Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 14:20:33

Player: star

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (142)     710
Value Destroyed (6185)     6185
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (4340)               4340
              TOTAL SCORE: 16975

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    640
Follower Combat Kills      979
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3966
Friendly Fire              -2245

 Cogmind 
---------
Core Integrity             0/1150
Matter                     236/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
           Quantum Capacitor
           Recalibrator
  Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
           Quantum Reactor
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
     Heavy Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
           Quantum Capacitor
  Advanced Phase Shifter
  Hardened Light Armor Plating
  Advanced Shield Generator
           Force Field
>          --- WEAPON -----------
  Enhanced Force Rifle
  Enhanced Quantum Rifle
  Enhanced Autogun
  Improved Heavy Machine Gun
>          --- INVENTORY --------
  Enhanced Nuclear Core
  Improved Medium Treads
  Improved Medium Treads
           Quantum Capacitor
  Improved Shield Generator
  Improved Shield Generator
           Recalibrator
  Improved EM Shotgun
  Improved Arc Projector
  Advanced Beam Cannon
     Heavy Battle Rifle
           Coil Gun
  Advanced EMP Blaster
     Heavy Missile Launcher
[Rating: 113]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Enhanced Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Heavy Missile Launcher
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Slots Evolved              12   | .   .   .   2   2   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   2   .   2   2   1   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | 6   1   .   18  8   6   14  11  9   6   4   2   12  
  Power                    10   | 1   .   .   2   .   2   1   1   1   1   1   .   .   
    Engine                 5    | 1   .   .   2   .   2   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   1   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               22   | 2   .   .   4   1   2   5   2   3   1   .   .   2   
    Treads                 16   | .   .   .   2   1   2   5   2   3   1   .   .   .   
    Leg                    4    | .   .   .   2   .   .   .   .   .   .   .   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   1   .   3   3   1   5   4   4   3   2   .   5   
    Device                 21   | .   1   .   3   1   1   3   2   4   1   1   .   4   
    Storage                3    | 1   .   .   .   1   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   1   .   .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   2   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   9   4   1   3   4   1   1   1   2   5   
    Energy Gun             14   | 1   .   .   4   1   1   .   3   1   1   .   .   2   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   .   .   2   2   .   2   1   .   .   1   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   .   .   1   1   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  16   | .   .   .   4   3   2   2   1   1   .   1   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   2   .   .   .   .   .   4   
Parts Lost                 46   | .   .   .   3   .   .   8   7   .   .   1   4   23  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   3   
  Propulsion               16   | .   .   .   2   .   .   5   2   .   .   .   2   5   
  Utility                  16   | .   .   .   1   .   .   2   3   .   .   1   1   8   
  Weapon                   10   | .   .   .   .   .   .   1   1   .   .   .   1   7   
  Highest Loss Streak      12   | .   .   .   1   .   .   3   3   .   .   1   4   12  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Backups            11   | .   3   4   6   6   12  12  13  13  14  14  13  12  
  Power                    .    | .   .   .   .   1   1   1   .   .   .   1   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   2   2   1   .   
  Utility                  4    | .   .   1   2   2   3   4   6   5   5   4   4   3   
  Weapon                   6    | .   2   3   3   3   6   7   7   7   7   7   7   7   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             11   | .   .   .   2   3   1   2   .   .   2   .   .   1   
  Power                    3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   .   .   1   .   .   1   
  Weapon                   5    | .   .   .   1   3   .   .   .   .   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 95  95  99  95  91  90  91  89  85  73  
  Engine                   3    | .   14  14  11  9   7   1   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   4   4   10  7   7   10  9   
  Treads                   17   | .   .   .   6   18  29  23  22  21  16  15  14  13  
  Wheel                    2    | .   28  28  10  .   .   .   .   .   .   .   .   .   
  Device                   18   | .   12  14  10  13  15  19  22  25  26  24  21  19  
  Storage                  6    | .   14  14  11  9   7   6   5   5   5   5   5   5   
  Processor                6    | .   .   .   .   9   7   6   6   5   5   5   10  9   
  Protection               2    | .   .   .   .   .   .   5   4   5   5   6   3   .   
