots Hit Robots 1050 | 5 7 122 169 47 210 78 142 270 Core Hits 688 | 2 4 56 65 19 295 73 67 107 Critical Hits 18 | . . 1 . . . . 4 13 Critical Kills 8 | . . . . . . . 1 7 Critical Parts Destroyed 7 | . . 1 . . . . 3 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 24435 | 40 75 1639 2949 789 5416 1731 3710 8086 Guns 20187 | 40 75 1627 2389 789 4783 1301 3469 5714 Cannons 1267 | . . . . . . . . 1267 Explosions 2814 | . . . 555 . 560 430 187 1082 Melee . | . . . . . . . . . Ramming 167 | . . 12 5 . 73 . 54 23 Kinetic 20314 | 40 75 1627 2389 789 4783 1301 3261 6049 Thermal 2544 | . . . 555 . 258 430 395 906 Explosive 974 | . . . . . 302 . . 672 Electromagnetic 436 | . . . . . . . . 436 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 32 | . . . 1 . 4 . 6 32 Average Corruption 4 | . . . 1 . 3 . 3 5 Corruption Purged . | . . . . . . . . . Effects 99 | . . . 4 . 21 . 10 64 Message Errors 15 | . . . . . 3 . 2 10 Matter Fused 18 | . . . . . 7 . 1 10 Heat Flow Errors 6 | . . . . . 3 . 1 2 Energy Discharges 8 | . . . . . 1 . 5 2 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 5 | . . . . . 1 . . 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . Targeting Errors 33 | . . . 3 . 6 . . 24 Weapon Failures 9 | . . . 1 . . . . 8 Overload Shots . | . . . . . . . . . Overflow Damage 353 | . . . 71 . 117 95 . 70 Projectiles 8 | . . . . . . . . 8 Explosions 345 | . . . 71 . 117 95 . 62 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 413 | . . . 75 . 160 . 28 150 Shots 10 | . . . 1 . 3 . 1 5 Rammed 4 | . . 3 1 . . . . . Targets Rammed 13 | . . 3 1 . 6 . 2 1 Kicked 9 | . . . . . 6 . 2 1 Crushed . | . . . . . . . . . Highest Temperature 529 | . . 4 20 6 235 . 252 529 Average Temperature 117 | . . 2 9 6 60 . 73 140 Received Heat Transfer 3316 | . 27 288 810 24 861 28 510 768 Effects 23 | . . . . . 2 . . 21 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . 3 Interference 15 | . . . . . 2 . . 13 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . . 1 4 Heat Transferred 2812 | . . . 300 . 150 300 470 1592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 685 | 5 91 355 346 186 685 383 323 580 Average Influence 177 | 1 14 185 138 92 263 250 141 193 Maximum Alert Level 2 | . . 1 1 . 2 1 1 2 Low Security (%) 65 | 100 100 58 81 100 32 46 88 64 Level 1 27 | . . 41 18 . 48 53 11 19 Level 2 6 | . . . . . 19 . . 15 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . . 1 3 2 12 2 4 14 Investigation 3 | . . . 1 . 1 . . 1 Extermination 11 | . . . . 2 3 . 2 4 Reinforcement 15 | . . 1 2 . 5 2 2 3 Assault 2 | . . . . . . . . 2 Garrison 7 | . . . . . 3 . . 4 Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . . 1 1 1 3 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . . 5 1 1 1 . 1 . Communications Jammed 30 | . . . . 3 20 7 . . Distress Signals 26 | . . . . 3 16 7 . . Times Spotted 240 | . 7 32 27 9 61 11 31 62 Peak Tracking Total 7 | . 4 7 6 3 6 2 6 7 Tactical Retreats 21 | . . 1 1 . 7 . 4 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . . . . . 2 1 5 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . 1 . . . 6 . . . Reused 2 | . . . . . 2 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 15 | . . . 1 . 4 4 4 2 Max in Single Turn 3 | . . . 1 . 2 3 2 1 Garrison Access 3 | . . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 30 | . 5 3 5 3 11 1 1 1 Terminals 17 | . 5 2 1 3 4 1 1 . Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . . 1 2 . 2 . . . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers 3 | . . . 1 . 1 . . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 87 | . 17 8 20 6 32 1 2 1 Successful 49 | . 6 6 16 4 16 . 1 . Failed 38 | . 11 2 4 2 16 1 1 1 Catastrophic 6 | . 1 . . 1 2 1 . 1 Database Lockouts . | . . . . . . . . . Manual 24 | . 8 2 3 3 6 . 2 . Terminals 52 | . 17 6 4 6 16 1 2 . Fabricators 4 | . . . . . 4 . . . Repair Stations 16 | . . 2 9 . 5 . . . Recycling Units 5 | . . . 3 . 2 . . . Scanalyzers 8 | . . . 4 . 3 . . 1 Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 26 | . 6 5 2 4 8 . 1 . Record 2 | . . 1 . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . Level Access Points 4 | . 1 . . 1 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 4 | . . 