  Energy Gun               9    | .   14  14  15  9   15  11  5   7   10  8   5   5   
  Energy Cannon            2    | .   .   .   15  17  .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   14  14  12  9   15  14  14  10  10  11  10  3   
Peak Build Rating          113  | 6   7   9   22  34  40  59  75  97  107 113 111 110 
  Average Rating           61   | 4   6   7   18  27  38  49  63  87  101 106 105 90  
  On Entrance              49   | .   6   7   9   22  34  40  59  57  97  104 108 102 
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             104  | 14  15  15  29  44  45  55  57  87  104 98  86  90  
  Greatest Support         130  | 20  20  20  40  40  80  98  110 120 130 130 130 90  
  Greatest Overweight (x)  20   | .   .   .   9   1   .   1   .   .   .   .   .   20  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 6   8   8   8   9   15  15  15  15  15  15  15  14  
  Most Carried             15   | 1   4   7   8   11  15  15  15  15  15  15  15  15  
  Average Carried          12   | .   3   5   7   7   13  13  14  13  14  14  14  13  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 1   4   7   8   11  15  15  15  15  15  15  13  5   

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 21% | Tank
 21% | Scavenger-Tank
 19% | Mutant
 11% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
             Tank | -4/Factory
             Tank | -4/Waste
             Tank | -4/Factory
             Tank | -4/Upper Caves
           Mutant | -4/Warlord

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  War  
Matter Collected           3553 | 241  50   9    467  124  206  705  447  128  138  483  146  409  
  Remotely                 80   | .    33   9    38   .    .    .    .    .    .    .    .    .    
Salvage Created            6451 | .    66   41   1153 271  319  1306 1022 98   .    1087 117  971  
  Parts                    261  | .    8    3    55   9    19   66   32   5    .    40   6    18   
Haulers Intercepted        13   | .    .    .    4    2    2    2    2    1    .    .    .    .    
Recyclers Shooed           11   | .    .    .    1    .    1    1    4    3    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    .    .    5    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Combat Hostiles Destroyed  105  | .   3   1   21  2   4   19  12  .   .   14  1   28  
  Guns                     61   | .   3   1   7   1   4   16  11  .   .   9   .   9   
  Cannons                  12   | .   .   .   10  .   .   .   .   .   .   .   1   1   
  AOE                      31   | .   .   .   4   .   .   3   1   .   .   5   .   18  
Classes Destroyed          20   | .   2   1   6   2   2   .   .   .   .   2   1   4   
  Worker                   9    | .   .   1   3   .   .   2   1   1   .   1   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   13   | .   .   .   4   2   2   2   2   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   1   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   3   1   2   .   .   2   3   .   .   1   .   .   
  Grunt                    46   | .   .   .   15  1   .   7   4   .   .   9   .   10  
  Brawler                  3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   1   1   1   .   .   .   .   1   
  Sentry                   7    | .   .   .   3   .   .   2   1   .   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   9    | .   .   .   .   1   1   4   1   .   .   .   .   2   
  Programmer               13   | .   .   .   .   .   2   2   2   .   .   2   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   2   1   7   2   1   3   5   1   .   5   1   14  
  Combat Bots Only         14   | .   2   1   5   1   1   3   3   .   .   5   1   14  
Max Kills in Single Turn   5    | .   1   1   2   1   1   2   3   1   .   4   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   1   1   .   .   2   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  War  
Hostile Shots Fired        679   | .    12   3    44   9    16   201  68   4    .    88   30   204  
  Missed                   218   | .    4    1    12   2    6    77   16   1    .    19   13   67   
  Hits                     461   | .    8    2    32   7    10   124  52   3    .    69   17   137  
    Melee                  5     | .    .    .    2    .    .    .    3    .    .    .    .    .    
    Projectile             456   | .    8    2    30   7    10   124  49   3    .    69   17   137  
    AOE                    5     | .    .    .    .    .    .    .    1    .    .    .    .    4    
  Critical Strikes         18    | .    .    .    1    .    .    2    4    .    .    7    .    4    
  Part Disruptions         5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
Damage Taken               7969  | .    61   15   401  106  164  1309 1064 32   6    1153 389  3269 
  Core                     1455  | .    8    .    99   11   .    147  38   .    .    90   59   1003 
  Absorbed by Shields      1554  | .    .    .    .    .    .    387  252  35   8    379  126  367  
  Redirected to Shielding  110   | .    .    .    .    .    .    103  7    .    .    .    .    .    
  Regen/Repaired (Parts)   306   | .    .    .    .    .    .    .    .    .    161  80   .    65   
Core Remaining (%)         92    | 100  .    96   75   98   100  82   96   .    .    .    .    .    
Volleys Fired              287   | .    7    3    51   9    16   61   40   9    6    46   12   27   
  Largest                  4     | .    2    2    4    4    4    4    4    2    3    4    4    4    
  Hottest                  217   | .    70   70   215  217  161  150  170  40   121  186  182  167  
Shots Fired                860   | .    14   6    172  36   61   213  112  15   18   120  38   55   
  Gun                      751   | .    14   6    118  18   61   209  112  15   18   116  27   37   
  Cannon                   81    | .    .    .    50   18   .    .    .    .    .    .    11   2    
  Launcher                 28    | .    .    .    4    .    .    4    .    .    .    4    .    16   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  471   | .    7    3    52   9    32   121  89   15   12   88   28   15   
  Thermal                  274   | .    7    3    116  27   21   56   .    .    6    28   10   .    
  Explosive                23    | .    .    .    4    .    .    3    .    .    .    4    .    12   
  Electromagnetic          64    | .    .    .    .    .    8    33   23   .    .    .    .    .    
  Entropic                 28    | .    .    .    .    .    .    .    .    .    .    .    .    28   
  Robot Hit Streak         23    | .    3    3    17   12   9    23   23   8    11   10   10   7    
  Robot Miss Streak        4     | .    2    3    4    1    3    4    2    2    1    4    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    .    .    .    .    2    3    .    .    2    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    1    .    1    
  Capacitor                9     | .    .    .    .    .    .    .    .    .    .    9    .    .    
Shots Hit Robots           577   | .    8    3    90   27   35   151  86   11   15   83   29   39   
  Core Hits                318   | .    5    2    44   7    11   66   40   5    2    46   6    84   
  Critical Kills           5     | .    .    .    .    1    .    1    .    .    .    1    .    2    
  Critical Parts Destroyed 17    | .    .    .    1    .    .    1    3    .    .    2    2    8    
  Critical Strikes         31    | .    .    .    3    1    1    3    3    .    1    3    6    10   
    Burn                   4     | .    .    .    2    .    1    1    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                20    | .    .    .    1    .    .    2    3    .    1    3    6    4    
    Detonate               6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22290 | .    97   39   1843 481  703  3122 2030 271  366  3162 787  9389 
  Guns                     10911 | .    97   39   914  194  676  2650 1720 256  366  1890 585  1524 
  Cannons                  1191  | .    .    .    650  287  .    .    .    .    .    .    202  52   
  Explosions               10136 | .    .    .    279  .    .    468  304  .    .    1272 .    7813 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  52    | .    .    .    .    .    27   4    6    15   .    .    .    .    
  Kinetic                  6265  | .    46   27   368  91   292  1386 1375 256  248  1370 573  233  
  Thermal                  5496  | .    51   12   1196 390  299  901  304  .    118  1137 214  874  
  Explosive                3118  | .    .    .    279  .    .    268  .    .    .    655  .    1916 
  Electromagnetic          1026  | .    .    .    .    .    85   563  345  .    .    .    .    33   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 6333  | .    .    .    .    .    .    .    .    .    .    .    .    6333 
Highest Corruption         5     | .    .    .    3    .    2    3    5    .    .    5    5    5    
  Average Corruption       2     | .    .    .    3    .    1    2    2    .    .    4    5    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    4    .    6    16   8    .    .    4    9    7    
    Message Errors         11    | .    .    .    .    .    3    1    1    .    .    1    4    1    
    Matter Fused           14    | .    .    .    2    .    1    4    2    .    .    2    .    3    
    Heat Flow Errors       11    | .    .    .    1    .    1    4    2    .    .    .    2    1    
    Energy Discharges      4     | .    .    .    .    .    .    3    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      6     | .    .    .    1    .    1    .    2    .    .    1    1    .    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    2    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            396   | .    .    .    1    .    .    44   5    .    .    57   .    289  
  Projectiles              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Explosions               395   | .    .    .    .    .    .    44   5    .    .    57   .    289  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    .    .    .    .    .    .    78   .    .    86   .    177  
  Shots                    6     | .    .    .    .    .    .    .    2    .    .    2    .    2    
  Rammed                   5     | .    .    .    .    .    2    1    1    1    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    2    1    2    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        468   | .    36   38   350  232  229  228  207  .    315  423  468  247  
  Average Temperature      113   | .    15   16   108  85   51   41   54   .    153  186  210  76   
  Received Heat Transfer   1092  | .    .    .    210  9    .    171  205  .    .    239  .    258  
  Effects                  21    | .    .    .    4    .    3    .    .    .    .    11   3    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    1    2    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    6    .    .    