1 . 2 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 4 | . 2 1 1 . . . . . Reprogram Traps 2 | . 1 . . . 1 . . . Dispatch Records 2 | . . . 1 . 1 . . . Patrol Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Zone Layout 3 | . 2 . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 10 | . . 1 8 . 1 . . . Scan Component 7 | . . 1 5 . 1 . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . . . 1 . 1 . . . Scanalyzer 7 | . . . 4 . 3 . . . Insert Component 5 | . . . 3 . 2 . . . Analyze 2 | . . . 1 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 5 3 5 3 9 1 1 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 78 | . . . 78 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . . . 9 . 6 . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 Machine Destruction 2 | . . . . . . . . 2 Programmers 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8527 | 64 540 1290 951 546 1778 507 1202 1649 Spaces Moved 3749 | 37 256 592 333 255 840 240 574 622 Core 11 | 10 . 1 . . . . . . Treads 1271 | . . 440 333 106 . . 33 359 Legs 2432 | 27 256 151 . 149 840 240 541 228 Wheels 17 | . . . . . . . . 17 Hover 18 | . . . . . . . . 18 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 160 127 127 150 120 113 Average Speed 161 | 107 200 164 160 166 153 150 149 169 Slowest Speed 750 | 120 210 750 180 180 157 150 240 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 11 | . . . . . . . 2 9 Exploration Rate (%) 24 | 3 35 53 37 9 27 12 19 21 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . . . 8 . Terrain Destroyed 159 | . . . 12 . 67 3 24 53 Melee . | . . . . . . . . . Projectile 22 | . . . . . . . 10 12 AOE 137 | . . . 12 . 67 3 14 41 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5105 | 56 275 753 554 323 1094 305 760 985 Wait 275 | . . 20 80 1 64 . 17 93 Move 3739 | 36 255 591 332 254 839 239 571 622 Hop . | . . . . . . . . . Pick Up 190 | 9 7 27 20 18 28 11 29 41 Fast Attach 6 | . . . . . 1 . 2 3 Attach 130 | 7 2 7 8 3 14 12 33 44 Detach 1 | . . . . . . . . 1 Swap 47 | 1 2 7 8 8 13 2 3 3 Drop 71 | . 4 18 8 11 14 . 2 14 Fire 626 | 3 5 80 97 28 115 41 94 163 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 9 | . . . . . 6 . 2 1 Crush 4 | . . 3 1 . . . . . Escape Stasis 7 | . . . . . . . 7 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 17) 127 | -10/Materials | Identified exit to Materials 401 | -10/Materials | Build established: Hauler-Mutant 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -9/Materials | Build established: Scavenger-Mutant 1065 | -9/Materials | Destroyed 9 combat bots 1544 | -9/Materials | Discovered new exit (range 6) 1550 | -9/Materials | Identified exit to Materials 1745 | -9/Materials | Discovered new exit (range 12) 1785 | -9/Materials | Identified exit to Mines 1895 | -9/Materials | Entered another Materials area 1895 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -8/Materials | Repaired Lgt. Treads 2012 | -8/Materials | Repaired Lgt. Treads 2438 | -8/Materials | Repaired Lgt. Treads 2780 | -8/Materials | Discovered new exit (range 16) 2844 | -8/Materials | Identified exit to Factory 2846 | -8/Materials | Entered Factory 2846 | -7/Factory | Evolved 2 slots: Utility x2 2957 | -7/Factory | Discovered new exit (range 9) 2969 | -7/Factory | Identified exit to Lower Caves 3166 | -7/Factory | Identified exit to Factory 3376 | -7/Factory | Build established: Hauler-Mutant 3392 | -7/Factory | Entered another Factory area 3392 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3676 | -6/Factory | Build established: Hacker-Mutant 3721 | -6/Factory | Identified exit to Factory 4160 | -6/Factory | Discovered new exit (range 12) 4181 | -6/Factory | Identified exit to Lower Caves 4304 | -6/Factory | Garrison activated, responded to threat 4323 | -6/Factory | Lost 3 parts (1n2u) 4440 | -6/Factory | Lost 3 parts (1p1u1w) 4557 | -6/Factory | Destroyed 9 combat bots 4715 | -6/Factory | Build established: Hauler-Mutant 4787 | -6/Factory | Lost 3 parts (2n1u) 5170 | -6/Factory | Entered another Factory area 5170 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5512 | -5/Factory | Lost 7 parts (1p4n1u1w) 5621 | -5/Factory | Discovered new exit (range 9) 5650 | -5/Factory | Identified exit to Factory 5677 | -5/Factory | Entered another Factory area 5677 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5741 | -4/Factory | Build established: Scavenger-Mutant 5837 | -4/Factory | Lost 3 parts (1p1u1w) 6166 | -4/Factory | Lost 4 parts (1p2n1w) 6186 | -4/Factory | Identified exit to Research 6273 | -4/Factory | Spotted B-86 Titan 6362 | -4/Factory | Lost 13 parts (1p5n5u2w) 6521 | -4/Factory | Lost 10 parts (3p3n1u3w) 6841 | -4/Factory | Crushed by falling debris 6853 | -4/Factory | Crushed by falling debris 6879 | -4/Factory | Entered Research 6879 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7023 | -3/Research | Found Antimissile System 7114 | -3/Research | Spotted B-86 Titan 7155 | -3/Research | Lost 4 parts (1p2n1u) 7213 | -3/Research | Lost 3 parts (1n2w) 7322 | -3/Research | Lost 5 parts (1p3n1u) 7603 | -3/Research | Build established: Scavenger-Tank 7609 | -3/Research | Garrison activated, responded to threat 7667 | -3/Research | Destroyed 7 combat bots 7704 | -3/Research | Lost 6 parts (1n2u3w) 8182 | -3/Research | Garrison activated, responded to threat 8216 | -3/Research | Build established: Scavenger-Mutant 8288 | -3/Research | System corruption reached 10% 8325 | -3/Research | Core integrity fell below 50% 8357 | -3/Research | Lost 7 parts (1p3u3w) 8430 | -3/Research | Crushed by falling debris 8441 | -3/Research | Crushed by falling debris 8472 | -3/Research | Lost 10 parts (2n5u3w) 8482 | -3/Research | Crushed by falling debris 8494 | -3/Research | Crushed by falling debris 8494 | -3/Research | Core integrity fell below 20% 8502 | -3/Research | Crushed by falling debris 8503 | -3/Research | Crushed by falling debris 8505 | -3/Research | Crushed by falling debris 8505 | -3/Research | System corruption reached 30% 8514 | -3/Research | Crushed by falling debris 8529 | -3/Research | Crushed by falling debris 8529 | -3/Research | Smashed by cave-in Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Matter fused (-10). The unstable cave ceiling collapses. Crushed by falling debris. Imp. Energy Well destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Mic. Fission Core destroyed. System corrupted by crushing effect (+3). Hcp. Storage Unit destroyed. System corrupted by crushing effect (+2). Imp. Heavy Treads destroyed. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ? ??????????????????????????????????????###???? | | ? ???????????????????????????????###??##" ##### | | ? ???????????????? ?????????????# ! # | | ? ???????????????? ?? ?????# %* # | | ? ???????????????? ?????# """ # | | ? ????????????????? ?????# """ ]] # | | ????????????????? ???### """ ]= # | | #/################## #??# # | | #??# # # | | #### " # | | # * G" # | | //! ## " # | | """ //! ### | # | | %"" """ """ /!! !! ## # = # | | ""F""" """ !! ###### ### #### | | """"" ! % #??? | | %% [ ##??? | | " ##### | | % " = * # | | ##+################# ########"""" /## #] | | #!! # ###" # # | | # # #@## = != # !| # [ | | """"" + !""" # ### = # =%!# | | """"" # """ + " % # = # | | """"" # """ # # = # + | | # # # ######### # | | % # ###### # ??????# # | | # """ !#???? ## ### ????# # | | ###+#### """ #???? #?# #??? """???# # "" | | ??# #??# """ #????#???##????"""???# # "" | | ??# #??# #???????????????""???# ##### | | ??# #??# #????????????????????# #???? | | ??# #??# #????????????????????+ #???? | | ?## ##?#############????????????????????# #???? | | ## #??????????????????????????????????# #???? | | #??????############################# ##??? | | ## #??????# ??? | | ?## ##??????# ^ ?? | | ??# #???????# ??? | | ??#/######### ????? | | ??# | # ########## #??????# | | ??# # # # #??????# | | ??# # # # #??????# | | ??# """ + # + #??????# | | ??# """ # # # ######## #??????# | | ??# """ # # # #??#####+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 39 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Power Amplification 20 Additional Mass Support 9 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedFluxCycler Manual? 0 Play Time 02:23:04 Cumulative 34.0 hours Start 2020.04.11 @ 12:15:59 End 2020.04.11 @ 19:59:59 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26d72952-4c5e-4ba8-8c4d-4f91f983e58c