    Interference           9     | .    .    .    3    .    3    .    .    .    .    3    .    .    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    3    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    .    4    1    3    .    5    .    .    3    .    1    
  Heat Transferred         8529  | .    148  37   2705 777  601  1704 212  .    185  1227 333  600  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    2    3    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  War  
Maximum Alert Level        5    | .    .    .    1    .    .    1    1    .    .    5    .    .    
  Low Security (%)         81   | 100  100  100  60   100  100  87   51   100  100  25   .    .    
  Level 1                  13   | .    .    .    39   .    .    12   48   .    .    4    .    .    
  Level 2                  1    | .    .    .    .    .    .    .    .    .    .    18   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    10   .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    19   .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    20   .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2103 | .    50   96   299  104  30   243  366  142  60   2103 .    .    
  Initial                  142  | .    .    19   .    104  5    12   116  142  .    .    .    .    
  Average                  136  | .    10   22   136  23   3    57   188  46   4    1062 .    .    
Influence Increases        5335 | .    75   101  692  72   134  559  606  12   60   2437 30   557  
  Destroy 0b10 Robot/C     2580 | .    60   60   440  40   80   380  240  .    .    760  20   500  
  Destroy 0b10 Robot/NC    195  | .    5    5    60   15   10   20   25   10   .    45   .    .    
  Destroy Leader           498  | .    10   10   114  14   44   104  44   2    .    146  10   .    
  Allied During Kill       808  | .    .    11   13   .    .    .    .    .    .    727  .    57   
  Successful Hack          11   | .    .    .    .    3    .    .    8    .    .    .    .    .    
  Disable Machine          225  | .    .    .    .    .    .    30   15   .    .    180  .    .    
  Anti-Garrison Action     400  | .    .    .    .    .    .    .    200  .    .    200  .    .    
  Destroy Structure        498  | .    .    .    35   .    .    25   14   .    60   364  .    .    
  Lose Combat Pursuer      120  | .    .    15   30   .    .    .    60   .    .    15   .    .    
Influence Decreases        5100 | .    25   151  445  306  121  346  553  304  60   334  899  1556 
  Entered New Map          2482 | .    .    31   .    143  8    14   123  150  .    .    779  1234 
  Time Decay               1922 | .    25   120  377  163  113  274  360  154  60   154  80   42   
  Lost Part                436  | .    .    .    28   .    .    58   70   .    .    10   40   230  
  Lost Ally                260  | .    .    .    40   .    .    .    .    .    .    170  .    50   
Squads Dispatched          38   | .    .    .    2    4    4    12   7    1    .    8    .    .    
  Investigation            3    | .    .    .    .    .    1    .    1    .    .    1    .    .    
  Extermination            8    | .    .    .    .    .    3    3    1    .    .    1    .    .    
  Reinforcement            13   | .    .    .    2    1    .    6    2    1    .    1    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    4    .    .    
  Garrison                 10   | .    .    .    .    3    .    3    3    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    3    1    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Distress Signals           12   | .   .   .   1   1   1   4   2   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   6   3   26  3   18  34  31  7   7   37  3   63  
  Peak Tracking Total      16   | .   3   3   5   1   3   4   4   2   6   6   2   16  
  Tactical Retreats        8    | .   .   1   2   .   .   .   3   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Traps Triggered            3    | .   .   .   .   .   .   .   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Machines Disabled          17   | .   .   .   .   .   .   2   1   .   .   12  .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   .   .   2   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Machines Accessed          16   | .   .   1   1   1   1   1   2   .   .   1   .   8   
  Terminals                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   1   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                42   | .   .   1   2   5   2   4   5   .   .   2   .   21  
  Successful               35   | .   .   1   2   4   .   4   2   .   .   1   .   21  
  Failed                   7    | .   .   .   .   1   2   .   3   .   .   1   .   .   
    Catastrophic           4    | .   .   .   .   .   2   .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   2   .   5   .   .   2   .   .   
  Terminals                6    | .   .   .   .   .   2   .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   2   5   .   4   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
Terminal Hacks             23   | .   .   1   .   .   .   .   1   .   .   .   .   21  
  Record                   19   | .   .   .   .   .   .   .   .   .   .   .   .   19  
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   2   4   .   4   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   2   2   .   2   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   2   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
    Jam                    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   1   .   1   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   2   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   2   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   2   .   2   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  War  
Total Allies               26   | .    .    3    .    .    .    .    .    .    18   .    .    5    
  Largest Group            18   | .    .    3    3    .    .    .    .    .    18   17   .    5    
  Highest-Rated Group      656  | .    .    40   40   .    .    .    .    .    656  610  .    286  
  Highest-Rated Ally       68   | .    .    16   16   .    .    .    .    .    50   50   .    68   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               266  | .    .    8    18   .    .    .    .    .    76   151  .    13   
  Total Damage             8854 | .    .    43   141  .    .    .    .    .    2950 5031 .    689  
  Kills                    43   | .    .    2    4    .    .    .    .    .    6    31   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    1    .    1    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Active Infowar (turns)     1357 | .   .   .   .   .   .   .   .   376 792 189 .   .   
  IFF                      1357 | .   .   .   .   .   .   .   .   376 792 189 .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  War  
Turns Passed               9691 | 51   130  439  932  576  1229 1426 913  491  792  558  165  1989 
Spaces Moved               5043 | 53   87   481  515  232  679  669  444  269  468  263  74   809  
  Core                     85   | 3    .    .    3    .    .    .    .    .    .    .    .    79   
  Treads                   3980 | .    .    .    171  232  679  669  444  269  468  263  74   711  
  Legs                     30   | .    .    .    11   .    .    .    .    .    .    .    .    19   
  Wheels                   948  | 50   87   481  330  .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   160  162  162  160  160  160  160  160  50   
  Average Speed            157  | 78   80   80   124  180  162  162  161  160  160  160  160  217  
  Slowest Speed            1050 | 80   80   80   500  245  162  245  162  160  160  160  160  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       10   | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    22   89   38   32   20   22   17   8    92   13   20   75   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    .    .    .    .    .    1    .    
Spaces Dug                 9    | .    .    .    9    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          285  | .    .    .    41   .    .    21   5    .    .    74   .    144  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    .    .    .    2    .    5    
  AOE                      278  | .    .    .    41   .    .    21   5    .    .    72   .    139  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War 
Total                      6277 | 59  132 528 686 373 779 901 573 317 504 337 93  995 
  Wait                     678  | .   35  43  85  110 68  145 74  24  13  13  4   64  
  Move                     5032 | 52  86  480 514 231 678 668 443 269 467 262 73  809 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 1   3   2   5   8   6   5   2   2   4   2   .   2   
  Fast Attach              42   | 6   1   .   4   1   .   6   5   2   4   2   1   10  
  Attach                   29   | .   .   .   2   1   2   4   1   2   .   .   2   15  
  Detach                   11   | .   .   .   1   .   .   .   .   .   .   .   .   10  
  Swap                     57   | .   .   .   16  7   5   8   5   6   2   7   1   .   
  Drop                     46   | .   .   .   8   6   2   3   1   2   8   5   .   11  
  Fire                     287  | .   7   3   51  9   16  61  40  9   6   46  12  27  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   .   .   .   .   2   1   2   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   47   | .   .   .   .   .   .   .   .   .   .   .   .   47  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Warlord

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   32 | -11/Scrapyard  | Discovered new exit (range 16)
   52 | -11/Scrapyard  | Entered Materials
  109 | -10/Materials  | Discovered new exit (range 12)
  158 | -10/Materials  | Discovered new exit (range 12)
  182 | -10/Materials  | Entered Mines
  240 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  254 | -10/Mines      | Learned location of Mines (-8)
  286 | -10/Mines      | Discovered new exit (range 14)
  311 | -10/Mines      | Build established: Mutant
  354 | -10/Mines      | Discovered new exit (range 13)
  358 | -10/Mines      | Found the Drone Emporium
  361 | -10/Mines      | Found Prototype Device
  434 | -10/Mines      | Learned Materials stockpile data
  464 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  621 | -10/Mines      | Entered Materials
  621 | -9/Materials   | Accompanied by 3 allies
  621 | -9/Materials   | Evolved 2 slots: Weapon x2
  631 | -9/Materials   | Identified Decoy Drone Bay
  915 | -9/Materials   | Build established: Gunner
 1080 | -9/Materials   | Discovered new exit (range 9)
 1518 | -9/Materials   | Build established: Scavenger-Gunner
 1553 | -9/Materials   | Entered another Materials area
 1553 | -8/Materials   | Evolved 2 slots: Utility x2
 1588 | -8/Materials   | Garrison activated, responded to threat
 1911 | -8/Materials   | Met 7R-MNS
 2104 | -8/Materials   | Discovered new exit (range 8)
 2129 | -8/Materials   | Entered Factory
 2129 | -7/Factory     | Evolved 2 slots: Propulsion x2
 2130 | -7/Factory     | Caught up to 7R-MNS
 3309 | -7/Factory     | Discovered new exit (range 15)
 3358 | -7/Factory     | Entered another Factory area
 3358 | -6/Factory     | Evolved 2 slots: Utility x2
 3359 | -6/Factory     | Caught up to 7R-MNS
 3665 | -6/Factory     | Build established: Scavenger-Tank
 3893 | -6/Factory     | Discovered new exit (range 16)
 3952 | -6/Factory     | Lost 3 parts (2n1u)
 4359 | -6/Factory     | Garrison activated, responded to threat
 4776 | -6/Factory     | Discovered new exit (range 5)
 4784 | -6/Factory     | Entered another Factory area
 4784 | -5/Factory     | Evolved 2 slots: Utility x2
 4785 | -5/Factory     | Caught up to 7R-MNS
 4983 | -5/Factory     | Identified exit to Upper Caves
 5133 | -5/Factory     | Found Prototype Processor
 5133 | -5/Factory     | Identified Exp. Targeting Computer
 5246 | -5/Factory     | Garrison activated, responded to threat
 5468 | -5/Factory     | Discovered new exit (range 8)
 5597 | -5/Factory     | Lost 3 parts (1p1n1u)
 5697 | -5/Factory     | Entered another Factory area
 5697 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 5698 | -4/Factory     | Caught up to 7R-MNS
 5871 | -4/Factory     | Build established: Tank
 6188 | -4/Factory     | Sucked down chute
 6188 | -4/Factory     | Entered Waste
 6203 | -4/Waste       | Spotted C-40 Crusher
 6212 | -4/Waste       | Spotted C-40 Crusher
 6227 | -4/Waste       | Spotted C-40 Crusher
 6231 | -4/Waste       | Spotted C-40 Crusher
 6256 | -4/Waste       | Spotted C-40 Crusher
 6276 | -4/Waste       | Discovered new exit (range 16)
 6286 | -4/Waste       | Spotted C-40 Crusher
 6328 | -4/Waste       | Warlord forces began an assault
 6334 | -4/Waste       | Allies destroyed C-40 Crusher
 6336 | -4/Waste       | Allies destroyed C-40 Crusher
 6336 | -4/Waste       | Allies destroyed C-40 Crusher
 6340 | -4/Waste       | Allies destroyed C-40 Crusher
 6340 | -4/Waste       | Allies destroyed C-40 Crusher
 6347 | -4/Waste       | Allies destroyed C-40 Crusher
 6980 | -4/Waste       | Entered Factory
 6980 | -4/Factory     | Accompanied by 17 allies
 7113 | -4/Factory     | Garrison activated, responded to threat
 7170 | -4/Factory     | Found Quantum Capacitor
 7177 | -4/Factory     | Found Quantum Capacitor
 7244 | -4/Factory     | Discovered new exit (range 12)
 7270 | -4/Factory     | Murdered 3 allies
 7423 | -4/Factory     | High security lockdown imminent
 7424 | -4/Factory     | Lost 13 allies
 7503 | -4/Factory     | High security lockdown engaged
 7538 | -4/Factory     | Entered Upper Caves
 7539 | -4/Upper Caves | Encountered a Warlord checkpoint
 7611 | -4/Upper Caves | Learned location of 1 exit from Research
 7611 | -4/Upper Caves | Spotted B-86 Titan
 7653 | -4/Upper Caves | Destroyed B-86 Titan
 7684 | -4/Upper Caves | Lost 4 parts (2n1u1w)
 7698 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 7703 | -4/Upper Caves | Entered Warlord
 7832 | -4/Warlord     | System corruption cleaned by Quarantine Array
 8117 | -4/Warlord     | Build established: Mutant
 8635 | -4/Warlord     | Opened side exit
 8974 | -4/Warlord     | Visited the Vortex Lab
 8979 | -4/Warlord     | Warlord's base attacked by MAIN.C
 9002 | -4/Warlord     | Found Prototype Energy Gun
 9002 | -4/Warlord     | Identified Vortex Shotgun
 9006 | -4/Warlord     | Found Vortex Shotgun
 9014 | -4/Warlord     | Found Prototype Launcher
 9014 | -4/Warlord     | Identified Vortex Catalyst Activator
 9329 | -4/Warlord     | Warlord forces counterattacked
 9421 | -4/Warlord     | Spotted Striker
 9425 | -4/Warlord     | Spotted Executioner
 9425 | -4/Warlord     | Spotted B-86 Titan
 9428 | -4/Warlord     | Destroyed Striker
 9433 | -4/Warlord     | Spotted Executioner
 9444 | -4/Warlord     | Destroyed Executioner
 9447 | -4/Warlord     | Destroyed B-86 Titan
 9468 | -4/Warlord     | Destroyed 14 combat bots
 9471 | -4/Warlord     | Spotted B-90 Cyclops
 9499 | -4/Warlord     | Lost 16 allies
 9499 | -4/Warlord     | Spotted Striker
 9500 | -4/Warlord     | Spotted Striker
 9505 | -4/Warlord     | Spotted Executioner
 9520 | -4/Warlord     | Attacked by Warlord forces
 9528 | -4/Warlord     | Spotted Executioner
 9546 | -4/Warlord     | Lost 6 allies
 9551 | -4/Warlord     | Destroyed Striker
 9562 | -4/Warlord     | Core integrity fell below 50%
 9568 | -4/Warlord     | Destroyed Executioner
 9589 | -4/Warlord     | Destroyed 14 combat bots
 9598 | -4/Warlord     | Lost 12 parts (2p4n3u3w)
 9654 | -4/Warlord     | Warlord base infiltrated, sounded retreat
 9654 | -4/Warlord     | Core integrity fell below 20%
 9675 | -4/Warlord     | Spotted Executioner
 9684 | -4/Warlord     | Spotted B-90 Cyclops
 9685 | -4/Warlord     | Spotted B-90 Cyclops
 9691 | -4/Warlord     | Spotted B-86 Titan
 9692 | -4/Warlord     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
09662_ System corrupted: Heat flow error (+175).
09662_ Adv. Target Analyzer destroyed.
09662_ Critical hit (Blast).
09662_ Knocked back.
09667_ Acquired 7 matter.
09669_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
09669_ FS-5EQ(p) destroyed.
09672_ Slug penetrates 5U-0YS(p).
09672_ Slug penetrates HR-CN4(l).
09672_ HR-CN4(l) destroyed.
09675_ Slug penetrates Wall.
09675_ Slug penetrates K8-MV9(p).
09675_ K8-MV9(p) destroyed.
09679_ ANNOUNCEMENT: Detected 2 Behemoth squads, 2 Grunt squads.
09679_ G-67 Veteran destroyed. <x2>
09683_ The unstable cave ceiling collapses.
09686_ Acquired 130 matter.
09687_ Chain reaction triggered in Prototype Reactor.
09691_ Slug penetrates Earth.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          39
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             25
Core Shielding             20
Weapon Shielding           66
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           4

 Item Schematics 
-----------------
    Rocket Launcher | -8/Materials | Scanalyzed
 Imp. Assault Rifle | -8/Materials | Scanalyzed
     Adv. Heat Sink | -6/Factory   | Scanalyzed
    Imp. EM Shotgun | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This

 Challenges 
------------
None

 Game 
------
Seed              MagneticRiotKatana
  Manual?         0
Play Time         01:33:15
  Cumulative      150.0 hours
  Start           2025.05.24 @ 23:55:44
  End             2025.05.25 @ 14:20:33
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          258
  Rogue           258
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          58
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71acf9af-f382-4ff9-ba40-fe1e3528ed8f